Commit Graph

868 Commits

Author SHA1 Message Date
ThatZeoMan 907af78d6a something 2022-08-17 11:31:55 -05:00
DPS2004 d0ad5181b6 remove assetbundle stuff 2022-08-17 12:24:24 -04:00
ThatZeoMan 3d7a2516af automatically go back to old camera 2022-08-16 22:30:22 -05:00
ThatZeoMan 5159cc7921 Intensity input fully functional
now time for, ugh, math.
2022-08-16 22:24:39 -05:00
ThatZeoMan 5acbe06afe start work on screen shake 2022-08-16 22:21:04 -05:00
DPS2004 2c0288b687 try to make a copy of Coin Toss for Tunnel 2022-08-16 22:12:48 -04:00
minenice55 35191f60b3 update Arisa's animations with new sprites 2022-08-16 19:19:30 -04:00
minenice55 cb9dbc94f6 Merge branch 'ntrIdol-hd' into misc-additions-3 2022-08-16 18:12:13 -04:00
minenice55 a23c2223e0 add new icons
- disables compression on icon masks for better filtering
2022-08-16 18:07:41 -04:00
ThatZeoMan 89381378d1 default obj colors 2022-08-15 21:45:48 -05:00
ThatZeoMan 55eed6060e Update ClappyTrio.cs 2022-08-15 21:14:00 -05:00
minenice55 ff63e7bc3e Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55 ef0d0ffdd1 fix fire particle colour 2022-08-14 21:59:21 -04:00
minenice55 5122bdf4ce update credits 2022-08-14 21:06:57 -04:00
minenice55 4d82baf057 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55 5ba13788b0 put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55 afae2d0950 unloaded support for the setup entities
- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55 7d4fbd4522 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55 5ee0514874 address input lockout
- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55 def5bc7ccc flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55 38c47d121c mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI 6fa3cb6b17 Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3 2022-08-13 15:53:32 +08:00
minenice55 95d3c0d6a1 add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55 03e26c4efb set correct heart colours 2022-08-12 22:06:43 -04:00
minenice55 dc9b6a7991 Merge branch 'master' into karate-man-2-part2 2022-08-12 21:11:21 -04:00
minenice55 9e9be41add start flow bar 2022-08-12 21:06:41 -04:00
minenice55 f216143e1f remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan 9fffcb46aa added shadow type to set bg effects
oi mate thats a lotta events ya got there, want me to clean em up for ya?

i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55 04067eaaac start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55 05a66be277 upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
Jellirby 8b06897989 Launch Party Prefab Update
So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55 b04cf9d00e Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55 6297980922 fix all merge conflicts
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55 9d6349f7b2 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55 f6b3a7fce5 improve feedback on combo finish out 2022-08-07 20:24:07 -04:00
minenice55 9e3c90c093 joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55 d36111cef6 cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55 5f8899008d background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55 c9cffb15c2 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55 bdc9900099 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55 55b0377680 recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55 795fdf61d2 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55 f2fedaf197 finish effect 2022-08-03 16:14:37 -04:00
minenice55 16f7862e7e particle adjust 2022-07-30 21:33:11 -04:00
minenice55 e49d9f0db5 kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55 996354946a hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55 28b5cc71d7 start work on kicks 2022-07-29 15:26:59 -04:00
minenice55 a1f7b0ea42 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55 41d098ec1d add y-offset functionality to start position offset 2022-07-29 12:52:59 -04:00
minenice55 d478a55795 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55 334a654b9b combo input 2022-07-28 22:09:48 -04:00
minenice55 39d3a136c5 start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55 357e0b8f47 Merge branch 'master' into karate-man-2 2022-07-28 19:09:59 -04:00
minenice55 5a2860f752 Merge pull request #139 from ThatZeoMan/master
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
ThatZeoMan f34624e1d8 vfx flashes work again
thanks for the help, minenice
2022-07-28 18:07:19 -05:00
ThatZeoMan e337fe650e Track 5 fully functional
also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55 b85754c6d7 Merge branch 'master' into karate-man-2 2022-07-28 11:32:10 -04:00
ThatZeoMan e2a677ebdf start gearing up for track 5
it is battery acid color (i will change it)

i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55 c45f0a34dc create classes 2022-07-27 18:35:18 -04:00
Mytiaoga 4a795d96f0 Update repo to latest 2022-07-27 17:04:02 +08:00
ThatZeoMan 9bca79b2a0 Update TramAndPauline.cs 2022-07-26 18:19:05 -05:00
ThatZeoMan 2f87a8edcb Merge branch 'megaminerjenny:master' into master 2022-07-26 19:05:32 -04:00
ThatZeoMan 755092c922 move flash to VFX 2022-07-26 18:04:02 -05:00
adianfiuef 8fca08c088 Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
minenice55 52b4ce9f26 start karate man redo 2022-07-26 11:37:02 -04:00
minenice55 c4d77c2254 make dropdown properly update after auto-search 2022-07-26 08:54:59 -04:00
minenice55 8c40bae444 update joyshock gyro and touch states 2022-07-25 18:56:13 -04:00
minenice55 a47153f2f6 playstation controller lightbar colours
- fix controller feature flags not actually being flags
2022-07-25 18:36:32 -04:00
minenice55 379ad6163b move duplicate code to own method 2022-07-25 12:49:43 -04:00
adianfiuef 34a12a514c Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga c7b8404a6a Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio 2022-07-25 10:09:25 +08:00
Mytiaoga 2ca9cbbb1d First Contact, Tap Trial, Air Rally
First Contact
- Fixed a bug

Tap Trial
- All anims and input are implemented

Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
Mytiaoga 07d12d7d90 Add files via upload 2022-07-25 10:04:43 +08:00
Mytiaoga 36a40ed74f Add files via upload 2022-07-25 10:03:01 +08:00
Mytiaoga 2e4e20a85a Add files via upload 2022-07-25 10:02:33 +08:00
minenice55 a695a4c221 dual joy-con support
- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55 96ac465200 add controller selection, auto-search
- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
2022-07-23 22:24:07 -04:00
minenice55 a45625ebd0 heavy rework of our input system
- implement the InputController abstract class, an adapter class for any HID interface to use common controller methods relevant to Heaven Studio
- implement InputKeyboard and InputJoyshock classes, for keyboard input and controllers driven by JoyShockLibrary respectively
- add Linux compile of JoyShockLibrary
2022-07-23 20:36:10 -04:00
minenice55 8df667bfec basic controller input from JSL
may need compiles for linux and mac
2022-07-19 18:50:35 -04:00
minenice55 d4edc0d8f6 Update Editor.unity 2022-07-17 18:26:21 -04:00
minenice55 2f68104a00 prepare controller settings menu 2022-07-17 18:25:54 -04:00
minenice55 ab722b722c update Fan Club character sheets to HD assets 2022-07-16 23:41:26 -04:00
minenice55 5657940b4b Merge pull request #135 from Mytiaoga/master
First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga 167889d2e2 First Contact - Fixed bug for [lookAt] 2022-07-11 16:55:35 +08:00
Mytiaoga 2441d624dc First Contact - Toggle Live Bar beat
- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga 2cc1d56f22 Add files via upload 2022-07-11 15:22:00 +08:00
Mytiaoga 667234a855 First Contact - slight change on Mission Control 2022-07-11 15:21:17 +08:00
Mytiaoga 949a23b4ae Add files via upload 2022-07-11 14:28:55 +08:00
Mytiaoga dae152668d Current version pull
Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga 8caa566890 First Contact - Revert Offbeat to OnBeat Live 2022-07-11 14:06:30 +08:00
Mytiaoga 23e8a32a87 Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio 2022-07-11 13:54:26 +08:00
Mytiaoga 06f80bfb51 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55 2ba10e9fae Merge pull request #131 from saladplainzone/master
Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone 840aa4d630 First Contact - General Refinements (Anims, LIVE text) 2022-07-10 16:28:29 -07:00
saladplainzone 6283eda6d3 Merge remote-tracking branch 'upstream/master' 2022-07-10 14:56:09 -07:00
minenice55 ab7b2f680c update credits text 2022-07-10 17:55:06 -04:00
minenice55 ffcccdb6b9 missing fit to song 2022-07-10 17:45:59 -04:00
minenice55 fbeab5f0ad add cursor toggle, master volume 2022-07-10 17:39:14 -04:00
saladplainzone 8d5b344085 Space Dance - Input Changes 2022-07-09 23:32:58 -07:00
minenice55 0f1eb77988 add tabs system to editor settings 2022-07-09 23:22:59 -04:00
ThatZeoMan 98c4b6d425 Unified minigame titles 2022-07-09 22:02:59 -05:00
ThatZeoMan f59a3ed04f Further simplified Coin Toss
Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan 51c0eb0725 Combined Coin Toss's "Set XXXXground color" into one
also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55 53f48c64e7 settings resolution changer 2022-07-08 22:11:55 -04:00
minenice55 19f0009c55 prep settings menu for real 2022-07-08 18:49:15 -04:00
minenice55 70c5216690 fix layer 4 not being usable at certain window sizes 2022-07-08 17:58:58 -04:00
minenice55 7adc281618 fix issue with param disabling 2022-07-08 16:20:39 -04:00
minenice55 576807ad4f property scrolling 2022-07-08 16:11:51 -04:00
minenice55 4df82e709a duplicating entities can now be undone / redone 2022-07-08 12:50:23 -04:00
minenice55 f83e70b2cb Merge pull request #128 from Mytiaoga/master
First Contact & DJ School updates
2022-07-08 10:58:07 -04:00
minenice55 5b58308a34 fix dj school assetbundle 2022-07-08 10:57:42 -04:00
minenice55 fe13ca5baa remove old files 2022-07-08 10:38:13 -04:00
minenice55 9f72fece18 Merge branch 'master' into pr/128 2022-07-08 10:36:30 -04:00
Mytiaoga 311bda5fd3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
minenice55 13ca36d95e make copying use deep copies lol 2022-07-04 13:09:23 -04:00
minenice55 0edd2d005b copy entities, prep settings menu 2022-07-04 12:57:19 -04:00
minenice55 7f3876f1ec fully functional snap change menu 2022-07-04 11:29:19 -04:00
minenice55 b54194ebb8 spawn tempo changes on load 2022-07-04 10:28:40 -04:00
Mytiaoga 38cb7049fa First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
minenice55 77dd0fd3e4 get stuff ready for canary 2022-07-01 22:31:58 -04:00
minenice55 58dd43e67b event scroll fixes 2022-07-01 22:29:16 -04:00
minenice55 94a1e225e9 selecting crap works properly now 2022-07-01 22:03:15 -04:00
minenice55 f31b328f1a event selection doesn't go offscreen anymore
github copilot is insane it wrote half of the code in this commit lmao
2022-06-30 15:51:13 -04:00
minenice55 157a4749d7 Merge branch 'master' into responsive-editor 2022-06-30 14:48:48 -04:00
minenice55 27a928712f editor fully scaleable 2022-06-29 21:58:21 -04:00
Mytiaoga 51da1cca1d First Contact - Game Icon 2022-06-29 13:40:09 +08:00
Mytiaoga 8177507642 First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
minenice55 77ce9cb06d Update Editor.unity 2022-06-28 18:55:28 -04:00
minenice55 dc111b80b9 make game selection scroll not suck 2022-06-28 18:51:19 -04:00
minenice55 e3edd01be3 tempo change: clamp on scroll 2022-06-28 16:58:23 -04:00
minenice55 5d62518e3a fix missing reference errors in tooltip 2022-06-28 16:09:41 -04:00
minenice55 a53176a1fd fix tooltip with scaled window 2022-06-28 15:57:32 -04:00
saladplainzone 8d2b4a5f67 Space Dance - Sound Effects
lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone f4da37b406 Crop Stomp Spritesheet Update, Space Dance Anim Tweaks 2022-06-26 17:59:27 -07:00
minenice55 ea978489b6 prep dialog stuff 2022-06-26 19:18:03 -04:00
minenice55 6e4cfb6dc5 basic layout ok 2022-06-26 18:24:45 -04:00
minenice55 10b5be926a wip editor responsive scaling 2022-06-26 17:37:30 -04:00
saladplainzone 8e81332709 Space Dance - More Animations 2022-06-26 00:36:32 -07:00
saladplainzone a52c6d2001 Space Dance - Initial Prefab Setup 2022-06-25 23:48:14 -07:00
minenice55 5a4dda5fc7 Move stray somen file to its folder 2022-06-26 00:27:23 -04:00
minenice55 8195b1fc88 Pajama Party: no awake can be interrupted by other cues 2022-06-26 00:16:37 -04:00
minenice55 2cf836b2ca trim Trick on the Class sfx, fix Pajama party sprites 2022-06-25 23:38:40 -04:00
minenice55 1da1382c9b Add quad inflation to SpritesheetScaler 2022-06-25 22:35:43 -04:00
minenice55 cb0d903b51 Merge pull request #117 from minenice55/game-mobTrick
Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55 0019c84ee8 Game scroll and other adjustments
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone f515129f83 Rhythm Somen - Okay I did it again He's alive now 2022-06-23 23:25:34 -04:00
saladplainzone 05cd5b514f Rhythm Somen - Done Except Eating But I'm Fine With It For Now 2022-06-23 23:22:06 -04:00
saladplainzone 2289eb6f0b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55 8195e16d54 Update Dodge.anim 2022-06-23 22:45:10 -04:00
minenice55 87f2f00dc6 Add new icons 2022-06-23 22:41:21 -04:00
minenice55 101e2eb251 Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00
huantian 57e72611c9 Fix ScheduleInput docstring (#114) 2022-06-23 17:05:27 -07:00
huantian 49d949be1e Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
adianfiuef a7aa5df9e5 Tram&Pauline (#111)
* Tram&Pauline

