Fix texture stitcher not using all avalible spaces.
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1 changed files with 10 additions and 1 deletions
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@ -5,7 +5,16 @@
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if (flag4 ^ flag5)
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{
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- flag1 = !flag4;
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+ flag1 = flag5 && flag3; //Forge: Bug fix: Attempt to fill all downward space before expanding width
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+ flag1 = flag4; //Forge: Bug fix: Fixed inverted logic. flag1 = addNewColumn, flag4 = expandWidth
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}
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else
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{
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@@ -183,7 +183,7 @@
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j = Math.max(p_94311_1_.func_94197_a(), p_94311_1_.func_94199_b());
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- if (MathHelper.func_151236_b((flag1 ? this.field_94315_d : this.field_94318_c) + j) > (flag1 ? this.field_94313_f : this.field_94316_e))
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+ if (MathHelper.func_151236_b((!flag1 ? this.field_94315_d : this.field_94318_c) + j) > (!flag1 ? this.field_94313_f : this.field_94316_e)) //Forge: Width and height were swapped.
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{
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return false;
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}
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