correct param typings on load now

This commit is contained in:
minenice55 2022-08-22 19:14:38 -04:00
parent dce22cb45a
commit 4a6f4fa1f0
4 changed files with 92 additions and 66 deletions

View File

@ -67,7 +67,7 @@ namespace HeavenStudio
return JsonConvert.DeserializeObject<Entity>(JsonConvert.SerializeObject(this));
}
public object this[string propertyName]
public dynamic this[string propertyName]
{
get
{

View File

@ -110,37 +110,12 @@ namespace HeavenStudio
case "datamodel":
return datamodel;
default:
//TODO: do this checking and conversion on load instead of at runtime
Minigames.Minigame game = EventCaller.instance.GetMinigame(datamodel.Split(0));
Minigames.GameAction action = EventCaller.instance.GetGameAction(game, datamodel.Split(1));
Minigames.Param param = EventCaller.instance.GetGameParam(game, datamodel.Split(1), propertyName);
var type = param.parameter.GetType();
if (DynamicData.ContainsKey(propertyName))
{
var pType = DynamicData[propertyName].GetType();
if (pType == type)
{
return DynamicData[propertyName];
}
else
{
if (type == typeof(EntityTypes.Integer))
return (int) DynamicData[propertyName];
else if (type == typeof(EntityTypes.Float))
return (float) DynamicData[propertyName];
else if (type.IsEnum)
return (int) DynamicData[propertyName];
else if (pType == typeof(Newtonsoft.Json.Linq.JObject))
{
DynamicData[propertyName] = DynamicData[propertyName].ToObject(type);
return DynamicData[propertyName];
}
else
return Convert.ChangeType(DynamicData[propertyName], type);
}
}
return DynamicData[propertyName];
else
{
Minigames.Minigame game = EventCaller.instance.GetMinigame(datamodel.Split(0));
Minigames.Param param = EventCaller.instance.GetGameParam(game, datamodel.Split(1), propertyName);
return param.parameter;
}
}
@ -222,44 +197,49 @@ namespace HeavenStudio
dynamicBeatmap.musicVolume = beatmap.musicVolume;
dynamicBeatmap.firstBeatOffset = beatmap.firstBeatOffset;
foreach (var entity in beatmap.entities)
Minigames.Minigame game;
Minigames.GameAction action;
System.Type type, pType;
foreach (var e in beatmap.entities)
{
game = EventCaller.instance.GetMinigame(e.datamodel.Split(0));
action = EventCaller.instance.GetGameAction(game, e.datamodel.Split(1));
Dictionary<string, dynamic> dynamicData = new Dictionary<string, dynamic>();
//check each param of the action
if (action.parameters != null)
{
foreach (var param in action.parameters)
{
type = param.parameter.GetType();
pType = e[param.propertyName].GetType();
if (pType == type)
{
dynamicData.Add(param.propertyName, e[param.propertyName]);
}
else
{
if (type == typeof(EntityTypes.Integer))
dynamicData.Add(param.propertyName, (int) e[param.propertyName]);
else if (type == typeof(EntityTypes.Float))
dynamicData.Add(param.propertyName, (float) e[param.propertyName]);
else if (type.IsEnum && param.propertyName != "ease")
dynamicData.Add(param.propertyName, (int) e[param.propertyName]);
else if (pType == typeof(Newtonsoft.Json.Linq.JObject))
dynamicData.Add(param.propertyName, e[param.propertyName].ToObject(type));
else
dynamicData.Add(param.propertyName, Convert.ChangeType(e[param.propertyName], type));
}
}
}
dynamicBeatmap.entities.Add(new DynamicEntity()
{
beat = entity.beat,
track = entity.track,
length = entity.length,
swing = entity.swing,
datamodel = entity.datamodel,
//TODO: only convert properties that actually exist in each GameAction
DynamicData = new Dictionary<string, dynamic>()
