mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
make copying use deep copies lol
This commit is contained in:
parent
fb39a7c5fe
commit
e2956f7c29
2 changed files with 31 additions and 25 deletions
|
@ -54,6 +54,12 @@ namespace HeavenStudio
|
|||
return this.MemberwiseClone();
|
||||
}
|
||||
|
||||
public Entity DeepCopy()
|
||||
{
|
||||
//lol the AI generated this
|
||||
return JsonConvert.DeserializeObject<Entity>(JsonConvert.SerializeObject(this));
|
||||
}
|
||||
|
||||
public object this[string propertyName]
|
||||
{
|
||||
get
|
||||
|
|
|
@ -572,36 +572,36 @@ namespace HeavenStudio.Editor.Track
|
|||
GameManager.instance.SortEventsList();
|
||||
|
||||
tempEntity = en;
|
||||
|
||||
// default param value
|
||||
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
|
||||
var ep = EventCaller.instance.GetGameAction(game, eventName.Split(1)).parameters;
|
||||
|
||||
if (ep != null)
|
||||
{
|
||||
for (int i = 0; i < ep.Count; i++)
|
||||
{
|
||||
object returnVal = ep[i].parameter;
|
||||
|
||||
var propertyType = returnVal.GetType();
|
||||
if (propertyType == typeof(EntityTypes.Integer))
|
||||
{
|
||||
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
|
||||
}
|
||||
else if (propertyType == typeof(EntityTypes.Float))
|
||||
{
|
||||
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
|
||||
}
|
||||
|
||||
tempEntity[ep[i].propertyName] = returnVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.instance.Beatmap.entities.Add(entity);
|
||||
GameManager.instance.SortEventsList();
|
||||
}
|
||||
|
||||
// default param value
|
||||
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
|
||||
var ep = EventCaller.instance.GetGameAction(game, eventName.Split(1)).parameters;
|
||||
|
||||
if (ep != null)
|
||||
{
|
||||
for (int i = 0; i < ep.Count; i++)
|
||||
{
|
||||
object returnVal = ep[i].parameter;
|
||||
|
||||
var propertyType = returnVal.GetType();
|
||||
if (propertyType == typeof(EntityTypes.Integer))
|
||||
{
|
||||
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
|
||||
}
|
||||
else if (propertyType == typeof(EntityTypes.Float))
|
||||
{
|
||||
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
|
||||
}
|
||||
|
||||
tempEntity[ep[i].propertyName] = returnVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eventObjs.Add(eventObj);
|
||||
|
@ -613,7 +613,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
public TimelineEventObj CopyEventObject(Beatmap.Entity e)
|
||||
{
|
||||
Beatmap.Entity clone = (Beatmap.Entity) e.Clone();
|
||||
Beatmap.Entity clone = e.DeepCopy();
|
||||
TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3(clone.beat, -clone.track * Timeline.instance.LayerHeight()), clone, true, RandomID());
|
||||
|
||||
return dup;
|
||||
|
|
Loading…
Reference in a new issue