mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 02:55:15 +00:00
Add quad inflation to SpritesheetScaler
This commit is contained in:
parent
cb0d903b51
commit
1da1382c9b
3 changed files with 1149 additions and 1092 deletions
|
@ -1,78 +1,111 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class SpritesheetScaler : EditorWindow {
|
||||
|
||||
Object source;
|
||||
int multiplier = 1;
|
||||
|
||||
// Creates a new option in "Windows"
|
||||
[MenuItem ("Window/Scale spritesheet pivots and slices")]
|
||||
static void Init () {
|
||||
// Get existing open window or if none, make a new one:
|
||||
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow (typeof (SpritesheetScaler));
|
||||
window.Show();
|
||||
}
|
||||
|
||||
void OnGUI () {
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Source texture:", EditorStyles.boldLabel);
|
||||
source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Multiplier:", EditorStyles.boldLabel);
|
||||
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
GUILayout.Space (25f);
|
||||
if (GUILayout.Button ("Scale pivots and slices")) {
|
||||
ScalePivotsAndSlices();
|
||||
}
|
||||
}
|
||||
|
||||
void ScalePivotsAndSlices()
|
||||
{
|
||||
if (!source || (multiplier <= 0)) {
|
||||
Debug.Log("Missing one object");
|
||||
return;
|
||||
}
|
||||
|
||||
if (source.GetType () != typeof(Texture2D)) {
|
||||
Debug.Log (source + "needs to be Texture2D!");
|
||||
return;
|
||||
}
|
||||
|
||||
string sourcePath = AssetDatabase.GetAssetPath(source);
|
||||
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
|
||||
bool wasReadable = ti1.isReadable;
|
||||
ti1.isReadable = true;
|
||||
|
||||
ti1.spritePixelsPerUnit *= multiplier;
|
||||
|
||||
List <SpriteMetaData> newData = new List <SpriteMetaData> ();
|
||||
|
||||
Debug.Log ("Amount of slices found: " + ti1.spritesheet.Length);
|
||||
|
||||
for (int i = 0; i < ti1.spritesheet.Length; i++) {
|
||||
SpriteMetaData d = ti1.spritesheet[i];
|
||||
d.rect = ScaleRect(d.rect, multiplier);
|
||||
d.border *= multiplier;
|
||||
newData.Add(d);
|
||||
}
|
||||
public class SpritesheetScaler : EditorWindow
|
||||
{
|
||||
|
||||
ti1.spritesheet = newData.ToArray();
|
||||
Object source;
|
||||
int multiplier = 1;
|
||||
int inflateX = 0;
|
||||
int inflateY = 0;
|
||||
|
||||
ti1.isReadable = wasReadable;
|
||||
|
||||
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
// Creates a new option in "Windows"
|
||||
[MenuItem("Window/Scale spritesheet pivots and slices")]
|
||||
static void Init()
|
||||
{
|
||||
// Get existing open window or if none, make a new one:
|
||||
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow(typeof(SpritesheetScaler));
|
||||
window.Show();
|
||||
}
|
||||
|
||||
Rect ScaleRect(Rect source, int mult)
|
||||
{
|
||||
var newRect = new Rect();
|
||||
newRect.Set(source.x * mult, source.y * mult, source.width * mult, source.height * mult);
|
||||
return newRect;
|
||||
}
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Source texture:", EditorStyles.boldLabel);
|
||||
source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Multiplier:", EditorStyles.boldLabel);
|
||||
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(5f);
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Inflate Quads:", EditorStyles.boldLabel);
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("X", EditorStyles.label);
|
||||
inflateX = EditorGUILayout.IntField(inflateX, GUILayout.Width(220/2));
|
||||
GUILayout.Label("Y", EditorStyles.label);
|
||||
inflateY = EditorGUILayout.IntField(inflateY, GUILayout.Width(220/2));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(25f);
|
||||
if (GUILayout.Button("Scale pivots and slices"))
|
||||
{
|
||||
ScalePivotsAndSlices();
|
||||
}
|
||||
}
|
||||
|
||||
void ScalePivotsAndSlices()
|
||||
{
|
||||
if (!source || (multiplier <= 0))
|
||||
{
|
||||
Debug.Log("Missing one object");
|
||||
return;
|
||||
}
|
||||
|
||||
if (source.GetType() != typeof(Texture2D))
|
||||
{
|
||||
Debug.Log(source + "needs to be Texture2D!");
|
||||
return;
|
||||
}
|
||||
|
||||
string sourcePath = AssetDatabase.GetAssetPath(source);
|
||||
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
|
||||
bool wasReadable = ti1.isReadable;
|
||||
ti1.isReadable = true;
|
||||
|
||||
ti1.spritePixelsPerUnit *= multiplier;
|
||||
|
||||
List<SpriteMetaData> newData = new List<SpriteMetaData>();
|
||||
|
||||
Debug.Log("Amount of slices found: " + ti1.spritesheet.Length);
|
||||
|
||||
for (int i = 0; i < ti1.spritesheet.Length; i++)
|
||||
{
|
||||
SpriteMetaData d = ti1.spritesheet[i];
|
||||
Vector2 oldPivot = Rect.NormalizedToPoint(d.rect, d.pivot) * multiplier;
|
||||
d.rect = ScaleRect(d.rect, multiplier, inflateX, inflateY);
|
||||
|
||||
d.border.x += d.border.x > 0 ? inflateX : 0;
|
||||
d.border.y += d.border.y > 0 ? inflateY : 0;
|
||||
d.border.z += d.border.z > 0 ? inflateX : 0;
|
||||
d.border.w += d.border.w > 0 ? inflateY : 0;
|
||||
|
||||
if (inflateX > 0 || inflateY > 0)
|
||||
{
|
||||
d.alignment = (int)SpriteAlignment.Custom;
|
||||
d.pivot = Rect.PointToNormalized(d.rect, oldPivot);
|
||||
}
|
||||
|
||||
d.border *= multiplier;
|
||||
newData.Add(d);
|
||||
}
|
||||
|
||||
ti1.spritesheet = newData.ToArray();
|
||||
|
||||
ti1.isReadable = wasReadable;
|
||||
|
||||
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
|
||||
Rect ScaleRect(Rect source, int mult, int inflateX, int inflateY)
|
||||
{
|
||||
var newRect = new Rect();
|
||||
newRect.Set((source.x - inflateX) * mult, (source.y - inflateY) * mult, (source.width + inflateX*2) * mult, (source.height + inflateY*2) * mult);
|
||||
return newRect;
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue