Commit graph

1201 commits

Author SHA1 Message Date
MysterD
e1933e5f78 Improvements to Bowser 2 (still not fully supported) 2020-09-23 22:00:20 -07:00
MysterD
999ccccc77 Synchronize peak height to prevent random yelling of remote 2020-09-23 21:13:03 -07:00
MysterD
7d20c6f003 Fix camera stuck in cutscene after star collection 2020-09-23 20:54:59 -07:00
MysterD
20ab5ec9f6 When client selects to save, server will save 2020-09-23 20:44:44 -07:00
MysterD
7fbae9cc05 Made in-level save dialog only show up for the player that collected the star 2020-09-23 20:35:56 -07:00
MysterD
4217306a44 Ignore jump and double jump when looking at attacks 2020-09-23 20:15:29 -07:00
MysterD
e67665ca3f Made player-to-player attacks more consistent
The direction that someone is pushed is based purely on the direction
the attacker is facing.
2020-09-23 20:07:07 -07:00
MysterD
82484b5d08 Synchronized end cutscene, prevented crash 2020-09-23 19:48:24 -07:00
MysterD
29a53cd1c0 Prevent Bowser Bombs from blowing up other bombs in later stages 2020-09-23 18:03:16 -07:00
MysterD
08e8ecfc97 Synchronized fire spitters 2020-09-23 09:29:46 -07:00
MysterD
2b5c830cc4 Sanity check pokey body parts 2020-09-23 09:16:09 -07:00
MysterD
81f2102bb0 Synchronized pyramid top 2020-09-23 09:14:17 -07:00
djoslin0
8d5d79809b
Merge pull request #67 from anzz1/patch-1
Custom menu improvements
2020-09-23 00:14:05 -07:00
MysterD
5ee4a1ed0d Suppress incorrect player connected message 2020-09-23 00:13:34 -07:00
MysterD
c5dcd5de8f Synchronized Tweester 2020-09-22 23:52:57 -07:00
MysterD
794b9b2656 Synchronized Toxbox 2020-09-22 23:49:57 -07:00
MysterD
608670e0a9 Synchronized Pokey 2020-09-22 23:35:05 -07:00
MysterD
e0736ccc59 Synchronized FlyGuy 2020-09-22 22:31:24 -07:00
MysterD
94b7cf7df6 Increase bettercam's precision 2020-09-22 22:14:43 -07:00
MysterD
5c2673f5af Change main menu disclaimer 2020-09-22 22:09:05 -07:00
MysterD
e2376a8eaf Fixed synchronization of rolling log 2020-09-22 21:54:41 -07:00
MysterD
e1cc0aa065 Synchronized bouncing fireball spawners 2020-09-22 21:37:26 -07:00
MysterD
47f5e2315e Synchronized LLL puzzle 2020-09-22 18:25:17 -07:00
MysterD
c515ccd427 Added 'unsupported level' warning on HUD 2020-09-22 18:05:15 -07:00
anzz1
439b221867
Custom menu improvements
* Remove Discord references if DISCORD_SDK=0
* Disallow non-valid ports > 65535
* Only print last attempt's port in direct connection screen if it's non-default
2020-09-22 23:22:58 +03:00
MysterD
4acbbb4db7 Made Discord asserts more descriptive 2020-09-21 23:50:22 -07:00
MysterD
01faa86bf0 Fix deduplication check for spawning stars
Stay in level after star option revealed that the deduplication
checking I was doing previously is no longer a valid way to do it.
The old way would prevent a second star from spawning.
2020-09-21 19:11:27 -07:00
MysterD
d3d13c26f8 Prevent drowning alert from playing for remote players 2020-09-21 18:24:17 -07:00
MysterD
5f3895463f Prevent remote player damage from shaking local screen 2020-09-21 18:22:58 -07:00
MysterD
47122758d8 Prevent chain chomp from hurting people in cutscene 2020-09-21 18:18:19 -07:00
MysterD
378ab6edc1 Resynchronized piranha plants 2020-09-21 18:15:49 -07:00
MysterD
fef41ed741 Fixed copy/paste error 2020-09-21 00:35:04 -07:00
MysterD
fdee4eceea Synchronize various LLL platforms 2020-09-21 00:32:14 -07:00
MysterD
0052e97605 Synchronized Bullies 2020-09-20 23:30:49 -07:00
MysterD
2a5459b2dc Disable bettercam's fixed camera at the bridge 2020-09-20 17:58:20 -07:00
MysterD
54cd42608d Allow players to enter the 70 star door early 2020-09-20 17:54:25 -07:00
MysterD
c5888aff50 Synchronized mips 2020-09-20 17:28:24 -07:00
MysterD
bbe95efaa2 Hotfix for discord servers 2020-09-20 00:47:00 -07:00
MysterD
4b37648487 Improve bettercam's collision detection and avoidance
The precision of ray casting was too low previously, causing the
collision checks to skip right past a wall sometimes. There was also
nothing to prevent the camera from getting too close to a wall
horizontally or vertically.
2020-09-19 19:35:05 -07:00
MysterD
bbdc3180cd Made celebration star appear above correct player
Celebration sparkles appear around all players
2020-09-19 17:28:11 -07:00
MysterD
c013f9d16a Prevent Boos from being brought back from the dead through desync 2020-09-19 17:13:46 -07:00
MysterD
1467e021b3 Fix boo cage desync
The BBH cage could get in a weird state when it was synchronized. By
desynchronizing it, it will perform properly. Weird, I know.
2020-09-19 17:02:01 -07:00
MysterD
9f8fe804ca Prevent mother tuxie softlock
Fixes #6
2020-09-19 16:43:37 -07:00
MysterD
04738fedd9 Prevent new bug where stars just flood out lol 2020-09-19 16:35:32 -07:00
MysterD
7ff4eec4ee Prevented remote players from spawning tons of stars when unlocking door 2020-09-19 16:27:38 -07:00
MysterD
2c46eec6ba Prevented rare unlocking door crash 2020-09-19 16:19:47 -07:00
MysterD
fffad90028 Prevented more NPC dialog soft locks 2020-09-19 16:09:52 -07:00
MysterD
09a1390d8d Allow players to join while server is waiting in level transition 2020-09-19 15:07:27 -07:00
MysterD
74c44d3053 Allow other players to update entities grabbing you
In theory this should fix a rare King Bobomb softlock
2020-09-19 14:30:19 -07:00
MysterD
cc1e0e8407 Synchronized Boo's tangibility field
I believe this fixes #58
2020-09-19 10:38:58 -07:00
MysterD
285b1490f3 Fix bubbled vanilla-camera behavior
Fixes #66
2020-09-19 10:20:46 -07:00
MysterD
6122c4b313 Prevented star from spawning mid-level-change
Now CCM's slide star spawns correctly.
2020-09-19 10:03:36 -07:00
MysterD
5472f3d13a Add development flag for easier testing 2020-09-19 02:12:49 -07:00
MysterD
64732308f4 Prevent useless keep-alive packets 2020-09-19 01:56:45 -07:00
MysterD
c4b82e7082 Rewrote synchronization for treasure chests
Fixes #63
2020-09-19 01:40:42 -07:00
MysterD
cf23ed92a2 Prevented enemies/events from considering disconnected players 2020-09-19 01:05:19 -07:00
MysterD
79d30d3c1c Prevent exclamation box from opening multiple times
Fixes #57
2020-09-19 00:59:54 -07:00
MysterD
4a7b9736b4 Added compile-time flag to disable Discord SDK
In order to support ARM/Mac, discord must be disabled.
To disable compile with:
make DISCORD_SDK=0

