LexManos
dee84dc1e4
More work, game loads and runs now.
...
Moved Registry events to directly AFTER PreInit instead of before.
This allows modders to register handlers for it without @EventBusSubscriber.
It also allows you to register custom things needed before the construction of blocks or items such as Fluids.
TODO: Move Fluids to a real registry.
@ObjectHolder can now be used on private fields.
Reworked FMLModIdMappingEvent to include data for all registries.
Tile Entities are now registrable.
2017-06-23 16:59:57 -05:00
LexManos
a26d89c876
First pass of registry rewrite.
...
Tests do not run yet.
Things of note:
Removed the idea of substitutions, just register multiple items with the same name they will override each other like a normal map.
Decoupled Forge registries from vanilla classes. They now use bouncer classes. MODDERS SHOULD NEVER USE THESE
Introduced more stringent registry locking. As it sits things are only allowed to be registered during the RegistryEvent.Registry phases!
This is to force modders to split up their registrations, and pave the way for calling these functions multiple times during a single MC lifecycle.
ObjectHolder, Missing Mappings, etc... *should* now work for all registry types, nothing should be special cased to Blocks/Items anymore.
Added optional generic dummy factory to registries, to allow registry creators the ability to dummy more then just Blocks.
Re-worked the ItemStack transformer and applied it to ItemBlock and ItemBlockSpecial. Allowing us to cleanup reflective hacks in Block callbacks.
Registry onAdd callback is now only fired on the ACTIVE registry, fixing any issues of temp registries overriding active objects.
2017-06-23 16:59:57 -05:00
diesieben07
0e9820c51c
Clean up Logging ( #3953 )
...
# Conflicts:
# patches/minecraft/net/minecraft/client/renderer/texture/Stitcher.java.patch
# patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
# patches/minecraft/net/minecraft/entity/EntityList.java.patch
# patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
# src/main/java/net/minecraftforge/oredict/OreDictionary.java
2017-06-22 23:18:49 -07:00
mezz
98f464ad43
Fix Chunk patch ( #4036 )
2017-06-20 20:40:45 -07:00
mezz
17a714f7fd
Fix patches in Chunk and Explosion ( #4036 )
2017-06-19 23:27:52 -07:00
mezz
c6d7c7c11f
Fix itemstack comparison with null
2017-06-19 23:27:52 -07:00
Ben Staddon
80d9beedc9
Remove unused patch to ItemRecord. Closes #2686 . ( #4035 )
2017-06-19 16:47:01 -07:00
mezz
c2845967cc
Update MCP mappings to 20170617
2017-06-17 18:06:04 -07:00
cpw
4a4c38b4e0
Patch a small bug in SPacketLoginSuccess that lets us emulate the network
...
handshake. This will be very useful as I rebuild the networking.
2017-06-16 22:00:54 -04:00
LexManos
22d243e70d
Fix NPE in config menu with custom keybinds. Closes #3985
2017-06-14 10:23:49 -07:00
LexManos
a8659a1613
In-progress Registry system enhancement.
...
Needs cpw to take a look at enabling removing/overriding in the registry stuff.
But in theory it loads json recipes for mods now.
2017-06-14 10:14:56 -07:00
LexManos
f1cca475ea
Initial patch update to 1.12.
...
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
which would allow servers to have custom recipes.
OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
Please be patient
Rendering:
A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
mezz
286777b824
Fix getShareTag replacing data on the server ( #3776 ) Closes #3682
2017-06-04 18:38:16 -07:00
LexManos
c544f06880
Fix shaders not loading from mod domains Closes #3921
2017-06-01 15:47:49 -07:00
Ben Staddon
d867bd299f
Clean up MapData patch ( #3905 )
2017-06-01 14:38:12 -07:00
TechnicianLP
ca298ef6aa
NBTTagList implements Iterable<NBTBase> ( #3884 )
2017-06-01 14:37:22 -07:00
Vincent Lee
df52accf76
Fix canRiderInteract being called on the wrong entity ( #3934 )
2017-06-01 14:35:05 -07:00
Erlend Åmdal
e2f60c1aaf
Deprecate vanilla getExplosionResistance and properly annotate the forge replacement ( #3929 )
2017-06-01 14:32:37 -07:00
Mathe172
9c148b56f8
Fix patches of GuiScreen( #3704 ) and ItemDye( #3736 ) ( #3878 )
2017-05-26 14:19:58 -07:00
Ben Staddon
c6f181dcb2
Fixes for PlayerDestroyItemEvent being called with empty itemstacks. ( #3728 )
2017-05-26 13:54:13 -07:00
Madsthunder
7976ac4a2b
[1.11.2] Added support for Village capabilities ( #3648 )
2017-05-26 13:51:18 -07:00
diesieben07
03e922fa05
Disable frost walker enchantment on anything but vanilla water ( #3906 )
2017-05-21 13:52:25 -07:00
Matthew Messinger
81d61218b6
Fix head being angled badly when riding mobs. Fixes MC-1207 ( #3901 )
2017-05-21 12:37:28 -07:00
mezz
61d00dd05f
Fix MC-117087, prevent calling Class.getSimpleName on TEs unnecessarily ( #3873 )
2017-05-06 12:19:51 -07:00
Max Becker
34463690c5
Changed custom entity selectors from event based to factory based. ( #3579 )
2017-05-01 18:36:24 -07:00
ichttt
6ffd94a08e
Create ItemFishedEvent, the event is cancelable, but items are not mutable. Use LootTables to control that. ( #3705 )
2017-05-01 18:10:47 -07:00
Ben Staddon
003d0c601d
Relocate TileEntity#onLoad call to after it's added to the world instead of the chunk so as to have a valid world reference ( #3836 )
2017-05-01 17:41:37 -07:00
Madsthunder
93a4e13837
[1.11.2] Fixed Zombie Villagers not setting and getting professions correctly ( #3678 )
2017-04-30 21:59:57 -07:00
LexManos
d84ee35245
Fix NumberFormatException being thrown for empty ItemStack deserialization
...
Thanks @gabizou, 1.11.2 version of #3830
2017-04-09 23:13:13 -07:00
mezz
582f33fc85
Fix mutable blockpos leak MC-114281 ( #3742 )
2017-04-07 17:36:36 -07:00
Daomephsta
f92425cf71
Fix typo in LootEntry.Serialiser causing incorrect serialisation. Closes #2757 , Fixes MC-115407 ( #3823 )
2017-04-07 17:09:56 -07:00
PhiPro95
5f4cd69167
Fix invulnerable items becoming invisible client side MC-53850 ( #3807 )
2017-04-07 17:03:43 -07:00
John Protsen
dbc6baf2f7
Add Item.canDestroyBlocksInCreative() allowing more items to not break blocks in creative ( #3805 )
2017-04-07 16:59:21 -07:00
Kina
2c7c538c73
Fixed HarvestDropsEvent issue by fixed-length lists on getDrops ( #3778 )
2017-04-07 16:51:21 -07:00
mezz
2234039b96
Add GenerateMinable event for mesa gold ( #3774 ) Closes #3738
2017-04-07 16:48:28 -07:00
Ben Staddon
901df8345c
Add AnimalTameEvent for handling animal taming ( #3763 )
2017-04-07 16:47:28 -07:00
Ben Staddon
f22874d3be
Added missing bounds check to ChunkCache.getBiome ( #3752 )
2017-04-07 16:43:09 -07:00
Vincent Lee
72dd06ca85
Allow result of PlayerInteractEvent to be changed when it's cancelled ( #3744 )
2017-04-07 16:38:56 -07:00
Choonster TheMage
5ffbbd3b9f
Add EnumHand and ItemStack to BonemealEvent ( #3736 )
2017-04-07 16:31:51 -07:00
Da-Technomancer
fd0dabd60c
Added a boolean flag for disabling Entity onUpdate ( #3731 )
...
The flag is false by default, and if true the Entity will not update. It is saved and loaded from NBT, and is called updateBlocked. Modders are responsible for managing this flag for entities they with to 'freeze' or 'unfreeze'.
2017-04-07 16:28:53 -07:00
Paulo "JCranky" Siqueira
be2d814155
Add LootTableManager to the LootTableLoadEvent ( #3717 )
2017-04-07 16:22:49 -07:00
TheMasterGabriel
b99aa9bca4
Fix EntityFallingBlock check for ITileEntityProvider ( #3711 )
2017-04-07 16:18:45 -07:00
Lance
671d462645
Added ClientChatEvent. Closes #1442 ( #3704 )
2017-04-07 16:09:46 -07:00
kashike
9619be4a17
Use thread groups to detect the effective side ( #3644 )
2017-04-07 15:35:58 -07:00
Silly511
f0eb941abc
New LivingDestroyBlockEvent for controlling if some entities can destroy blocks ( #3628 )
2017-04-07 15:34:26 -07:00
LexManos
f2425b7486
Fix breaking particles on dedicated server. Closes #3825
2017-04-06 13:16:01 -07:00
LexManos
d850ca890f
[MC-2518] Fixed missing break sound and particles. Closes #3821
2017-04-05 14:28:28 -07:00
Kirill Kuznetsov
b6194b0cca
[1.11.x] Fix blank tab in creative inventory when additional tabs evenly divisible by 10 ( #3817 )
2017-04-02 19:50:10 -07:00
LexManos
72937c90be
Fix vanilla bug where player reputations villages were reset on read.
...
Deprecated Username based API in favor of UUID based API.
2017-03-31 02:33:39 -07:00
LexManos
c1a38c541a
Fix error when reading world info for old saves with missing dimensions. Closes #3786 #3331
2017-03-15 02:51:52 -07:00
mezz
4fbc847736
Detect and log cascading chunk generation issues during terrain population ( #3756 )
2017-03-14 21:19:47 -05:00
Earthcomputer
43375ded29
Fix duplicate achievements getting added to the achievement list ( #3770 ) ( #3779 )
2017-03-14 21:04:09 -05:00
diesieben07
55587fca08
Fix parameter-names for WorldProvider.shouldMapSpin ( #3767 )
2017-03-07 15:29:09 -08:00
Paul Fulham
45e0738f43
Fix MC-112730 TE global renderer duplicate render ( #3651 )
...
* Fix TE global renderer duplicate render
2017-02-26 12:21:30 +04:00
Bartek Bok
724ffe1d70
Fix entity write catch block ( #3726 )
2017-02-24 16:03:19 -08:00
Bartosz Skrzypczak
c49ff259b5
Fixed TESR items not rendering correctly before entering world (MC-112292) ( #3666 )
...
Fixed crash when rendering text in TESR items before entering world
2017-02-23 18:41:57 -08:00
sjx233
2003dee17f
Add DifficultyChangeEvent ( #3525 )
2017-02-23 18:12:27 -08:00
David Quintana
a6284e6053
Allow mods to set other default "home dimensions" for respawning. ( #3528 )
2017-02-23 18:08:58 -08:00
Vincent Lee
a15dee61d6
Persist PotionEffect curative items and initialize defaults from Potion ( #3573 )
2017-02-23 18:04:06 -08:00
Guichaguri
384567c4a5
Added Forge slot methods to creative container ( #3581 )
2017-02-23 18:01:09 -08:00
Vincent Lee
d3e4fde2b2
Restore missing Biome GetWaterColor event. Closes #3164 . ( #3625 )
2017-02-23 17:47:21 -08:00
CoderAtParadise
da5b2201fa
Fixed Missing Furnace Fuels ( #3627 )
2017-02-23 17:46:37 -08:00
Ben Staddon
64cb9cdafd
Prevent concurrent modification of ClassInheritanceMultiMap ( #3632 )
2017-02-23 17:20:25 -08:00
Ben Staddon
64c9aae0c4
Fixed ChunkCache.getTileEntity creating tile entities off world thread.
2017-02-23 17:12:37 -08:00
LexManos
a4a6d5fa6c
Fixed Flower Forests not having proper flowers. Closes #3652
2017-02-23 15:51:36 -08:00
LexManos
7cdbe5d518
Fix Poppy to Dandelion ratio
2017-02-23 15:50:30 -08:00
CreativeMD
3c3fcc0ffd
Add implementation for Living Attack event on client-side for players ( #3667 )
...
* Fixed unused import
2017-02-23 15:35:44 -08:00
Ben Staddon
ab4c4db0d5
Fix bug caused by ItemMinecart patch ( #3672 )
2017-02-23 15:27:02 -08:00
Vincent Lee
e5eb2e795b
Make getRGBDurabilityForDisplay use getDurailityForDisplay by default. Closes #3670 ( #3673 )
2017-02-23 15:25:43 -08:00
Ben Staddon
d3c6130f88
Use Forge setting to determine baby zombie chance. Fixes #3690 .
2017-02-23 15:18:59 -08:00
LexManos
403eda184a
Properly fix IShearable implementation. Fixes shears taking damage twice, mooshroom particles, and blocks dropping incorrect loot.
2017-02-23 15:15:48 -08:00
LexManos
6ae39ac027
Fix hoppers being able to insert shulker boxes into shulker boxes.
2017-02-21 14:22:28 -08:00
Kevin G
7aa1e00f31
Fix for bad decompile process on Particle.java that causes onGround flag to not get set properly as well as motionX and motionZ not being set to 0 when their axis has collision happening ( #3716 )
2017-02-19 21:39:27 -08:00
Vincent Lee
a605c64c49
Fix ClientTickEvent Post firing inside another profiler section ( #3715 )
2017-02-19 21:21:48 -08:00
Vincent Lee
1d6cd35a09
Fix Item.doesSneakBypassUse being applied incorrectly.
2017-02-19 21:19:43 -08:00
James Mitchell
5f6bf3b063
Stop rotation of extended pistons, beds, and double chests Fixes #3634
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Fix rotation of repeaters and comparators
2017-02-19 10:48:43 -08:00
Florian "Sangar" Nücke
caa85b33bf
Fixed TileEntity#getRenderBoundingBox not offsetting correctly causing more TEs to render then needed ( #3709 )
2017-02-19 09:07:12 -08:00
diesieben07
6745022d46
Fix spawn-fuzz formula ( #3695 )
2017-02-12 13:28:27 -08:00
LexManos
4a6b3ef6e3
Fix world spawn fuzz. (reverted from commit 450c3a80c1
)
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Protip Don't code while groggy.
2017-02-12 12:18:21 -08:00
LexManos
450c3a80c1
Fix world spawn fuzz.
2017-02-12 12:11:40 -08:00
diesieben07
0e9d741163
Fix some cases where world time is not passed through the WorldProvider. ( #3685 )
2017-02-11 11:22:25 -08:00
mcenderdragon
dcc76ccb58
this finaly fixes #2866 ( #3656 )
2017-01-24 10:30:31 -08:00
Vincent Lee
ba875418fd
Fix MC-111753 ( #3655 )
2017-01-24 10:29:43 -08:00
James Mitchell
1e7eb6fb09
Fix #3635 MC-103403 fix ingredient count for ingot block recipes ( #3640 )
2017-01-17 15:40:09 -08:00
LexManos
7da6c2d0e1
New client config option to force all chunk rendering off the main thread.
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This may help FPS issues, but may also result in world holes/rendering issues.
Also fix Forge configs not saving properly.
2017-01-17 13:34:03 -08:00
LexManos
50bf03b82b
Cache entity constructors for a small performance optimization
2017-01-17 13:07:22 -08:00
Choonster TheMage
d53397111b
Fix Biome#getSpawnableList returning an empty list for non-vanilla EnumCreatureTypes ( #3611 )
2017-01-11 22:19:29 -08:00
diesieben07
df0f1c4e75
Allow block to specify their type for AI pathfinding ( #3546 )
2017-01-11 16:43:41 -08:00
Ben Staddon
9835e3705c
Fix vanilla bug MC-98707 ( #3565 )
2017-01-11 16:32:28 -08:00
Justin
aed00b5dce
Add missing patch to ItemStack isItemStackEqual ( #3577 )
2017-01-11 16:27:11 -08:00
Ben Staddon
a718077a2e
Fix ContainerRepair patch to prevent NPE ( #3553 )
2017-01-11 16:14:38 -08:00
liach
d672584b8d
Removed an unsafe usage of EntityMinecart.getType()
( #3592 )
2017-01-11 16:13:14 -08:00
Vincent Lee
a824214333
Fix milk not working on anything at all ( #3574 )
2017-01-11 15:19:20 -08:00
James Mitchell
c545b8ecd4
Clean up null issues, add more annotations ( #3590 )
2017-01-11 15:17:56 -08:00
Ben Staddon
43efa3cfc4
Small cleanup for PlayerInteractEvent ( #3563 )
2017-01-11 15:17:08 -08:00
Ben Staddon
60211e6cd6
Fix and clean up ItemBow.onPlayerStoppedUsing() patch ( #3555 )
2017-01-11 15:16:37 -08:00
Vincent Lee
d2872ec7a2
Fix horse cap patch being reapplied in the wrong place ( #3609 )
2017-01-05 22:28:08 -08:00
LexManos
966c6263c3
Inital 1.11 update.
2016-12-26 21:34:18 -08:00
James Mitchell
5165dc52bf
Update MCP mappings to snapshot_nodoc_20161220 ( #3551 )
2016-12-21 15:52:30 -08:00
James Mitchell
9010f1d7e7
Add hook to allow any block to respond to filtered block updates like the Observer block ( #3547 )
2016-12-21 11:14:36 -08:00
Ben Staddon
e32cc2a607
[1.11] Fixes for Chunk.getBlockLightOpacity implementation ( #3537 )
2016-12-21 11:12:48 -08:00
Justin
95e523f943
[1.11] Fix ItemHandlerHelper canStack and ItemStack areTagsEqual methods not checking capabilities ( #3500 )
2016-12-21 11:11:25 -08:00
James Mitchell
b9ebc44790
Make NBSP character display as a space. MC-2595 ( #3522 )
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Add easy getter for the Locale: MinecraftForgeClient.getLocale()
2016-12-17 13:27:45 -08:00
James Mitchell
4908f58b00
Fix setting the world in TileEntity.addTileEntity ( #2863 ) ( #3517 )
2016-12-17 13:26:07 -08:00
Max Becker
7c72e5168f
[1.11] Made WalkNodeProcessor consider burning blocks ( #3515 )
2016-12-17 13:24:10 -08:00
Ben Staddon
4530967009
Patch EntityPlayerSP to use location-aware version of isNormalCube ( #3494 )
2016-12-17 13:23:04 -08:00
Hasun
a997222aca
reset repo to upstream and reapplied patches ( #3434 )
2016-12-17 13:10:17 -08:00
Rock Hymas
8dc4b5f9b5
[1.11] Added EnchantmentLevelSetEvent ( #3433 )
2016-12-17 13:06:51 -08:00
LexManos
aee9d8c9b4
Prevent a crash when scheduling block updates for non-existing blocks #3485
2016-12-05 15:12:13 -08:00
LexManos
daf21e4dcf
Fix issue reading chunks from the network when client and server do not agree on block count. Closes #34925
2016-12-05 13:53:38 -08:00
LexManos
b270839e91
Restore missed patch in World.updateComparatorOutputLevel. Closes #3495
2016-12-05 13:07:41 -08:00
LexManos
c6bc4ec5a9
Make SlotItemHandler override Slot.getSlotStackLimit. Closes #3497
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Make Container.mergeItemStack respect target slot's max size when slot is non-empty. Closes #3498
Fix Shift clicking in Beacons with stacked items when fuel slot is empty.
