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Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things * Update CheerReaders.cs Fixed the internal name for cheer readers * Launch Party is no longer [INITIALIZATION ONLY]
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13 changed files with 24932 additions and 3 deletions
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Assets/Resources/Games/cheerReaders.prefab
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36
Assets/Scripts/Games/CheerReaders/CheerReaders.cs
Normal file
36
Assets/Scripts/Games/CheerReaders/CheerReaders.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class RvlBooksLoader
|
||||
{
|
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public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("cheerReaders", "Cheer Readers \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||
{
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class CheerReaders : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta
Normal file
11
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Normal file
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static class AgbFireworkLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP]</color>", "0058CE", false, false, new List<GameAction>()
|
||||
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||
{
|
||||
});
|
||||
}
|
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|
|
|
@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static class AgbSpaceDanceLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "FFFF34", false, false, new List<GameAction>()
|
||||
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP]</color>", "FFFF34", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("turn right", "Turn Right")
|
||||
{
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[WIP]</color>", "E7A59C", false, false, new List<GameAction>()
|
||||
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "E7A59C", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("curtains", "Curtains")
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue