diff --git a/Assets/Resources/Games/cheerReaders.prefab b/Assets/Resources/Games/cheerReaders.prefab
new file mode 100644
index 00000000..eac64fc0
--- /dev/null
+++ b/Assets/Resources/Games/cheerReaders.prefab
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diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs
new file mode 100644
index 00000000..83d5ea58
--- /dev/null
+++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs
@@ -0,0 +1,36 @@
+using HeavenStudio.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class RvlBooksLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ return new Minigame("cheerReaders", "Cheer Readers \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
+ {
+ });
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ public class CheerReaders : Minigame
+ {
+ // Start is called before the first frame update
+ void Awake()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+}
diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta
new file mode 100644
index 00000000..6f48e79f
--- /dev/null
+++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs
index d500ca4e..87bc5fcb 100644
--- a/Assets/Scripts/Games/Fireworks/Fireworks.cs
+++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs
@@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("fireworks", "Fireworks \n[WIP]", "0058CE", false, false, new List()
+ return new Minigame("fireworks", "Fireworks \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
{
});
}
diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
index 3106e2ea..33a7b33f 100644
--- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
+++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
@@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbSpaceDanceLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("spaceDance", "Space Dance \n[WIP don't use]", "FFFF34", false, false, new List()
+ return new Minigame("spaceDance", "Space Dance \n[WIP]", "FFFF34", false, false, new List()
{
new GameAction("turn right", "Turn Right")
{
diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
index 6c2bb863..3ca69fab 100644
--- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
+++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
@@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("tram&Pauline", "Tram & Pauline \n[WIP]", "E7A59C", false, false, new List()
+ return new Minigame("tram&Pauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "E7A59C", false, false, new List()
{
new GameAction("curtains", "Curtains")
{