2016-12-05 12:56:05 -08:00
LexManos
3ef3b46ebb
Add ItemBlockSpecial#getBlock ( #3343 )
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(cherry picked from commit cf26f4acbe48ee8790edc03d0b5c16c1167278ab)
2016-12-05 12:15:56 -08:00
LexManos
621d67d36a
Add null check and informative error message when client receives an invalid update packet ( #3266 )
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(cherry picked from commit 882e0e3bf22784d693e3816b0efeba5fbedb1a22)
2016-12-05 12:13:39 -08:00
BlayTheNinth
2009b3ec5e
[1.11] Add canApplyAtEnchantmentTable to Item ( #3463 )
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Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks.
Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
2016-12-03 10:43:29 -08:00
mezz
e09e6c0f24
Add a way for modded GuiScreens to cancel mouse and keyboard events ( #3438 )
2016-12-03 10:32:09 -08:00
diesieben07
1f26b3c3f2
Add missing pooled BlockPos retain in World patch ( #3486 )
2016-12-03 10:22:48 -08:00
liach
2337b0a6ae
Moved TextureStitchEvent.Pre to allow custom sprites for blocks ( #3436 )
2016-12-01 20:49:23 -08:00
LogicTechCorp
0b9988bf45
Allow connectable blocks to choose what they can connect to ( #3437 )
2016-11-30 17:51:36 -08:00
CoderAtParadise
249c468a75
Changed Armor Material to use an ItemStack aware version ( #3469 )
2016-11-30 17:08:30 -08:00
Ben Staddon
ef1efaffec
Fix Redstone Torch memory leak ( #3474 )
2016-11-30 16:26:38 -08:00
TechnicianLP
dac8e49f50
Added EquipmentChangeEvent ( #3411 )
2016-11-30 15:15:14 -08:00
LexManos
8d20258f3c
First pass at exposing data fixers to modders.
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Each mod gets its own version number, mods SHOULD NOT rely on other
mod's fixers, just care about yourself.
Walkers can use IDataFixerData to retrieve their version.
2016-11-28 16:05:41 -08:00
cpw
b048c1a4b5
Pass along if the respawn event was the result of the end being conquered or not (end respawning is really FUNKY code and uses death instead of 'change dimension')
2016-11-27 23:58:41 -05:00
kashike
12733656eb
Add method to check if an Entity can trample a Block. Fixes #2510 ( #2730 )
2016-11-27 02:40:23 -08:00
mezz
4b51536592
Provide access to GuiContainer location and dimensions ( #3440 )
2016-11-27 02:24:32 -08:00
cpw
45aa74454b
Fix problem with the server hanging around after forcing the client to exit, leaving behind stale processes.
2016-11-25 02:08:52 -05:00
mezz
969a75154f
Fix #3432 Hopper and Dropper item moving does not exactly match vanilla ( #3442 )
2016-11-23 12:45:07 -08:00
mezz
95ecd2a8f4
Fix #3424 ItemCraftedEvent returns air when shift-clicking ( #3441 )
2016-11-22 22:47:53 -08:00
mezz
2bd8b95a3b
Cleanup some null checks and remove deprecated methods in Item and Block ( #3429 )
2016-11-22 15:20:05 -08:00
LexManos
b039e2172b
Fix ItemStack null check in PlayerInteractionManager
2016-11-18 15:29:55 -08:00
Shadowfacts
b4881195b3
Move EntityHorse capability patches to AbstractHorse ( #3417 )
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Fixes #3409
2016-11-18 15:29:18 -08:00
LexManos
f12a4b5c1e
Fix Item transfers related to Hoppers.
2016-11-18 14:42:22 -08:00
TechnicianLP
668bf47337
Remove Block.addInformation exists in vanilla ( #3413 )
2016-11-18 13:24:49 -08:00
iChun
1fa0c0c548
Add GetCollisionBoxesEvent. Allows manipulation of the collision boxes of blocks for entities. MC1.11 edition. ( #3405 )
2016-11-18 12:24:55 -08:00
LexManos
97ea0c4713
First draft of Entity Registry re-write.
2016-11-17 19:06:42 -08:00
LexManos
5ac6d374ed
Make Wither Skulls respect Block.canEntityDestroy. Closes #3404
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(cherry picked from commit 6b52023a5c341420d976cb50359e2a2a4a6a9192)
2016-11-17 12:49:18 -08:00
Bartosz Skrzypczak
658769ea45
Added EnumHand parameter to Block.getStateForPlacement ( #3402 )
2016-11-17 12:22:14 -08:00
LexManos
96ef9b564b
Fix client side placement issue on blocks with GUIs. Closes #3399
2016-11-17 12:15:28 -08:00
LexManos
85a2a2e661
Fix issues with ZombieVillagers Closes #3398
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1.11 doesn't intertwine zombie types anymore so our edits to split them out for custom professions are not needed.
2016-11-17 12:14:23 -08:00
mezz
150566d9a3
[1.11] Fix nullability issues around ForgeHooks and Capabilities ( #3395 )
2016-11-17 10:44:31 -08:00
LexManos
6dcd276de1
Restore the ability to register modded TileEntities.
2016-11-16 16:54:34 -08:00
mezz
eb6b3ea228
Implement fluid item capabilities without item swapping
2016-11-16 16:17:21 -08:00
LexManos
3ea027c3bd
Fixed damage bar color. Closes #3389
2016-11-16 16:06:12 -08:00
LexManos
6741967608
Make EntityShulker fire EnderTeleportEvent. Closes #3383
...
(cherry picked from commit d48985fafaed6de6f09136b999ca8aa44184a7b9)
2016-11-16 16:05:41 -08:00
LexManos
f0d9bf7886
Added event to allow modification of player visibility to mobs/AI ( #3382 )
...
(cherry picked from commit 0a5ef64d6ea96fe85d7c62107081ced649e6a3e9)
2016-11-16 15:10:14 -08:00
LexManos
def75dc092
Restore another missing patch in WorldProvider.
2016-11-16 14:27:06 -08:00
LexManos
b067435fa3
Disable capabilities for empty ItemStacks.
2016-11-16 14:26:47 -08:00
mezz
e498dc7532
[1.11] Fix initCapabilities for ItemStacks ( #3379 )
2016-11-16 14:15:02 -08:00
LexManos
cc48280a8b
Apply missed patch to WorldProvider.
2016-11-16 13:57:01 -08:00
LexManos
f8cba13b5b
Fix localizations not loading correctly in legacy resource packs.
2016-11-15 22:59:31 -08:00
LexManos
41916ae39a
Fix FurnaceRecipy registration.
2016-11-15 22:34:48 -08:00
LexManos
648067efc2
Fixed test cases for 1.11 changes.
2016-11-15 20:28:12 -08:00
LexManos
c459b87ec9
Initial 1.11 release update.
2016-11-15 19:26:10 -08:00
cpw
4e6a774075
Initial 1.11-pre1 update
2016-11-13 17:09:55 -05:00
cpw
c177219ff3
regenerate entitylivingbase patch
2016-11-12 10:16:10 -05:00
Draco18s
998a78c3c1
Added events for crop growth ( #3320 )
2016-11-07 14:40:44 -08:00
Max Becker
42e0fbbb02
Add support for custom entity selectors in commands ( #3356 )
2016-11-05 13:12:05 -07:00
Choonster TheMage
9a9c02fa25
Add hand argument to BlockEvent.PlaceEvent ( #3221 ) ( #3270 )
2016-11-03 11:53:12 -07:00
Aaron Hill
5c78361b27
Fixed Block.setBedOccupied ignoring 'occupied' parameter
2016-10-31 17:45:43 -07:00
Raoul
56e347d05a
Add Item#getNBTShareTag ( #3342 )
...
* Add Item#getNBTShareTag
* Update comment
2016-10-30 12:24:14 -05:00
boni
5f9034d95b
Call Looting Event on player death and loot table drops ( #3275 )
...
* Call Looting Event on player death and loot table drops
* Simplify patches
* More code cleanup: Replace old usage with compact forgehooks implementation
2016-10-30 10:53:50 -05:00
LexManos
858056c089
Fix POTENTIAL issue with Texture Stitcher exceeding max size.
2016-10-25 00:34:45 -07:00
LexManos
1eee6cd382
Fixed texture stitcher not using full texture height before expanding width.
2016-10-23 19:57:49 -07:00
LexManos
159ca09c54
Special case not drooping snowballs for water and snow layers. Closes #3326
2016-10-23 14:07:24 -07:00
Ben Staddon
9ecb005e98
Fix MC-105406 (OpenGL leak in View Frustum) ( #3308 )
2016-10-23 12:32:44 -07:00
mezz
b0558c63de
Fix very laggy mipmap slider MC-64581 ( #3305 )
2016-10-23 12:30:44 -07:00
Shadowfacts
80f0e0bb93
Add Block#getStateForPlacement ( #3129 )
2016-10-15 11:09:23 -07:00
mezz
bea5d44273
Add better key modifier behavior for GUI contexts ( #3307 )
2016-10-14 13:14:27 -07:00
tterrag
7bbd3954f5
Make item repair recipe respect itemstack's getMaxDamage ( #3295 )
2016-10-11 16:40:59 -07:00
LexManos
cfa63792bc
Fix infinite loop in dragon fight when the dragon is over the void.
2016-10-11 12:35:18 -07:00
mezz
3a3c436e3f
Fix unbound keybindings are activated by unknown keyboard keys ( #3288 )
2016-10-02 11:02:48 -07:00
Ivorius
c58a66a816
Fix roofed forests posting decoration events for small mushrooms rather than big ( #3259 )
2016-09-17 10:51:35 -07:00
Matthew Messinger
2aaa4f424d
Add support for offhand bow aiming animation ( #3085 )
...
Vanilla allows you to use a bow in your offhand, but it's not visible to others or in third person.
Fixes MC-88356
2016-09-16 18:53:17 -07:00
LexManos
f08f3c1105
Fixed Biome.platFlower not being called when bonemealing grass. Closes #3254
2016-09-14 12:57:56 -07:00
Steven Blom
8dca9f2694
New event to allow mutating a baby entity based on it's parents ( #3227 )
2016-09-13 09:32:27 -07:00
Paul Fulham
cac55abec2
Fix debug command creating empty file (MC-103399) ( #3218 )
2016-09-13 00:31:43 -07:00
LexManos
b879cc9b73
Fix potential shading issue in GuiEditArrayEntries. Closes #3247
2016-09-12 14:48:55 -07:00
LexManos
5964bf8cb2
Fixed ItemStacks having ForgeCaps tag when no caps are serialized.
2016-09-11 11:05:48 -07:00
LexManos
24cccab718
Fix Cactus being able top be planted on incorrect soil.
2016-09-11 10:42:06 -07:00
bloodmc
ca1f704e2f
Fix wrong var being used during getMaxSpawnPackSize check. ( #3240 )
2016-09-09 11:27:10 -07:00
LexManos
f9c7caaf0c
Move dismount version of EntityMountEvent to Entity class. Should fix canceling dismounting. Closes #3226
2016-08-29 15:49:59 -07:00
LexManos
a05d4234f0
Yet another fix for stupid stairs. Closes #3224
2016-08-26 22:01:01 -07:00
LexManos
c3fe6ecf7c
Make StructureBlock TESRs always render. Closes #3222
2016-08-26 15:26:29 -07:00
LexManos
12769dbaae
Fixed decorate event being called with SHROOM type for both convered trees and large mushrooms. Closes #3215
2016-08-22 16:40:24 -07:00
boni
3222a9a771
Revert changes to ItemTool for binary compatibility ( #3211 )
2016-08-20 13:53:04 -07:00
boni
8dbfe1baad
Expand getHarvestLevel to include player and blockstate ( #3192 )
2016-08-19 15:54:37 -07:00
LexManos
7f40d90b75
Make enchantment tables spawn particles for any custom energy provider. Closes #3208
2016-08-19 15:11:43 -07:00
Vincent Lee
b25a9256d3
Allow blocks to affect the beacon color ( #3205 )
2016-08-17 16:06:35 -07:00
LexManos
f3d0d99404
Fix armors rendering badly. Closes #3196
2016-08-15 15:19:52 -07:00
Abastro
bfddcfb4fc
Introduced Capabilities for World ( #3069 )
2016-08-13 20:42:00 -07:00
LexManos
b5db198f8b
Fix vanilla bug in BlockFalling that caused blocks to loose state info during world gen. Closes #3183
2016-08-13 14:52:58 -07:00
MrIbby
d17c025557
Added PlayerBrewedPotionEvent ( #3187 )
2016-08-13 13:38:45 -07:00
LexManos
20c662c1d0
Fix leather armor overlay not rendering when armor is pure white. Closes #3184
2016-08-13 13:02:59 -07:00
Florian "Sangar" Nücke
180692ae5d
Make InventoryHelper#spawnItemStack use ItemStack#splitStack to avoid losing capability data. ( #3163 )
2016-08-12 14:38:24 -07:00
LexManos
4cd0f88a69
Add RenderTooltipEvent ( #3034 )
2016-08-12 13:57:07 -07:00
LexManos
704b683e27
Fix Fire not using getFireSpreadSpeed. Closes #3175
2016-08-09 17:04:55 -07:00
LexManos
1c11a3622e
Fix issue with stairs.
2016-08-09 02:34:17 -07:00
LexManos
ef28edb526
Make stair culling use actual state, and be more robust. Closes #3170
2016-08-08 17:32:32 -07:00
LexManos
f088e3df6b
Second pass at fixing 'Dissapearing Doors' This now more robustly fixes ALL uses of get and has slight performance improvements for itterable states. Closes #3139
2016-07-31 14:30:05 -07:00
LexManos
0f6b16cada
Added config option to disable Forge's fix of Stair/Slab face culling.
...
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
2016-07-30 10:31:46 -07:00
LexManos
4694152124
Fixed 'Dissapearing Doors', An issue where the world would try to save blockstates that are not serializeable.
2016-07-29 16:54:25 -07:00
cpw
0cba2ed4eb
Allow CommandEvent to change the parameter set. Closes #1762
2016-07-29 17:15:19 -04:00
cpw
1473334f61
Merge remote-tracking branch 'origin/pr/3120' into 1.10.x
2016-07-28 23:15:32 -04:00
cpw
2aa7260bbb
Refresh patch after cherry pick (cherry picked from commit 71f75bf)
2016-07-28 21:12:17 -04:00
Vincent Lee
2eb3b72618
Fix MC-91728
...
(cherry picked from commit 71f75bf)
2016-07-28 21:10:02 -04:00
Vincent Lee
36d7148c5f
Remove sideonly on all other SoundType methods
...
(cherry picked from commit 46c7cac)
2016-07-28 21:03:08 -04:00
Me4502
579f028294
Fixed NeighborNotifyEvent not containing the piston facing direction.
...
(cherry picked from commit 5637c41)
2016-07-28 20:51:06 -04:00
cpw
b380ba717f
Clean up block patch. Also push json update.
2016-07-28 18:51:40 -04:00
cpw
9f9554f7e2
Merge remote-tracking branch 'origin/pr/3116' into 1.10.x
2016-07-28 18:48:51 -04:00
cpw
46cfaae3db
Merge remote-tracking branch 'origin/pr/3089' into 1.10.x
2016-07-28 18:43:40 -04:00
cpw
bc82f2ae5a
Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup)
2016-07-28 15:56:30 -04:00
cpw
ab64d1a166
Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too.
2016-07-26 17:16:42 -04:00
Dakota Pierone
0cf2cdfdb3
Update decorate for biomes to support Decorate event
2016-07-24 10:40:14 -07:00
Vincent Lee
f8ec3602f2
No-nonsense getSoundType
2016-07-24 11:44:21 -05:00
cpw
5a3047fbc2
Merge remote-tracking branch 'origin/pr/3072' into 1.10.x
2016-07-24 11:09:54 -04:00
cpw
fe96792506
Merge remote-tracking branch 'origin/pr/3087' into 1.10.x
2016-07-24 10:57:47 -04:00
cpw
cfba330459
Rename the event to RenderSpecificHandEvent
2016-07-24 10:56:05 -04:00
cpw
31b3825069
Merge remote-tracking branch 'origin/pr/3115' into 1.10.x
2016-07-24 10:38:20 -04:00
cpw
cace1f00b2
Merge remote-tracking branch 'origin/pr/3110' into 1.10.x
2016-07-24 10:08:46 -04:00
cpw
f96a31c945
Merge remote-tracking branch 'origin/pr/3112' into 1.10.x
2016-07-24 09:57:08 -04:00
Bernhard Bonigl
bc27f0e204
Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes.
2016-07-24 13:52:27 +02:00
Joseph C. Sible
b95d443f22
Add CreateFluidSourceEvent to control infinite fluid sources
2016-07-23 22:39:54 -04:00
Vincent Lee
94a41e1fcc
Add hand-specific render event
2016-07-23 12:29:58 -05:00
mezz
a963c9854d
Fix hotkey with default modifier loading wrong when modifier set to NONE
2016-07-23 03:10:29 -07:00
Terrence Ezrol
cc0e6a1825
Fix async race condition on new chunks ( closes #3020 ) ( #3090 )
...
