0710bdf3f5
Main things of interest: * IAnimationStateMachine - state machine for animations; can load from json. * AnimationTESR - automatic TESR for animated models. * AnimationModelBase - same for entities. * ITimeValue - time-varying value, used to control animation parameters from code. * TESRs can now be batched - look at TESR.renderTileEntityFast + TE.hasFastRenderer. * RegionRenderCache is not accessible to TESRs and other client-side logic - MinecraftForgeClient.getRegionRenderCache. |
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minecraft/net/minecraft |