Add Item.shouldCauseReequipAnimation to allow modders more control over the 'Reequip' animation.
This commit is contained in:
parent
6ec1ec2575
commit
453ec39496
2 changed files with 28 additions and 3 deletions
|
@ -9,3 +9,13 @@
|
|||
{
|
||||
this.func_178097_a(entityplayersp, f3, f1, f2);
|
||||
}
|
||||
@@ -505,7 +505,8 @@
|
||||
|
||||
if (this.field_78453_b != null && itemstack != null)
|
||||
{
|
||||
- if (!this.field_78453_b.func_179549_c(itemstack))
|
||||
+ if (this.field_78453_b.func_77973_b() != itemstack.func_77973_b() ||
|
||||
+ this.field_78453_b.func_77973_b().shouldCauseReequipAnimation(this.field_78453_b, itemstack, field_78450_g != entityplayersp.field_71071_by.field_70461_c))
|
||||
{
|
||||
flag = true;
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
Vec3 vec31 = vec3.func_72441_c((double)f6 * d3, (double)f5 * d3, (double)f7 * d3);
|
||||
return p_77621_1_.func_147447_a(vec3, vec31, p_77621_3_, !p_77621_3_, false);
|
||||
}
|
||||
@@ -366,11 +372,564 @@
|
||||
@@ -366,11 +372,579 @@
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -595,13 +595,28 @@
|
|||
+ {
|
||||
+ return this == Items.field_151166_bC || this == Items.field_151045_i || this == Items.field_151043_k || this == Items.field_151042_j;
|
||||
+ }
|
||||
+
|
||||
+
|
||||
+ /**
|
||||
+ * Determine if the player switching between these two item stacks
|
||||
+ * @param oldStack The old stack that was equipped
|
||||
+ * @param newStack The new stack
|
||||
+ * @param slotChanged If the current equipped slot was changed,
|
||||
+ * Vanilla does not play the animation if you switch between two
|
||||
+ * slots that hold the exact same item.
|
||||
+ * @return True to play the item change animation
|
||||
+ */
|
||||
+ public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
|
||||
+ {
|
||||
+ return !ItemStack.func_77989_b(oldStack, newStack);
|
||||
+ }
|
||||
+ /* ======================================== FORGE END =====================================*/
|
||||
+
|
||||
+
|
||||
public static void func_150900_l()
|
||||
{
|
||||
func_179214_a(Blocks.field_150348_b, (new ItemMultiTexture(Blocks.field_150348_b, Blocks.field_150348_b, new Function()
|
||||
@@ -936,6 +1495,10 @@
|
||||
@@ -936,6 +1510,10 @@
|
||||
|
||||
private static final String __OBFID = "CL_00000042";
|
||||
|
||||
|
@ -612,7 +627,7 @@
|
|||
private ToolMaterial(int p_i1874_3_, int p_i1874_4_, float p_i1874_5_, float p_i1874_6_, int p_i1874_7_)
|
||||
{
|
||||
this.field_78001_f = p_i1874_3_;
|
||||
@@ -970,9 +1533,36 @@
|
||||
@@ -970,9 +1548,36 @@
|
||||
return this.field_78008_j;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue