Fix shouldRefresh not to be so over-eager about modded TEs. Should fix Packet21 causing a TE reset.
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7b92a27908
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1 changed files with 5 additions and 5 deletions
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@ -93,18 +93,18 @@
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+
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+ private boolean isVanilla = getClass().getName().startsWith("net.minecraft.");
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+ /**
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+ * Called from Chunk.setBlockIDWithMetadata, determines if this tile entity should be re-created when the ID, or Metadata changes.
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+ * Called from Chunk.setBlockIDWithMetadata and Chunk.fillChunk, determines if this tile entity should be re-created when the ID, or Metadata changes.
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+ * Use with caution as this will leave straggler TileEntities, or create conflicts with other TileEntities if not used properly.
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+ *
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+ * @param world Current world
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+ * @param pos Tile's world position
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+ * @param oldID The old ID of the block
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+ * @param newID The new ID of the block (May be the same)
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+ * @return True to remove the old tile entity, false to keep it in tact {and create a new one if the new values specify to}
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+ * @param oldState The old ID of the block
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+ * @param newState The new ID of the block (May be the same)
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+ * @return true forcing the invalidation of the existing TE, false not to invalidate the existing TE
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+ */
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+ public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newSate)
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+ {
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+ return !isVanilla || (oldState.func_177230_c() != newSate.func_177230_c());
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+ return isVanilla ? (oldState.func_177230_c() != newSate.func_177230_c()) : oldState != newSate;
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+ }
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+
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+ public boolean shouldRenderInPass(int pass)
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