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Layering issue fix in BG
give me glasses!!!!
This commit is contained in:
parent
3c0201dcdb
commit
de0a72e2d4
1 changed files with 7 additions and 7 deletions
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@ -357,7 +357,7 @@ Transform:
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m_LocalScale: {x: 2.082, y: 2.082, z: 2.09291}
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m_Children: []
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m_Father: {fileID: 1558448215581441312}
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m_RootOrder: 2
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &3540459721523927521
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SpriteRenderer:
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@ -398,7 +398,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: -1
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m_SortingOrder: -2
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m_Sprite: {fileID: -2507892177621278130, guid: 846441fe5edbde04f9bafc98728df9b3, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@ -522,9 +522,9 @@ Transform:
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m_Children:
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- {fileID: 7150405460527854978}
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- {fileID: 8718636106605944465}
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- {fileID: 1361520185717226678}
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- {fileID: 6576414245721136236}
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- {fileID: 984938186019639657}
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- {fileID: 1361520185717226678}
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- {fileID: 261519192782193763}
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- {fileID: 4516561034748738355}
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- {fileID: 4676267018483621227}
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@ -693,7 +693,7 @@ Transform:
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m_LocalScale: {x: 2.082, y: 2.082, z: 2.09291}
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m_Children: []
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m_Father: {fileID: 1558448215581441312}
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m_RootOrder: 4
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &1930671809848167571
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SpriteRenderer:
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@ -734,7 +734,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: -2
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m_SortingOrder: -3
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m_Sprite: {fileID: 2782121640304946352, guid: 846441fe5edbde04f9bafc98728df9b3, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@ -1163,7 +1163,7 @@ Transform:
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m_LocalScale: {x: 2.082, y: 2.082, z: 2.09291}
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m_Children: []
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m_Father: {fileID: 1558448215581441312}
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m_RootOrder: 3
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &4355670708046231056
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SpriteRenderer:
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@ -1204,7 +1204,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: -1
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m_SortingOrder: -2
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m_Sprite: {fileID: 2782121640304946352, guid: 846441fe5edbde04f9bafc98728df9b3, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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