Fixes #62
2020-09-19 00:53:56 -07:00
MysterD
a67a06c17c Unconnected players are now hidden/intangible 2020-09-18 23:16:07 -07:00
MysterD
f8bffd3b2a Added player connected/disconnected events
Changed synchronizing text to be more descriptive
Added 'player connected', 'player disconnected', 'network shutdown' chat messages
Prevented someone from joining through Discord while in another lobby
Added the distinction of sending a packet to all vs to a specific player
Enforced lobby size of 2, multiple joiners in a direct connection will be booted
Stored network destination for each player
Detected network drops
2020-09-18 23:06:26 -07:00
MysterD
6cf5e5da68 Add missing 'Chat' text 2020-09-16 01:01:29 -07:00
MysterD
3a37b79286 Renamed packet_save_file to packet_join 2020-09-15 23:07:00 -07:00
MysterD
2a10cca29a Refactored packet code out of network.c/h 2020-09-15 22:58:16 -07:00
MysterD
eaaab8850f Added exponential backoff to reliable packets 2020-09-15 22:45:17 -07:00
MysterD
275d6444b1 Added chat button bind, prevented chat from disabling other binds 2020-09-15 22:22:39 -07:00
MysterD
a0d5deceff Fix DirectX builds 2020-09-15 21:48:14 -07:00
MysterD
128b3f2b33 Prevented chat start event from disabling alt-enter fullscreen 2020-09-15 09:54:04 -07:00
MysterD
6d89ed5a9f Added warning when Discord isn't detected. Added missing sounds to buttons and events in menu 2020-09-15 09:47:26 -07:00
MysterD
7497e42364 Damn it, fixed Linux builds (this time for real?) 2020-09-14 23:34:19 -07:00
MysterD
a675f4efd5 Fixed Linux builds 2020-09-14 23:26:55 -07:00
MysterD
9a0c07e53c Added in-game chat
Fixes #35
2020-09-14 22:05:20 -07:00
MysterD
5abd0ca1ab Complete rewrite of custom main menu
The vanilla main menu is an awful pile of code that is extremely painful
to make additions to. So I've side-stepped the problem by writing an
entiely new menu system without all of vanilla's quirks. I've separated
the custom menu system from the menus I want to make, which allows for
easy additions and a clear separation of responsibilities.

