Merge pull request #1972 from bonii-xx/StateMapDomainFix
Fix StateMap always mapping properties to the "minecraft" domain
This commit is contained in:
commit
637e2c6f56
2 changed files with 59 additions and 1 deletions
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@ -0,0 +1,11 @@
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--- ../src-base/minecraft/net/minecraft/client/renderer/block/statemap/StateMap.java
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+++ ../src-work/minecraft/net/minecraft/client/renderer/block/statemap/StateMap.java
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@@ -40,7 +40,7 @@
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}
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else
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{
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- s = this.field_178142_a.func_177702_a((Comparable)linkedhashmap.remove(this.field_178142_a));
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+ s = String.format("%s:%s", ((ResourceLocation)Block.field_149771_c.func_177774_c(p_178132_1_.func_177230_c())).func_110624_b(), this.field_178142_a.func_177702_a((Comparable)linkedhashmap.remove(this.field_178142_a)));
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}
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if (this.field_178141_c != null)
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@ -8,7 +8,9 @@ import com.google.common.collect.Maps;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockWall;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.block.statemap.IStateMapper;
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@ -20,6 +22,7 @@ import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemMultiTexture;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IStringSerializable;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.Mod.EventHandler;
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@ -34,6 +37,7 @@ public class ForgeBlockStatesLoaderDebug {
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public static final String MODID = "ForgeBlockStatesLoader";
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public static final String ASSETS = "forgeblockstatesloader:";
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public static final Block blockCustom = new CustomMappedBlock();
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public static final String nameCustomWall = "custom_wall";
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public static final BlockWall blockCustomWall = new BlockWall(Blocks.cobblestone);
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public static final ItemMultiTexture itemCustomWall = new ItemMultiTexture(blockCustomWall, blockCustomWall, new Function<ItemStack, String>()
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@ -47,7 +51,10 @@ public class ForgeBlockStatesLoaderDebug {
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@EventHandler
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public void preInit(FMLPreInitializationEvent event)
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{
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{
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blockCustom.setUnlocalizedName(MODID + ".customBlock");
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GameRegistry.registerBlock(blockCustom, "customBlock");
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blockCustomWall.setUnlocalizedName(MODID + ".customWall");
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GameRegistry.registerBlock(blockCustomWall, null, nameCustomWall);
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GameRegistry.registerItem(itemCustomWall, nameCustomWall);
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@ -60,6 +67,8 @@ public class ForgeBlockStatesLoaderDebug {
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@SideOnly(Side.CLIENT)
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public void preInitClient(FMLPreInitializationEvent event)
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{
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ModelLoader.setCustomStateMapper(blockCustom, new StateMap.Builder().setProperty(CustomMappedBlock.VARIANT).build());
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ModelLoader.setCustomStateMapper(blockCustomWall, new IStateMapper()
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{
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StateMap stateMap = new StateMap.Builder().setProperty(BlockWall.VARIANT).setBuilderSuffix("_wall").build();
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@ -83,4 +92,42 @@ public class ForgeBlockStatesLoaderDebug {
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ModelLoader.setCustomModelResourceLocation(customWallItem, 1, new ModelResourceLocation(ASSETS + "mossy_cobblestone_wall", "inventory"));
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ModelBakery.addVariantName(customWallItem, ASSETS + "cobblestone_wall", ASSETS + "mossy_cobblestone_wall");
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}
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// this block is never actually used, it's only needed for the error message on load to see the variant it maps to
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public static class CustomMappedBlock extends Block {
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public static final PropertyEnum VARIANT = PropertyEnum.create("type", CustomVariant.class);
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protected CustomMappedBlock() {
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super(Material.rock);
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this.setUnlocalizedName(MODID + ".customMappedBlock");
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}
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@Override
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protected BlockState createBlockState() {
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return new BlockState(this, VARIANT);
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}
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@Override
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public int getMetaFromState(IBlockState state)
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{
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return ((CustomVariant)state.getValue(VARIANT)).ordinal();
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}
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@Override
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public IBlockState getStateFromMeta(int meta)
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{
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if(meta > CustomVariant.values().length || meta < 0)
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meta = 0;
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return this.getDefaultState().withProperty(VARIANT, CustomVariant.values()[meta]);
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}
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public static enum CustomVariant implements IStringSerializable {
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TypeA,
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TypeB;
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public String getName() { return this.toString(); };
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}
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}
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}
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