This patch fixes a race condition that sometimes caused a just generated chunk
to be generated a second time. In some this caused generated structures to
appear incomplete such as in Issue #3020 when the second generated version
effectively overwrote the original version of the chunk.
This patch ensures when ProvideChunk calls LoadChunk synchronously we always
attempt to load the chunk (if not cached) thus avoid the race condition without
changing the logic for async loading for chunks already saved to disk.
Thus this should retain the async functionality from PR #2946 while preventing
generation issues caused by the race condition.
2016-07-21 18:51:45 -04:00
mezz
93a7ac3d89
Add TextureDump forge test mod
2016-07-13 17:04:47 -07:00
CreativeMD
db2f5ab416
Fixed sound paused/resume issue
2016-07-13 20:10:38 +02:00
mezz
ae0c02159f
Force mipmap even if textures are the wrong size
2016-07-13 05:23:01 -07:00
cpw
7e36205ba7
Merge #3060 into 1.10.x
2016-07-09 11:58:09 -04:00
Vincent Lee
591ecdd7c9
Move to a hook in EntityMinecart
2016-07-09 08:53:07 -05:00
Vincent Lee
f76af6103e
Add throwable impact event ( #3071 )
2016-07-08 21:12:45 -07:00
Vincent Lee
7b5a5fbcbe
Add ability for custom detector rail output
2016-07-08 21:14:55 -05:00
LexManos
3e6099055e
Fix hopper extract behavior being broken on edge cases due to IItemHandler capability. Closes #3062
2016-07-03 13:45:26 -07:00
Bernhard Bonigl
432e3ab08a
Add an event that allows to modify the looting level based on damage source
2016-07-03 15:19:31 +02:00
diesieben07
03b54774aa
Restore (buggy?) behavior of vanilla BlockPistonMoving and ignore drop chance ( #3052 )
2016-06-30 12:50:04 -07:00
LexManos
cb2b0febeb
Fix villages generating to high when using a cusom sea level. Closes #3050
2016-06-30 01:11:35 -07:00
LexManos
373fa8f7a3
1.10.2 Update
2016-06-28 21:25:04 -07:00
diesieben07
4b9bf30fed
Fix mob-spawners crashing for non-living entities and simply the patch in the process ( #3042 )
2016-06-26 16:35:59 -07:00
mezz
1a8ad6bbee
Fix legacy handling for ItemBucket subclasses and non-universal buckets ( #3038 )
2016-06-26 12:18:26 -07:00
LexManos
7f30e76dad
Fixed chests being replaced when trees grew.
2016-06-25 10:36:59 -07:00
luacs1998
8e3bc83c3b
Simple implementation of a Open/Close container event ( #3017 )
2016-06-25 12:34:42 -04:00
LexManos
174394d6df
Provide 'cleaner' version of TextureMap.setTextureEntry. Closes #1385
2016-06-25 01:27:40 -07:00
LexManos
d8166f5d6b
Fix incorrect logic in ChunkCache.isSideSolid. Closes #3026
2016-06-25 01:19:15 -07:00
LexManos
84366be869
Fixed incorrect variable being sent to doSpecialSpawn. Closes #2986
2016-06-25 01:18:09 -07:00
LexManos
eefbcaaffc
Fixed shifted patch in GameSettings causing settings to not load properly. Closes #3025 #3022
2016-06-25 01:17:31 -07:00
cpw
553a34690d
Fix doors popping off solid sides.
2016-06-25 01:18:19 -04:00
cpw
efbd21e3eb
Fix that the Missing blocks/items/registries prompt often got stuck.
2016-06-25 01:07:45 -04:00
cpw
006509a834
Fix Realms button text to be shorter again. Closes #3019
2016-06-23 17:57:31 -04:00
cpw
db9e75a273
Fix item pickup dupe bugs. Closes #3015
2016-06-23 17:49:50 -04:00
BlayTheNinth
90d6bad7f7
[1.10] Fix keys with KeyModifier failing to load ( #3018 )
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Fix key options with KeyModifier failing to load due to NumberFormatException
2016-06-23 12:28:43 -07:00
mezz
254cf8bb23
Fix all guis closing as soon as they are opened ( #3013 )
2016-06-23 07:25:24 -04:00
cpw
260be68723
Update to 1.10
2016-06-23 02:39:55 -04:00
cpw
d1f4d71d93
Revert "Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith"
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This reverts commit 8d0b58ee6f
.
# Conflicts:
# common/net/minecraftforge/common/ForgeHooks.java
# patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
# patches/minecraft/net/minecraft/entity/player/EntityPlayerMP.java.patch
2016-06-22 23:43:41 -04:00
Girafi
dd384a91af
Made forge-type spawn eggs spawn childs, when right clicking EntityAgeable again. ( #2982 )
2016-06-22 23:19:36 -04:00
cpw
ee2772b26a
Merge remote-tracking branch 'origin/pr/2994'
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# Conflicts:
# patches/minecraft/net/minecraft/item/ItemStack.java.patch
2016-06-22 22:56:26 -04:00
mezz
aaf1cba776
Fix ItemStack deserialization can't clear nbt ( #3005 )
2016-06-22 22:16:48 -04:00
mezz
eca97de272
Fix #2918 Make dispensers with buckets work with modded fluids ( #2947 )
2016-06-18 16:29:28 -07:00
LexManos
3f15c7b05b
Fixed brewing stand returning incorrect solts for side inventories.
2016-06-18 15:49:21 -07:00
LexManos
5c15dd714e
Fixed villager career display names being off by one.
2016-06-18 11:54:46 -07:00
Shadowfacts
7bbd1a6606
Fix broken EntityItem merging for Items with capabilities
2016-06-17 10:40:58 -04:00
diesieben07
aacb319594
Fix DataParameter mixup when vanilla clients are connected causing CCE in zombie renderer ( #2992 )
2016-06-16 12:23:30 -07:00
LexManos
1164ace8df
Fixed Fernflower decompile issue in AnvilChunkLoader.saveExtraData() Closes #2985
2016-06-12 23:47:34 -07:00
Vincent Lee
6a3b734801
Add getter for the world to LootContext ( #2954 )
2016-06-09 03:37:11 -07:00
Gustaf Järgren
ca6d1c9e3d
Fixed arrows not showing in non default AchievementPages ( #2968 )
2016-06-09 03:26:34 -07:00
RainWarrior
ac194dc378
Pass the GL context back from the splash screen during the EntityRenderer init.
2016-06-05 09:29:56 +03:00
cpw
18e60a1235
Fire ChunkWatchEvent.Watch event, closes #2767 . Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now.
2016-06-04 11:13:44 -04:00
Minecrell
279380b4f1
Fix asynchronous chunk loading ( #2946 )
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Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.
- PlayerChunkMapEntry now only loads chunks synchronously *after* the
chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
"hashCode abuse"
2016-06-04 02:51:27 -07:00
LexManos
13b820fde2
Fixed BiomeProvider.getModdedBiomeGenerators method name. Closes #2937
2016-06-03 19:00:02 -07:00
Vincent Lee
35cd9fe212
Several bugfixes for PlayerInteractEvent ( #2943 )
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* Don't change Result if setCanceled(false) called
* Fix RightClickEmpty firing even when targeting a block or entity
* Add a left click empty event
* Move hook point for EntityInteractSpecific to the right place
* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz
92914f82ae
Add new IFluidHandler for capabilities. ( #2942 )
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Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen
13ed510fcf
Add a Slot#isSameInventory() method ( #2884 )
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This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00
LexManos
6ca018c2b5
Fixed POTENTIAL issue where mods would query world infrom from TEs before they are set. Closes #2863
2016-06-03 17:11:12 -07:00
LexManos
9a23cf76d2
Expanded custom villagers to Zombies and world gen.
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Fixed edge cases where custom professiosn wernt being used correctly. Closes #2862
2016-06-03 16:49:30 -07:00
LexManos
0a5daa194b
Fixed client side ticking TileEntites after they are unloaded. Closes #2852
2016-06-03 15:29:14 -07:00
LexManos
596ecfb891
Fixed position sent to sanSustainPlant from cactus. Closes #2941
2016-06-03 14:56:58 -07:00
cpw
caa61e1be9
Merge branch '1.9.4'
2016-05-31 00:34:03 -04:00
RainWarrior
4008983a5d
Reordered transformations during LayerHeldItem rendering, fixes #2827 .
2016-05-29 23:36:07 +03:00
LexManos
0bb4d9fb89
Fixed village wells not having their biomes set. Closes #2499
2016-05-28 23:46:00 -07:00
LexManos
3bdbe04261
Fixed TileEntityBeacon not using position-aware getLightOpacity. Closes #2530 and #2910
2016-05-28 23:19:27 -07:00
LexManos
39ac710722
Fixed potential issue with Chunk.getLightOpacity being called before the chunk is added to the world map. Closes #2529
2016-05-28 23:16:12 -07:00
LexManos
906b83dee4
Fix tooltip for survival tab in the creative menu not drawing on any but the first page. Closes #2908 and #2504
2016-05-28 22:56:33 -07:00
LexManos
5d2b8438c9
Fix Thorns enchantment bypassing ISpecialArmor.damageArmor function. Closes #2463
2016-05-28 22:49:54 -07:00
LexManos
2f5f9968e4
Reinitalize statistics information on Mapping changes.
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Fixes mismatched stats to item/block ids. And auto registers stats for modded items.
Closes #2454
2016-05-28 22:31:48 -07:00
LexManos
772e7da3a3
Fixed NBTTagString.toString not properly escaping \'s. Closes #2393
2016-05-28 22:30:09 -07:00
LexManos
978861b521
Fix setTileEntity causing the world to remove the new and old tile entities. Closes #2164
2016-05-28 21:03:24 -07:00
LexManos
debe0ffdf8
Fire LivingSpawnEvents for MobSpawners. Closes #2079
2016-05-28 20:13:03 -07:00
LexManos
357d2f8d86
Fire PopulateChunkEvent Pre and Post in ChunkProviderFlat. Closes #2050
2016-05-28 19:56:35 -07:00
LexManos
c0840da355
Move getArmorModel hook up two lines so that the attributes and animation information is set. Closes #1939
2016-05-28 19:21:57 -07:00
LexManos
a5ffda5d66
Close player's inventory to prevent potential dupe issues on some modded items. Closes #1431
2016-05-28 18:20:05 -07:00
Shadowfacts
9bb927dc64
Pass the correct position into isSideSolid in BlockRailBase#canPlaceBlockAt ( #2919 )
2016-05-27 19:13:20 -07:00
tterrag
e00a11be99
Add hook for TE data sync on client ( #2893 )
2016-05-25 22:19:29 -07:00
The-Fireplace
48cc7582cc
Switch new constructor to use floats ( #2904 )
2016-05-24 19:58:22 -07:00
LexManos
614ba8fa73
Add alternative ItemAxe Constructor
2016-05-24 14:44:35 -07:00
LexManos
1fbadb0ead
Fix villagers having farmer skin on vanilla servers. Closes #2894
2016-05-23 17:15:13 -07:00
LexManos
6b8466778e
Fire playerDestroyItem event's in some cases where we were not.
2016-05-23 16:35:49 -07:00
LexManos
5415891f11
Fix Container.compouteStackSize not respecting stack version of maxStackSize. Closes #2756
2016-05-23 16:15:00 -07:00
LexManos
2356f088ee
Tipped arrows are now not affected by infinite enchantment but are still effected by creative mode.
2016-05-23 15:53:52 -07:00
LexManos
9df1e4b11e
Take capabilities into account when comparing ItemStack NBT's. Closes #2726
2016-05-23 15:30:20 -07:00
tterrag
95bacd7a52
Fix screenshot link paths on Windows ( #2886 )
2016-05-22 11:11:09 +04:00
LexManos
cdc86e9af6
Update mappoings snapshot to 20160518
2016-05-18 05:23:30 -07:00
LexManos
b9ac73b0f1
1.9.4 Update.
...
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
LexManos
d5b93bf262
Add modder facing API for Villager Career level trades. Ref: #2854
2016-05-14 20:11:55 -07:00
LexManos
75468e9b0d
Make LootPool constructor public again. Closes #2847
2016-05-11 01:25:48 -07:00
LexManos
34d4b0b93f
Fix type in LootEntry json name. And rename LootTable.finalize to freeze to avoid overriding Object function. Closes #2846 and #2847
2016-05-10 23:35:02 -07:00
Shadowfacts
58d26618f6
Add ScreenshotEvent ( #2828 )
...
Add ScreenshotEvent
2016-05-09 14:51:30 -07:00
LexManos
aaa146c10d
New LootTable interaction system and event.
...
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
mezz
363e84b2c5
Fix the rand given to PopulateChunkEvent ( #2834 )
2016-05-07 11:17:18 -07:00
LexManos
6e46b6e4c1
Fix areas where dimension types are used as dimension IDs.
2016-05-05 12:50:12 -07:00
LexManos
0d13fe245d
Add NPE protection to in-hand item rendering.
2016-05-04 22:29:17 -07:00
cpw
4248dbc71d
Merge in a fix from 1.8.9 for rails
2016-05-03 23:39:32 -04:00
cpw
f5781488d9
Merge branch '1.9'
2016-05-03 23:24:43 -04:00
LexManos
d8249b7886
Add a java version detection and nag system for users on Java 7 or below.
...
Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
LexManos
4d27393c91
Fix withers breaking bedrock. Closes #2813
2016-05-03 16:13:17 -07:00
RainWarrior
e98cd386e0
Fixed villager profession not being set correctly on the client, and fixed custom village texture rendering. Closes #2766 .
2016-05-03 11:39:14 +03:00
RainWarrior
4538062e70
Fixed cooldown overlay sometimes rendering opaque. Closes #2772 .
2016-05-03 11:03:30 +03:00
RainWarrior
f3fdf4303a
Make ChunkRenderDispatcher.countRenderBuilders configurable. Closes #2775 .
2016-05-03 10:28:06 +03:00
AlexIIL
980845b61b
Fix TextureMap failing when registering a sprite's resource location twice ( #2785 )
2016-05-03 10:07:49 +04:00
Vincent Lee
9f28c90365
Add Potion.renderHUDEffect ( #2798 )
2016-05-02 14:44:14 -07:00
bloodmc
7c6372202e
Fix wrong blockstate being passed to notifyNeighborsRespectDebug. ( #2806 )
2016-05-02 14:33:35 -07:00
bloodmc
b5bda7117a
Only run block physics for TileEntities while capturing block placement. ( #2805 )
...
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.
In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks
such as TNT's from running its physics (explosion) when placement event is
cancelled.
2016-05-02 14:23:24 -07:00
bloodmc
d9bdaef468
Only run block physics for TileEntities while capturing block placement. ( #2803 )
...
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.
In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks such
as TNT's from running its physics (explosion) when event is cancelled.
2016-05-02 14:21:37 -07:00
LexManos
d090c2834b
Fix NPE on shield break. Closes #2786
2016-04-27 18:37:54 -07:00
Vincent Lee
35999f9a20
Boss bar render event ( #2701 )
...
Allow control over increment height
2016-04-14 22:34:45 -07:00
mezz
c560af69a5
Fix log spam from invalid key modifiers ( #2746 )
2016-04-09 17:02:03 -07:00
Kina
68cd48287b
make WorldSavedData implement NBTSerializable ( #2745 )
2016-04-09 16:09:06 -07:00
mezz
a018e14939
Add cancelable event for Potions shifting the gui position ( #2667 )
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Add cancelable event for Potions shifting the gui position
2016-04-08 20:18:17 -07:00
LexManos
2a4067a539
Fix being kicked from server when climbing ladders.
2016-04-07 13:12:10 -07:00
LexManos
8fefac110e
Fix potential desync between Forge's Villager profession and vanilla's int based system.
2016-04-07 12:29:00 -07:00
LexManos
fbe628d058
Merge pull request #2729 from kashike/feature/bossinfo
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Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
2016-04-06 16:19:18 -07:00
kashike
72edc41a7c
Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
...
These methods can also be used by the server (see BossInfoServer, it sends packets to the client but the methods are @SideOnly(Side.CLIENT))
2016-04-06 15:57:54 -07:00
mezz
7587ca7c71
Fix #2717 Pick block hotkey not working in inventories
2016-04-05 18:25:25 -07:00
Zaggy1024
68023ce40b
Fixed using PlaySoundEvent to replace a sound with a PositionedSound causing an NPE due to the Sound field not being set by a call to ISound.createAccessor(SoundHandler).
2016-04-04 22:18:34 -05:00
LexManos
8180bed027
Merge pull request #2707 from mezz/keyBinding19-4
...
Add modifier support to vanilla keybindings.
2016-04-04 18:06:29 -07:00
Vincent Lee
e8ea52558b
Player Interact Event
2016-04-04 19:58:46 -05:00
mezz
8f49ea7c5f
Add modifier support to vanilla keybindings.
...
Add Orange conflict color for modifier/key conflicts
(like Ctrl and Ctrl-Z conflicting)
Related to #2692
2016-04-04 16:52:16 -07:00
LexManos
8fd0817c81
Merge pull request #2704 from AEnterprise/1.9
...
onBlockHarvested is no longer called twice
2016-04-04 15:49:49 -07:00
LexManos
9f1505dd53
Fixed EntityJoinWorldEvent not being fired for some entitites on Server Worlds. Closes #2685
2016-04-04 15:33:45 -07:00
LexManos
6342bfea3e
Fix issue caused by setting spawnRadius to 0. Closes #2624
2016-04-04 15:22:17 -07:00
AEnterprise
dbe9053d50
onBlockHarvested is no longer called twice
2016-04-04 11:37:40 +02:00
McJty
9c3def9cb0
Added DimensionManager.createProviderFor() to WorldClient constructor similar to what is done
...
in WorldServer to make sure the correct provider is created client-side too.
2016-04-04 06:26:46 +02:00
LexManos
1811d88266
Merge pull request #2616 from iTitus/updateNotificationIcon
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Add update notification icon made by @gigaherz, closes #2582
2016-04-03 18:22:27 -07:00
mezz
bc2b5ad517
Fix inability to attack while holding modifier keys
2016-04-03 13:15:18 -07:00
mezz
21d39f6558
Re-Add key binding modifiers and contexts.
2016-04-03 01:46:29 -07:00
RainWarrior
9baabf9249
Revert "Add key binding modifiers and contexts.", until it's fixed.