Along with this rewrite comes a host menu, adding the missing
configuration options in-game.

Fixes #29
2020-09-13 23:57:14 -07:00
MysterD
3e1b193ea8 Add Discord Game SDK networking system
Allows players to host without forwarding their ports or using a program
like Hamachi.
2020-09-13 03:27:35 -07:00
MysterD
fc9d7022b5 Fix Linux build 2020-09-12 19:27:25 -07:00
MysterD
6c8050a564 Abstracted all socket code behind a NetworkSystem
In preparation for other forms of communication, I have abstracted all
of the socket code (which needs direct connections) behind a struct
whose calls can be swapped out for other systems if desired.
2020-09-12 17:56:42 -07:00
MysterD
388470d579 Fixed softlocks when one player runs out of lives, or death by lava
Also bubbles player when falling into quicksand

Fixes #36
2020-09-12 14:32:50 -07:00
MysterD
daa05d98a0 Hacky workaround for BBH camera bug
One specific door didn't reset the vanilla camera when rushing through
an open door.

Fixes #48
2020-09-11 23:48:27 -07:00
MysterD
c0a31ab06c Prevented bubbled players from triggering level warps
Fixes #41
2020-09-11 22:58:34 -07:00
MysterD
5abe3577ae Added Luigi's face in place of 'Mario Cam'
Fixes #42
2020-09-11 22:36:29 -07:00
MysterD
6d438ba760 Fix first-person camera lock bug
Getting kicked in vanilla-cam's first person messed up the camera, this
fixes it.
Fixes #55
2020-09-11 22:32:32 -07:00
MysterD
718974c111 Fix PSS's secret star collection
Fixes #56
2020-09-11 22:25:49 -07:00
MysterD
3070d2bfdb Prevent two players from holding the same object
Fixes #40
2020-09-11 22:14:42 -07:00
MysterD
284ab37406 Added debug level-warping for testing purposes 2020-09-11 20:10:29 -07:00
MysterD
c86c7f7280 Fix new level transition synchronization softlock 2020-09-11 18:30:34 -07:00
MysterD
a6b3ddcc69 Revert "Revert "More level transition synchronization rewrites""
This reverts commit 0667908b86.
2020-09-11 18:08:24 -07:00
MysterD
0667908b86 Revert "More level transition synchronization rewrites"
New synchronization caused a softlock on new-level-dialogs

This reverts commit 163527401e.
2020-09-11 18:02:21 -07:00
MysterD
04c21d91bc Added version checking to clients 2020-09-11 16:19:38 -07:00
MysterD
163527401e More level transition synchronization rewrites
I believe this fixes #51
2020-09-11 15:32:30 -07:00
MysterD
791423ff98 Properly offset player spawns 2020-09-10 22:18:10 -07:00
MysterD
cb6836f818 Fixed infinite hold by King Bobomb softlock
fixes #38
2020-09-10 21:55:03 -07:00
MysterD
71589938df Fix King Bobomb dialog softlock
Fixes #45
2020-09-10 21:26:17 -07:00
MysterD
9cf3932435 Fix coffin crushing softlock
Fixes #47
2020-09-10 20:26:02 -07:00
MysterD
114665f6bb Keep player control of camera for chain-chomp cutscene
Fixes #54
2020-09-10 20:02:16 -07:00
MysterD
3e5b08b487 Fixed small crimes against C 2020-09-10 09:43:32 -07:00
MysterD
1e6c734ced Completely rewrote level transition synchronization code
Should be snappier and less prone to crashes. I tested as many scenarios
as I could think of and it has been rock solid. But time will tell.

