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handle reserved property names of entities
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commit
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1 changed files with 15 additions and 6 deletions
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@ -125,14 +125,23 @@ namespace HeavenStudio
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}
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set
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{
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if (DynamicData.ContainsKey(propertyName))
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switch (propertyName)
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{
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DynamicData[propertyName] = value;
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}
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else
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{
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UnityEngine.Debug.LogError($"This entity does not have a property named {propertyName}! Attempted to insert value of type {value.GetType()}");
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case "beat":
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case "track":
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case "length":
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case "swing":
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case "datamodel":
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UnityEngine.Debug.LogWarning($"Property name {propertyName} is reserved and cannot be set.");
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break;
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default:
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if (DynamicData.ContainsKey(propertyName))
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DynamicData[propertyName] = value;
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else
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UnityEngine.Debug.LogError($"This entity does not have a property named {propertyName}! Attempted to insert value of type {value.GetType()}");
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break;
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}
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}
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}
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