Fix button and lever placement problem. Closes #2204

This commit is contained in:
cpw 2015-11-24 22:00:27 -05:00
parent 1351215182
commit 4f2feee931
1 changed files with 1 additions and 1 deletions

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@ -6,7 +6,7 @@
{
- BlockPos blockpos = p_181088_1_.func_177972_a(p_181088_2_);
- return p_181088_2_ == EnumFacing.DOWN ? World.func_175683_a(p_181088_0_, blockpos) : p_181088_0_.func_180495_p(blockpos).func_177230_c().func_149721_r();
+ return p_181088_2_ == EnumFacing.UP && World.func_175683_a(p_181088_0_, p_181088_1_.func_177977_b()) ? true : p_181088_0_.isSideSolid(p_181088_1_.func_177972_a(p_181088_2_.func_176734_d()), p_181088_2_);
+ return p_181088_2_ == EnumFacing.DOWN && World.func_175683_a(p_181088_0_, p_181088_1_.func_177977_b()) ? true : p_181088_0_.isSideSolid(p_181088_1_.func_177972_a(p_181088_2_), p_181088_2_);
}
public IBlockState func_180642_a(World p_180642_1_, BlockPos p_180642_2_, EnumFacing p_180642_3_, float p_180642_4_, float p_180642_5_, float p_180642_6_, int p_180642_7_, EntityLivingBase p_180642_8_)