Also created a new debug log system, just so I could understand what the
hell was going on with this code.
2020-09-10 00:17:30 -07:00
MysterD
e48a9c25ab Added 'no lives remaining' text 2020-09-08 18:21:09 -07:00
MysterD
42777fbe8f Changed text on level select screen 2020-09-08 17:33:03 -07:00
MysterD
cf732c7beb Eject a player if more than one is in the cannon
Two players in the same cannon was causing softlocks and general
insanity. Now this should be fixed. Also prevented players from being
able to push or attack a player inside of a cannon.
2020-09-08 16:12:11 -07:00
MysterD
58a3156180 Lowered cannon sensitivity 2020-09-08 15:13:49 -07:00
MysterD
ef6ec31075 Prevent ground pound from attacking until they're moving downward 2020-09-08 15:01:31 -07:00
MysterD
a2fe4f80a7 Lower knockback for anything stronger than a kick 2020-09-08 14:57:50 -07:00
MysterD
26726121a5 Players sliding in the same direction will no longer attack each other
We check to see what the difference in velocities is, if it's small then
no attack is made. Otherwise, only the player going faster will attack.
2020-09-08 14:43:07 -07:00
MysterD
d1873328a4 Prevent underwater bubble-popping from teleporting the player to the top 2020-09-08 14:03:12 -07:00
MysterD
1e46ed136a Prevent extra death for bubbled player on area change 2020-09-08 13:53:46 -07:00
MysterD
a7434c9513 Completely disable text saves until they're synchronized 2020-09-08 13:34:35 -07:00
MysterD
a4288fe150 Allow exiting from course at any time 2020-09-08 09:52:48 -07:00
MysterD
c12380aff4 Make inside-and-outside painting transition quicker over network 2020-09-08 09:50:34 -07:00
MysterD
29cb0935fb Fixed glitchy animations on remote when in dialog 2020-09-08 09:33:55 -07:00
MysterD
cc550e1de5 Unagi: prevent sending a pointer, hopefully doesn't cause desync 2020-09-08 09:16:44 -07:00
MysterD
b9924253bb Racing Penguin: remove airborn check, fix end of race desync 2020-09-08 09:15:43 -07:00
MysterD
a804981b2a Fix koopa the quick sound spam and cheat detection 2020-09-08 09:06:25 -07:00
MysterD
ef95d6820b Synchronized star entity interaction
Fixed error in packet_collect_star which would prevent the star from
disappearing when it should on remote.
2020-09-08 09:01:35 -07:00
MysterD
3b946eb5e1 Added stay-in-level-after-star server-side setting.
Configurable in the server's config file under:
coop_stay_in_level_after_star

Defaults to off

Based on GateGuy's patch
2020-09-08 00:04:06 -07:00
MysterD
2f8d119301 Prevent exclamation box from spawning the wrong star on remote 2020-09-07 23:56:29 -07:00
MysterD
2d0871e061 Prevent exclamation box from double spawning stars 2020-09-07 23:10:28 -07:00
MysterD
f8044a5639 Make send_spawn_objects more reliable
As noticed by anuserlol, stars would sometimes not spawn from breakable
boxes on the remote. This was due to the box being destroyed before the
star spawned, when the star tried to spawn it couldn't find the parent
and gave up. Now if no parent is found the spawned object will be its
own parent. This should make all spawned objects more reliable, but may
cause weirdness somewhere.

Fixes #34
2020-09-07 20:54:15 -07:00
MysterD
88b935e9dd Force marioObj player indices to be well behaved
Fixes a crash when spawning the secret star in The Princess's Secret
Slide.

Fixes #32
2020-09-07 20:30:20 -07:00
MysterD
95e9c1dc4c Synchronized room checking better + fixed bookswitches
Determining if the player is in the room was bugged, and bookswitches
caused Luigi to crash. Now things should be a bit more stable in BBH.
Fixes #30
2020-09-07 19:51:39 -07:00
MysterD
ef48ec249a Allow other player to pass through door when it's being opened
Also disable the 'walking through door' cutscene when newcam is on
2020-09-07 16:35:42 -07:00
MysterD
214697fc8e Fixed infinite loop with King Bobomb 2020-09-07 10:50:32 -07:00
MysterD
3145dfabdc Misc camera fixes
Made analog camera stop rotating or triggering TOTWC when paused
Fix broken vanilla camera on TOWTC w/BETTERCAMERA enabled
Fixes #15
2020-09-07 10:48:54 -07:00
MysterD
bc2480da87 Added aggressive null checking to various types of objects 2020-09-07 00:29:18 -07:00
MysterD
36e035984f Pausing the game no longer pauses, just brings up the menu
Fixes #19
2020-09-06 22:27:09 -07:00
MysterD
e0903003f4 Rewrote how players are initialized, stored, and displayed
Since the second-player code was the first code I wrote, it was implemented
poorly. At that point, I didn't know the code base at all and the way it was
written would prevent anyone from ever adding to those parts.

