Saraistupid
d41463ed82
JoyShockLibrary ( #213 )
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Fix PlayerInput.cs errors on MacOS
Fix libraries not being added to the final build
2023-01-20 20:39:58 -05:00
minenice55
26ff58a407
make icon masks use linear colour space ( #212 )
2023-01-20 18:15:32 -05:00
Rapandrasmus
55a5b91514
Working Dough Polish and QoL + Tambourine Initilization ( #211 )
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* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
2023-01-20 10:48:30 -05:00
Rapandrasmus
ecabbd8966
Add Working Dough (Finished), Missing HD Assets and Updated Icon only. ( #210 )
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* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
2023-01-19 12:18:55 -05:00
kkuhn317
526d5ce6ec
Catchy Tune: fixed bop issue ( #208 )
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* catchy tune setup work, animations
* more catchy tune progress
* catchy tune: gameplay implemented, animation adjustments
* more animation work catchy tune
* more animation work catchy tune
* adjust icon metadata
* code cleanup
left remarks for minigame developer
* Catchy Tune new sprites
* Catchy Tune miss animations, fix bugs
* barely animation
* Catchy Tune several things
* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg
* Catchy Tune cleanup, asset bundle
* catchy tune fix tree layering, barely right sound
* Catchy Tune fix weird bop issue
* Catchy Tune remove WIP label
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-18 21:31:20 -05:00
minenice55
c037901d34
Configurable Event Priority & Bugfixes ( #209 )
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* add event priority
fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies
* file cleanup
* remove debug print
* remove more files
2023-01-18 21:31:08 -05:00
RaffyTaffy14
8d707ecd4e
Lockstep Initialization ( #203 )
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* Lockstep
fansodnason
* More Lockstep
Implemented the new sprites (still needs work). Added new Icon.
* More lockstep stuff
i have no clue
* Animation Tweaking
I fiddled around with numbers weeeeeeeeeeeeeeee
2023-01-16 23:29:05 -05:00
kkuhn317
b8adc70fce
Catchy Tune: quick fixes ( #207 )
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* catchy tune setup work, animations
* more catchy tune progress
* catchy tune: gameplay implemented, animation adjustments
* more animation work catchy tune
* more animation work catchy tune
* adjust icon metadata
* code cleanup
left remarks for minigame developer
* Catchy Tune new sprites
* Catchy Tune miss animations, fix bugs
* barely animation
* Catchy Tune several things
* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg
* Catchy Tune cleanup, asset bundle
* catchy tune fix tree layering, barely right sound
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:51:53 -05:00
kkuhn317
ab30f1a88e
Catchy Tune: New sprites, animations, bug fixes ( #204 )
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* catchy tune setup work, animations
* more catchy tune progress
* catchy tune: gameplay implemented, animation adjustments
* more animation work catchy tune
* more animation work catchy tune
* adjust icon metadata
* code cleanup
left remarks for minigame developer
* Catchy Tune new sprites
* Catchy Tune miss animations, fix bugs
* barely animation
* Catchy Tune several things
* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg
* Catchy Tune cleanup, asset bundle
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:15:06 -05:00
KrispyDotlessI
4a92db679a
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
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* Karate Man - Object through sound changed from GBA to Fever/Megamix
it bothers me
* Marching Orders - Face Turn Inputs and More
i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy
* Fixing March Animations
slight error
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-15 22:08:37 -05:00
minenice55
dd0531f48f
Second PlayerActionEvent Pass ( #206 )
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* fix crop stomp input scheduling bugs
* update space soccer to use PlayerActionEvent
* update spaceball to use PlayerActionEvent
make PlayerActionEvents clean themselves up on game switch
* update rhythm rally to use PlayerActionEvent
* update rhythm tweezers to use PlayerActionEvent
* update mahou tsukai to use PlayerActionEvent
* reduce logging level
2023-01-15 22:05:25 -05:00
minenice55
330c538947
First PlayerActionEvent Pass ( #202 )
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* update blue bear to use PlayerActionEvent
* update built to scale DS to use PlayerActionEvent
* update clappy trio to use PlayerActionEvent
* update crop stomp to use PlayerActionEvent
* update drumming practice to use PlayerActionEvent
* update fork lifter to use PlayerActionEvent
* update minigame icons
* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
Bhaos
0115333d8b
Kitties! (Initialization) ( #200 )
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* Kitties! (Initialization)
* Kitties Sprites Set-up
* Kitties (Placeholder Icon)
2023-01-14 15:31:50 -05:00
minenice55
eaba812665
Timing Window Improvements ( #199 )
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* implement a fix for #196
- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset
* update samurai slice ds to new assets
implement near miss feedback
* import new pajama party assets
2023-01-13 23:53:25 -05:00
AstrlJelly
54c4899f9d
Double Date Initialization ( #198 )
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* starting out with double date stuff :D
not even the background is finished
i just wanna get this on my fork so that it's safe
* double date getting more initialized
no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune
* initialization done!!!!!
gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances
* ughhhh animation stuff.
this is gonna take me a day or two to even comprehend
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
ev
f1de3cd30c
Editor Ui Redraw ( #197 )
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* Editor Ui Redraw
-redrew every ui icon
-colors changed
-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity
* fix colours
- update credits
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:18:11 -05:00
minenice55
3e9ac0292d
revert sound prescheduling behaviour ( #195 )
2023-01-12 17:34:38 -05:00
kkuhn317
1f06ca9a1c
Catchy Tune Added ( #194 )
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* catchy tune setup work, animations
* more catchy tune progress
* catchy tune: gameplay implemented, animation adjustments
* more animation work catchy tune
* more animation work catchy tune
* adjust icon metadata
* code cleanup
left remarks for minigame developer
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
minenice55
41e9d36177
Misc Additions #4 ( #192 )
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* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
2023-01-11 20:42:12 -05:00
Zeo
ddc183acdd
Unrecognized entity support ( #191 )
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Due to some recent discoveries about a certain upcoming rhythm game, I have added support for unrecognized entities found in remix.json to be loaded and moved, and be able to save them.
2023-01-06 22:59:54 -05:00
minenice55
87d20b8c8f
Better Sound Sequences ( #190 )
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* add way of creating sound sequences in inspector
- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound
* Dj School: fix turntable effect being parented to root
* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00
Demon-Jake
fc84126ca6
Sneaky Spirits initialization ( #186 )
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* Sneaky Spirits initialized
* Sneaky Spirits initialization
Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby
ab492fb8dd
A PROPER Initialization of Cheer Readers ( #184 )
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* a PROPER initialization
* a PROPER initialization
* this again
2022-12-13 19:38:59 -05:00
Jellirby
b68e9cd967
Cheer Readers Initialization + Other ( #177 )
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* Cheer Readers Initialization + Other
So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things
* Update CheerReaders.cs
Fixed the internal name for cheer readers
* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55
b361814c11
editor input locking fix ( #175 )
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* fix keyboard input locking
* add build date auto-generation script
2022-10-13 12:20:48 -04:00
minenice55
695f6671fb
Performance Improvements ( #173 )
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* improve performance with new render settings
- fix letterboxing losing camera references
* fin in missing params?
needs testing
* finish default param check
* scale jump animation of fan club spectators
* fix missing references in a karate man method
* more liberal use of Double in conductor
beatkeeping is now absolute instead of being additive
* optimize Conductor more
reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
minenice55
af8dd6142e
fix event grid not scaling with song ( #172 )
2022-09-19 10:04:56 -04:00
minenice55
bccd88e164
Beatmap Sections & Latency Reduction ( #170 )
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* prep UI for chart section
* all special layers now on one area
todo: have buttons toggle between special layers (selection mode shows all?), use the tabs system for this
* swapping between special timelines - prelim
* special entities can be placed
* spec. timeline base functions complete
music volume changes should work now
* attempt at input lag reduction
needs testing
* fix dsp issues
* smaller DSP buffer?
* Revert "smaller DSP buffer?"
This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.
* make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
* start values can be changed
make the old special entity bar visible when the corresponding type is selected
* creation of Chart Sections (TODO: GO REFERENCE)
* added GO references
* section edit dialog
* disable wrapping on chart section obj
* backspace can now delete entities
* entities don't shift when duplicated
* fix PlayerActionEvent order of operations
- fixed remix loading trying to clear special timeline while it's writing to itself
* make oop check match parity
* more operation order fix
* fix Karate Man BG initialization
* show section progress in editor
todo: section progress in-game
* more fix for entity duping
2022-09-18 16:48:14 -04:00
KrispyDotlessI
ad46a48dcc
Fix Formatting Errors
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notepad++ is a fuck
2022-09-12 23:50:59 +08:00
KrispyDotlessI
19ddba8bdc
marching orders again??? (animation FULLY done! player "inputs")
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last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI
6b3a6d158a
i hate multisound for being 0.10 beats late
2022-09-10 21:38:51 +08:00
KrispyDotlessI
22222582b4
Coin Toss - Temporary Fix to Cowbell Cues
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they keep going offbeat to the throw when i put in multisound
2022-09-10 21:29:00 +08:00
KrispyDotlessI
287f8db6d1
Coin Toss - Improvement
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- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
minenice55
95f1e19ea9
Merge pull request #168 from minenice55/riq-conversion-fix
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tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:30:19 -04:00
minenice55
ab119e02be
tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:29:56 -04:00
KrispyDotlessI
afc495b519
Face Turns now in-progress
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and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI
a064a06552
Animations (almost) done!
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just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI
e3a4443d91
Cadets' heads and bodies separated, "keep-up" no more
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you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI
f631d546e5
Animation Layering Fixes
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also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
KrispyDotlessI
6051772f64
Merge branch 'megaminerjenny:master' into master
2022-09-05 06:35:05 +08:00
DPS2004
2c7472c9d0
update tunnel to use new minigame format
2022-09-04 13:23:43 -04:00
DPS2004
bedadfa498
Merge branch 'master' into tunnel
2022-09-04 12:52:43 -04:00
KrispyDotlessI
3f9fcb8c30
Fix compilation errors
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i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI
4faedfdc98
Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio
2022-09-04 13:16:58 +08:00
KrispyDotlessI
99f390a11c
Marching Orders - Base
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rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI
f449dbeb02
Revert "test commit"
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This reverts commit 939cf9cabf
.
2022-09-04 12:24:40 +08:00
KrispyDotlessI
939cf9cabf
test commit
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test to see if it would affect the new base
2022-09-04 12:23:47 +08:00
minenice55
fd0f5799f7
new remix stops playback properly
2022-09-03 23:36:08 -04:00
minenice55
e5c9d2687b
fix new remix confirm button using wrong script
2022-09-03 23:30:35 -04:00
minenice55
5dd7cdec2b
loading: add extension filter for all supported formats
2022-09-03 23:26:19 -04:00
minenice55
e0c782d4a1
finish essential property work
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- fix minor bug related to karate man flow bar sounds
2022-09-03 23:17:17 -04:00
minenice55
cb2b5707e9
headers and subheaders
2022-09-03 22:29:50 -04:00
minenice55
7084d96cc1
fix nasty bugs with saving / loading
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- duplicate property names no longer soft crash loading (thanks, tap trial)
- fix remix saving nothing music
2022-09-03 21:51:37 -04:00
minenice55
68c1802e87
use tab manager to control flow
2022-09-03 19:46:54 -04:00
minenice55
87a51dd302
property menu population functional
2022-09-03 19:10:27 -04:00
KrispyDotlessI
02319fa392
Coin Toss sounds now come from global SFX
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...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
minenice55
b84dc9a2de
prep auto-population of property menu
2022-09-01 20:57:47 -04:00
DPS2004
cad8047988
Merge branch 'master' into tunnel
2022-09-01 20:00:14 -04:00
KrispyDotlessI
74692a6d80
More anim-code progress
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i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI
da12ba79bb
More Animations Done + Temporary Miss Animation
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they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI
7dc7671ce3
Export "bread' animations here
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cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI
1c42d7150a
Coding Test
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i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI
fd4e2140da
Give up on coding until someone helps me
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i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
minenice55
b19afcd2e2
prepare automated property interface creation
2022-08-27 00:20:56 -04:00
minenice55
2b4b7f0a73
make all dialogs inherit one base class
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- opening a new dialog closes the previous one
2022-08-26 23:43:01 -04:00
KrispyDotlessI
76254bb38d
Animation started, attempt to code
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"eVeNt NoT fOuNd! MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI
c3da97da7c
Assets currently in a temporary state, so we've added a bunch of 仮
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who vandalized the walls?
- sarge, 2015
2022-08-26 22:39:47 +08:00
KrispyDotlessI
a6a4dca9fe
Forgot to update notes
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Bummer.
2022-08-26 20:38:26 +08:00
KrispyDotlessI
c5990470eb
Implement "temporary" SFX straight from RHRE's SFXDB
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last one before tomorrow starts to get the anims ready
(and wait for the new properties update)
2022-08-26 20:36:48 +08:00
KrispyDotlessI
de0a72e2d4
Layering issue fix in BG
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give me glasses!!!!
2022-08-26 19:32:06 +08:00
KrispyDotlessI
3c0201dcdb
Marching Orders - Full Base
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im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI
2cc7ffb6a8
Sarge placement, yet to animate
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time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI
d7f52cb13b
Fixing Mytiaoga's mistakes (save Tap Trial for later)
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i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options
i don't know multiple toggles it just breaks the editor??
2022-08-24 20:47:41 +08:00
KrispyDotlessI
263aaa797d
DS Touchscreen Colors assigned to Fireworks and more
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more include launch party, rhythm soumen, space dance, and tram & pauline
2022-08-24 11:14:51 +08:00
KrispyDotlessI
622bad744f
Marching Orders - Base
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rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
minenice55
6c80073b12
prepare work for remix properties UI
2022-08-23 10:56:39 -04:00
minenice55
a0f25ad4a4
split event properties into own scripts
2022-08-23 10:27:30 -04:00
minenice55
2f05667126
dialog for clearing current remix
2022-08-23 09:38:23 -04:00
minenice55
cfc8b296ed
handle reserved property names of entities
2022-08-23 09:24:42 -04:00
minenice55
4e7b9f87ea
fix entity duplication
2022-08-23 09:19:17 -04:00
minenice55
4245f93e83
fix typo
2022-08-23 09:09:43 -04:00
minenice55
4a6f4fa1f0
correct param typings on load now
2022-08-22 19:14:38 -04:00
minenice55
dce22cb45a
allow access to other data of entity
2022-08-21 22:25:39 -04:00
minenice55
94001c354c
some notes
2022-08-21 22:05:10 -04:00
minenice55
fe0b97d1ab
finally fix deserialization of the new format
2022-08-21 21:57:32 -04:00
minenice55
cc577966c1
further work
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attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55
f209b2fd17
start implementation of new format
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needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
38a4086acf
Merge branch 'master' into new-properties
2022-08-21 17:47:04 -04:00
minenice55
ca8d8b5145
fix bug with non-sequential enum properties
2022-08-21 17:40:40 -04:00
minenice55
cf2850ccb1
display action real name in aproppriate places
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- make text on entities larger
- fix bug with enum properties
- show beat of editing entity when viewing properties
2022-08-20 23:54:09 -04:00
minenice55
647a2a0d19
finish conversions
2022-08-20 23:13:52 -04:00
minenice55
e2631acd2b
start reorganize GameAction
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- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
DPS2004
ea770e4bee
remove even more leftovers
2022-08-20 16:27:20 -04:00
DPS2004
f4c313fd59
crop out unfinished parts with black
2022-08-20 16:25:43 -04:00
minenice55
4e4dc0f7b6
prep work on dynamic beatmap format
2022-08-20 16:21:30 -04:00
DPS2004
e95e4cf96a
add temporary game icon for tunnel
2022-08-20 15:57:11 -04:00
DPS2004
889533b883
fix tunnel cues
2022-08-20 15:48:56 -04:00
DPS2004
a8403ff078
cowbell no longer drifts out of sync
2022-08-20 14:45:54 -04:00
DPS2004
0b4f05dc9b
Fix capitalization in animation
2022-08-19 21:08:21 -04:00
DPS2004
19fe5c31b4
Merge branch 'master' into tunnel
2022-08-19 21:02:50 -04:00
DPS2004
ecfb147cca
driver reacts to player
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still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
minenice55
c1a29ab4c8
make Karate Man init from new entities
2022-08-19 19:46:37 -04:00
minenice55
2c45e9a61c
Merge branch 'master' into misc-additions-3
2022-08-19 19:32:46 -04:00
minenice55
6a481aa7a0
Merge pull request #151 from huantianad/random-code-refactoring
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Random code refactoring
2022-08-19 19:17:59 -04:00
minenice55
065e7aa572
reset timeline song position on end
2022-08-19 18:31:07 -04:00
DPS2004
0ba5eb2c70
animate driver idle
2022-08-19 18:26:24 -04:00
minenice55
3adb82c504
optimize remix saving / loading
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stream is now saved to a buffer so we don't have to convert every time we save, only once when loading a new audio file
- make a distinction between Load Remix and New Remix
2022-08-19 17:53:04 -04:00
minenice55
86b34fbb52
remove the need to use Space Soccer "keep-up" entity
2022-08-19 17:18:18 -04:00
minenice55
1c95c317b8
address Fan Club spectator "sticky hands"
2022-08-19 17:08:58 -04:00
minenice55
256c894d50
adjust Karate Man nori sound behaviour
2022-08-19 17:00:55 -04:00
minenice55
bc30fe5fd5
adjust screen shake behaviour
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- fix bug with camera rotation easing
2022-08-19 16:48:55 -04:00
minenice55
1d8ef1fb1a
Merge branch 'master' into misc-additions-3
2022-08-19 16:21:21 -04:00
DPS2004
9af7606b37
add (currently broken) count in event
2022-08-19 00:19:08 -04:00
DPS2004
52b74c892f
tunnel now actually functions as a rhythm game
2022-08-18 23:47:40 -04:00
huantian
542ece5ed4
Random Code Refactoring
2022-08-18 18:28:05 -07:00
DPS2004
b8d5f908ef
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
DPS2004
30ad89c32a
animate front hand with curve
2022-08-18 14:23:33 -04:00
minenice55
e3fe00e2b0
update Samurai Slice (Gold) sprites
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- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
e269855490
improve interaction with some karate man obejcts
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- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
DPS2004
bf77deb6ac
Merge branch 'master' into tunnel
2022-08-18 00:19:38 -04:00
DPS2004
78b84d31d0
start setting up the scene
2022-08-18 00:17:46 -04:00
DPS2004
337de129ea
add in (temporary) tunnel sprites
2022-08-17 23:57:27 -04:00
DPS2004
3076d7872a
get rid of a lot of leftover code
2022-08-17 23:33:05 -04:00
ThatZeoMan
9356b05826
fully functional screen shake
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its a lil smooth at lower intensities but it works! lots of "complicated" "math" going on here.
thanks for all the help, minenice!
recommended settings -
intensity: 2
length: 0.25
2022-08-17 14:43:18 -05:00
minenice55
3bbeb71498
more anim adjust
2022-08-17 14:48:27 -04:00
minenice55
5613bc6f65
import HD fanclub background
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- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
ThatZeoMan
a46b747898
something
2022-08-17 11:31:55 -05:00
DPS2004
a3a42a5378
remove assetbundle stuff
2022-08-17 12:24:24 -04:00
ThatZeoMan
b4a029ba3f
automatically go back to old camera
2022-08-16 22:30:22 -05:00
ThatZeoMan
52078ac4cd
Intensity input fully functional
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now time for, ugh, math.
2022-08-16 22:24:39 -05:00
ThatZeoMan
886de49a89
start work on screen shake
2022-08-16 22:21:04 -05:00
DPS2004
58937f12b7
try to make a copy of Coin Toss for Tunnel
2022-08-16 22:12:48 -04:00
minenice55
fb322e3198
update Arisa's animations with new sprites
2022-08-16 19:19:30 -04:00
minenice55
1f9eb25820
Merge branch 'ntrIdol-hd' into misc-additions-3
2022-08-16 18:12:13 -04:00
minenice55
3fbb7299d0
add new icons
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- disables compression on icon masks for better filtering
2022-08-16 18:07:41 -04:00
ThatZeoMan
88f59efe15
default obj colors
2022-08-15 21:45:48 -05:00
ThatZeoMan
b9b4a6ec97
Update ClappyTrio.cs
2022-08-15 21:14:00 -05:00
minenice55
775681fe70
Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
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Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55
c4f4549a67
fix fire particle colour
2022-08-14 21:59:21 -04:00
minenice55
6e548d1cc4
update credits
2022-08-14 21:06:57 -04:00
minenice55
05375aacb7
facial expressions for just inputs
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- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
e62914f63e
put resources in assetbundle
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- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
b59e39a5de
unloaded support for the setup entities
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- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
009b593a42
radial bg type
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- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
33e2da9f9e
address input lockout
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- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
99b2294561
flow bar reactions
2022-08-13 22:11:17 -04:00
minenice55
5b3c0584f3
mania nori bar
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- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI
3b47a939a3
Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3
2022-08-13 15:53:32 +08:00
minenice55
0e960cf0ec
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
c3e2e5694a
set correct heart colours
2022-08-12 22:06:43 -04:00
minenice55
e381f89399
Merge branch 'master' into karate-man-2-part2
2022-08-12 21:11:21 -04:00
minenice55
cedce55922
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
74c17a7a14
remappable item colours
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- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
1e96114626
added shadow type to set bg effects
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oi mate thats a lotta events ya got there, want me to clean em up for ya?