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This reverts commit 34c3af7e85
.
2016-04-03 11:01:09 +03:00
mezz
34c3af7e85
Add key binding modifiers and contexts.
...
Same as #2674 , but for Minecraft 1.9
2016-04-02 21:25:44 -07:00
cpw
404995122a
Capture a vanilla freeze - will be used when FML connects to vanilla servers, soon
2016-04-02 14:16:17 -04:00
RainWarrior
4c8da35655
Improved UV offset hackery - should fix most visible custom model seams.
2016-04-02 18:49:18 +03:00
cpw
e72c224294
Add registries for soundevents, enchantments and potiontypes
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MinecraftForge-2576 [1.9] SoundEvents (and Enchantments and PotionTypes) need a FML registry
2016-04-02 00:00:38 -04:00
cpw
acf8220414
Reconcile Block.patch
2016-04-01 21:28:28 -04:00
cpw
6e04a6c572
Squashed commit of the following:
...
commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0
d803f7d
Author: cpw <cpw@weeksfamily.ca>
Date: Fri Mar 25 13:28:04 2016 -0400
Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework
Implement proper registry slaves. Should help with rollback related issues.
Missing patch
commit d803f7db76f65db9d27302c9804a643bc853dc22
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 03:36:14 2016 -0700
Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.
commit eb5e5b4b42fdca26d2a104e4dc1e6a3ea3051a7b
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:14:16 2016 -0700
More cleanup.
commit edbc56b2ff314629d0e402709f3cf29fc79c4a3d
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:05:23 2016 -0700
More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}
commit e2df8d1be3c97601508f83dc97b0e8853fa1e271
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:29:19 2016 -0700
Stupid generics....
commit 46d57dc4677fa5ff3923e64eaccfb33d7e5aad8d
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:00:25 2016 -0700
Some registry tweaking to provde a non-complicated API modders can use.
2016-04-01 20:56:06 -04:00
tterrag1098
5862aaf3a0
Add state param to canRenderInLayer
2016-04-01 03:12:01 -04:00
Shadowfacts
b7327e6a35
Forward ItemBlock#addInformation to Block#addInformation
2016-03-31 21:12:17 -04:00
LexManos
42e4d1fa77
Merge pull request #2659 from kashike/feature/immutable-blockpos
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Replace Forge's getImmutable method with the vanilla method
2016-03-30 16:20:43 -07:00
LexManos
7a8475df6e
Fix landing particles not showing up. Cloes #2661
2016-03-30 15:59:14 -07:00
LexManos
9b9e48b3db
Fix bows not animating properly when picking up ammo while using. Closes #2672
2016-03-30 15:21:00 -07:00
LexManos
c662810814
Fix shrubs not generating correctly. Closes #2663
2016-03-30 15:20:18 -07:00
LexManos
746c07fc6c
Fix EntityPlayer still running old armor logic. Closes #2670
2016-03-30 14:05:27 -07:00
mezz
0f06365e1f
Fix Block.getPickBlock returning an ItemStack with a null Item
2016-03-28 16:21:35 -07:00
kashike
45881d1c90
Replace Forge's BlockPos#getImmutable
method with the included BlockPos#toImmutable
(func_185334_h), while keeping the override in PooledMutableBlockPos to prevent mutable leaks.
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Also prevent a mutable blockpos leak in World#setTileEntity
2016-03-27 09:43:56 -07:00
RainWarrior
6385d7cc9f
Fixed diffuse lighting not being applied if forge lighting pipeline is disabled, closes #2651
2016-03-26 09:29:28 +03:00
mezz
da2964fbd3
Make tooltips layout in the right direction, wrap if there is no room
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Same as #2649 , but for Minecraft 1.9
2016-03-24 20:39:08 -07:00
mezz
eca3b900e0
Make tooltips layout in the right direction, wrap if there is no room
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Fixes #2255
2016-03-24 19:12:46 -07:00
RainWarrior
756c58d5cb
Removed RenderWorldEvent, encapsulated all public event fields.
2016-03-24 22:22:21 +03:00
RainWarrior
1d25d9ff49
Fixed isSideSolid causing infinite loops due to the call to getActualState.
2016-03-24 22:22:21 +03:00
RainWarrior
a9d23f5e78
Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos.
2016-03-24 22:22:20 +03:00
LexManos
7e4d7077a5
New Builder class in BlockStateContainer. Makes building containers with both listed and unlisted properties cleaner.
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Make all methods of BiomeGenBase$BiomeProperties public so that modders can use that class outside subclasses.
2016-03-23 19:10:10 -07:00
Take Weiland
8a6dafc3bb
Fix BlockCrops.getDrops not respecting new age methods (for beetroots)
2016-03-23 19:51:15 +01:00
iTitus
ecd6f4c1d2
Add flashing update notification icon made by @gigaherz, closes #2582
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It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
LexManos
9edd056f55
Fix typo causing biomes to be generated in wrong chunks. Closes #2632
2016-03-22 18:59:37 -07:00
RainWarrior
08663587d4
Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability
2016-03-22 09:01:00 +03:00
LexManos
a4d5760539
Fix swap animations for sure this time.
2016-03-21 20:43:22 -07:00
LexManos
2a1c98048e
Merge pull request #2587 from diesieben07/spawn_egg_fix
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Fix mod spawn eggs and EntityList.func_188429_b
2016-03-21 19:42:59 -07:00
Thutmose
e349855688
Fix pushing players inside blocks.
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same changes made to the 1.9 branch
2016-03-21 22:33:35 -04:00
LexManos
5cb4fe33bc
Merge pull request #2614 from williewillus/entitycaps
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Expose IItemHandler on vanilla entities
2016-03-21 19:27:25 -07:00
LexManos
a365582b58
Added support for custom dyes with Banners. Closes #2596
2016-03-21 19:24:12 -07:00
LexManos
f14f77d445
Fix pushing players inside blocks.
2016-03-21 18:42:37 -07:00
Vincent Lee
dabb17f869
Update according to suggestions
2016-03-21 20:31:33 -05:00
LexManos
2ca7cff075
Fix Chests not opening correctly with semi-solid blocks on top.
2016-03-21 17:56:59 -07:00
LexManos
1830d6de89
Merge pull request #2618 from Thutmose/patch-1
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Allow players sized smaller than 1 block to walk into small spaces
2016-03-21 17:15:26 -07:00
LexManos
b317d5d107
Merge pull request #2605 from Thutmose/playersize
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Fixed players smaller than 1 block not being able to walk under overhang
2016-03-21 17:15:11 -07:00
LexManos
6fd9a2c00e
Rework DimensionManager for new DimensionType enum, replaces the old provider registry. Also fixed save folder issues with dimensions. Closes #2570
2016-03-21 17:12:34 -07:00
Thutmose
ba294d48dc
Allow players sized smaller than 1 block to walk into small spaces
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Same as #2605 but for 1.9 branch
2016-03-21 18:31:25 -04:00
Thutmose
cd81cd0934
Allow players sized smaller than 1 block to walk into small spaces
2016-03-21 17:41:41 -04:00
RainWarrior
9eb04ce1ef
Made VertexBuffer.sortVertexData cleanup pointers after it's done. Closes #2528 .
2016-03-21 18:54:25 +03:00
RainWarrior
c589a3a299
Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607 .
2016-03-21 18:06:35 +03:00
Vincent Lee
30db41be9a
Expose IItemHandler on vanilla entities
2016-03-21 09:24:36 -05:00
CovertJaguar
f61605c7af
Add missing Minecart/Track hook.
2016-03-21 03:18:25 -07:00
RainWarrior
286c8c05b7
Separated model classes to client and common packages.
2016-03-21 10:48:52 +03:00
RainWarrior
5f62404f8a
Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel.
2016-03-21 10:48:52 +03:00
LexManos
558348125d
Merge pull request #2610 from gigaherz/1.9-enchantment
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Fix for enchantment table rolling invalid enchants
2016-03-20 21:53:07 -07:00
LexManos
4c5bc9c613
Merge pull request #2590 from blay09/patch-1
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[1.9] Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false
2016-03-20 21:50:20 -07:00
gigaherz
449bf3a292
Fix a condition that caused the enchantment table to roll invalid enchantments.
2016-03-21 04:18:16 +01:00
CovertJaguar
17589e61bd
Fix #2601 Minecart infinite acceleration
2016-03-20 16:33:49 -07:00
Take Weiland
313d7bbc11
Fix EntityList.func_188429_b not supporting mod-entities, fixes spawn eggs, fixes #2581
2016-03-20 15:10:22 +01:00
Corosauce
c01e98e25f
Fix for patch targetting the wrong field to change for failed pathfinding penalty
2016-03-20 02:05:38 -04:00
LexManos
5ad2fc90cb
Merge pull request #2589 from diesieben07/player_riding_fix
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Fix broken patch in EntityPlayer.updateRidden
2016-03-19 21:23:25 -07:00
LexManos
9e475300f9
Merge pull request #2586 from williewillus/fixcrops
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[1.9] Fix BlockCrops looking for wrong AGE property for subclasses. Fix #2555
2016-03-19 21:13:18 -07:00
LexManos
d4cb82b019
Merge pull request #2585 from iTitus/patch-1
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Fix the EntityPlayer patch
2016-03-19 21:12:23 -07:00
Blay09
8c38f6c1d3
Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false.
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It used to be called for both key-up and key-down states prior to 1.9, so I assume Vanilla's changes to F3 behavior broke the patch.
2016-03-20 00:12:08 +01:00
Take Weiland
590f3f610e
Fix broken patch in EntityPlayer.updateRidden
2016-03-20 00:11:03 +01:00
Vincent Lee
b1a5339b29
Fix #2555
2016-03-19 17:15:26 -05:00
iTitus
d5d0374015
Fix the EntityPlayer patch
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In 1.8.9 the call goes to getDisplayNameString() so that any changes from the PlayerEvent.NameFormat event are being take into account.
In this patch the call goes to func_70005_c_() which is the getter for the GameProfile name.
I changed it back.
Sorry if you do not want to accept it because it is a one-liner.
2016-03-19 22:37:59 +01:00
Corosauce
8ea90eb39e
Fix for patch targetting the wrong field to change for failed pathfinding penalty
2016-03-19 16:55:19 -04:00
RainWarrior
7795570421
Fixed outline shader rendering, closes #2560 .
2016-03-19 08:24:59 +03:00
RainWarrior
f37a80b302
Fixed Block.doesSideBlockRendering, closes #2564 .
2016-03-19 07:20:25 +03:00
RainWarrior
3f3989f6ac
Fixed invalid index calculation in BakedQuadRetextured.
2016-03-18 16:55:21 +03:00
RainWarrior
a81dfbc4ef
Fixed quads that don't need diffuse lighting getting it anyway.
2016-03-17 14:11:24 +03:00
Fry
2c55969ff3
Merge pull request #2559 from Adubbz/master
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BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
2016-03-17 08:40:58 +04:00
RainWarrior
b8bb8c374c
Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore.
2016-03-17 07:29:44 +03:00
Adubbz
02e228095e
BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
2016-03-17 14:27:55 +11:00
LexManos
0b0b5097e5
Fixed NPE when sneak using a item.
2016-03-16 18:25:53 -07:00
LexManos
1d2d9ebc83
Fixed Sand not falling.
2016-03-16 18:25:26 -07:00
LexManos
c442cd2909
Fixed onUseStop being called twice {Bows firing twice}
2016-03-16 18:25:14 -07:00
LexManos
1591373bf6
Fix vanilla bug where bows consumed tipped arrows in creative.
2016-03-16 18:24:48 -07:00
LexManos
f22ed86ad9
Remove our entity position fixer. Vanilla fixed the bug in 1.9.
2016-03-16 18:24:11 -07:00
RainWarrior
8b4bce37de
Fixed progress reporting for model loading.
2016-03-16 05:00:44 +03:00
RainWarrior
87f4351783
Removed imports in patches.
2016-03-16 04:23:40 +03:00
RainWarrior
4189f63905
Fixed EffectRenderer patch, closes #2547 .
2016-03-16 04:23:40 +03:00
RainWarrior
12c051d52b
Fixed incorrect culling of mod TESRs.
2016-03-16 04:23:40 +03:00
RainWarrior
b81a13d010
Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final.
2016-03-16 01:42:23 +03:00
LexManos
ae72fa7ceb
Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables.
2016-03-15 01:17:38 -07:00
LexManos
7b0d8f09e9
Fix digging blocks in survival.
2016-03-14 23:44:10 -07:00
LexManos
28ae283b96
PlayerManager updated.
2016-03-14 22:58:01 -07:00
LexManos
c27b13c705
Update patches for fixed inner class suffeling in srg files.
2016-03-13 18:32:53 -07:00
RainWarrior
5d352bda6c
Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works.
2016-03-13 16:16:25 +03:00
RainWarrior
a799bbad2d
First version of updated of ModelLoader, mostly works.
2016-03-13 12:10:50 +03:00
RainWarrior
bda688b9b5
Fixed some errors in forge.exc
2016-03-13 09:59:30 +03:00
RainWarrior
4650ee2789
Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names.
2016-03-13 04:40:03 +03:00
cpw
52e877bdd0
Switch to srg patches
2016-03-11 19:59:24 -05:00
LexManos
250a77b359
Merge pull request #2476 from Abastro/fovfixes
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Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Matthew Miller (Me4502)
f1ad05dd8e
Added local click position to PlayerInteractEvent.
2016-02-27 11:27:21 +10:00
Abastro
c4ca8270b9
Added EntityViewRenderEvent#FOVModifier
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Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
LexManos
0dd796fb16
Merge pull request #2497 from bonii-xx/universal_bucket
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Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
2016-02-23 01:04:09 -08:00
Bernhard Bonigl
17e960c158
Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
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Followup of #2496
2016-02-23 09:53:26 +01:00
elix-x
0ddd897446
Increased actual maximum fuel burn time
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Increased actual maximum fuel burn time from 32767 to 2147483647.
Backwards compatible.
2016-02-22 18:16:45 +01:00
AlgorithmX2
9eb22c3154
Test getLightOpacity(world,pos) in World as well as the chunk.
2016-02-18 20:43:24 -06:00
LexManos
ad69f0f447
Merge pull request #2443 from AlgorithmX2/cap_pickup_entityitem
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Preserve ItemStack Caps when picking Items up.
2016-02-18 14:10:32 -08:00
AlgorithmX2
e6b3c7ba64
Preserve ItemStack Caps when picking Items up.
2016-02-18 16:08:23 -06:00
AlgorithmX2
3c4a2b0f42
In material Liquid Hooks.
2016-02-18 14:41:15 -06:00
Take Weiland
50f77a71ae
Fix Potion.shouldRenderInvText
2016-02-18 00:37:57 +01:00
AlgorithmX2
5c229dd6c7
Fix bug with getLightOpacity based on TileEntities,
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Capture getLightOpacity prior to removing the tile entity.
2016-02-17 14:14:18 -06:00
LexManos
74fe690227
Fix chat formatting not surviving line wraps in chat messages.
2016-02-15 14:30:24 -08:00
Take Weiland
b875274c4f
Fix the entity shader hook
2016-02-14 15:25:11 +01:00
iLexiconn
776f5b91d5
Added hook to add entity spectator shader
2016-02-13 00:09:04 +01:00
LexManos
06130912c5
Protect BlockSnapshot and Chunk.getTileEntity from mutible BlockPos instances. Closes #2438
2016-02-11 16:48:32 -08:00
LexManos
70fe18c163
Fixed Block.onNeighborChange not being called for all axises. Closes #2428
2016-02-11 16:29:07 -08:00
LexManos
fa6610b3c8
Fixed invalid item being passed to gatherCapabilities when itemstacks changed item. Closes #2445
2016-02-11 16:27:38 -08:00
LexManos
bd6af1e49a
Fixed implementation of RenderEntityItem.shouldSpreadItems. Closes #2448
2016-02-11 16:26:48 -08:00
LexManos
53301e1aeb
Fixed vanilla bug where network clients would see incorrect break progress on blocks. Closes #2462
2016-02-11 16:26:12 -08:00
LexManos
a607a48719
Fixed Block/Item.setRegistryName printing a incorrect warning when used. Closes #2398
2016-02-11 16:25:25 -08:00
LexManos
a9ea634141
Fixed Entity.shouldRiderSit modifying game logic and not just rendering. Closes #2402
2016-02-11 16:24:38 -08:00
LexManos
124799d633
Fixed invalid parameters being sent to LivingSpawnEvent.CheckSpawn. Closes #2453
2016-02-11 16:23:49 -08:00
LexManos
9070ab56e3
Potential fix for NPE when using an item to open a slotless inventory. Closes #1354
2016-02-10 11:25:41 -08:00
RainWarrior
a9a022f45e
Fix incorrectly updated patch to ChunkCache. Related to #2451 .
2016-02-10 10:11:53 +03:00
LexManos
2c6af18a81
Remove Mojang logger spam in EntityItem.
2016-02-07 15:45:06 -08:00
pau101
cb70f1378c
Fix #2321
2016-02-04 22:58:21 -08:00
Matthew Prenger
76f659c02e
Log unknown exceptions in commands. Resolves #2433
2016-02-01 18:25:40 -06:00
RainWarrior
741fdd0a85
Fixed incorrect patch to GenLayer, causing large vanilla biomes to not work properly.
2016-01-28 08:00:27 +03:00
RainWarrior
7b7d18f676
Provide original armor model in the custom armor model hook.
2016-01-28 07:43:55 +03:00
LexManos
b71b963301
Loosen TileEntity's default hasCapability implementation. Modders should specifically opt in.
2016-01-25 11:27:08 -08:00
VikeStep
026d179c0d
Add EntityTravelToDimensionEvent
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Resolve Merge Conflict
Move event call inside conditional
2016-01-25 17:57:52 +10:00
Fry
e9be24700e
Merge pull request #2331 from RainWarrior/model-animation
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Model animation system
2016-01-24 10:01:58 +03:00
RainWarrior
0710bdf3f5
Model animation system.
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Main things of interest:
* IAnimationStateMachine - state machine for animations; can load
from json.
* AnimationTESR - automatic TESR for animated models.
* AnimationModelBase - same for entities.
* ITimeValue - time-varying value, used to control animation
parameters from code.
