Silently eat exceptions when getting a TE's rendering bounding box, this 'fixes' Bukkit servers screwing up world data and causing clients to crash.

This commit is contained in:
Lex Manos 2015-01-14 19:02:50 -08:00
parent dcabad2bd1
commit f6a378e136
1 changed files with 16 additions and 2 deletions

View File

@ -1,6 +1,6 @@
--- ../src-base/minecraft/net/minecraft/tileentity/TileEntity.java
+++ ../src-work/minecraft/net/minecraft/tileentity/TileEntity.java
@@ -294,4 +294,92 @@
@@ -294,4 +294,106 @@
func_145826_a(TileEntityFlowerPot.class, "FlowerPot");
func_145826_a(TileEntityBanner.class, "Banner");
}
@ -73,7 +73,21 @@
+ }
+ else if (type != null && type != Blocks.field_150461_bJ)
+ {
+ net.minecraft.util.AxisAlignedBB cbb = type.func_180640_a(field_145850_b, func_174877_v(), field_145850_b.func_180495_p(func_174877_v()));
+ net.minecraft.util.AxisAlignedBB cbb = null;
+ try
+ {
+ cbb = type.func_180640_a(field_145850_b, func_174877_v(), field_145850_b.func_180495_p(func_174877_v()));
+ }
+ catch (Exception e)
+ {
+ // We have to capture any exceptions that may occur here because BUKKIT servers like to send
+ // the tile entity data BEFORE the chunk data, you know, the OPPOSITE of what vanilla does!
+ // So we can not GARENTEE that the world state is the real state for the block...
+ // So, once again in the long line of US having to accommodate BUKKIT breaking things,
+ // here it is, assume that the TE is only 1 cubic block. Problem with this is that it may
+ // cause the TileEntity renderer to error further down the line! But alas, nothing we can do.
+ cbb = new net.minecraft.util.AxisAlignedBB(func_174877_v().func_177982_a(-1, 0, -1), func_174877_v().func_177982_a(1, 1, 1));
+ }
+ if (cbb != null) bb = cbb;
+ }
+ return bb;