i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
2a2e8fc620
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
e85210511b
upscaled assets
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- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
Jellirby
2f02545c2a
Launch Party Prefab Update
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So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55
bfb9162e46
Merge pull request #143 from minenice55/karate-man-2
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WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
e8975c6dc4
fix all merge conflicts
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unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
6ac37d51d4
Merge branch 'master' into pr/140
2022-08-09 10:20:59 -04:00
minenice55
7e93d62347
improve feedback on combo finish out
2022-08-07 20:24:07 -04:00
minenice55
3f7af6a0eb
joe prepare animation
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- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
bd0d05772a
cooking pot lids fly off
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- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
c4693eb093
background colour fading
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- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
2d4af47609
facial expressions
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- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
7509224289
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
86c0e7eb0a
recolourable shadows
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- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
35ff6bdd45
background effects, special move camera
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- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f277a131db
finish effect
2022-08-03 16:14:37 -04:00
minenice55
ef8b4011fe
particle adjust
2022-07-30 21:33:11 -04:00
minenice55
e37de018cd
kicks complete, start work on particles
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- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
1b5288f7e9
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
463ae454d0
start work on kicks
2022-07-29 15:26:59 -04:00
minenice55
d0c0041bd0
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
e6e797a85e
add y-offset functionality to start position offset
2022-07-29 12:52:59 -04:00
minenice55
a583529087
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
e5cb58ce9a
combo input
2022-07-28 22:09:48 -04:00
minenice55
859e719e3c
start working on inputs
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- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
94bd62d5a2
Merge branch 'master' into karate-man-2
2022-07-28 19:09:59 -04:00
minenice55
5079bd9b6f
Merge pull request #139 from ThatZeoMan/master
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Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
ThatZeoMan
309e4997e1
vfx flashes work again
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thanks for the help, minenice
2022-07-28 18:07:19 -05:00
ThatZeoMan
ec7936b954
Track 5 fully functional
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also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
a78235cea0
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
ThatZeoMan
aa9379e21e
start gearing up for track 5
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it is battery acid color (i will change it)
i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55
8680d13989
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
938580b880
Update repo to latest
2022-07-27 17:04:02 +08:00
ThatZeoMan
774bbea916
Update TramAndPauline.cs
2022-07-26 18:19:05 -05:00
ThatZeoMan
818e8a4cd5
Merge branch 'megaminerjenny:master' into master
2022-07-26 19:05:32 -04:00
ThatZeoMan
93f5244969
move flash to VFX
2022-07-26 18:04:02 -05:00
adianfiuef
09581bddca
Tram&Pauline animation update
2022-07-26 14:14:28 -04:00
minenice55
5433b85e58
start karate man redo
2022-07-26 11:37:02 -04:00
minenice55
111531b07d
make dropdown properly update after auto-search
2022-07-26 08:54:59 -04:00
minenice55
d8f4a4bb70
update joyshock gyro and touch states
2022-07-25 18:56:13 -04:00
minenice55
d3c3beb950
playstation controller lightbar colours
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- fix controller feature flags not actually being flags
2022-07-25 18:36:32 -04:00
minenice55
a713895f96
move duplicate code to own method
2022-07-25 12:49:43 -04:00
adianfiuef
e343e66b8d
Tram&Pauline
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Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
180fea7832
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-25 10:09:25 +08:00
Mytiaoga
0c743b44d5
First Contact, Tap Trial, Air Rally
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First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
Mytiaoga
059aba74bf
Add files via upload
2022-07-25 10:04:43 +08:00
Mytiaoga
fb169868b5
Add files via upload
2022-07-25 10:03:01 +08:00
Mytiaoga
bb81e24572
Add files via upload
2022-07-25 10:02:33 +08:00
minenice55
7e275365b8
dual joy-con support
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- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55
06fe482f3d
add controller selection, auto-search
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- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
2022-07-23 22:24:07 -04:00
minenice55
ecbe84074f
heavy rework of our input system
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- implement the InputController abstract class, an adapter class for any HID interface to use common controller methods relevant to Heaven Studio
- implement InputKeyboard and InputJoyshock classes, for keyboard input and controllers driven by JoyShockLibrary respectively
- add Linux compile of JoyShockLibrary
2022-07-23 20:36:10 -04:00
minenice55
6699e7d98b
basic controller input from JSL
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may need compiles for linux and mac
2022-07-19 18:50:35 -04:00
minenice55
86a4f6efcd
Update Editor.unity
2022-07-17 18:26:21 -04:00
minenice55
afaacfe796
prepare controller settings menu
2022-07-17 18:25:54 -04:00
minenice55
063513ded6
update Fan Club character sheets to HD assets
2022-07-16 23:41:26 -04:00
minenice55
92577ae3e2
Merge pull request #135 from Mytiaoga/master
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First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
f726fb93ce
First Contact - Fixed bug for [lookAt]
2022-07-11 16:55:35 +08:00
Mytiaoga
68d560b8bc
First Contact - Toggle Live Bar beat
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- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga
5e7acfee17
Add files via upload
2022-07-11 15:22:00 +08:00
Mytiaoga
111fbaf159
First Contact - slight change on Mission Control
2022-07-11 15:21:17 +08:00
Mytiaoga
45da7c6d54
Add files via upload
2022-07-11 14:28:55 +08:00
Mytiaoga
174251eda1
Current version pull
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Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga
e80c9dc3fa
First Contact - Revert Offbeat to OnBeat Live
2022-07-11 14:06:30 +08:00
Mytiaoga
86b8766259
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-11 13:54:26 +08:00
Mytiaoga
4f08887078
First Contact & Tap Trial
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First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55
28275d19cf
Merge pull request #131 from saladplainzone/master
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Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone
4a55614416
First Contact - General Refinements (Anims, LIVE text)
2022-07-10 16:28:29 -07:00
saladplainzone
0eb47fa1bf
Merge remote-tracking branch 'upstream/master'
2022-07-10 14:56:09 -07:00
minenice55
bddb36af0c
update credits text
2022-07-10 17:55:06 -04:00
minenice55
9f3e0de3b4
missing fit to song
2022-07-10 17:45:59 -04:00
minenice55
a7bea351c5
add cursor toggle, master volume
2022-07-10 17:39:14 -04:00
saladplainzone
3f530adf33
Space Dance - Input Changes
2022-07-09 23:32:58 -07:00
minenice55
7fd1617ea7
add tabs system to editor settings
2022-07-09 23:22:59 -04:00
ThatZeoMan
6754a34e26
Unified minigame titles
2022-07-09 22:02:59 -05:00
ThatZeoMan
f27d16a1a5
Further simplified Coin Toss
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Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
f7c6cedc08
Combined Coin Toss's "Set XXXXground color" into one
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also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55
52ff2a7829
settings resolution changer
2022-07-08 22:11:55 -04:00
minenice55
be5aff5aae
prep settings menu for real
2022-07-08 18:49:15 -04:00
minenice55
2409a20aab
fix layer 4 not being usable at certain window sizes
2022-07-08 17:58:58 -04:00
minenice55
ee142c9bcc
fix issue with param disabling
2022-07-08 16:20:39 -04:00
minenice55
4a410a7f18
property scrolling
2022-07-08 16:11:51 -04:00
minenice55
216c50a99f
duplicating entities can now be undone / redone
2022-07-08 12:50:23 -04:00
minenice55
4d3e330f90
Merge pull request #128 from Mytiaoga/master
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First Contact & DJ School updates
2022-07-08 10:58:07 -04:00
minenice55
e9346a5791
fix dj school assetbundle
2022-07-08 10:57:42 -04:00
minenice55
5515397df1
remove old files
2022-07-08 10:38:13 -04:00
minenice55
355a8d61a7
Merge branch 'master' into pr/128
2022-07-08 10:36:30 -04:00
Mytiaoga
614059a4d3
Updated Inputs for some minigames
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First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
minenice55
e2956f7c29
make copying use deep copies lol
2022-07-04 13:09:23 -04:00
minenice55
fb39a7c5fe
copy entities, prep settings menu
2022-07-04 12:57:19 -04:00
minenice55
21c175d025
fully functional snap change menu
2022-07-04 11:29:19 -04:00
minenice55
70a335da5d
spawn tempo changes on load
2022-07-04 10:28:40 -04:00
Mytiaoga
b1a491b50a
First Contact - Updated Input Manager
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Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
minenice55
a57536be17
get stuff ready for canary
2022-07-01 22:31:58 -04:00
minenice55
b02a6b0b8a
event scroll fixes
2022-07-01 22:29:16 -04:00
minenice55
ae944062c5
selecting crap works properly now
2022-07-01 22:03:15 -04:00
minenice55
8e16e9be04
event selection doesn't go offscreen anymore
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github copilot is insane it wrote half of the code in this commit lmao
2022-06-30 15:51:13 -04:00
minenice55
c27ae71727
Merge branch 'master' into responsive-editor
2022-06-30 14:48:48 -04:00
minenice55
d1ee45fe7a
editor fully scaleable
2022-06-29 21:58:21 -04:00
Mytiaoga
abcf66ff5a
First Contact - Game Icon
2022-06-29 13:40:09 +08:00
Mytiaoga
6165203061
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
minenice55
af07c6957f
Update Editor.unity
2022-06-28 18:55:28 -04:00
minenice55
2be7b9c9b8
make game selection scroll not suck
2022-06-28 18:51:19 -04:00
minenice55
d8dbd1f44c
tempo change: clamp on scroll
2022-06-28 16:58:23 -04:00
minenice55
9229304c52
fix missing reference errors in tooltip
2022-06-28 16:09:41 -04:00
minenice55
2a87dd3aff
fix tooltip with scaled window
2022-06-28 15:57:32 -04:00
saladplainzone
6517a22120
Space Dance - Sound Effects
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lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone
d7764493b9
Crop Stomp Spritesheet Update, Space Dance Anim Tweaks
2022-06-26 17:59:27 -07:00
minenice55
ec4f710caa
prep dialog stuff
2022-06-26 19:18:03 -04:00
minenice55
7ad6fe80b5
basic layout ok
2022-06-26 18:24:45 -04:00
minenice55
607b97a4f3
wip editor responsive scaling
2022-06-26 17:37:30 -04:00
saladplainzone
99c5c97476
Space Dance - More Animations
2022-06-26 00:36:32 -07:00
saladplainzone
a470c5e773
Space Dance - Initial Prefab Setup
2022-06-25 23:48:14 -07:00
minenice55
53879de099
Move stray somen file to its folder
2022-06-26 00:27:23 -04:00
minenice55
59aaf44d02
Pajama Party: no awake can be interrupted by other cues
2022-06-26 00:16:37 -04:00
minenice55
85d0a8e4b5
Update cropstompspritesheet.png
2022-06-25 23:42:15 -04:00
minenice55
8aa554cbb1
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
034b6307dd
Add quad inflation to SpritesheetScaler
2022-06-25 22:35:43 -04:00
minenice55
b246af7033
Merge pull request #117 from minenice55/game-mobTrick
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Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55
1f792eb6f2
Game scroll and other adjustments
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add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
c4cf3e545f
Rhythm Somen - Okay I did it again He's alive now
2022-06-23 23:25:34 -04:00
saladplainzone
6d9e9b2a5f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
7396fa8814
Rhythm Somen - We Need To Trim Further
2022-06-23 23:21:37 -04:00
saladplainzone
f829736b83
Rhythm Somen - Oops Forgot One
2022-06-23 23:21:24 -04:00
saladplainzone
c55d9b116f
Rhythm Somen - Trim SFX
2022-06-23 23:20:58 -04:00
saladplainzone
9d0b87924b
Rhythm Somen - Basic Setup, Cues
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No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
3eeaf1c772
Update Dodge.anim
2022-06-23 22:45:10 -04:00
minenice55
dba5599e6c
Add new icons
2022-06-23 22:41:21 -04:00
minenice55
9159d5209f
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
cfc137e749
Fix ScheduleInput docstring ( #114 )
2022-06-23 17:05:27 -07:00
huantian
9d6b2d25ee
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
adianfiuef
6e5f1ef5cd
Tram&Pauline ( #111 )
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* Tram&Pauline
Update
* Tram&Pauline
guys I have the update and I putted it all in the right folders
* Tram&Pauline
Hey put everything in the right folders
2022-06-23 12:45:19 -07:00
adianfiuef
1e3ab44fee
Tram&Pauline
...