Update

* Tram&Pauline

guys I have the update and I putted it all in the right folders

* Tram&Pauline

Hey put everything in the right folders
2022-06-23 12:45:19 -07:00
adianfiuef 66fc9d26bd Tram&Pauline
Hey put everything in the right folders
2022-06-22 22:52:52 -07:00
adianfiuef 2c03fcd104 Merge branch 'master' of https://github.com/adianfiuef/HeavenStudio 2022-06-22 22:46:39 -07:00
adianfiuef 36495ed731 Tram&Pauline
guys I have the update and I putted it all in the right folders
2022-06-22 22:46:27 -07:00
minenice55 581f317316 Update Throw.anim 2022-06-22 18:52:35 -04:00
minenice55 642842bbaa Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55 1f9b558220 Merge branch 'master' into game-mobTrick 2022-06-22 16:23:15 -04:00
huantian 3b65aec32f Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
minenice55 380e9dc1ca Trick on the Class: update prefab with new assets 2022-06-19 23:26:19 -04:00
minenice55 3a9af801ec Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55 ed79c7e4fd Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 ae017fdeef Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55 342f3d6771 Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55 b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone 3f926920e4 Rhythm Somen - Initial Commit, Prefab Setup (#99)
Somen moment
2022-06-11 13:40:27 -07:00
Jellirby b15a4c6f0c Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55 8b8560eb3f I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55 37eb45ec6d Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 c3a227cf0f Textboxes: adjustments (#93)
- button glyphs now have softer outlines
- corrected the mixup between the East and West face buttons
- added glyphs for shoulder buttons
- added set of custom emoji
2022-06-07 16:27:21 -07:00
minenice55 a824040f59 Tempo changes restored (#92)
* Prepwork for seeking + tempo change fixes

TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)

* functions to get the beat from a song position

will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55 a3fb579c6d Animation speed helpers, stop on remix end (#91) 2022-06-06 09:54:49 -07:00
minenice55 057bdf7fe5 Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
Saraistupid 9b9bfea627 Fix Importing Music files on Linux (#89)
* fix importing music files on linux

* oops
2022-06-03 20:15:45 -07:00
Saraistupid 6b70f7c342 Merge UI Folders (#88) 2022-06-03 20:15:24 -07:00
minenice55 fc07f80b4f Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55 022cbad1d6 Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55 4ace832a11 Global Camera Movement (#80)
* Global Camera: move Spaceball to new system

* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55 2453f9a48b Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Saraistupid 8de2364cf7 Linux Music Support™️ (#78)
* A little warning about audio

* Create Linux.meta

* Create libVorbisPlugin.so.meta

* Linux audio support maybe?

