Fix creative inventory tabs not blending base don items rendered. Closes #1179
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8586de3222
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2 changed files with 4 additions and 3 deletions
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@ -239,15 +239,16 @@
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int k = p_147049_1_.func_78020_k();
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int l = 28 * k;
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byte b0 = 0;
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@@ -828,6 +913,7 @@
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@@ -828,6 +913,8 @@
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}
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GL11.glDisable(GL11.GL_LIGHTING);
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+ GL11.glColor3f(1F, 1F, 1F); //Forge: Reset color in case Items change it.
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+ GL11.glEnable(GL11.GL_BLEND); //Forge: Make sure blend is enabled else tabs show a white border.
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this.func_73729_b(l, i1, j, k, 28, b0);
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this.field_73735_i = 100.0F;
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field_146296_j.field_77023_b = 100.0F;
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@@ -854,6 +940,15 @@
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@@ -854,6 +941,15 @@
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{
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this.field_146297_k.func_147108_a(new GuiStats(this, this.field_146297_k.field_71439_g.func_146107_m()));
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}
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@ -310,7 +310,7 @@
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+
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+ private static RenderItem instance;
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+ /**
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+ * Returns a single lazy loaded instance of RenderItem, for use in mods who
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+ * Returns a single lazy loaded instance of RenderItem, for use in mods who
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+ * don't care about the interaction of other objects on the current state of the RenderItem they are using.
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+ * @return A global instance of RenderItem
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+ */
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