The rewrite allows me to use the default geo.inc.c file for Mario, and removes
all of the geo2.inc.c files. I no longer do a bunch of bit shifting to figure
out which player is being drawn in the rendering code.

I'm also now able to remove tons of duplicate code that exists just for the
remote player. The main player code is generic enough to support both indices.
A side-effect of the rewrite is I was able to remove many assumptions in the
code where two-players is assumed, but many other parts of the code still
assume two players.

This is a fairly major change that, if all goes well, will be completely
unnoticed by the player. However, I do expect new bugs to pop up in strange
places. Time will tell.
2020-09-06 18:52:52 -07:00
MysterD
df7904e288 Geo2 removal wip 2020-09-06 13:54:01 -07:00
MysterD
975c68ae1e Fix join issue when compiling without DEBUG 2020-09-06 12:46:02 -07:00
MysterD
7dafd081e1 Made player attack knockback configurable 2020-09-06 12:18:33 -07:00
MysterD
b9750057d5 General network code clean up
Marked globals, rearranged functions, added comments
2020-09-06 11:02:41 -07:00
MysterD
bed036bcfb Added coop settings to saved config file
Saves and loads last join IP/port attempt
Made host's port configurable in config file
Made host's save slot configurable in config file
Made host's player interaction setting configurable in config file

Indicated when the client was trying to connect on the join menu.
Fixed join menu display error where the port would disappear
2020-09-06 03:32:34 -07:00
MysterD
51940d6a82 Player interaction enhancements
Made water punch do an attack
Increased knockback significantly
Different types of attacks will have different knockback severity and damage (Stomp > kick > the rest)
Fixed rapid attack spam
Adjust radius for bouncing on players and popping bubbles

Made player interactions a synchronized server flag:
  None - Players are not solid
  Solid (Default) - Player can run into each other and stun each other
  PVP - Same as solid except friendly fire is on
Note: Not currently configurable due to a lack of a UI.
2020-09-06 10:05:58 -07:00
MysterD
91981d679d Hide life counter when lives is -1 2020-09-05 21:17:33 -07:00
MysterD
7f1a5573aa Add disclaimers to main menu 2020-09-05 21:12:49 -07:00
MysterD
13d9ae0313 Synchronized 1-up collection
Collecting a 1-up gives a life to both. This can bring back a bubbled
player who had no lives remaining.
2020-09-05 19:55:38 -07:00
MysterD
8c3014b120 Created Luigi's life icon 2020-09-05 19:44:58 -07:00
MysterD
906ea3345e Players turn into bubbles when they die
Player life counters are separate.
When one player dies they lose a life and are turned into a bubble.
If the other player pops it, they are alive again.
If all players are bubbled, they get kicked out of the level.
If the bubbled player ran out of lives, they can not come back to life
until the level is over.
Whenever a level change happens, everyone's life count is set to a
minimum of two.
No game overs.

Took heavy inspiration from Kaze Emanuar
2020-09-05 18:10:55 -07:00
MysterD
9427afb14b Allow vanish cap to pass through walls
fixes #16
2020-09-05 13:31:36 -07:00
MysterD
478f77e6bf Fix EXTERNAL_DATA for Luigi
Fixes #25
2020-09-05 00:11:15 -07:00
MysterD
2174ef0478 Change default save directory to sm64ex-coop 2020-09-04 22:17:15 -07:00
MysterD
670a554b37 Remove any lingering dialog boxes on level transition
Fixes #22
2020-09-04 21:27:06 -07:00
MysterD
00b0b7cd8f Remote reading sign no longer causes sound spam
fixes #20
2020-09-04 21:14:14 -07:00
MysterD
4cb13edf84 Fix animation desync when pressing Z+B
Fixes #18
Found by el pinguino max
2020-09-04 21:08:04 -07:00
MysterD
1bb0c90741 Add docker-build workarounds and container script 2020-09-04 17:03:35 -07:00
MysterD
4a2c218f11 Synchronized save files
Now when a client joins, it will request the entire 512 byte EEPROM from
the server and refuse to continue until the server replies with the
contents. Then the client will override all reads and writes to the
EEPROM/save file. Thus, a client will never overwrite their local save.