* Update README.md
2022-05-11 14:02:57 -07:00
Jenny Crowe 9b99d73ec9 Meta files moment 2022-05-07 14:32:47 -07:00
Jenny Crowe 60b5602050 Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe 784b9e886e Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe e164c66439 Merge pull request #77 from freeformfunposting/master
(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins fd8c4fd047 Fixed a sound error with Autoplay 2022-05-06 15:14:01 -07:00
Pengu123 4bd1dd92cc Clean up the debug messages 2022-05-06 22:30:17 +02:00
Pengu123 6d92ded6a6 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123 71bbefb764 Cleanup + new Shedule methods 2022-05-06 22:05:19 +02:00
Pengu123 0b79779b9b More comments, new method to detect expected inputs
IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123 5cdd044154 Added a list to keep track of all the scheduled inputs of a minigame
...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123 f5bcd70756 BUGFIX: Prevents Scrolling between cues mid-game
You can't scroll between the game event selector when the song is playing (Using the keyboard or scrollwheel). It's smoother especially when doing arrow inputs
2022-05-04 19:26:19 +02:00
Pengu123 defd64a56e noAutoplay and autoplayOnly settings
Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123 ba8d2132ce Added Support for specific direction inputs
Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123 70a69a7c91 Fixed Input bugs + Optimizations
-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123 d41eaac105 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00
Pengu123 0c14a082ac Coin Toss: Upscaled Graphics 2022-05-03 18:27:32 +02:00
Pengu123 555a2d6bc0 Fixed a bug where checkbox properties wouldn't load properly when selected 2022-05-03 17:26:08 +02:00
minenice55 78594345b6 Fan Club: fast kamone plays when scene is unloaded 2022-05-02 16:16:00 -04:00
minenice55 278d2773f7 Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55 6cfd3d9fda Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55 2eff834a7a Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123 6bf5be2e5b Bug Fixing 2022-05-02 00:24:07 +02:00
Pengu123 b7ba06c812 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123 6083e07535 Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123 0232fe5540 Throw and Catch animation 2022-05-01 20:22:00 +02:00
Pengu123 08d1907438 Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
Pengu123 0169d2878f Start of coin toss sprites (WIP, needs better quality) 2022-05-01 17:06:37 +02:00
minenice55 2a5d48bdd3 Update IdolBigCall1Arrange.anim 2022-04-30 01:26:56 -04:00
minenice55 c8e7bb1292 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55 b41c97b6c7 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55 97df0a43cf Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55 dbdc3d44ae Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55 c1ea34dc8d Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55 e880c21c3f Fan Club - adjustments to crouch animation 2022-04-23 18:56:13 -04:00
adianfiuef 2dd4bcda64 tram&Pauline 2022-04-15 01:24:03 -07:00
adianfiuef 5d42425eb6 tram&Pauline 2022-04-15 01:22:19 -07:00
minenice55 a882f45ebd Trick on the Class: new minigame definition 2022-04-13 10:14:13 -04:00
minenice55 fda9f3612d Merge branch 'master' into game-mobTrick 2022-04-13 10:12:47 -04:00
minenice55 b0637a1281 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
minenice55 9c37c673a4 Internal: adjust debug print for loader 2022-04-12 13:30:22 -04:00
minenice55 1f0187ee66 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
minenice55 293ed09127 Trick on the Class: refactor object sound 2022-04-11 10:57:27 -04:00
minenice55 8f905535ba Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef cdaa6b6732 Update Minigames.cs 2022-04-11 03:21:38 -07:00
adianfiuef be2a2155f3 Tram&Pauline 2022-04-11 03:12:54 -07:00
adianfiuef 2c9dedc01b Tram&Pauline 2022-04-11 03:12:11 -07:00
adianfiuef 88abe23c86 Update Minigames.cs 2022-04-11 03:04:36 -07:00
adianfiuef 1b5c2691ac Tram&Pauline 2022-04-11 02:19:01 -07:00
adianfiuef 490e0a25dc Tram&Pauline 2022-04-11 02:05:43 -07:00
adianfiuef 55476dbb8c Create 2022-04-10 23:40:10 -07:00
adianfiuef 8dcbdf82c8 Create Tram&Pauline.prefab 2022-04-10 22:28:34 -07:00
minenice55 d102d1baa2 Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55 0ee7e73a0c Trick on the Class: object rotation 2022-04-10 19:15:59 -04:00
minenice55 3b2b4d6861 Trick on the Class: adjust curves 2022-04-10 18:34:18 -04:00
minenice55 035d3f4fce Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55 ddc6b84063 Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55 369c38c183 Trick on the Class: prototype scene setup 2022-04-08 23:26:18 -04:00
minenice55 30d23ea309 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe 8c0a79255c Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55 dc3e7aadbd Correct compilation errors from merge 2022-03-28 09:45:16 -04:00
minenice55 24765c3d68 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
minenice55 c8e3549848 Fan Club: delete reference material 2022-03-28 09:17:47 -04:00
Slaith 71e4e9c1f6 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
minenice55 06980c2781 Fan Club: remove WIP 2022-03-27 19:06:00 -04:00
minenice55 6bbbabf7f6 Fan Club: more animations 2022-03-27 19:05:08 -04:00
Slaith 8960d9da55 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe a1527d58b6 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55 bf172ca17e Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00