* TESRs can now be batched - look at TESR.renderTileEntityFast +
TE.hasFastRenderer.
* RegionRenderCache is not accessible to TESRs and other client-side
logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos
5257739d06
Merge pull request #2401 from ShetiPhian/Fix-isBeaconBase-BlockPos
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Fixed: the BlockPos passed to isBeaconBase
2016-01-23 22:07:31 -08:00
LexManos
e9a86f27fb
Merge pull request #2385 from rwtema/master
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Add IItemHandler capability
2016-01-23 22:06:29 -08:00
rwtema
a1e41f5464
Add IItemHandler capability
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Add the actual patches that I forgot.
Add simple implementations of IStorage and the factory methods.
Add ItemStackHandler. A simple IItemHandler implementaton.
return nulls, not throw nulls.
Move the vanilla wrappers to a separate class for now.
Minor clean ups of VanillaWrapper code.
Inline static methods.
Add comments.
Minor cleanup of code.
Remove redundant size field and add a validate slot index method.
Minor formatting issues.
Break early If stacksize to insert is 0.
Remove setByte() methods.
Throw exception if IItemHandler can't be modifyed in NBT loading.
Replace event handler with patches
Add capability to mine cart inventory entities.
Change formatting and registration of capability.
Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.
Reduce patch sizes
Lazy initialization of the item handler for vanilla tiles.
Minor formatting changes.
Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.
Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."
This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.
Fix furnace derp
Replace double chest code with a simpler method.
Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)
Minor code cleanups
Add an onContentsChanged() and onLoad() callback methods.to the default implementation.
Add slot as a parameter in the callback method.
Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.
Improve ItemStackHandler handling of errored NBT.
Make the stacks array protected.
Fix a lot of derps in SlotItemHandler.
Fix derp in ItemStackHandler
Clarify comments on IItemHandler
ItemStackHandler no longer caches the stack array in local variable.
Clean up the Chests code to make intentions clearer
Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)
Fix mistake in ItemStackHandler
More documentation of potential edge cases in getStackInSlot()
Make limit checking more resiliant.
2016-01-24 05:20:58 +00:00
Timothy Tomkins
3b9741613c
Fixed: BlockPos passed to isBeaconBase
2016-01-22 09:25:55 -05:00
LexManos
d480ae5380
Merge pull request #2378 from blay09/bugfix/slotdrop
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Fix items being dropped through slots outside GUI boundaries
2016-01-21 13:49:32 -08:00
LexManos
bce7c6d61f
Merge pull request #2399 from asiekierka/fix-2388
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Fixed ItemStack.splitStack not preserving capabilities, Closes #2388
2016-01-21 13:42:13 -08:00
LexManos
be6577b9ce
Fix invalid ServerHangWatchdog patch causing it to not apply.
2016-01-21 13:40:00 -08:00
asiekierka
568061864f
Fix #2388
2016-01-21 22:09:23 +01:00
LexManos
812e69cee3
Call deserialze on capabilities in ItemStack.setItem. Closes #2384
2016-01-17 14:19:59 -08:00
cpw
b8238e7f22
Merge pull request #2367 from kashike/feature/quiet-watchdog
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Skip hang detection on first run of the server hang watchdog
2016-01-16 19:16:23 -05:00
Bartek Bok
fae5ff67ed
Allow sleeping without bed
2016-01-17 00:43:29 +01:00
RainWarrior
accf6cf218
Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful.
2016-01-17 01:57:06 +03:00
cpw
90d1abebd4
Fix spruce not growing properly
2016-01-16 17:04:16 -05:00
cpw
66895a520a
Fix shouldRefresh not to be so over-eager about modded TEs. Should fix Packet21 causing a TE reset.
2016-01-16 16:11:34 -05:00
Blay09
30ac80f978
Fix items being dropped out of a GuiContainer when dealing with a slot outside of the xSize/ySize boundaries.
2016-01-16 06:34:07 +01:00
mezz
aee1bd6014
Add GuiScreenEvent.BackgroundDrawnEvent
2016-01-13 13:01:16 -08:00
kashike
2ba595b207
Skip hang detection on first run of the server hang watchdog
2016-01-12 04:15:11 -08:00
LexManos
17db34ae31
New Capability system allowing for more manageable world object features.
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When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.
Current capability providers: TileEntity, Entity, ItemStack
Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.
Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos
4672f7bab0
Fixed banners not droping the correct item when harvested using modded mechanics. Closes #2258
2016-01-10 21:34:52 -08:00
LexManos
aff6b0004c
Fix jline server console not showing colored text. Closes #2334
2016-01-10 20:39:22 -08:00
RainWarrior
4dbf1965df
Catch GROUND item transform type with the forge hook too.
2016-01-10 13:07:07 +03:00
LexManos
0921473f53
Merge pull request #2355 from williewillus/fixentityitemdupe
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Fix bug with /give command and items with larger than default lifespans
2016-01-08 19:13:52 -08:00
Vincent Lee
591cd5c1b0
Fix visual effect entity persisting longer than it should
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Fix derp
2016-01-08 18:51:08 -06:00
LexManos
c78a7ce41e
Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350
2016-01-08 14:42:29 -08:00
RainWarrior
d8440de49b
Changed default implementation of Block.getExtendedState. Closes #2309 .
2016-01-04 15:31:03 +03:00
LexManos
1a31ff9f06
Added new get/setRegistryName functions to Item and Block.
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And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
Matthew Messinger
577f607b5f
Add links for messages and other commands
2016-01-01 21:20:27 -05:00
RainWarrior
cf2bbd1353
Fixed RenderingRegistry not working. Closes #2312 .
2016-01-01 02:01:03 +03:00
LexManos
755df95c96
Swap Mod and Realms button to fix new realms 'notification' icon.
2015-12-31 14:41:08 -08:00
RainWarrior
db3e039b31
TESRs registering in preinit don't break pistons anymore. Fixes #2298 .
2015-12-30 11:37:32 +03:00
RainWarrior
09e9a181ee
Fixed color disabling not working for forge pipeline. Closes #2286 .
2015-12-30 11:22:22 +03:00
RainWarrior
56eba05237
1.8.9 update
2015-12-30 07:15:03 +03:00
Bernhard Bonigl
7f52bc6547
Add a hook for custom particle spawning for slimes
2015-12-28 21:01:30 +01:00
Take Weiland
af1e769895
Allow forge-type spawn-eggs to spawn child entities when clicking EntityAgeable
2015-12-28 15:58:37 +01:00
LexManos
d2248c3774
Fix Button/Torch/Lever placement on stairs and slabs. Closes #2291
2015-12-27 14:39:29 -08:00
RainWarrior
097c0c6130
Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json.
2015-12-24 06:06:38 +03:00
LexManos
6a8a9b3097
Fixed vanilla bug related to spawning entities on top of fences. Closes #2303
2015-12-22 11:52:36 -08:00
Lunatrius
b665026378
Fix client side commands adding parts of the color codes on autocomplete (prefix "7" and suffix "r").
2015-12-19 12:55:26 +01:00
RainWarrior
d6ee373e87
Preparations for the Animation system.
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Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
LexManos
9032f7e37e
Fix enchanting applying the same enchantment multiple times. Closes #2273
2015-12-14 03:49:58 -08:00
cpw
82537e5763
Merge pull request #2272 from AlgorithmX2/addLandingEffects
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Added addLandingEffects allowing mods to override landing particles
2015-12-13 17:09:13 -05:00
AlgorithmX2
a319adba53
Added addLandingEffects allowing mods to override landing particles, for blocks that require world information to determine textures.
2015-12-13 15:35:15 -06:00
AlgorithmX2
8db720151d
Add getHighlightTip allowing a item to override its displayed renderToolHightlight.
2015-12-13 04:47:25 -06:00
LexManos
2ed4f39a13
Merge pull request #2268 from minzmann/master
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[1.8.8] Minor Fixes to PotionEffect.java.patch
2015-12-12 19:48:23 -08:00
minzmann
bf6c31c879
Update PotionEffect.java.patch
2015-12-12 17:05:14 +01:00
LexManos
c6d64cd94a
Merge pull request #2239 from bonii-xx/potionhiding
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Add shouldRender() to Potions that allows to hide them completely in …
2015-12-12 00:18:18 -08:00
cpw
3631955641
Use ItemStack.hasEffect. closes #2230
2015-12-11 15:30:43 -05:00
Fry
5fd04595f2
Merge pull request #2248 from AlgorithmX2/isOpaqueFace
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Added doesSideBlockRendering to provide finer grain face culling.
2015-12-11 22:57:40 +03:00
AlgorithmX2
ea75a3be69
Added doesSideBlockRendering to provide finer grain face culling.
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Implemented for BlockStairs and BlockSlab.
2015-12-11 13:42:04 -06:00
LexManos
c356105e6d
Fix wrong EventType passed for Emerald ore-gen.
2015-12-10 12:41:48 -08:00
LexManos
2302963a9f
Add EMERALD and SILVERFISH to GenerateMinable event. Closes #1158
2015-12-10 02:16:58 -08:00
simon-i1-h
4c4223a817
Fixed that oldLight is not being used.
2015-12-10 00:40:58 +09:00
LexManos
12cd28715a
Fixed colored leather armor, and custom armor textures.
2015-12-08 00:54:27 -08:00
Bernhard Bonigl
2324c2fd20
Add shouldRender() to Potions that allows to hide them completely in the inventory
2015-12-05 10:09:02 +01:00
cpw
f8447264e6
Clean up chunk patch.
2015-12-01 19:54:40 -05:00
cpw
31faf63e94
Most requested feature of all time? TileEntity init method called after it's ready to roll. remove all the if (firstTicks)
2015-12-01 15:20:10 -05:00
cpw
d967c6d5d4
Merge branch 'potionIsBadEffect2' of https://github.com/mezz/MinecraftForge into mezz-potionIsBadEffect2
2015-12-01 09:02:36 -05:00
cpw
8187f48ddc
Allow entity selectors to select "." in entity names. Closes #2125
2015-12-01 00:14:05 -05:00
cpw
a2e06d968e
Merge branch 'Minecrell-jline' into 1.8.8
2015-11-30 14:16:18 -05:00
cpw
ff42107b92
A few fixes
2015-11-30 14:14:56 -05:00
cpw
cf4c0ca001
Fixup Jline integration
2015-11-30 14:14:03 -05:00
cpw
321665efff
Merge branch 'jline' of https://github.com/Minecrell/MinecraftForge into Minecrell-jline
2015-11-30 13:14:49 -05:00
Bernhard Bonigl
57d1a657a0
Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDs
2015-11-29 22:02:55 +01:00
LexManos
a13ed35031
Merge pull request #2209 from lumien231/MemoryWorldLeak1.8.8
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Fixed: Server not being stopped, causing Worlds to stay loaded
2015-11-28 16:51:38 -08:00
LexManos
02e9b9d99c
Add chunk loading protection to WorldSever.getTileEntitiesIn, may prevent orphanced chunks and a CME in EntityPlayerMP. Note: The 'max' parameters are NON-inclusive.
2015-11-28 03:36:33 -08:00
LexManos
d878a2ae26
Fixed Large mushrooms generating incorrectly.
2015-11-26 19:36:53 -08:00
LexManos
81f9f3f20d
Fixed placing blocks on snow layers with more then one layer.
2015-11-26 19:36:38 -08:00
cpw
7e5a2cb5ca
Propogate AbortException. Closes #2206 . Also fix tracing printstream when printStackTrace is called.
2015-11-25 16:28:06 -05:00
Lumien
2ecc92c4b3
Fixed: The Integrated Server not being stopped when exiting a singleplayer world to the main menu
2015-11-25 20:54:48 +01:00
cpw
cde6be7742
Fix up a couple of patches, affected by the recent update
2015-11-25 02:23:21 -05:00
cpw
4f2feee931
Fix button and lever placement problem. Closes #2204
2015-11-24 22:00:27 -05:00
cpw
84c3ef0f5c
Merge branch 'master' into 1.8.8
2015-11-23 22:39:49 -05:00
cpw
918d59d6a6
Fix derpy fir trees in the taiga. So many patches. See if we can find any more mistakes?!
2015-11-22 22:35:21 -05:00
cpw
4320a0f1ed
Fix weird patch issue where the this FG commit: 2f0ca9921b
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breaks if the exact end of a line is a srgname. Not ideal, but should work.
2015-11-22 16:27:13 -05:00
cpw
e70fb50b51
Back to srgnames for patches. We should be starting to look OK now.
2015-11-22 00:46:26 -05:00
cpw
059ba15b5a
Fix a typesig that was broken
2015-11-21 13:23:20 -05:00
Minecrell
e24c38bbb0
Add jline-based console with colors and tab-completion
2015-11-21 15:06:09 +01:00
Lex Manos
1246f1a791
Fix invalid position passed to isAir/getLight in World.playAmbientSound
2015-11-20 11:18:00 -08:00
Lex Manos
6e68d8fe74
Fix bold font rendering, Unicode is 2x pixel density of normal.
2015-11-19 18:38:33 -08:00
Lex Manos
904a30123d
Moved client side Block.onBlockDestroyed to after Item.onBlockDestroyed to match server order.
2015-11-17 04:47:43 -08:00
Lex Manos
a3a16d6593
Fix incorrect position passes to Block.getExplosionResistance from entities.
2015-11-17 04:46:50 -08:00
cpw
eb73c30b28
This should be everything needed to separate blocks and items completely.
2015-11-14 10:52:03 -05:00
RainWarrior
c5ee4e6451
Model stuff: updated to generics, fixed various warnings, added handling of new perspective types.
2015-11-13 17:23:37 +03:00
cpw
fe7f713b67
A few tweaks, things are starting to work now..
2015-11-13 02:59:43 -05:00
cpw
da03639bd7
All the patches done? Some code fixups.. It begins.
2015-11-13 02:32:08 -05:00
cpw
a26c4017b1
Fix a newly missing AT. Remove all CL_ references. OBFID is gone.
2015-11-13 00:09:34 -05:00
cpw
ce40f91fb0
WorldGen rejects, lots of them. Couple of small fixes elsewhere.
2015-11-12 23:30:53 -05:00
cpw
8f94ff14ff
Enchantment,EnchantmentHelper,EntityEnderman,EntityZombie,EntityVillager,FurnaceRecipes,RecipeFireworks,RecipeRepairItem,NetworkSystem,S00PacketServerInfo
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PotionEffect,StatList,Session,WeightedRandomChestContent,Explosion,ExtendedBlockStorage,SaveHandler.
All NBT patches seem to have been merged upstream, so removing. The IntegratedServer and MinecraftServer pending queue changes also removed, as fixed upstream.
2015-11-12 22:02:41 -05:00
RainWarrior
7258d577cd
Overlay patch fix: use the correct block position.
2015-11-13 00:05:19 +03:00
RainWarrior
b77b036459
EntityRenderer, StringTranslate rejects fixed.
2015-11-12 23:26:44 +03:00
RainWarrior
3a5b7427a1
TextureMap, TextureManager and Stitcher rejects fixed.
2015-11-12 22:42:41 +03:00
RainWarrior
e80f66778b
Manually updated WorldChunkManager, Chunk and BiomeDecorator patches, removed imports.
2015-11-12 21:26:52 +03:00
RainWarrior
bf63855292
ItemBlock, ItemBow, ItemMonsterPlacer, ItemReed, ItemSign rejects fixed.
2015-11-12 20:27:54 +03:00
RainWarrior
a8a69775a1
PlayerManager, PlayerProfileCache, ServerConfigurationManager, NetHandlerHandshakeTCP rejects fixed; ItemInWorldManager patch error fixed.
2015-11-12 20:05:25 +03:00
RainWarrior
c976ec494e
TileEntity and TileEntityHopper rejects fixed, GuiOverlayDebug patch fixed.
2015-11-12 19:27:14 +03:00
RainWarrior
8000e22830
ItemRenderer, RenderGlobal, StateMap, RenderItem rejects updated.
2015-11-12 19:12:58 +03:00
RainWarrior
9deb54b75f
RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only.
2015-11-12 18:25:08 +03:00
RainWarrior
632c190e6f
GuiButton, GuiChat, GuiCreateWorld, GuiIngameMenu, ServerListEntryNormal, GuiStats rejects updated.
2015-11-11 23:30:06 +03:00
RainWarrior
b6f91817f0
EntityPlayer patch updated.
2015-11-11 22:21:38 +03:00
cpw
13c7d038eb
LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP
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NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
2015-11-11 10:33:37 -05:00
RainWarrior
41bd8a41fa
BlockOre, BlockRotatedPillar, SoundManager, EntityPlayerSP, GuiScreen, GuiAchievements, GuiContainer, BlockModelRenderer, ContainerEnchantment, Slot updated manually and imports removed; GitSlot patch updated.
2015-11-11 15:51:32 +03:00
Lex Manos
49d4005805
Merge pull request #2179 from arideus101/patch-1
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Fixed issue where custom colored armor wouldn't be colored. (reverted from commit dee0b2084b
)
2015-11-11 02:57:06 -08:00
arideus101
1f20abde59
Allows Custom Armor Coloring to be done easily
2015-11-10 17:23:58 -08:00
RainWarrior
d31ca0dbd8
EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes.
2015-11-10 21:47:08 +03:00
RainWarrior
df05edaa11
WorldProvider, WorldType, WorldServer, WorldServerMulti
2015-11-10 20:09:49 +03:00
RainWarrior
adddfab850
IntegratedServer, World, EnumChatFormatting and EnumFacing
2015-11-10 19:39:41 +03:00
RainWarrior
4c4d1096a7
FontRenderer + Item patch update; WorldVertexBufferUploader patch derp fix.
2015-11-10 01:14:37 +03:00
RainWarrior
f20b40fb80
Fix generics and error in the BlockState patch.
2015-11-10 00:42:56 +03:00
RainWarrior
e833ee81fb
Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath.
2015-11-10 00:03:39 +03:00
cpw
98125a97c9
Patches and rejected patches. Note: some which had imports are not listed here because they need
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to be refactored not to have imports.
Progress: https://gist.github.com/cpw/29695e426e2b122cf8ff
2015-11-09 01:50:45 -05:00
cpw
1a6c816bac
Test of mcp patching
2015-11-08 23:09:33 -05:00
Lex Manos
bc05bfda4f
Fixed Stronghold Library not having anything in it's chests.