Fixes #21
2020-09-04 15:07:32 -07:00
MysterD
1289f863ca Removed 'int' from most of networking code
moved -Werror over to 'STRICT'
2020-09-04 11:43:12 -07:00
MysterD
9512fde4a5 Added custom packets for mods-of-this-mod
Now a patch can choose to register callbacks for sending and receiving
packets. It's a bit tricky to use but at least it won't collide with
normal packets or other mod packets.
2020-09-04 02:04:37 -07:00
MysterD
d5005c9f37 Served time for crimes against C
Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
MysterD
3c48e1df1a Prevent infinite loop for remote sliding players 2020-09-03 18:32:07 -07:00
MysterD
68ad6bc15c Added host/join in-game GUI
Now people aren't forced to launch with command-line parameters,
instead they can host or join a server by selecting buttons in
the main menu.
2020-09-03 18:30:15 -07:00
MysterD
f367ed2167 Prevented softlock and entity duplication when both grab at the same time
As reported by somario360:
After grabbing the small box at the same time, one of two results can happen.
There will be a fake cloned box that will only be visually in the other
player's hands, or one player will be stuck in the punching animation until
the other player lets go of the box, in which the box goes into the stuck
player's hands.

Now escapes from action if the grab fails, preventing a softlock.
And now if both players report having the same object, the client
will drop their copy.

Fixes #14
2020-09-03 18:11:42 -07:00
MysterD
920c0674d9 More tuxie fixes
Tuxie will regain its hitbox if dropped through crouching or any other means
Fixed detection of if any mario is far away
Immediately sends an object packet whenever any object is dropped or thrown

Fixes #9
2020-09-03 08:58:21 -07:00
MysterD
ab9e7c7bca Added player-to-player interactions
Players are now solid to each other and can push each other
Players can now attack each other (but they do not deal damage)
Players can bounce on top of each other, and they get squished
temporarily
Players are given slightly offset positions when they transition between
areas and levels, so they're no longer on top of one another.
2020-09-02 23:50:27 -07:00
MysterD
b9e84ad3b9 Shell music only starts and stops for local player 2020-09-01 23:41:56 -07:00
MysterD
933ee68477 Null checked heldObj in all mario actions
Bobomb clip no longer segfaults the game
2020-09-01 23:40:53 -07:00
MysterD
72c4379d8a Fix first sound and size of first punch
The code was skipping playing the sound of the first punch, and changing
the size of the first for the first punch. Added hacky stuff to the
player packet code to ensure those events are hit.

Fixes #10 reported by somario360
2020-09-01 23:35:57 -07:00
MysterD
f62f80a228 Synchronize sleeping animations
Sleeping animations were desynchronized previously. Now remote goes to
sitting, and to laying down, at the right times. A snoring remote player
will no longer lower your music, and will no longer get stuck snoring
when they wake up.

Fixes #11 reported by somario360
2020-09-01 23:00:12 -07:00
MysterD
c88ff19190 Prevent infinite looping of Mario action transitions
There have been several times where the unpredictable behavior of
a remote player where execute_mario_action() would get caught in
an infinite loop. Now we attempt to detect an infinite hang and
escape from it. The sequence of actions will be recorded into an
errorlog.txt file. In debug mode this infinite hang will cause an
assertion to fail, crashing the game. In normal mode the game will
break out of it and hopefully carry on normally after new packets
come in.

I believe this addresses github issue #12 but I can't be sure.
2020-09-01 22:06:36 -07:00
MysterD
af117f4647 Various tuxie synchronization fixes 2020-09-01 20:13:46 -07:00
MysterD
c54063fadd Fixed messed up animation when remote is talking to an NPC
fixes #8 found by somario360
2020-09-01 18:10:00 -07:00
MysterD
8711829664 Merge branch 'nightly' into coop 2020-09-01 18:08:46 -07:00
MysterD
443fc1a73f Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
MysterD
3950dda92f Force players who are held by an entity to own that entity 2020-08-31 22:36:07 -07:00
MysterD
e705353e00 Synchronized squished values 2020-08-31 22:22:33 -07:00
MysterD
3495a9e4a4 Re-added King Bobomb dialog 2020-08-31 21:38:08 -07:00
MysterD
efa1600ad0 Truly deal with the NPC dialog softlock problem
Reported by somario360:
After I (Luigi) gave the baby penguin to the mother, the start spawned,
but I was stuck in the looking up animation.
My friend (Mario) talked to Bowser after defeating him, Bowser turned into
a key, but he was stuck in the looking up animation after (I was able to
grab the key though, but Bowser was slightly visible) (Also don't mind 0
stars, he loves doing the lobby BLJ)

The issue is the state machine moved on without removing the reading
dialog action. There was no straight forward way to deal with this.
Custom functions were written for each call to dialog to ensure that we
should stay reading the dialog.
2020-08-31 21:10:34 -07:00
MysterD
5d7499bd2a Fixed crash when changing areas within a level
Bug reported by somario360:
After I (Luigi) exited the slide in CCM, an error message appeared and ignoring would make it pop up again.