Hey put everything in the right folders
2022-06-22 22:52:52 -07:00
adianfiuef
430a192d93
Merge branch 'master' of https://github.com/adianfiuef/HeavenStudio
2022-06-22 22:46:39 -07:00
adianfiuef
83a00d1a56
Tram&Pauline
...
guys I have the update and I putted it all in the right folders
2022-06-22 22:46:27 -07:00
minenice55
aba100038e
Update Throw.anim
2022-06-22 18:52:35 -04:00
minenice55
3f420f6c4f
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
37231cb3cd
Merge branch 'master' into game-mobTrick
2022-06-22 16:23:15 -04:00
huantian
36c110e4ad
Convert Starpelly.OS.Windows to be platform agnostic. ( #106 )
2022-06-22 12:55:12 -07:00
minenice55
f3515fcef2
Trick on the Class: update prefab with new assets
2022-06-19 23:26:19 -04:00
minenice55
3112e208d7
Trick on the Class: update 2mo old code
2022-06-19 22:29:21 -04:00
minenice55
31dcf5410f
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ef0f090ba7
Various small additions and changes ( #105 )
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* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
8d571f6443
Icon Improvement Concept & Resizeable Window ( #104 )
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* Editor: mostly PoC icon effects
* slightly more responsive selection
* resizeable window
game camera still doesn't letterbox properly, will need a bit more work
* letterbox both in editor and in fullscreen
* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55
1dda4f9477
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone
cd70267243
Rhythm Somen - Initial Commit, Prefab Setup ( #99 )
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Somen moment
2022-06-11 13:40:27 -07:00
Jellirby
db067264eb
Added Launch Party Icon ( #98 )
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* Launch Party Prefab Setup
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
* Launch Party Icon Added
Due to me being stupid, I forgot to put the icon in the existing pull request. This one should fix that
2022-06-11 13:34:52 -07:00
Jellirby
2faa06a7bd
Launch Party Prefab Setup ( #97 )
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This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
8ff7539d2b
I shouldn't be coding at midnight ( #96 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
* peabrain moment
VERY IMPORTANT FIX
* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55
b039ff219a
Small Bugfixes ( #95 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
bd6f3ee23d
Textboxes: adjustments ( #93 )
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- button glyphs now have softer outlines
- corrected the mixup between the East and West face buttons
- added glyphs for shoulder buttons
- added set of custom emoji
2022-06-07 16:27:21 -07:00
minenice55
d3a528a43a
Tempo changes restored ( #92 )
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* Prepwork for seeking + tempo change fixes
TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)
* functions to get the beat from a song position
will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55
a4d6537f9c
Animation speed helpers, stop on remix end ( #91 )
2022-06-06 09:54:49 -07:00
minenice55
52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
Saraistupid
3a5273d31b
Fix Importing Music files on Linux ( #89 )
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* fix importing music files on linux
* oops
2022-06-03 20:15:45 -07:00
Saraistupid
8bea107daa
Merge UI Folders ( #88 )
2022-06-03 20:15:24 -07:00
minenice55
12fb8c2117
Feature: Textboxes and other text-related features ( #90 )
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* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
ecc905a42f
Minigame: Pajama Party ( #84 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
saladplainzone
972826ce12
Trim Rhythm Rally SFX, Icon Work ( #83 )
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* Trim Rhythm Rally SFX
Trimmed down some sound files associated with Rhythm Rally to make them sync better, the bounce sfx especially were very out of sync with eachother beforehand, this should make things sound a lot better
* Replace RHRE Icons
Replaces all currently used game icons from RHRE with original ones. These will be revised over time but might as well get our foot in the door I think
* Implement Katie's Icons
* Update Drumming Practice Icon
* Dexie's Wizard's Waltz
2022-05-23 07:34:07 -07:00
minenice55
545eb752cd
Global Camera Movement ( #80 )
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* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
c46f653612
Minigame: Samurai Slice (Gold) ( #79 )
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* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Saraistupid
bf0d23bc47
Linux Music Support ™️ ( #78 )
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* A little warning about audio
* Create Linux.meta
* Create libVorbisPlugin.so.meta
* Linux audio support maybe?
* Update README.md
2022-05-11 14:02:57 -07:00
Jenny Crowe
9efe13a7f6
Meta files moment
2022-05-07 14:32:47 -07:00
Jenny Crowe
2749f9a782
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
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Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
b437b5b392
Merge pull request #77 from freeformfunposting/master
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(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins
bdc5642710
Fixed a sound error with Autoplay
2022-05-06 15:14:01 -07:00
Pengu123
d4c2fe669a
Clean up the debug messages
2022-05-06 22:30:17 +02:00
Pengu123
06c4bf0c16
Background control in Coin Flip
2022-05-06 22:23:52 +02:00
Pengu123
286b778676
Cleanup + new Shedule methods
2022-05-06 22:05:19 +02:00
Pengu123
34e29efae8
More comments, new method to detect expected inputs
...
IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123
6384d28295
Added a list to keep track of all the scheduled inputs of a minigame
...
...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123
13a2417f37
BUGFIX: Prevents Scrolling between cues mid-game
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You can't scroll between the game event selector when the song is playing (Using the keyboard or scrollwheel). It's smoother especially when doing arrow inputs
2022-05-04 19:26:19 +02:00
Pengu123
f056b0d4b6
noAutoplay and autoplayOnly settings
...
Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123
8911581873
Added Support for specific direction inputs
...
Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123
846e4c5c4c
Fixed Input bugs + Optimizations
...
-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123
f41d9d9cf0
ScheduleInput Method added, tests awaiting
2022-05-03 22:36:55 +02:00
Pengu123
e1d3d2e0ac
Coin Toss: Upscaled Graphics
2022-05-03 18:27:32 +02:00
Pengu123
163d414606
Fixed a bug where checkbox properties wouldn't load properly when selected
2022-05-03 17:26:08 +02:00
minenice55
85ba13b21b
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
minenice55
1fb8271d1e
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
33eb285385
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
e58feee0db
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
94b688dbc6
Bug Fixing
2022-05-02 00:24:07 +02:00
Pengu123
70dd10c646
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
72b4ef1aeb
Coin Toss Functionnal (Needs Miss and Blank animation)
2022-05-01 22:10:00 +02:00
Pengu123
fdfcbe8948
Throw and Catch animation
2022-05-01 20:22:00 +02:00
Pengu123
df73b33b99
Ground assets foundations for Coin Toss
2022-05-01 17:59:02 +02:00
Pengu123
f4cbd0b367
Start of coin toss sprites (WIP, needs better quality)
2022-05-01 17:06:37 +02:00
minenice55
cea18087d0
Update IdolBigCall1Arrange.anim
2022-04-30 01:26:56 -04:00
minenice55
c041b37031
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
minenice55
f3b7b851f5
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
6979e454f6
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
6be3b47559
Fan Club: various adjustments
...