{
{ "valA", entity.valA },
{ "valB", entity.valB },
{ "valC", entity.valC },
{ "toggle", entity.toggle },
{ "type", entity.type },
{ "type2", entity.type2 },
{ "type3", entity.type3 },
{ "type4", entity.type4 },
{ "type5", entity.type5 },
{ "type6", entity.type6 },
{ "ease", (int) entity.ease },
{ "colorA", (Color) entity.colorA },
{ "colorB", (Color) entity.colorB },
{ "colorC", (Color) entity.colorC },
{ "colorD", (Color) entity.colorD },
{ "colorE", (Color) entity.colorE },
{ "colorF", (Color) entity.colorF },
{ "text1", entity.text1 },
{ "text2", entity.text2 },
{ "text3", entity.text3 },
}
beat = e.beat,
track = e.track,
length = e.length,
swing = e.swing,
datamodel = e.datamodel,
DynamicData = dynamicData
});
}
foreach (var tempoChange in beatmap.tempoChanges)
@ -306,5 +286,49 @@ namespace HeavenStudio
return beatmap;
}
/// <summary>
/// processes an riq beatmap after it is loaded
/// </summary>
public void PostProcess()
{
Minigames.Minigame game;
Minigames.GameAction action;
System.Type type, pType;
foreach (var e in entities)
{
game = EventCaller.instance.GetMinigame(e.datamodel.Split(0));
action = EventCaller.instance.GetGameAction(game, e.datamodel.Split(1));
Dictionary<string, dynamic> dynamicData = new Dictionary<string, dynamic>();
//check each param of the action
if (action.parameters != null)
{
foreach (var param in action.parameters)
{
type = param.parameter.GetType();
pType = e[param.propertyName].GetType();
if (pType == type)
{
dynamicData.Add(param.propertyName, e[param.propertyName]);
}
else
{
if (type == typeof(EntityTypes.Integer))
dynamicData.Add(param.propertyName, (int) e[param.propertyName]);
else if (type == typeof(EntityTypes.Float))
dynamicData.Add(param.propertyName, (float) e[param.propertyName]);
else if (type == typeof(EasingFunction.Ease) && pType == typeof(string))
dynamicData.Add(param.propertyName, Enum.Parse(typeof(EasingFunction.Ease), (string) e[param.propertyName]));
else if (type.IsEnum)
dynamicData.Add(param.propertyName, (int) e[param.propertyName]);
else if (pType == typeof(Newtonsoft.Json.Linq.JObject))
dynamicData.Add(param.propertyName, e[param.propertyName].ToObject(type));
else
dynamicData.Add(param.propertyName, Convert.ChangeType(e[param.propertyName], type));
}
}
}
e.DynamicData = dynamicData;
}
}
}
}

View File

@ -125,7 +125,6 @@ namespace HeavenStudio
public void LoadRemix(string json = "", string type = "riq", int version = 0)
{
SortEventsList();
if (json != "")
{
@ -138,6 +137,7 @@ namespace HeavenStudio
break;
case "riq":
Beatmap = JsonConvert.DeserializeObject<DynamicBeatmap>(json);
Beatmap.PostProcess();
break;
default:
NewRemix();
@ -148,6 +148,7 @@ namespace HeavenStudio
{
NewRemix();
}
SortEventsList();
Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.SetVolume(Beatmap.musicVolume);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
@ -336,6 +337,7 @@ namespace HeavenStudio
{
Beatmap.entities.Sort((x, y) => x.beat.CompareTo(y.beat));
Beatmap.tempoChanges.Sort((x, y) => x.beat.CompareTo(y.beat));
Beatmap.volumeChanges.Sort((x, y) => x.beat.CompareTo(y.beat));
}
public void SetCurrentEventToClosest(float beat)

View File

@ -78,7 +78,7 @@ namespace HeavenStudio.Editor
eventSelector.SetActive(false);
this.entity = entity;
Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel} at beat {entity.beat}");
Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel}");
DestroyParams();