2015-11-08 12:53:01 -08:00
Lex Manos
ffbad6633d
Fixed Open url confirm screen not showing URL.
2015-11-08 12:52:41 -08:00
cpw
b1aa31215f
regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches.
2015-11-08 15:50:52 -05:00
LexManos
d6a6316771
Merge pull request #2146 from bonii-xx/potionidfix
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Fix Potion IDs above 127
2015-10-28 00:29:42 -07:00
LexManos
7d5b860ff3
Merge pull request #2126 from diesieben07/join-world-fix
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Fix CME when entities are spawned from EntityJoinWorldEvent
2015-10-27 18:46:18 -07:00
RainWarrior
dd365d7220
Model pipeline system.
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Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
Bernhard Bonigl
336eaa336b
Fix Potion IDs above 127
2015-10-25 12:16:17 +01:00
mezz
ebdcc11c80
Allow server to access Potion isBadEffect()
2015-10-12 21:35:15 -07:00
darkevilmac
b9f5e152de
Add PlayerSetSpawnEvent
2015-10-10 15:39:27 -07:00
Take Weiland
76753c06df
Fix CME when entities are spawned from EntityJoinWorldEvent
2015-10-04 18:46:47 +02:00
Ruben Taelman
385159c25e
Fix dispenser action for modded spawn eggs
2015-09-22 19:53:34 +02:00
Lex Manos
fb9ffa40fd
Fix entity count being incorrect for spawning logic. Now filter out 'persistant' entities.
2015-09-14 13:18:34 -07:00
LexManos
fb7b47adb4
Merge pull request #2002 from ganymedes01/master
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Disallow conflicting furnace recipes
2015-09-09 11:23:08 -07:00
ganymedes01
31a3a18ec7
Disallow conflicting furnace recipes
2015-09-02 19:04:57 +01:00
RainWarrior
b175d265b9
Much requested temporary hack for items and TESRs. Context: #1582 , #1597 , #1713 , #2058 and others.
2015-09-02 07:35:24 +03:00
simon816
d61a55b661
Use already provided profile for the player's own skin
2015-08-31 03:28:59 +01:00
Lex Manos
90a88efd8a
Fixed issue where config folder would not be created before SplashProgress tried to read from it.
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Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
2015-08-22 18:55:32 -07:00
cpw
b211aca5ce
Merge branch 'fg2'
2015-08-20 12:27:20 -07:00
cpw
58ab3de7c1
Remove patches
2015-08-20 12:14:02 -07:00
LexManos
b45fd787f3
Merge pull request #1969 from diesieben07/blockhighlight
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Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
cpw
614bbcb0da
FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace.
2015-08-01 23:51:40 -04:00
Lex Manos
7b18eab02d
Fix placing skulls on fence posts. Closes #2055
2015-07-31 15:10:47 -07:00
LexManos
bd4b3debc3
Merge pull request #1968 from modwizcode/master
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Fix harvest logic running in addition to shearable logic
2015-07-31 12:57:05 -07:00
LexManos
5623634f56
Merge pull request #2048 from shadekiller666/UnlistedPropertyValue
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Fix for ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty preventing block placement.
2015-07-25 15:12:57 -07:00
shadekiller666
87bbbfafcc
Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed.
2015-07-25 14:55:42 -07:00
LexManos
65123c66a0
Merge pull request #2004 from simon816/sign-nbt-fix
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Fix placing signs with NBT prompting for text
2015-07-24 13:53:27 -07:00
LexManos
5eea9cebae
Merge pull request #1983 from clienthax/patch-1
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Make layer methods public
2015-07-23 12:13:00 -07:00
Ruben Taelman
04d4b2cf76
Make EnumFacing events available server-side
2015-07-23 16:51:45 +02:00
diesieben07
9f571ff15d
Allow the new entity eggs to be created via middle-click
2015-07-16 14:13:48 +02:00
simon816
81eb6a8bb4
Fix placing signs with NBT prompting for text
2015-07-08 22:27:17 +01:00
Clienthax
97f8c246b8
Signed-off-by: Clienthax <clienthax@gmail.com>
2015-06-30 22:29:34 +01:00
RainWarrior
c4f370a7e6
Custom transformations in forge blockstate json.
2015-06-30 21:37:11 +03:00
LexManos
637e2c6f56
Merge pull request #1972 from bonii-xx/StateMapDomainFix
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Fix StateMap always mapping properties to the "minecraft" domain
2015-06-26 04:03:25 -07:00
Lex Manos
2bfa1ffc05
Add debug for max texture size and output when Texture Atlas can not stitch all textures.
2015-06-26 03:32:09 -07:00
Bernhard Bonigl
e55ee43fd5
Fix StateMap always mapping properties to the "minecraft" domain instead of the mods, causing it to not find BlockState definitions.
2015-06-26 10:29:10 +02:00
diesieben07
ebef4553f3
Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update
2015-06-25 19:09:32 +02:00
Starbuck Johnson
fe2c4c569d
Fix harvest logic running in addition to shearable logic
2015-06-24 14:28:47 -05:00
RainWarrior
8f65678b99
Vanilla models can now use custom textures. Fixes #1962
2015-06-23 16:52:42 +03:00
cpw
bae83e6724
Merge remote-tracking branch 'origin/master'
2015-06-21 22:08:08 -04:00
cpw
16ff1be093
Merge branch '1.7.10'
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Conflicts:
fml/patches/minecraft/net/minecraft/client/Minecraft.java.patch
fml/patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
fml/patches/minecraft/net/minecraft/client/resources/SimpleReloadableResourceManager.java.patch
fml/src/main/java/net/minecraftforge/fml/relauncher/CoreModManager.java
patches/minecraft/net/minecraft/client/Minecraft.java.patch
patches/minecraft/net/minecraft/client/network/NetHandlerPlayClient.java.patch
patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
src/main/java/net/minecraftforge/client/model/obj/WavefrontObject.java
2015-06-21 21:59:51 -04:00
LexManos
8bb34107f1
Merge pull request #1858 from FlansMods/master
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Hook for Camera Angles, Including Roll
2015-06-21 11:19:26 -07:00
Lex Manos
4235ca36ea
Make TextureMap for items and blocks skip the first pass of loading/stitching textures.
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Should decrease loading times for large packs.
May cause issues with some mods so use -Dfml.skipFirstTextureLoad=false to disable.
2015-06-18 20:13:31 -07:00
Lex Manos
ed09a25c65
Patch line number update. Ignore this.
2015-06-18 18:02:22 -07:00
Lex Manos
f59b0a2932
Make Item.shouldCauseReequipAnimation is bit more precise and copy over the new item for rendering even if the animation is diabled.
2015-06-17 20:33:35 -07:00
Lex Manos
030084f2b3
Add vanilla block rotation support back in for certain blocks that were missed in 1.8 update. Closes #1903
2015-06-17 17:28:18 -07:00
LexManos
ed8b8bcf8f
Merge pull request #1932 from cheeserolls/patch-1
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Fix incorrect block position in BlockReed canPlaceBlockAt
2015-06-17 16:48:42 -07:00
LexManos
1dc7a80d4f
Merge pull request #1506 from mezz/GuiScreenInputEvents
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Add GuiScreenEvents for keyboard and mouse input
2015-06-17 16:45:41 -07:00
LexManos
87b55860af
Merge pull request #1781 from ShetiPhian/Block.getPickBlock
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Player sensitive version of Block.getPickBlock
2015-06-17 16:37:03 -07:00
Lex Manos
453ec39496
Add Item.shouldCauseReequipAnimation to allow modders more control over the 'Reequip' animation.
2015-06-17 16:36:41 -07:00
Lex Manos
64263a9f8e
Throw more descriptive errors when mods attempt to register invalid global entity IDs.
2015-06-14 17:06:00 -07:00
Daniel Howard
16be913abc
Fix incorrect block position in BlockReed canPlaceBlockAt
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block.canSustainPlant is called on the wrong block position. It should be called on the block below (the 'soil' block).
2015-06-12 10:14:22 +01:00
LexManos
7406e3df9f
Merge pull request #1795 from lumien231/ExperienceEvent
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Added LivingExperienceDropsEvent to change how much experience an entity drops
2015-06-09 13:23:01 -07:00
LexManos
8b50f9ab36
Merge pull request #1907 from johnjohn/master
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Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom ItemMaps
2015-06-09 12:37:33 -07:00
LexManos
f62ee5c4f5
Merge pull request #1881 from ganymedes01/master
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Added a brewing recipe registry system
2015-06-09 12:05:40 -07:00
johnjohn
486c0955cf
Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom maps
2015-06-09 12:42:45 -06:00
ganymedes01
0373920f99
Added a brewing registry system
2015-06-09 14:01:45 -03:00
Lex Manos
1ad05f7f22
Missed patch for sign fix.
2015-06-08 16:23:30 -07:00
Lex Manos
15a1d4cf0d
Remove worlds from WorldBorder when unloaded tol prevent memory leak, Closes #1923
2015-06-08 16:19:53 -07:00
Lex Manos
1b689802a4
Limit Sign text to 384 json characters and strip control codes. This is 1.8.7's Sign fix. Thanks Searge.
2015-06-08 16:19:02 -07:00
Fry
e007f7cf39
Merge pull request #1868 from fuami/ISmartBlockModel_Damage
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Add Block Breaking Animation for ISmartBlockModels
2015-06-06 03:39:11 +03:00
Fuami
5cd4564a32
Added Breaking Animation for Smart Models, Checking each layer.
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Added Layered Smart Render Test.
2015-06-05 19:23:17 -05:00
Lex Manos
5064d33519
Mitigate potential issue with users requesting lots of server status information by caching ServerStatus json.
2015-06-03 23:16:25 -07:00
Clienthax
9b53b7e111
Add missing forge patch from 1.8 port
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https://github.com/MinecraftForge/MinecraftForge/blob/1.7.10/patches/minecraft/net/minecraft/client/Minecraft.java.patch#L88
2015-06-04 01:55:13 +01:00
LexManos
61f9c5a201
Merge pull request #1885 from LexManos/EnhanvedBlockStateJson
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Hook BlockState's Json loading to add support for simplified Forge format.
2015-06-02 16:52:06 -07:00
Lex Manos
267e1ee62f
Hook BlockState's Json loading to add support for simplified Forge format.
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See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
LexManos
41cae458a4
Merge pull request #1911 from AlgorithmX2/ItemFramesOnSolidSurfaces
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Allow placing item frames on Solid Block Faces (isSideSolid)
2015-06-01 20:45:28 -07:00
AlgorithmX2
885d7602f9
Allow placing item frames on Solid Block Faces (isSideSolid)
2015-06-01 22:31:55 -05:00
cpw
d02636213a
Merge branch '1.7.10' - imports all the fluid fixups and other stuff from 1.7 into 1.8
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Conflicts:
fml/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java
fml/src/main/java/net/minecraftforge/fml/common/Loader.java
patches/minecraft/net/minecraft/client/Minecraft.java.patch
patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
patches/minecraft/net/minecraft/item/ItemArmor.java.patch
patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
patches/minecraft/net/minecraft/nbt/NBTTagCompound.java.patch
patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
patches/minecraft/net/minecraft/world/World.java.patch
patches/minecraft/net/minecraft/world/WorldProvider.java.patch
src/main/java/net/minecraftforge/common/ForgeVersion.java
src/main/java/net/minecraftforge/common/network/ForgeMessage.java
src/main/java/net/minecraftforge/fluids/BlockFluidBase.java
src/main/java/net/minecraftforge/fluids/FluidContainerRegistry.java
src/main/java/net/minecraftforge/fluids/FluidRegistry.java
src/main/java/net/minecraftforge/oredict/OreDictionary.java
2015-06-01 16:29:34 -04:00
LexManos
f9b1e4e23b
Merge pull request #1892 from AlgorithmX2/vanilla_lighting_bug
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Fix Vanilla Lighting Bug - Fixes Top/Bottom Faces interpolation.
2015-05-26 19:24:37 -07:00
AlgorithmX2
76f8843017
Fix Partial Face Lighting on Top/Bottom Faces ; Vanilla MC-80148
2015-05-26 19:33:56 -05:00
Lex Manos
9fa51447a2
Fixed command exploit with C12
2015-05-25 16:08:42 -07:00
Lex Manos
c608e7c04e
Fixes MC-75630 - Exploit with signs and command blocks
2015-05-25 15:28:14 -07:00
Lex Manos
df5e594e95
Loosen up ServerChatEvent to support IChatComponent Closes #1893
2015-05-25 13:34:34 -07:00
LexManos
8d7b999506
Merge pull request #1804 from Prototik/font
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Add true support for unicode fonts
2015-05-21 10:43:22 -07:00
Prototik
2798fc4e49
Add true support for unicode fonts
2015-05-21 20:14:56 +07:00
Flan
306af4feee
Added CameraSetup sub-event for camera angles
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Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.
Added camera roll hook
2015-05-19 16:14:44 +01:00
cpw
58fdfb6fa1
Fix patches after last fml merge.
2015-05-14 13:56:10 -04:00
Silfadur
b756bd5f9a
Added hook for IPerspectiveAwareModel in RenderItem.renderItemIntoGUI for ItemCameraTransforms.TransformType.GUI
2015-05-05 02:23:38 +02:00
LexManos
a003d1b360
Merge pull request #1843 from Zaggy1024/getlightvaluefix
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Make World.setBlockState check whether the light value from getLightValue(IBlockAccess, BlockPos) has changed.
2015-05-01 17:58:30 -07:00
Zaggy1024
ee003ef77e
Fixed a bug which caused the light level not to update when a block implements Block.getLightValue(IBlockAccess, BlockPos) to change the light value for different block states.
2015-05-01 17:10:08 -05:00
LexManos
c6525cb3f3
Merge pull request #1832 from Parker8283/lhsf-1.8
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[1.8] Fixes MC-52974: Host's skin doesn't load in LAN
2015-04-25 17:21:30 -07:00
Parker Young
9a7c20e791
Fixes MC-52974: Host's skin doesn't load in LAN
2015-04-25 19:58:24 -04:00
Zaggy1024
2589a0d1f6
Removed @SideOnly(Side.CLIENT) from EnumWorldBlockLayer.
2015-04-25 18:45:49 -05:00
cpw
55cbba0764
MinecraftForge/FML@36688e781a Add in resource reloading to the bar. Tidy up some of the labels a bit.
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MinecraftForge/FML@a1dc465a55 More progress bar action!
MinecraftForge/FML@bfcbf4ef43 More progress bar hooks
MinecraftForge/FML@a6670c415e Thread errors should be correctly displayed in the crash report now
MinecraftForge/FML@9a16d26186 fixed bar text positioning
MinecraftForge/FML@0059c63028 Track mipmaps and texture upload
MinecraftForge/FML@ef5f809752 Fix broken log message in vanilla.
2015-04-24 19:16:55 -04:00
Lex Manos
591971936d
Cleanup RenderEntityItem patch, fixes Z-fighting issue in EntityItems. Closes #1824
2015-04-23 23:46:55 -07:00
Lunatrius
ea9d805e4f
Extracted the creation of RegionRenderCache into a method.
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Classes extending RegionRenderCache can change the behavior of the cache, allowing to visually change blocks (schematics etc).
2015-04-22 15:40:07 +02:00
cpw
7e9d2fb509
Reformat ItemArmor$ArmorMaterial.getBaseItem to use an if/then/else structure. The switch
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causes the generation of an internal class which may derp custom armor addition.
Closes #1799
2015-04-19 12:04:22 -04:00
cpw
178acfbb20
Change logging to avoid the String.format bug. Closes #1809
2015-04-19 11:52:23 -04:00
Lex Manos
1effc27790
Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker.
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(cherry picked from commit de066a86da
)
Conflicts:
patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
2015-04-18 21:22:44 -04:00
Lex Manos
de066a86da
Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker.
2015-04-17 02:07:01 -07:00
Lumien
81ab4cbc5f
Added LivingExperienceDropsEvent to change the amount of experience an entity drops
2015-04-14 11:58:00 +02:00
cpw
eb12936a52
MinecraftForge/FML@0da1263ff9 Enhance error output for bad textures a bit more and try and capture more types of error..
2015-04-11 12:30:20 -04:00
cpw
345d905438
MinecraftForge/FML@be5ec06e31 Cleaning up the missing resource stack spam, and condensing the information into a usefully understandable format.
2015-04-11 01:03:50 -04:00
Timothy Tomkins
dfd42ab573
Player sensitive version of Block.getPickBlock
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Block.getPickBlock was patched in 1.7 but was overlooked in 1.8.
Closes: https://github.com/MinecraftForge/MinecraftForge/issues/1709
2015-04-09 02:09:58 -04:00
iChun
8c35bc1dc7
Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
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RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
cpw
38b9febfe5
Forge really should have always supported the concept of an "exact spawn". Individual world providers can still
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change this behaviour of course, but for default maps it makes sense to support it as a config option.
2015-04-03 10:31:25 -04:00
cpw
01000f9d34
Update FML - merge the 1.7.10 changes in to forge @ 1.8. Wow git is (sorta) AWESOME!
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MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
MinecraftForge/FML@4ca6f6e19f What a dumb oversight. One needs to copy the active substitution set to the active gamedata. Doesn't work well otherwise.
MinecraftForge/FML@6f6cec96be Substitutions need to be activated when they're registered, otherwise they won't appear in world, ever.
MinecraftForge/FML@13ac015f0c Change iterator behaviour for the registry - include substitutions in the standard iterator, so that vanilla MC methods visit them (so they can get textures etc). The fml special one only visits the absolute set, used mostly for sanity checking and serialization.
MinecraftForge/FML@24cb4a42c4 Enhance output of common FML errors in crash reports and server GUI.
MinecraftForge/FML@12ccf9cf49 Rather than try to fall back to the backup level.dat in case of weirdness in the ID map, just fail hard. There is probably a serious modder derp in this case and there's nothing FML can do to recover the situation except avoid making it worse.