This was due to the sync ID reservation system not being flushed and
reset on area change.
2020-08-30 23:13:05 -07:00
MysterD
7b073aedb8 Fix NPC softlock (cannon and hoot)
Bug reported by somario360:
When trying to open the cannon in a level (so far tested in BOB & WF) the cannon dialogue will repeat infinitely. Sometimes the cannon will open, but the game will crash after.

The code I had written previously to prevent softlocks ended up causing
them due to a incorrect check of activeFlags.
2020-08-30 23:12:28 -07:00
MysterD
96a2cacf2d Added text-input system for typing in-game 2020-08-30 23:25:32 -07:00
fgsfds
8a23a8a5c5 add rudimentary SDL1 controller backend
it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds
8419991c02 Merge remote-tracking branch 'origin/master' into nightly 2020-08-30 15:41:45 +03:00
fgsfds
cc26cc9bf9 fix spaces 2020-08-30 15:39:41 +03:00
fgsfds
6d1f2afd8b Merge pull request #350 from pouar/fix-snufit
Bugfix for NODRAWDISTANCE
2020-08-30 15:34:24 +03:00
fgsfds
46c57457b1 GL_LEGACY: this should've been GL_REPLACE all along 2020-08-30 01:29:26 +03:00
Garrett
468887a6f9 Check for zero rumble setting before allowing rumble
Fixes controllers which don't check for rumble_strength and have constant rumble from rumbling even when set to 0 in the config.
2020-08-29 17:08:17 -04:00
MysterD
483694d6b3 Synchronized Bowser 1 2020-08-29 12:59:07 -07:00
MysterD
10bdd1e1fe Synchronized bowser bombs 2020-08-29 12:58:54 -07:00
MysterD
81d23b3cc9 Made castle floor trap multiple-player-aware 2020-08-29 12:58:04 -07:00
MysterD
13d4a0bfe8 Fixed stomache slide hang, made grabs only happen on local 2020-08-29 12:57:20 -07:00
MysterD
cb5dcaa4f4 Synchronized sliding platform 2 2020-08-28 20:26:17 -07:00
MysterD
398f5e8345 Synchronized ferris wheel 2020-08-28 20:26:04 -07:00
MysterD
ec89f3fccc Synchronized amps 2020-08-28 20:25:46 -07:00
MysterD
ab9d7db29f Synchronized square platforms as groups of two 2020-08-28 20:25:34 -07:00
fgsfds
73c6c9105f change GL_LEGACY to only use GL1.1 (1.2?) features 2020-08-29 02:13:30 +03:00
fgsfds
655427f10f add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
MysterD
a778bf497d Resynchronized checkerboard platforms 2020-08-27 21:39:13 -07:00
MysterD
d2a2a80d56 Synchronized Big Boo's Haunt + major changes
Synchronized currentRoom per-player
Synchronized haunted bookshelf, and the bookshelf manager
Synchronized haunted chairs
Synchronized mad piano
Synchronized BBH's tilting trap, and made the physics multiple-player-aware
Synchronized scuttlebugs
Synchronized every variety of Boo
Synchronized elevators
Synchronized flamethrowers
Synchronized the various types of enemy books
Synchronized the book switches
Synchronized jumping box
Made coffins multiple-player-aware

Fixed everything that used gMarioState as an array instead of gMarioStates
Prevented some NPC-dialog softlocks
Prevented the remote player from messing up the local's camera settings
Possibly fixed the relatively rare chain chomp softlock
Possibly fixed the relatively rare chain hoot softlock
Fixed the first-person-camera softlock
Forced camera code to use the correct mario struct
2020-08-26 23:29:40 -07:00
MysterD
13b216ea5d Synchronized Boo 2020-08-24 21:38:49 -07:00
MysterD
8c650a5b7d Created system to reserve sections of SyncIDs per client
This allows clients to spawn a new sync object after the level loads and synchronize it.
Changed how un-initialized sync objects are detected
Koopa shells are the first thing to use this new system

