Added LivingExperienceDropsEvent to change the amount of experience an entity drops
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5ac654dc1c
commit
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3 changed files with 67 additions and 0 deletions
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@ -9,6 +9,15 @@
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{
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this.func_70078_a((Entity)null);
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}
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@@ -316,7 +316,7 @@
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if (!this.field_70170_p.field_72995_K && (this.field_70718_bc > 0 || this.func_70684_aJ()) && this.func_146066_aG() && this.field_70170_p.func_82736_K().func_82766_b("doMobLoot"))
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{
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i = this.func_70693_a(this.field_70717_bb);
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-
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+ i = net.minecraftforge.event.ForgeEventFactory.getExperienceDrop(this, this.field_70717_bb, i);
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while (i > 0)
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{
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int j = EntityXPOrb.func_70527_a(i);
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@@ -377,6 +377,7 @@
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{
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this.field_70755_b = p_70604_1_;
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@ -43,6 +43,7 @@ import net.minecraftforge.event.entity.EntityMountEvent;
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import net.minecraftforge.event.entity.EntityStruckByLightningEvent;
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import net.minecraftforge.event.entity.PlaySoundAtEntityEvent;
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import net.minecraftforge.event.entity.item.ItemExpireEvent;
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import net.minecraftforge.event.entity.living.LivingExperienceDropEvent;
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import net.minecraftforge.event.entity.living.LivingHealEvent;
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import net.minecraftforge.event.entity.living.LivingPackSizeEvent;
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import net.minecraftforge.event.entity.living.LivingSpawnEvent;
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@ -143,6 +144,16 @@ public class ForgeEventFactory
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MinecraftForge.EVENT_BUS.post(event);
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return event.getResult();
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}
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public static int getExperienceDrop(EntityLivingBase entity, EntityPlayer attackingPlayer, int originalExperience)
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{
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LivingExperienceDropEvent event = new LivingExperienceDropEvent(entity, attackingPlayer, originalExperience);
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if (MinecraftForge.EVENT_BUS.post(event))
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{
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return 0;
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}
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return event.getDroppedExperience();
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}
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public static List<BiomeGenBase.SpawnListEntry> getPotentialSpawns(WorldServer world, EnumCreatureType type, BlockPos pos, List<BiomeGenBase.SpawnListEntry> oldList)
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{
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@ -0,0 +1,47 @@
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package net.minecraftforge.event.entity.living;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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/**
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* Event for when an entity drops experience on its death, can be used to change
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* the amount of experience points dropped or completely prevent dropping of experience
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* by canceling the event.
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*/
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@Cancelable
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public class LivingExperienceDropEvent extends LivingEvent
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{
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final EntityPlayer attackingPlayer;
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final int originalExperiencePoints;
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int droppedExperiencePoints;
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public LivingExperienceDropEvent(EntityLivingBase entity, EntityPlayer attackingPlayer, int originalExperience)
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{
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super(entity);
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this.attackingPlayer = attackingPlayer;
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this.originalExperiencePoints = this.droppedExperiencePoints = originalExperience;
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}
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public int getDroppedExperience()
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{
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return droppedExperiencePoints;
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}
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public void setDroppedExperience(int droppedExperience)
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{
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this.droppedExperiencePoints = droppedExperience;
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}
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public EntityPlayer getAttackingPlayer()
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{
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return attackingPlayer;
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}
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public int getOriginalExperience()
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{
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return originalExperiencePoints;
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}
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}
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