Commit Graph

566 Commits

Author SHA1 Message Date
Jellirby c75a76054a A PROPER Initialization of Cheer Readers (#184)
* a PROPER initialization

* a PROPER initialization

* this again
2022-12-13 19:38:59 -05:00
Jellirby b26e6fac12 Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55 d245740f80 Performance Improvements (#173)
* improve performance with new render settings

- fix letterboxing losing camera references

* fin in missing params?

needs testing

* finish default param check

* scale jump animation of fan club spectators

* fix missing references in a karate man method

* more liberal use of Double in conductor

beatkeeping is now absolute instead of being additive

* optimize Conductor more

reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
minenice55 d74fe11e68 Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00
KrispyDotlessI 88c1a7b528 marching orders again??? (animation FULLY done! player "inputs")
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI d56c1e9606 Coin Toss - Improvement
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
KrispyDotlessI e643b03e01 Face Turns now in-progress
and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI 51183f9a90 Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI 77bc90de85 Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI 1085ccbdd1 Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
KrispyDotlessI 31359c5269 Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
KrispyDotlessI a761bd7795 Fix compilation errors
i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI 4a6c42c7a9 Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI 3467103d95 Revert "test commit"
This reverts commit f640f55e8a.
2022-09-04 12:24:40 +08:00
KrispyDotlessI f640f55e8a test commit
test to see if it would affect the new base
2022-09-04 12:23:47 +08:00
KrispyDotlessI 636e7dfe1f Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
KrispyDotlessI 1ea5edaef8 More anim-code progress
i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI 8ecce14cfa More Animations Done + Temporary Miss Animation
they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI 0327387d33 Export "bread' animations here
cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI ca0db56012 Coding Test
i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI 400d12bcbe Give up on coding until someone helps me
i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
KrispyDotlessI f1eb6ca51f Animation started, attempt to code
"eVeNt NoT fOuNd!  MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI 76390728cc Assets currently in a temporary state, so we've added a bunch of 仮
who vandalized the walls?
- sarge, 2015
2022-08-26 22:39:47 +08:00
KrispyDotlessI 329f13843c Implement "temporary" SFX straight from RHRE's SFXDB
last one before tomorrow starts to get the anims ready
(and wait for the new properties update)
2022-08-26 20:36:48 +08:00
KrispyDotlessI b83f740c61 Layering issue fix in BG
give me glasses!!!!
2022-08-26 19:32:06 +08:00
KrispyDotlessI c8f4e3a9b6 Marching Orders - Full Base
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI 603067c35d Sarge placement, yet to animate
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI 95e1cc9510 Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
DPS2004 394667852c crop out unfinished parts with black 2022-08-20 16:25:43 -04:00
DPS2004 45c0787278 add temporary game icon for tunnel 2022-08-20 15:57:11 -04:00
DPS2004 80edfab6ea fix tunnel cues 2022-08-20 15:48:56 -04:00
DPS2004 7a76c1865b Fix capitalization in animation 2022-08-19 21:08:21 -04:00
DPS2004 a00f103d30 Merge branch 'master' into tunnel 2022-08-19 21:02:50 -04:00
DPS2004 e2ac9e2871 driver reacts to player
still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
DPS2004 0d00858d0c animate driver idle 2022-08-19 18:26:24 -04:00
DPS2004 e157a71eae add (currently broken) count in event 2022-08-19 00:19:08 -04:00
DPS2004 2ff810ff17 tunnel now actually functions as a rhythm game 2022-08-18 23:47:40 -04:00
