Implement "temporary" SFX straight from RHRE's SFXDB

last one before tomorrow starts to get the anims ready
(and wait for the new properties update)
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KrispyDotlessI 2022-08-26 20:36:48 +08:00
parent de0a72e2d4
commit c5990470eb
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those are just rhre marching orders sfx, they may or may not be temporary unless or until:
- the marching player and other sounds are separated
- the face turn command inputs are split
- we have miss sounds
after that, we need some voice actor for:
- english fast face turn sounds

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