MinecraftForge/FML@e8cd368da3 It's an IllegalState not an IllegalArgument *sigh*
MinecraftForge/FML@2be9c74342 And fix itemblocks being removed, leaving behind a residual block. This is a legitimate action - use the missing mapping event to let the mod tell us about it
MinecraftForge/FML@7d8804cf65 You can't setAction to BLOCKONLY
MinecraftForge/FML@13df640d9d Pull in a lot of the FML tweaks from 1.7 to 1.8
MinecraftForge/FML@447beaa99e Merge remote-tracking branch 'origin/1.7.10'
2015-04-01 17:50:58 -04:00
cpw
8fe5d26e94
Merge remote-tracking branch 'origin/1.7.10'
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Conflicts:
fml
2015-04-01 17:43:25 -04:00
cpw
e1c83de490
Comment on previous commit fix - it worked. Thanks to skyboy and tterrag for investigating and verifying.
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A chest as an acheivement icon will recreate the original problem, for note.
2015-04-01 07:13:14 -04:00
cpw
1b7ce7592c
Experimental "fix" for the weird rendering in the Acheivements screen. Thanks skyboy for spotting this.
2015-03-31 20:50:16 -04:00
simon816
301088acdc
Add getTileData() to TileEntity
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- The same idea as Entity.getEntityData()
2015-03-21 01:23:55 +00:00
cpw
c9fd2b6173
MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
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MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
2015-03-20 16:12:05 -04:00
JamiesWhiteShirt
3b567a92d8
Added newVolume and newPitch to PlaySoundAtEntityEvent. Deprecated ForgeEventFactory.onPlaySoundAt, added replacement ForgeEventFactory.onPlaySoundAtEntity.
2015-03-19 12:37:21 +01:00
LexManos
888bab92c3
Merge pull request #1723 from Geforce132/master
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Add an EntityMountEvent.
2015-03-16 10:01:53 -07:00
Geforce132
d2f36d56f1
-Added EntityMountEvent.
2015-03-13 19:12:16 -05:00
LexManos
d93e8bcf48
Merge pull request #1733 from Zot201/enchantment-fix
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Fixed enchanting table applying secondary enchs. Closes #1428
2015-03-02 12:10:12 -08:00
Zot201
ecca5720c8
Fixed enchanting table applying secondary enchs.
2015-03-02 17:00:38 +09:00
LexManos
7355bdf600
Merge pull request #1721 from me4502/update-event
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Added NeighborNotifyEvent fired on server side only, allows for monitoring and disabling world 'physics' updates.
2015-02-28 22:54:48 -08:00
Me4502
c21e38cd3b
Add NeighborNotiftyEvent.
2015-03-01 16:53:32 +10:00
Lex Manos
1af0734f51
Fix compile error in ClientHax's PR.
2015-02-26 23:20:43 -08:00
LexManos
d82e80b2cf
Merge pull request #1729 from clienthax/master
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Add method to set entity placement type.
2015-02-26 22:16:22 -08:00
clienthax
848dee14d2
Current spawner implementation checks the EntitySpawnPlacementRegistry hashmap to check where a entity should spawn
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as there is no way to modify this without the use of reflection or a AT, you can not specify where you want your entity to spawn
adding this helper method will allow developers to specify where they want their entity to spawn.
Signed-off-by: Clienthax <clienthax@gmail.com>
Update EntitySpawnPlacementRegistry.java.patch
2015-02-27 03:58:40 +00:00
Tmtravlr
f152741bba
Added Nether Fortress chest to the ChestGenHooks
...
I tried to follow the directions on
https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge
as best as I could. =)
If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
Lex Manos
7c03542d94
Fire WorldEvent.Load for Client worlds. Closes #1719
2015-02-23 02:18:58 -08:00
Lex Manos
b2ca559851
Make Container.mergeItemStack respect Slot.isValidItem Closes #1630
2015-02-23 02:03:52 -08:00
Lex Manos
f16a7ff890
Fix JukeBoxes not storing the inserted record. All TE's in minecraft are in net.minecraft.tileentity EXCEPT JukeBoxes. Closes #1633 Closes #1714
2015-02-23 01:44:54 -08:00
Lex Manos
ae085bb84d
Fixed using items on the wrong block client side caused by iChuns eyeheight update.
2015-02-19 18:09:36 -08:00
iChun
d66951b368
Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port.
2015-02-19 02:08:03 +00:00
LexManos
83ca72bef2
Merge pull request #1708 from matthewprenger/PR-1
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Ability to add prefixes and suffixes to the player's display name
2015-02-16 22:52:03 -08:00
RainWarrior
b14cfa45e5
RenderItem can now use baked quad color
2015-02-17 05:02:16 +03:00
Matthew Prenger
b4f8945fec
Add the ability to add prefixes and suffixes to the player's display name.
2015-02-15 17:47:13 -06:00
RainWarrior
5616d0c1b0
ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models
2015-02-14 04:44:41 +03:00
Lex Manos
f0d96b7c50
Fixed being kicked from the server while swimming.
2015-02-06 21:35:27 -08:00
Lex Manos
9704f25aa8
Fixed potential NPEs in Structure code caused by componenets not being able to load.
2015-02-05 17:03:43 -08:00
Lex Manos
c80e75de9b
Fixed potential NPEs in Structure code caused by componenets not being able to load. Closes #1686
2015-02-05 17:02:30 -08:00
Lex Manos
b036b37a35
Fixed BlockBush and BlockCrops not respecting custom soils. Closes #1683
2015-02-04 12:20:24 -08:00
Lex Manos
48c24246a5
Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681
2015-02-04 12:20:24 -08:00
RainWarrior
b8add23d9b
ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug).
2015-02-04 09:45:23 +03:00
Lex Manos
76825d19b8
Fixed Buttons not dropping anything when broken. Closes #1676
2015-02-01 10:49:17 -08:00
Lex Manos
80c0ff4066
Fixed domain support in ArmorMaterial texture name. Closes #1675
2015-02-01 10:48:48 -08:00
RainWarrior
6eba0ebb93
Added model loader registry
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Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel
ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)
Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.
Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport
OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius
4380ca026e
Fixed NPE when canceling ClientChatRecievedEvent. Fixes #1644
2015-01-16 23:09:45 +01:00
Lex Manos
f6a378e136
Silently eat exceptions when getting a TE's rendering bounding box, this 'fixes' Bukkit servers screwing up world data and causing clients to crash.
2015-01-14 19:02:50 -08:00
asiekierka
0a707236e1
fix shouldRefresh being too broad in tile entity update
2015-01-11 11:12:54 +01:00
RainWarrior
dcabad2bd1
Merge pull request #1602 from Chicken-Bones/1.8
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Allow blocks to render in multiple layers
2015-01-10 13:35:29 +03:00
Lex Manos
64bf7bb3be
Fix value passed for Item.getModel useRemaining argument. Closes #1623
2015-01-08 23:37:06 -08:00
Lex Manos
fb88b021c5
Made Chunk.fillBlock respect TileEntity.shouldRefresh.
2015-01-08 23:22:45 -08:00
Lex Manos
5328701219
Fix potential NPE when loading a single player world where you were saved in a unloaded dimension. Closes #1575
2015-01-08 21:42:13 -08:00
CovertJaguar
30196b8696
Bulk Chunk Data packets should also check TileEntity.shouldRefresh().
2015-01-07 15:37:54 -08:00
Chicken-Bones
0cbc685d3c
Allow blocks to render in multiple layers
2014-12-26 15:45:00 +10:00
Lex Manos
51271dcc3a
Fix MC-30864 (sending web links in chat)
2014-12-23 15:04:41 -08:00
LexManos
d5d312b452
Merge pull request #1491 from killjoy1221/master
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Fix MC-30864 (sending web links in chat)
2014-12-23 14:33:10 -08:00
LexManos
389abd98c1
Merge pull request #1338 from MinestrapTeam/renderpane
...
Fix Stained Glass pane rendering issues
2014-12-23 14:03:36 -08:00
Lex Manos
959eaf0218
Fix BlockSnapshots not firing correctly due to patch mixup in 1.8 update. Closes #1591
2014-12-21 18:55:46 -08:00
Lunatrius
7916a21682
Fixed messages not being added to the chat history and ClientCommandHandler not being called when sleeping.
2014-12-18 20:46:24 +01:00
LexManos
010e687664
Merge pull request #1581 from Lunatrius/fix-chat
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Fixed messages not being added to the chat history
2014-12-18 10:33:13 -08:00
Lex Manos
4aaabdd0e0
Fix incorrect logic in world change clumping.
2014-12-18 08:11:30 -08:00
Lex Manos
7419c2aa91
Fix incorrect logic in world change clumping.
2014-12-18 08:11:06 -08:00
Lex Manos
cd4e73edfa
Remove our changes to Stitcher slot allocation.
2014-12-18 08:10:38 -08:00
Lunatrius
9453c1d209
Fixed messages not being added to the chat history and ClientCommandHandler not being called when sleeping.
2014-12-17 03:38:26 +01:00
Lex Manos
9d95952dc1
Remove our changes to Stitcher slot allocation.
2014-12-13 18:07:31 -08:00
Lex Manos
fd859812eb
MinecraftForge/FML@e3785c2893 Ensure that EntitySpawn and OpenGUI packets are handled in the world thread. Also log all errors that are thrown in FutureTasks.
2014-12-13 18:07:13 -08:00
LexManos
ca2d49b4cd
Merge pull request #1518 from RainWarrior/model-event
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Added model bake event, ISmartBlock/itemModel, Block.getExtendedState, IExtendedState and IUnlistedProperty
2014-12-12 12:44:05 -08:00
Lex Manos
0b41756125
Untie ItemModelMesher from using Item Ids internally by implementing our own simple mechanics using Trove.
2014-12-12 11:47:27 -08:00
Lex Manos
bf66e45699
Fix texture stitcher not using all avalible spaces.
2014-12-11 16:40:48 -08:00
Lex Manos
64952331e2
Fix texture stitcher not using all avalible spaces. Closes #1557
2014-12-11 16:40:28 -08:00
Lex Manos
a6c6a79916
Fixed log spam when breaking DoublePlants. Closes #1555
2014-12-10 05:44:07 -08:00
Lex Manos
7c79a4226f
Fix missed patch causing Dispensed Armor to go into the wrong slot. Closes #1560
2014-12-10 05:36:15 -08:00
Lex Manos
f9955efb08
Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp.
2014-12-07 05:48:26 -08:00
Lex Manos
81086375e8
Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. Closes #1486
2014-12-07 05:48:02 -08:00
Lex Manos
4cc278a125
Improved Control of Enchantment.canApplyTogether() in Mod Enchantments, allowing both enchantments to determine if they can apply together. Closes #1434
2014-12-07 05:37:11 -08:00
Lex Manos
fd3f948e4c
Improved Control of Enchantment.canApplyTogether() in Mod Enchantments, allowing both enchantments to determine if they can apply together.
2014-12-07 05:20:50 -08:00
Lex Manos
309fe700cd
Changed ToolMaterial's repair material to ItemStack version to allow metadata sensitive versions.
2014-12-07 04:30:10 -08:00
Lex Manos
35fac1f691
Changed ToolMaterial's repair material to ItemStack version to allow metadata sensitive versions. Closes #1355
2014-12-07 04:29:55 -08:00
Lex Manos
83bcebf3b1
Fix invalid argument being passed to Block.isNormalCube from World.updateNeighbors. Closes #1339 and Closes #1346
2014-12-07 03:49:36 -08:00
Lex Manos
24213a8ca7
Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing. Closes #1248
2014-12-07 03:30:52 -08:00
Lex Manos
27524a02ae
Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing.
2014-12-07 03:30:10 -08:00
Lex Manos
c9fe5ded9b
Add LivingHealEvent called from EntityLivingBase.heal() Closes #1282
2014-12-07 02:35:07 -08:00
Lex Manos
44b21681e2
Add LivingHealEvent called from EntityLivingBase.heal()
2014-12-07 02:34:28 -08:00
Lex Manos
f2b1622355
Added CreateSpawnPosition event.
2014-12-07 01:52:29 -08:00
Lex Manos
877ba864e7
Added CreateSpawnPosition event Closes #1053
2014-12-07 01:52:17 -08:00
Lex Manos
0c11a1544f
Cleanup deprecated code, and TODOs in OreDictionary. Down-typed things from ArrayList to List. Asking for the ores with a null stack will now throw an Exception.
2014-12-07 01:50:26 -08:00
Lex Manos
49eeedd854
Fixed bug in ServerConfigurationManager.transferPlayerToDimension where it would send the old dimension's information. Closes #1548
2014-12-07 00:39:30 -08:00
Lex Manos
b417594e71
Fixed bug in ServerConfigurationManager.transferPlayerToDimension where it would send the old dimension's information.
2014-12-07 00:39:09 -08:00
Lex Manos
42938a1e7f
Added Explosion Start and Detonate events to control explosion.
2014-12-07 00:28:41 -08:00
Lex Manos
861c00fdfc
Added Explosion Start and Detonate events to control explosion. Closes #1469
2014-12-07 00:27:51 -08:00
mezz
75c7862e78
Add GuiScreenEvents for keyboard and mouse input
2014-12-06 19:06:19 -08:00
RainWarrior
134fbaa1ff
Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX
2014-12-04 14:16:30 +03:00
Lex Manos
1fc1570663
Only call blockBreak when block itself changes, not just meta. Fixes bottles poping out of brewing stands.
2014-12-02 21:40:50 -08:00
Lex Manos
07db77401d
Fix finding of spawn location for mobs. Closes #1546
2014-12-02 21:37:15 -08:00
Lex Manos
c683bce659
Remove debug patch I left in.
2014-12-01 19:17:11 -08:00
Lex Manos
59df94bd90
Updated FML:
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MinecraftForge/FML@9c8ca4a4e3 Unlink banner block and item id. Mojang should of matched these up but they didn't -.-
MinecraftForge/FML@84a101f344 Update Dev mcp mappings to 11-30 snapshot.
2014-12-01 19:11:17 -08:00
Lex Manos
4caf09cd33
Fix stickey pistons not retracting properly.
2014-12-01 14:53:30 -08:00
Lex Manos
6ff24351d3
Fixed blocks not breaking properly when instantly destroied.
2014-11-30 23:55:28 -08:00
Lex Manos
9f4ef7b38a
Fixed vanilla issue where exceptions in World tasks would not be logged.
2014-11-30 23:55:04 -08:00
Lex Manos
7cc7056c57
Fix NPE with BlockSnapshots that caused items with TileEntities to be used up in creative mode.
2014-11-30 23:54:17 -08:00
Lex Manos
2a02804379
Fixed vanilla bug where top part of double plants would flicker a tifferent texture before dissapearing.
2014-11-30 23:50:56 -08:00
Lex Manos
c539d5389a
Fix BlockPane's connection detection.
2014-11-30 08:36:24 -08:00
Lex Manos
b4779be2f6
Fixed snow layers not being able to stack more then twice. Closes #1534
2014-11-29 23:04:22 -08:00
Lex Manos
cbcdbf56bb
Fixed Entities not being able to climb ladders, Closes #1535
2014-11-29 23:03:55 -08:00
Lex Manos
d6d4735a70
Fixed Entity extended properties init order. Closes #1532
2014-11-29 23:03:26 -08:00
Lex Manos
f35a53bad5
Fix not being able to place blocks in liquids, and related issues.
2014-11-28 11:19:30 -08:00
Lex Manos
dcefcc9047
Fix destroy particles not being added. Closes #1528
2014-11-28 08:31:14 -08:00
Lex Manos
aa07fa4443
Fix potential NPE in Block.isToolEffective
2014-11-28 08:19:40 -08:00
Lex Manos
d879b2c70d
Fix wrong state being passed to Block.getDrops
2014-11-28 07:43:50 -08:00
Lex Manos
17e5480b6e
Fix Entityies not taking damage correctly. Closes #1511
2014-11-28 07:43:10 -08:00
Lex Manos
a059a9a7fb
Fix inverted logic preventing blocks from breaking.
2014-11-28 07:10:37 -08:00
Lex Manos
8dc71d5ffa
Fixed crash with caomparators due to wrong position. Closes #1512
2014-11-28 06:51:55 -08:00
Lex Manos
b9c2968c0e
Fix creative picking a CommandBlock minecart returning wrong item. Closes #1523
2014-11-28 06:09:33 -08:00
Lex Manos
74a57bd9d6
Fix creative picking a CommandBlock minecart returning wrong item. Closes #1523
2014-11-28 06:08:39 -08:00
Lex Manos
0edeb1e04b
Fix acedential inversion causing some tress to not have leaves. Closes #1522
2014-11-28 06:02:41 -08:00
Lex Manos
dce17105ea
Fix fog colors, Closes #1524
2014-11-28 06:01:03 -08:00
Lex Manos
277fc4ea7d
Fix local variable conflict in Forge patch and latest MCP mappings.
2014-11-26 01:12:11 -08:00
Lex Manos
53659fca06
Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
...
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
XCompWiz
a5358eb916
Fixes client-side fake rain
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Changes the updateWeather function in WorldServer to only send the
weather info to players in the correct dimension, rather than all
players on the server. This is what causes the client-side rain, as the
client believes that it has started raining locally, rather than in
another dimension.
2014-11-11 01:39:26 +02:00
Matthew Messinger
21ffd28adb
Fix MC-30864 (sending web links in chat)
2014-11-10 15:24:27 -05:00
Lex Manos
47305ff691
Player sensitive version of Block.getPickBlock Closes #1348
2014-11-04 18:27:02 -08:00
Lex Manos
ef0e0d7393
Fix slots being black due to vanilla blending leakage Forge fixes. Closes #1325 & #1242
2014-11-04 18:07:42 -08:00
Lex Manos
2af2795288
Fix logic error in Blodd's Snapshot capture that caused blocks to not be updated to the client. Closes #1451
2014-10-16 20:49:00 -07:00
Azanor
46dfaa6d0c
Fix for biome weights under 10
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This solves the problem where custom mod biomes with weights under 10
not being generated in the world.
Cleaned up the code and made the patch smaller
2014-10-16 12:28:10 +02:00
LexManos
3aef547046
Merge pull request #1418 from Parker8283/wakeupevent
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Added PlayerWakeUpEvent
2014-10-11 11:34:50 -07:00
Parker
ff36d4f1d3
Added PlayerWakeUpEvent
2014-10-11 14:13:25 -04:00
LexManos
38275c8232
Merge pull request #1364 from Adubbz/master
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Fixed biome weights not working with non multiples of 10
2014-10-08 17:58:26 -07:00
Lex Manos
b0190bb50d
Fix vanilla lighting issue and blending issues in achievements gui. Closes #1445
2014-10-08 17:54:20 -07:00
LexManos
6da8a19094
Merge pull request #1219 from Lunatrius/master
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Prevent client only commands from bleeding through to the server.
