Fixed vanilla bug related to spawning entities on top of fences. Closes #2303
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1 changed files with 7 additions and 1 deletions
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@ -27,7 +27,13 @@
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tileentity.func_70296_d();
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p_180614_3_.func_175689_h(p_180614_4_);
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@@ -95,7 +95,7 @@
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@@ -90,12 +90,12 @@
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p_180614_4_ = p_180614_4_.func_177972_a(p_180614_5_);
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double d0 = 0.0D;
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- if (p_180614_5_ == EnumFacing.UP && iblockstate instanceof BlockFence)
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+ if (p_180614_5_ == EnumFacing.UP && iblockstate.func_177230_c() instanceof BlockFence) //Forge: Fix Vanilla bug comparing state instead of block
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{
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d0 = 0.5D;
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}
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