Fixed vanilla bug where network clients would see incorrect break progress on blocks. Closes #2462

This commit is contained in:
LexManos 2016-02-11 16:26:12 -08:00
parent a607a48719
commit 53301e1aeb
1 changed files with 9 additions and 0 deletions

View File

@ -9,6 +9,15 @@
public World field_73092_a;
public EntityPlayerMP field_73090_b;
private WorldSettings.GameType field_73091_c = WorldSettings.GameType.NOT_SET;
@@ -116,7 +118,7 @@
else
{
int k = this.field_73100_i - this.field_73089_e;
- float f1 = block1.func_180647_a(this.field_73090_b, this.field_73090_b.field_70170_p, this.field_180241_i) * (float)(k + 1);
+ float f1 = block1.func_180647_a(this.field_73090_b, this.field_73090_b.field_70170_p, this.field_180240_f) * (float)(k + 1); //Forge: Fix network break progress using wrong position
int l = (int)(f1 * 10.0F);
if (l != this.field_73094_o)
@@ -130,6 +132,14 @@
public void func_180784_a(BlockPos p_180784_1_, EnumFacing p_180784_2_)