2014-10-06 14:50:47 -07:00
bloodshot
37f91681d9
Added PlaceEvent and MultiPlaceEvent which fires before placing a block.
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Before calling "ItemStack.tryPlaceItemInWorld", a recording flag is turned on for
setBlock to capture a blocksnapshot for each block that attempts to be placed.
If 1 block is captured, a "BlockEvent.PlaceEvent" is fired to notify mods.
If 2 or more blocks are captured, a "BlockEvent.PlaceEvent" is fired first with the first block
captured followed by a "BlockEvent.MultiPlaceEvent" with all captured blocks. This extra event
is required for items that have the ability to place 2 or more blocks such as a BlockBed.
If either event is cancelled, the recorded block snapshot(s), item stacksize, and item meta will
revert back to the captured snapshot(s).
If the events are not cancelled, a notification will be sent to clients and block physics will be updated.
What this means for mods is Forge will be able to capture all player block placement automatically and fire
a PlaceEvent and/or MultiPlaceEvent.
If for whatever reason your mod does not use the standard placement methods then you will need to fire the
appropriate placement events in order to notify mods/servers.
This commit also includes a new utility class called BlockSnapshot which is serializable. This new class is used in conjunction with
both PlaceEvent and MultiPlaceEvent in order to record a snapshot of block space before it is altered. This
allows us to restore the block(s) if an event is cancelled. The class also provides the ability to restore a snapshot
to any location using the restoreToLocation method. This should be helpful to many mods that are looking to be able
to capture block data then restore it to back to any location required.
2014-10-02 11:33:25 -04:00
Lunatrius
7cff6f4c80
Prevent client only commands from bleeding through to the server.
2014-09-17 01:48:44 +02:00
nekosune
f9c68bba81
Fixed Clientside GameProfile UUID being null on offline mode
2014-09-10 00:24:36 +01:00
diesieben07
126d7e3ebe
Added Item#isBeaconpayment
2014-09-06 23:39:38 +02:00
cpw
de521cf531
MinecraftForge/FML@4ce3e73bfe Add overloaded version of SimpleNetworkWrapper#registerMessage that takes the MessageHandler instance directly, allowing to specify the same handler for multiple messages.
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MinecraftForge/FML@cbe2ccbda4 Add in ModType to the jar manifest. If it's present, and doesn't have value "FML" it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
MinecraftForge/FML@37cf0174fc OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
MinecraftForge/FML@0475b15eb1 Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking at them now - they're only removed right before launch.
MinecraftForge/FML@abeac06a2e Two new features. ModLists can have a "parent" mod list. Circularity will result in a crash, so be careful. Mods specified in a child will override ones from a parent (using the maven group:name:classifier triple to identify - ignoring the version component)
MinecraftForge/FML@7fcfedcfef Canonicalized file paths in modListFile handling with the minecraftDirectory.
MinecraftForge/FML@633fce19d4 Make Keyevent also fire for key releases
MinecraftForge/FML@57ba2339b6 Merge branch 'keyup-event' of github.com:diesieben07/FML
MinecraftForge/FML@1ff048062c Merge branch 'simple-netw-improve' of github.com:diesieben07/FML
2014-08-31 21:59:47 -04:00
cpw
24989689b3
GIANT FML UPDATE! Bump forge revision number, and fix patches for ItemStack changes. More to come on this branch I expect.
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MinecraftForge/FML@7c5cf21904 Implement STDOUT/STDERR redirection.
MinecraftForge/FML@bc78e31cb7 added support for \n in tooltip strings added \n test tooltip localization fixed int/double conversion error in slider entry added test slider scenario that highlighted conversion error
MinecraftForge/FML@a2908e5c59 Clean up a bunch of compiler warnings.
MinecraftForge/FML@7f67523d87 Update realms to 1.3.2
MinecraftForge/FML@73f23c24b8 Merge branch 'std-redir' of github.com:Emberwalker/FML
MinecraftForge/FML@1c6b25df74 If an IO exception comes from the datawatcher, spew it all over the console don't discard it silently. Should stop pixelmon blaming forge for their mistakes.
MinecraftForge/FML@e77da9eb2f And fix the read side too, incase someone is trying to bitbang and failing.
MinecraftForge/FML@305d8950c9 Make LogContext optional. This can be useful for debugging mod issues, but Apache's implementation in log4j2 is responsible for a very significant % of the overall runtime. Quite frankly this is shockingly bad performance from what is supposed to be a high performance logging framework. Anyway, until we can figure out if we can fix it, we're turning it off by default.
MinecraftForge/FML@bdfca1c8ed Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
MinecraftForge/FML@2108494112 Add a custom version range factory method. Should hush skyboy's complaints. Closes #486
MinecraftForge/FML@7c1e6aaa40 Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh*
MinecraftForge/FML@61fcb4df06 Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync.
MinecraftForge/FML@eb8c5ab146 Fix nested directory for language resources. Closes MinecraftForge#1264
MinecraftForge/FML@7c05e5f70d Default collections, so that we don't crash if useDependencyInfo is true. Closes #485
MinecraftForge/FML@9729fe2332 Kill net.minecraft.src warning. It hasn't served a purpose in a long time now. Closes #313
MinecraftForge/FML@21e875ef22 AllowPlayerLogins only after the server has completed the core init tasks. Closes #372
MinecraftForge/FML@46cfeade80 Add a constructor to CustomModLoadingDisplayException. Closes #387
MinecraftForge/FML@a6eab2683a Update README.txt
MinecraftForge/FML@f75838461c Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within.
MinecraftForge/FML@51f24e9e6d First draft of add alias. It is probably not properly persistent atm.
MinecraftForge/FML@2a4c642470 Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
MinecraftForge/FML@c1b1417ee1 FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list. These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the maven style, with mods referenced maven-like.
MinecraftForge/FML@3d42cda2a2 Build.Gradle Patch
MinecraftForge/FML@20c7add845 Merge pull request #484 from bspkrs/master
MinecraftForge/FML@26ed4b992e Clear button list on FML fatal error screens. The hidden cancel button should not be there. Closes #497
MinecraftForge/FML@ebe4f5c5e2 Merge pull request #494 from AntonBoch1244/patch-1
MinecraftForge/FML@ad0da05f5c Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
MinecraftForge/FML@65d380181a Extend timeout for client to 5 seconds. Should fix Forge #1322
MinecraftForge/FML@45486a0b6d Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
MinecraftForge/FML@13da3efce0 Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
MinecraftForge/FML@fda305edfe Some more tidying up of the exit handling
MinecraftForge/FML@b087f60c33 More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
MinecraftForge/FML@d6358a466b Cleanup override warnings
MinecraftForge/FML@af7a58b9e5 Update to legacylauncher 1.10 and asm 5.0.3
MinecraftForge/FML@e6d00440a6 ItemStack swapping
MinecraftForge/FML@8597e45a0e Fix NPE from a boolean
MinecraftForge/FML@b9b9daa8a9 Fix ups from feedback.
MinecraftForge/FML@d89165021f Mark the promise a success in the outbound handler.
MinecraftForge/FML@2e5ccf7988 Update for launchwrapper 1.11. Fixes java 6 compatibility.
MinecraftForge/FML@641250d853 Fix java 8u20. Closes #501 and a bunch of other bugs too.
MinecraftForge/FML@292be72639 Allow client handshake to be reset by server to support BungeeCord.
MinecraftForge/FML@092873fbe5 Merge branch 'bungeecord' of github.com:bloodmc/FML
MinecraftForge/FML@134f2f8e88 Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails to write a headyaw byte, and everything will be derped for that packet.
MinecraftForge/FML@4852de81e0 Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
2014-08-30 00:16:46 -04:00
Adubbz
0d93bec5e7
Fixed biome weights not working with non multiples of 10
2014-08-30 10:35:05 +10:00
Clashsoft
3119f700f3
Fix Stained Glass pane rendering issues
2014-08-18 20:28:15 +02:00
cpw
6fafbf3b09
Attempt to properly resolve this daft metadata and TE nonsense. This might be mod impacting, if you maintain a reference to a TE via neighbour update calls - you
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might see two TEs for a single setblock where previously you saw one. This is a phantom TE being created by badly written neighbour triggers - I'm looking at you
redstone.
Anyway, with luck, this'll close a slew of bugs across Forge, IC2, MFR, TE, RC. Yeah, fun times. Thanks to LexManos, skyboy and KingLemming for helping figure this
issue out. Quite frankly, from now on, issues with phantom TEs will be mods behaving badly. Modders will need to adapt.
2014-08-13 00:00:29 -04:00
LexManos
016e303379
Fix invalid math in GuiContainerCreative.
2014-08-12 17:32:53 -07:00
SackCastellon
2519822b25
Add ItemStack sensitive version of getItemEnchantability
2014-08-12 16:48:01 +01:00
Lex Manos
6f693206de
Add ability for creative tabs that have search bars to customize the text box's width, and prevent the default set of enchanted books from being displayed in those tabs. Closes #1303 Closes #1301
2014-08-11 19:18:38 -07:00
LexManos
948f7145d1
Merge pull request #1187 from Abastro/skylight
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Skylight Hooks for Minecraft Forge
2014-08-11 16:00:11 -07:00
Abastro
f590ce8641
Skylight Hooks for Minecraft Forge
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Mainly for solar/lunar eclipse.
2014-08-11 15:42:07 +09:00
Lex Manos
5131aed7bd
Fix metadata for every permutation -.- Closes #1294
2014-08-05 15:18:02 -07:00
Lex Manos
d2682ab969
Fix patch screwup in Skyboy's Fishing PR -.-
2014-08-05 15:17:10 -07:00
Lizbeth Rika
63140bcf7f
Fixed items with more than 2 render passes rendering weird in first person
2014-08-05 21:10:28 +01:00
DemoXin
68fd0049fb
* Added AT for ContainerRepair.stackSizeToBeUsedInRepair (Now public)
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* Added ability to AnvilUpdateEvent to alter stackSizeToBeUsedInRepair (vanilla behavior is now reproducable)
* Added AnvilRepairEvent, fired when the player removes an ItemStack from the output slot of ContainerRepair, and allows the chance to damage the anvil to be altered.
2014-08-04 16:54:35 -04:00
LexManos
224987aa83
Merge pull request #1128 from skyboy/patch-fishingapi
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Add API for fishing results, I'm tired of this, If shit breaks, Blame Skyboy and King_Lemming.
2014-08-03 16:28:32 -07:00
Lex Manos
cd2982f9b1
Closes #1280
2014-08-02 11:32:34 -07:00
Lex Manos
10192959f9
Fixed bug that allowed duplication of Fluids with redstone dust. Closes #1279
2014-08-01 18:37:54 -07:00
Adubbz
2affeae979
Added an event for fog rendering
2014-07-28 17:01:38 +10:00
skyboy
cc169c3ea1
Update FishingHooks
2014-07-25 06:42:17 -04:00
cpw
bbcc515063
Revert old light amortization patch. It seems to be breaking chunk sending pretty badly when more
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than a couple of people are online. Tests indicate it is not useful anymore.
2014-07-24 21:40:30 -04:00
skyboy
906dcb999d
Add FishingHooks
2014-07-24 04:12:45 -04:00
Lex Manos
c69958e34b
Made skulls respect Block.isReplaceable when placing, also prevented them from deleting blocks when placed at certain angels. Closes #1233
2014-07-16 18:37:49 -07:00
Darkhax
08826ed84b
Changed exception message for duplicate enchantment ids to contain the
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class path for both enchantments along with the enchantmnet id that has
been duplicated.
2014-07-16 07:08:57 -06:00
LexManos
e2fe13bd17
Merge pull request #1226 from williewillus/xporb
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Fix experience orbs spawning at 32x coordinates clientside
2014-07-14 14:56:52 -07:00
Vincent Lee
a35457ecb7
Fix comment derp (+1 squashed commits)
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Squashed commits:
[52c40bc] Fix experience orbs spawning at 32x coordinates clientside
Add // FORGE comment
Add // FORGE comment to clarify the purpose of the change
2014-07-14 16:43:16 -05:00
Vincent Lee
5c0217d316
Fix chat opacity
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Add // FORGE comment
As per convention, add // FORGE comment to clarify the purpose of the change
2014-07-13 23:44:47 -05:00
Lex Manos
52ec4f7c57
Updated FML:
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MinecraftForge/FML@ab52901b8b Force preferIPv4Stack to true early in the load chain to combat netty loopback issues.
MinecraftForge/FML@11893fbbb7 Add system property to skip doing world backups when game registry changes. This is SEVERLY ill-advised, if you do this DO NOT ask for any support.
MinecraftForge/FML@fdb6b34b8f Update authlib and realms to latest json data.
MinecraftForge/FML@b3a74882b4 added slider controls for numerics. default control is textbox, but slider can be used as a custom list entry class. fixed constructor javadocs in GuiConfig
MinecraftForge/FML@7c6d1f7568 Merge pull request #468 from bspkrs/master
MinecraftForge/FML@692d955c1a Update tweaker login to use authlib.
MinecraftForge/FML@c2119eb1c1 Update realms library to 1.3.1, and implement network latch when connecting to Realms. Tested and working.
2014-07-11 18:17:50 -07:00
TheCountryGamer
7adaef9aed
RenderBlockOverlayEvent patch
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Fixes skewed XYZ parameters
2014-07-08 15:49:32 -04:00
Lex Manos
195542c5fb
Fixed Enchantment.addToBookList Closes #1160
2014-07-07 21:54:32 -07:00
LexManos
ba6c2c88ed
Merge pull request #1194 from diesieben07/potion-icon
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Added hook for potion inventory icons
2014-07-07 19:56:52 -07:00
LexManos
a6b7ba06c6
Merge pull request #1163 from TheCountryGamer/master
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Added RenderBlockOverlayEvent
2014-07-07 19:50:04 -07:00
Lex Manos
f6471c3c08
Added World to ChunkProviderEvent.ReplaceBiomeBlocks, and exposed metadata to End and Nether generation events. Close #1201
2014-07-07 19:47:50 -07:00
Lex Manos
86ccfb1d68
Made EmeraldOre respect isReplaceableOreGen. Closes #1157
2014-07-07 18:55:24 -07:00
TheCountryGamer
7e7870026e
Added RenderBlockOverlayEvent.java
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Adds a Forge event which controls whether an overlay is rendered.
Overlays include: First-person fire, Block (when inside a block)
and water when a player is inside a water block.
Patched for easier manipulation of event
Fixed for Lex
To be squashed
Removed Contructor
Added block XYZ parameters
TODO, the second block overlay event’s XYZ might not be correct
2014-07-07 21:49:51 -04:00
LexManos
53ce6f69e7
Merge pull request #1200 from tterrag1098/master
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Add AchievementEvent
2014-07-07 18:37:53 -07:00
LexManos
81a791bac7
STENCIL buffer and DEPTH buffer, attempt a fix for GL errors.
2014-07-06 22:19:13 -07:00
Lex Manos
d35098ab9e
Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements.
2014-07-06 16:25:14 -07:00
tterrag1098
a3c268b577
Add AchievementEvent
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Allows modders to react to players receiving achievements, and cancel
them.
Fix indentation
More shortening
Down to one line...
Remove newline
2014-07-02 20:18:53 -04:00
LexManos
a59c5fbd8c
Merge pull request #1197 from MrIbby/patch-1
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Add RenderItemInFrameEvent
2014-07-01 12:34:41 -07:00
Gerard Bruwn
aca429f17b
Add RenderItemInFrameEvent
2014-07-01 09:58:44 -07:00
Lex Manos
6db5d2ed26
Fixed issue where Fire's 'fizz' would not play for the person who extinguished the fire.
2014-06-30 11:08:18 -07:00
iChun
78f68847d2
Fixed inverted params in FogDensity use
2014-06-30 10:56:03 +08:00
Lex Manos
63d3fd2e84
Add config option to specify the default spawn fuzz factor for the overworld. Closes #1190
2014-06-29 18:56:22 -07:00
diesieben07
9662b5a657
Added hook for custom PotionEffect rendering in the inventory
2014-06-30 02:06:39 +02:00
Lex Manos
086d02896f
Fix creative inventory tabs not blending base don items rendered. Closes #1179
2014-06-29 16:14:57 -07:00
cpw
ced81b5c93
Clean patch cruft.
2014-06-25 20:09:42 -04:00
cpw
c7f9d5a529
Fix new method with Side.CLIENT when it shouldn't have it. Closes a bunch of reports of problems.
2014-06-25 18:59:14 -04:00
Lex Manos
7ba54ffd48
Fix flower pots not droping the items that are inside them.
2014-06-23 22:06:52 -07:00
Lex Manos
256d865db6
Update to 1.7.10-pre4.
2014-06-23 21:55:16 -07:00
Christian
4778c33902
And fix firing for single player loading.
2014-06-22 14:39:23 -04:00
Christian
f7736e9a0a
Fire an event when a player loads or saves from disk. Mods that want to load an additional
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player related file from the players dir can now do so in that event.
2014-06-21 17:38:21 -04:00
Christian
ea7c11baf4
Some patch offsets
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MinecraftForge/FML@7219061b05 Also patch in warnings for Vec3Pool - similarly removed.
MinecraftForge/FML@dff2204558 FML now sets a security manager (FINALLY!). It's primary purpose at this point is to catch rogue calls to System.exit so that they can cause a proper crash report, rather than silently abandoning the game.
2014-06-21 17:34:52 -04:00
Lumien
a21ad8fa9d
Fixes a server crash caused by a player joining that is in a non existent dimension
2014-06-20 11:18:23 +02:00
Lex Manos
bb15efd037
Fixed vines generation for hanging off of trees.
2014-06-15 11:59:11 -07:00
bloodshot
61a6b67d51
Don't call ChunkDataEvent.Load async
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ChunkDataEvent.Load must be called after TE's are loaded since this is
what mods expect. The event is handled by ChunkIOProvider during
callStage2.
2014-06-13 00:52:13 -04:00
LexManos
96286b77f9
Merge pull request #938 from bloodmc/chunkasync
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Load chunks asynchronously for players.
2014-06-12 17:43:28 -07:00