fix shouldRefresh being too broad in tile entity update

This commit is contained in:
asiekierka 2015-01-11 11:12:54 +01:00
parent 465e330566
commit 0a707236e1
1 changed files with 1 additions and 1 deletions

View File

@ -258,7 +258,7 @@
+ int y = tileentity.field_145848_d;
+ int z = tileentity.field_145849_e & 15;
+ Block block = tileentity.func_145838_q();
+ if (tileentity.shouldRefresh(block, func_150810_a(x, y, z), tileentity.field_145847_g, this.func_76628_c(x, y, z), field_76637_e, x, y, z))
+ if ((block != func_150810_a(x, y, z) || tileentity.field_145847_g != this.func_76628_c(x, y, z)) && tileentity.shouldRefresh(block, func_150810_a(x, y, z), tileentity.field_145847_g, this.func_76628_c(x, y, z), field_76637_e, x, y, z))
+ {
+ invalidList.add(tileentity);
+ }