Cleanup RenderEntityItem patch, fixes Z-fighting issue in EntityItems. Closes #1824
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1 changed files with 3 additions and 18 deletions
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@ -9,37 +9,22 @@
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GlStateManager.func_179109_b((float)p_177077_2_, (float)p_177077_4_ + f2 + 0.25F, (float)p_177077_6_);
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float f3;
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@@ -109,6 +109,9 @@
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IBakedModel ibakedmodel = this.field_177080_a.func_175037_a().func_178089_a(itemstack);
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int i = this.func_177077_a(p_177075_1_, p_177075_2_, p_177075_4_, p_177075_6_, p_177075_9_, ibakedmodel);
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+ // Forge: Call to IItemRenderer, For now Its disabled.
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+ //i = net.minecraftforge.client.ForgeHooksClient.renderEntityItem(p_177075_1_, itemstack, this.field_177079_e, this.renderManager.renderEngine, i);
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+
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for (int j = 0; j < i; ++j)
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{
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if (ibakedmodel.func_177556_c())
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@@ -129,8 +132,19 @@
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@@ -129,6 +129,14 @@
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}
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else
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{
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+ GlStateManager.func_179094_E();
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+ // Makes items offset when in 3D, like when in 2D, looks much better. Considered a vanilla bug...
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+ if (j > 0 && shouldSpreadItems())
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+ {
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+ float f2 = (this.field_177079_e.nextFloat() * 2.0F - 1.0F) * 0.15F;
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+ float f3 = (this.field_177079_e.nextFloat() * 2.0F - 1.0F) * 0.15F;
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+ float f4 = (this.field_177079_e.nextFloat() * 2.0F - 1.0F) * 0.15F;
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+ GlStateManager.func_179109_b(f2, f3, 0.046875F);
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+ GlStateManager.func_179109_b(f2, f3, 0);
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+ }
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this.field_177080_a.func_180454_a(itemstack, ibakedmodel);
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+ if (!shouldSpreadItems())
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GlStateManager.func_179109_b(0.0F, 0.0F, 0.046875F);
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+ GlStateManager.func_179121_F();
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}
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}
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@@ -161,4 +175,25 @@
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@@ -161,4 +169,25 @@
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{
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this.func_177075_a((EntityItem)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
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}
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