mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
Sarge placement, yet to animate
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
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10 changed files with 462 additions and 13 deletions
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- serializedVersion: 2
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name: sargeBody
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rect:
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serializedVersion: 2
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x: 1824
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y: 16
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width: 208
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height: 400
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: sargeHeadNormal
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rect:
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serializedVersion: 2
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x: 1808
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y: 448
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width: 224
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height: 208
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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spriteID: bd664ac6d9ec91210800000000000000
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: sargeHeadTalk
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rect:
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serializedVersion: 2
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x: 1808
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y: 1184
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width: 224
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height: 224
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: sargeHeadAngry
|
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rect:
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serializedVersion: 2
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x: 1808
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y: 688
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width: 224
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height: 208
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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vertices: []
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
|
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name: sargeHeadIrritate
|
||||
rect:
|
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serializedVersion: 2
|
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x: 1808
|
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y: 928
|
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width: 224
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height: 224
|
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 15a05f393758fe640800000000000000
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internalID: 5111450833538845265
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vertices: []
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indices:
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edges: []
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weights: []
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outline: []
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physicsShape: []
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bones: []
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|
|
|
@ -1,3 +1,10 @@
|
|||
//notes:
|
||||
//1. see space soccer, mr upbeat, tunnel for keep-the-beat codes
|
||||
//2. see fan club for separate prefabs
|
||||
//3. temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely)
|
||||
//4. figure how to do custom bg changes when the upscaled textures are finished (see karate man, launch party once it releases)
|
||||
//5. delete all notes once the minigame is considered feature-complete
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -20,7 +27,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
|
||||
//the cues do nothing at the moment, so i temporarily disabled them
|
||||
//new GameAction("marching", delegate {}, 4f, true),
|
||||
//new GameAction("marching", delegate { MarchingOrders.instance.CadetsMarch(eventCaller.currentEntity.beat); }, 4f, true),
|
||||
|
||||
//new GameAction("attention", delegate {}, 2f, false),
|
||||
//new GameAction("march", delegate {}, 2f, false),
|
||||
|
@ -28,7 +35,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
//new GameAction("face turn", delegate {}, 4f, false, parameters: new List<Param>()
|
||||
//{
|
||||
// new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"),
|
||||
// new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"),
|
||||
// new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"),
|
||||
//}),
|
||||
});
|
||||
}
|
||||
|
@ -49,10 +56,12 @@ namespace HeavenStudio.Games
|
|||
Fast,
|
||||
}
|
||||
|
||||
public static MarchingOrders instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -60,6 +69,11 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
public void CadetsMarch(float beat)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue