mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
More Animations Done + Temporary Miss Animation
they're marching into place!!
This commit is contained in:
parent
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9 changed files with 3103 additions and 59 deletions
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@ -83,7 +83,7 @@ AnimationClip:
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|
|
@ -82,7 +82,11 @@ namespace HeavenStudio.Games
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow())
|
||||
{
|
||||
Jukebox.PlayOneShotGame("miss");
|
||||
Sarge.Play("Anger", -1, 0);
|
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}
|
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}
|
||||
|
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public void Bop(float beat)
|
||||
|
@ -112,10 +116,6 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Sarge.Play("Talk", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Cadet1.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Cadet2.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Cadet3.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { CadetPlayer.Play("Idle", -1, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -129,10 +129,6 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Sarge.Play("Talk", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Cadet1.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Cadet2.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Cadet3.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { CadetPlayer.Play("Idle", -1, 0);}),
|
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});
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue