Fixed village wells not having their biomes set. Closes #2499

This commit is contained in:
LexManos 2016-05-28 23:46:00 -07:00
parent 3bdbe04261
commit 0bb4d9fb89

View file

@ -27,23 +27,24 @@
public Start()
{
@@ -1460,6 +1466,7 @@
@@ -1460,6 +1466,8 @@
this.field_74928_c = p_i2104_7_;
Biome biome = p_i2104_1_.func_180300_a(new BlockPos(p_i2104_4_, 0, p_i2104_5_), Biomes.field_180279_ad);
this.field_74927_b = biome == Biomes.field_76769_d || biome == Biomes.field_76786_s;
+ this.biome = biome;
+ this.startPiece = this;
this.func_175846_a(this.field_74927_b);
}
@@ -1520,6 +1527,7 @@
@@ -1520,6 +1528,7 @@
protected int field_143015_k = -1;
private int field_74896_a;
private boolean field_143014_b;
+ private StructureVillagePieces.Start startPiece;
+ protected StructureVillagePieces.Start startPiece;
public Village()
{
@@ -1532,6 +1540,7 @@
@@ -1532,6 +1541,7 @@
if (p_i2107_1_ != null)
{
this.field_143014_b = p_i2107_1_.field_74927_b;
@ -51,7 +52,7 @@
}
}
@@ -1660,6 +1669,9 @@
@@ -1660,6 +1670,9 @@
protected IBlockState func_175847_a(IBlockState p_175847_1_)
{