Fix digging blocks in survival.

This commit is contained in:
LexManos 2016-03-14 23:44:10 -07:00
parent 28ae283b96
commit 7b0d8f09e9

View file

@ -69,7 +69,7 @@
+ this.field_73092_a.func_175719_a((EntityPlayer)null, p_180784_1_, p_180784_2_);
+ }
+ else
+ {
+ {
+ field_73090_b.field_71135_a.func_147359_a(new SPacketBlockChange(field_73092_a, p_180784_1_));
+ }
f = iblockstate.func_185903_a(this.field_73090_b, this.field_73090_b.field_70170_p, p_180784_1_);
@ -93,7 +93,7 @@
IBlockState iblockstate = this.field_73092_a.func_180495_p(p_180785_1_);
- if (iblockstate.func_185904_a() != Material.field_151579_a)
+ if (iblockstate.func_177230_c().isAir(iblockstate, field_73092_a, p_180785_1_))
+ if (!iblockstate.func_177230_c().isAir(iblockstate, field_73092_a, p_180785_1_))
{
float f = iblockstate.func_185903_a(this.field_73090_b, this.field_73090_b.field_70170_p, p_180785_1_) * (float)(i + 1);