Prevent client only commands from bleeding through to the server.

This commit is contained in:
Lunatrius 2014-09-17 01:48:44 +02:00
parent 9ccf454b88
commit 7cff6f4c80
2 changed files with 4 additions and 4 deletions

View File

@ -4,7 +4,7 @@
public void func_146403_a(String p_146403_1_)
{
this.field_146297_k.field_71456_v.func_146158_b().func_146239_a(p_146403_1_);
+ if (net.minecraftforge.client.ClientCommandHandler.instance.func_71556_a(field_146297_k.field_71439_g, p_146403_1_) == 1) return;
+ if (net.minecraftforge.client.ClientCommandHandler.instance.func_71556_a(field_146297_k.field_71439_g, p_146403_1_) != 0) return;
this.field_146297_k.field_71439_g.func_71165_d(p_146403_1_);
}

View File

@ -31,8 +31,8 @@ public class ClientCommandHandler extends CommandHandler
public String[] latestAutoComplete = null;
/**
* @return 1 if successfully executed, 0 if wrong usage, it doesn't exist or
* it was canceled.
* @return 1 if successfully executed, -1 if no permission or wrong usage,
* 0 if it doesn't exist or it was canceled (it's sent to the server)
*/
@Override
public int executeCommand(ICommandSender sender, String message)
@ -91,7 +91,7 @@ public class ClientCommandHandler extends CommandHandler
t.printStackTrace();
}
return 0;
return -1;
}
//Couple of helpers because the mcp names are stupid and long...