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b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs @@ -0,0 +1,36 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlBooksLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("cheerReaders", "Cheer Readers \n[INITIALIZATION ONLY]", "0058CE", false, false, new List() + { + }); + } + } +} + +namespace HeavenStudio.Games +{ + public class CheerReaders : Minigame + { + // Start is called before the first frame update + void Awake() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta new file mode 100644 index 00000000..6f48e79f --- /dev/null +++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f54dd4f8a76ab24fa06309eac9311b7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index d500ca4e..87bc5fcb 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbFireworkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fireworks", "Fireworks \n[WIP]", "0058CE", false, false, new List() + return new Minigame("fireworks", "Fireworks \n[INITIALIZATION ONLY]", "0058CE", false, false, new List() { }); } diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index 3106e2ea..33a7b33f 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbSpaceDanceLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceDance", "Space Dance \n[WIP don't use]", "FFFF34", false, false, new List() + return new Minigame("spaceDance", "Space Dance \n[WIP]", "FFFF34", false, false, new List() { new GameAction("turn right", "Turn Right") { diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs index 6c2bb863..3ca69fab 100644 --- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tram&Pauline", "Tram & Pauline \n[WIP]", "E7A59C", false, false, new List() + return new Minigame("tram&Pauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "E7A59C", false, false, new List() { new GameAction("curtains", "Curtains") {