Implement "temporary" SFX straight from RHRE's SFXDB

last one before tomorrow starts to get the anims ready
(and wait for the new properties update)
This commit is contained in:
KrispyDotlessI 2022-08-26 20:36:48 +08:00
parent b83f740c61
commit 329f13843c

View file

@ -0,0 +1,7 @@
those are just rhre marching orders sfx, they may or may not be temporary unless or until:
- the marching player and other sounds are separated
- the face turn command inputs are split
- we have miss sounds
after that, we need some voice actor for:
- english fast face turn sounds