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
ad05ecf6f2
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
minenice55
dd6f2f3bb7
Fan Club - adjustments to crouch animation
2022-04-23 18:56:13 -04:00
adianfiuef
0df71375db
tram&Pauline
2022-04-15 01:24:03 -07:00
adianfiuef
88c9c203a7
tram&Pauline
2022-04-15 01:22:19 -07:00
minenice55
74a83c46c5
Trick on the Class: new minigame definition
2022-04-13 10:14:13 -04:00
minenice55
64897819a8
Merge branch 'master' into game-mobTrick
2022-04-13 10:12:47 -04:00
minenice55
d7ff6e23b4
Internal: fixed duplicated game defs
2022-04-12 17:49:00 -04:00
minenice55
a4291cb10d
Internal: adjust debug print for loader
2022-04-12 13:30:22 -04:00
minenice55
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
minenice55
1775923118
Trick on the Class: refactor object sound
2022-04-11 10:57:27 -04:00
minenice55
995d20d522
Trick on the Class: prep bop entity
2022-04-11 09:56:37 -04:00
adianfiuef
37bbbc4d55
Update Minigames.cs
2022-04-11 03:21:38 -07:00
adianfiuef
6812d54682
Tram&Pauline
2022-04-11 03:12:54 -07:00
adianfiuef
15c9e48c78
Tram&Pauline
2022-04-11 03:12:11 -07:00
adianfiuef
caff09df7d
Update Minigames.cs
2022-04-11 03:04:36 -07:00
adianfiuef
092240a3d5
Tram&Pauline
2022-04-11 02:19:01 -07:00
adianfiuef
f6dd5e28a9
Tram&Pauline
2022-04-11 02:05:43 -07:00
adianfiuef
efffe50bbc
Create
2022-04-10 23:40:10 -07:00
adianfiuef
b44f67279b
Create Tram&Pauline.prefab
2022-04-10 22:28:34 -07:00
minenice55
27dd45148e
Trick on the Class: basic gameplay with placeholders
2022-04-10 21:05:33 -04:00
minenice55
c3ef726ef8
Trick on the Class: object rotation
2022-04-10 19:15:59 -04:00
minenice55
49045443b4
Trick on the Class: adjust curves
2022-04-10 18:34:18 -04:00
minenice55
beeb309e26
Trick on the Class: flying objects
2022-04-10 18:29:31 -04:00
minenice55
51c529a16f
Trick on the Class: object paths
2022-04-10 17:37:37 -04:00
minenice55
ef7f7d8952
Trick on the Class: prototype scene setup
2022-04-08 23:26:18 -04:00
minenice55
a193cf8909
Trick on the Class: initial setup
...
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe
f7d1aaea63
Merge pull request #66 from minenice55/more-ntrIdol-2
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Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55
158d0ab2f3
Correct compilation errors from merge
2022-03-28 09:45:16 -04:00
minenice55
04328464f7
Merge branch 'master' into more-ntrIdol-2
2022-03-28 09:43:55 -04:00
minenice55
0f8f0db355
Fan Club: delete reference material
2022-03-28 09:17:47 -04:00
Slaith
e6373b5d26
Fixed barrel break not working
2022-03-27 18:23:59 -07:00
minenice55
5720af69d3
Fan Club: remove WIP
2022-03-27 19:06:00 -04:00
minenice55
8ca290cc3f
Fan Club: more animations
2022-03-27 19:05:08 -04:00
Slaith
030837d3c9
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
...
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
d72aa964b2
Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR)
2022-03-27 05:08:26 -07:00
minenice55
f179122dfa
Fan Club: idol squatting animation
2022-03-27 00:11:32 -04:00
Slaith
2f974e0e61
fixing another bug with clappy trio
2022-03-26 17:53:34 -07:00
Slaith
e28862c99e
i'm dumb lol
2022-03-26 17:42:50 -07:00
Jenny Crowe
4321e2c719
Merge pull request #63 from Slaith12/main
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Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
6e3ba6ba9f
Fan Club: arisa jump
2022-03-25 22:45:54 -04:00
Slaith
ebeea121ed
Moved all minigame initialization to Awake()
...
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
345dedb14f
Merge branch 'master' into scaled-secPerBeat
2022-03-25 18:59:57 -04:00
minenice55
7d2160d221
Fan Club: root motion
2022-03-25 18:59:18 -04:00
minenice55
c3db3ac3d7
Fan Club: fix references
2022-03-25 18:51:43 -04:00
minenice55
383ff599ad
Merge branch 'master' into more-ntrIdol-2
2022-03-25 18:29:18 -04:00
minenice55
ca158363e4
Editor: disabled tempo change placing
...
UNTESTED
2022-03-24 13:17:49 -04:00
minenice55
bef788eae8
Fan Club: note to self
2022-03-22 15:49:29 -04:00
minenice55
44f298e104
Merge branch 'master' into more-ntrIdol-2
2022-03-22 15:28:44 -04:00
minenice55
a51104f77e
Fan Club: prepare Arisa jumping
2022-03-22 15:23:55 -04:00
minenice55
f6df1644bc
Conductor: property that returns secPerBeat scaled to song pitch
...
NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55
77edc1f624
Fan Club: fix forcing idol anims during responses
2022-03-21 11:29:24 -04:00
minenice55
0004961f90
Fan Club: address issue with double clap -> I suppose stack
2022-03-21 11:23:42 -04:00
minenice55
f37f2af665
oops forgot a small thing
...
includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55
32460a257f
extend multisound with pitch, volume, looping, offset in seconds
2022-03-20 19:46:12 -04:00