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Implement "temporary" SFX straight from RHRE's SFXDB
last one before tomorrow starts to get the anims ready (and wait for the new properties update)
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Assets/Resources/Sfx/games/marchingOrders/!README.txt
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Assets/Resources/Sfx/games/marchingOrders/!README.txt
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those are just rhre marching orders sfx, they may or may not be temporary unless or until:
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- the marching player and other sounds are separated
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- the face turn command inputs are split
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- we have miss sounds
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after that, we need some voice actor for:
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- english fast face turn sounds
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