DPS2004 d7eca3af31 add cowbell shake and hand easing 2022-08-18 19:28:23 -04:00
DPS2004 00705f0d0b animate front hand with curve 2022-08-18 14:23:33 -04:00
minenice55 6fefac4122 update Samurai Slice (Gold) sprites
- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55 a67ef05979 improve interaction with some karate man obejcts
- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
DPS2004 eb1110a77a start setting up the scene 2022-08-18 00:17:46 -04:00
DPS2004 2c3f70e868 add in (temporary) tunnel sprites 2022-08-17 23:57:27 -04:00
minenice55 b035e9e7fd more anim adjust 2022-08-17 14:48:27 -04:00
minenice55 53632441a1 import HD fanclub background
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
DPS2004 d0ad5181b6 remove assetbundle stuff 2022-08-17 12:24:24 -04:00
DPS2004 2c0288b687 try to make a copy of Coin Toss for Tunnel 2022-08-16 22:12:48 -04:00
minenice55 35191f60b3 update Arisa's animations with new sprites 2022-08-16 19:19:30 -04:00
minenice55 cb9dbc94f6 Merge branch 'ntrIdol-hd' into misc-additions-3 2022-08-16 18:12:13 -04:00
minenice55 a23c2223e0 add new icons
- disables compression on icon masks for better filtering
2022-08-16 18:07:41 -04:00
minenice55 ef0d0ffdd1 fix fire particle colour 2022-08-14 21:59:21 -04:00
minenice55 4d82baf057 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55 5ba13788b0 put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55 7d4fbd4522 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55 def5bc7ccc flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55 38c47d121c mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55 95d3c0d6a1 add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55 03e26c4efb set correct heart colours 2022-08-12 22:06:43 -04:00
minenice55 dc9b6a7991 Merge branch 'master' into karate-man-2-part2 2022-08-12 21:11:21 -04:00
minenice55 9e9be41add start flow bar 2022-08-12 21:06:41 -04:00
minenice55 f216143e1f remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55 04067eaaac start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55 05a66be277 upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
Jellirby 8b06897989 Launch Party Prefab Update
So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55 b04cf9d00e Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55 6297980922 fix all merge conflicts
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55 9d6349f7b2 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55 9e3c90c093 joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55 d36111cef6 cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55 5f8899008d background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55 c9cffb15c2 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55 bdc9900099 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55 55b0377680 recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55 795fdf61d2 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55 f2fedaf197 finish effect 2022-08-03 16:14:37 -04:00
minenice55 16f7862e7e particle adjust 2022-07-30 21:33:11 -04:00
minenice55 e49d9f0db5 kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55 996354946a hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55 28b5cc71d7 start work on kicks 2022-07-29 15:26:59 -04:00
minenice55 a1f7b0ea42 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55 41d098ec1d add y-offset functionality to start position offset 2022-07-29 12:52:59 -04:00
minenice55 d478a55795 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55 334a654b9b combo input 2022-07-28 22:09:48 -04:00
minenice55 39d3a136c5 start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55 5a2860f752 Merge pull request #139 from ThatZeoMan/master
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
minenice55 b85754c6d7 Merge branch 'master' into karate-man-2 2022-07-28 11:32:10 -04:00
ThatZeoMan e2a677ebdf start gearing up for track 5
it is battery acid color (i will change it)

i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55 c45f0a34dc create classes 2022-07-27 18:35:18 -04:00
Mytiaoga 4a795d96f0 Update repo to latest 2022-07-27 17:04:02 +08:00
adianfiuef 8fca08c088 Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
minenice55 52b4ce9f26 start karate man redo 2022-07-26 11:37:02 -04:00
adianfiuef 34a12a514c Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga 2ca9cbbb1d First Contact, Tap Trial, Air Rally
First Contact
- Fixed a bug

Tap Trial
- All anims and input are implemented

Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
minenice55 a695a4c221 dual joy-con support
- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55 ab722b722c update Fan Club character sheets to HD assets 2022-07-16 23:41:26 -04:00
minenice55 5657940b4b Merge pull request #135 from Mytiaoga/master
First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga dae152668d Current version pull
Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga 23e8a32a87 Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio 2022-07-11 13:54:26 +08:00
Mytiaoga 06f80bfb51 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55 2ba10e9fae Merge pull request #131 from saladplainzone/master
Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone 840aa4d630 First Contact - General Refinements (Anims, LIVE text) 2022-07-10 16:28:29 -07:00
saladplainzone 6283eda6d3 Merge remote-tracking branch 'upstream/master' 2022-07-10 14:56:09 -07:00
minenice55 fbeab5f0ad add cursor toggle, master volume 2022-07-10 17:39:14 -04:00
saladplainzone 8d5b344085 Space Dance - Input Changes 2022-07-09 23:32:58 -07:00
minenice55 0f1eb77988 add tabs system to editor settings 2022-07-09 23:22:59 -04:00
minenice55 5b58308a34 fix dj school assetbundle 2022-07-08 10:57:42 -04:00
Mytiaoga 311bda5fd3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga 38cb7049fa First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga 51da1cca1d First Contact - Game Icon 2022-06-29 13:40:09 +08:00
Mytiaoga 8177507642 First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
saladplainzone 8d2b4a5f67 Space Dance - Sound Effects
lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone f4da37b406 Crop Stomp Spritesheet Update, Space Dance Anim Tweaks 2022-06-26 17:59:27 -07:00
saladplainzone 8e81332709 Space Dance - More Animations 2022-06-26 00:36:32 -07:00
saladplainzone a52c6d2001 Space Dance - Initial Prefab Setup 2022-06-25 23:48:14 -07:00
minenice55 5a4dda5fc7 Move stray somen file to its folder 2022-06-26 00:27:23 -04:00
minenice55 8195b1fc88 Pajama Party: no awake can be interrupted by other cues 2022-06-26 00:16:37 -04:00
minenice55 2cf836b2ca trim Trick on the Class sfx, fix Pajama party sprites 2022-06-25 23:38:40 -04:00
minenice55 1da1382c9b Add quad inflation to SpritesheetScaler 2022-06-25 22:35:43 -04:00
minenice55 cb0d903b51 Merge pull request #117 from minenice55/game-mobTrick
Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55 0019c84ee8 Game scroll and other adjustments
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone f515129f83 Rhythm Somen - Okay I did it again He's alive now 2022-06-23 23:25:34 -04:00
saladplainzone 05cd5b514f Rhythm Somen - Done Except Eating But I'm Fine With It For Now 2022-06-23 23:22:06 -04:00
saladplainzone 2289eb6f0b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55 8195e16d54 Update Dodge.anim 2022-06-23 22:45:10 -04:00
minenice55 87f2f00dc6 Add new icons 2022-06-23 22:41:21 -04:00
minenice55 101e2eb251 Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00
huantian 49d949be1e Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
adianfiuef a7aa5df9e5 Tram&Pauline (#111)
* Tram&Pauline

Update

* Tram&Pauline

guys I have the update and I putted it all in the right folders

* Tram&Pauline

Hey put everything in the right folders
2022-06-23 12:45:19 -07:00
adianfiuef 66fc9d26bd Tram&Pauline
Hey put everything in the right folders
2022-06-22 22:52:52 -07:00
adianfiuef 2c03fcd104 Merge branch 'master' of https://github.com/adianfiuef/HeavenStudio 2022-06-22 22:46:39 -07:00
adianfiuef 36495ed731 Tram&Pauline
guys I have the update and I putted it all in the right folders
2022-06-22 22:46:27 -07:00
minenice55 581f317316 Update Throw.anim 2022-06-22 18:52:35 -04:00
minenice55 642842bbaa Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55 380e9dc1ca Trick on the Class: update prefab with new assets 2022-06-19 23:26:19 -04:00
minenice55 3a9af801ec Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55 ed79c7e4fd Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 ae017fdeef Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55 342f3d6771 Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55 b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone 3f926920e4 Rhythm Somen - Initial Commit, Prefab Setup (#99)
Somen moment
2022-06-11 13:40:27 -07:00
Jellirby b15a4c6f0c Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55 8b8560eb3f I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55 37eb45ec6d Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 c3a227cf0f Textboxes: adjustments (#93)
- button glyphs now have softer outlines
- corrected the mixup between the East and West face buttons
- added glyphs for shoulder buttons
- added set of custom emoji
2022-06-07 16:27:21 -07:00
Saraistupid 6b70f7c342 Merge UI Folders (#88) 2022-06-03 20:15:24 -07:00
minenice55 fc07f80b4f Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55 022cbad1d6 Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55 2453f9a48b Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe 9b99d73ec9 Meta files moment 2022-05-07 14:32:47 -07:00
Jenny Crowe 60b5602050 Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe 784b9e886e Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Pengu123 6d92ded6a6 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123 d41eaac105 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00
Pengu123 0c14a082ac Coin Toss: Upscaled Graphics 2022-05-03 18:27:32 +02:00
minenice55 78594345b6 Fan Club: fast kamone plays when scene is unloaded 2022-05-02 16:16:00 -04:00
minenice55 278d2773f7 Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55 6cfd3d9fda Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55 2eff834a7a Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123 b7ba06c812 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123 6083e07535 Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123 0232fe5540 Throw and Catch animation 2022-05-01 20:22:00 +02:00
Pengu123 08d1907438 Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
Pengu123 0169d2878f Start of coin toss sprites (WIP, needs better quality) 2022-05-01 17:06:37 +02:00
minenice55 2a5d48bdd3 Update IdolBigCall1Arrange.anim 2022-04-30 01:26:56 -04:00
minenice55 c8e7bb1292 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55 b41c97b6c7 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55 97df0a43cf Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55 dbdc3d44ae Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55 c1ea34dc8d Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55 e880c21c3f Fan Club - adjustments to crouch animation 2022-04-23 18:56:13 -04:00
adianfiuef 5d42425eb6 tram&Pauline 2022-04-15 01:22:19 -07:00
minenice55 8f905535ba Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef 490e0a25dc Tram&Pauline 2022-04-11 02:05:43 -07:00
adianfiuef 55476dbb8c Create 2022-04-10 23:40:10 -07:00
adianfiuef 8dcbdf82c8 Create Tram&Pauline.prefab 2022-04-10 22:28:34 -07:00
minenice55 d102d1baa2 Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55 3b2b4d6861 Trick on the Class: adjust curves 2022-04-10 18:34:18 -04:00
minenice55 035d3f4fce Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55 ddc6b84063 Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55 369c38c183 Trick on the Class: prototype scene setup 2022-04-08 23:26:18 -04:00
minenice55 30d23ea309 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
minenice55 24765c3d68 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
minenice55 c8e3549848 Fan Club: delete reference material 2022-03-28 09:17:47 -04:00
minenice55 6bbbabf7f6 Fan Club: more animations 2022-03-27 19:05:08 -04:00
Jenny Crowe a1527d58b6 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55 bf172ca17e Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
minenice55 7c591e0a11 Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
minenice55 831b019735 Fan Club: root motion 2022-03-25 18:59:18 -04:00
saladplainzone 9b752f7f66 Rhythm Tweezers: Implemented HQ Sprites
By Mocha
2022-03-19 19:41:30 -07:00
Jenny Crowe aea1c2516a BTSDS: Fixed some spots missing the right material 2022-03-19 05:00:07 -07:00
Jenny Crowe f69e69c41a Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55 af6e60a247 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe e82f2096e9 Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Jenny Crowe b849c9e426 Crop Stomp: HD textures! + animation tweaks 2022-03-16 02:40:53 -07:00
Carson Kompon 79ddcffdd8 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55 5f42dd4f00 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55 57e075255b Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55 df068c3899 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55 b7c814738d Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
saladplainzone f07b411ce8 High Quality Fireworks SFX 2022-03-13 19:26:13 -07:00