Removed network_object_settings() command, instead explicitly setting the sync object parameters
2020-08-24 18:33:53 -07:00
MysterD
4b12d0e513 Fixed exclamation box synchronization bug 2020-08-18 18:47:21 -07:00
MysterD
53576aa51e Synchronized unagi 2020-08-18 18:47:06 -07:00
MysterD
57a4e746cf Synchronized underwater koopa shell 2020-08-18 18:46:54 -07:00
MysterD
f08e6f0806 Made floating platform multiple-player aware 2020-08-18 18:46:13 -07:00
MysterD
b8bdac2666 Made falling pillar multiple-player aware 2020-08-18 18:45:50 -07:00
MysterD
5b7e1c28d8 Synchronized clam 2020-08-18 18:45:34 -07:00
MysterD
79a2d95f00 Synchronized jrb ship and box 2020-08-18 18:45:19 -07:00
MysterD
c589f2a620 Synchronized treasure chests 2020-08-18 18:43:42 -07:00
fgsfds
e18b3c5b97 fix controller_sdl2 2020-08-15 16:04:55 +03:00
fgsfds
8b23c544d1 Merge pull request #399 from ineedhelpbad/nightly
BUGFIX: Camera bugs when using flying cap with BETTERCAMERA=1 #370
2020-08-15 15:59:59 +03:00
fgsfds
083a9be2a5 Merge pull request #400 from ineedhelpbad/patch-1
BUGFIX: Camera invert #373
2020-08-15 07:17:02 +03:00
fgsfds
3e9e2595aa add barebones SDL1.2 backends
for that sweet Win9x support
2020-08-15 07:15:28 +03:00
MysterD
6c617ef22a Changed default config values 2020-08-13 22:59:46 -07:00
MysterD
7cd5dbb1a4 Added CLI options to specify ip/port 2020-08-13 19:38:15 -07:00
MysterD
88bcd2a143 Sound fixes for remote player 2020-08-13 18:53:01 -07:00
MysterD
92398f3ca1 Made rumble only happen for local events 2020-08-13 18:49:24 -07:00
MysterD
90d9e255e4 Fixed exclamation box double item spawning when traffic is bad 2020-08-13 18:34:27 -07:00
ineedhelpbad
38b3ead13e BUGFIX: Camera invert #373
Fix: Free Camera is forever inverted on the Y-Axis, changing the setting does nothing. #373
2020-08-13 13:49:02 -05:00
ineedhelpbad
9ed98273d7 Update mario_actions_airborne.c 2020-08-13 00:26:23 -05:00
MysterD
31904c36bf Removed vestigial painting warp code, made painting selection instant 2020-08-12 22:17:12 -07:00
MysterD
6629b5493d Freeze mario in place when star spawning or dialog box pops up 2020-08-12 21:47:07 -07:00
MysterD
6e4c39eabe Kept more randomness, fixing tree leaves, fix pole segfault 2020-08-12 19:39:31 -07:00
MysterD
48f42d1873 Fixed visual bug when both players are sliding 2020-08-12 19:14:35 -07:00
MysterD
bdf269c262 Fixed tower platform spawning bug 2020-08-11 23:27:37 -07:00
MysterD
55df4e6bd7 Synchronized whomp 2020-08-11 23:03:40 -07:00
MysterD
4cc3d08769 Synchronized thwomp 2020-08-11 23:03:30 -07:00
MysterD
7165d5ca64 Synchronized all of the various platforms in WF 2020-08-11 23:03:13 -07:00
MysterD
84ef9e97c1 Synchronized piranha plant 2020-08-11 23:02:16 -07:00
MysterD
aec993b5b6 Synchronized kickable board 2020-08-11 23:02:03 -07:00
MysterD
0e72fc2b1f Synchronized bullet bill 2020-08-11 23:01:51 -07:00
MysterD
47948b2a4e Synchronized bomp 2020-08-11 23:01:36 -07:00
MysterD
d5b087acd8 Synchronized hoot 2020-08-11 23:01:13 -07:00
MysterD
697670b519 Synchronized breakable wall 2020-08-11 23:00:55 -07:00
MysterD
3b00aa9e42 Various synchronization enhancements 2020-08-11 23:00:13 -07:00
MysterD
2177094730 Synchronized wing cap and hidden trigger pickups 2020-08-10 23:38:58 -07:00
MysterD
f1789d4e78 Synchronized cap switch, and exclamation box contents 2020-08-10 22:59:11 -07:00
MysterD
5ca3f2ebd7 Synchronized platform-on-tracks 2020-08-10 19:08:47 -07:00
MysterD
0ceba4b372 Synchronized blue coin switch 2020-08-10 18:19:27 -07:00
MysterD
aaf521659e Disabled many timestops 2020-08-10 18:10:04 -07:00
MysterD
8fcf1728bd Synchronized snowman 2020-08-10 18:09:31 -07:00
MysterD
40a3d55f9a Synchronized racing penguin 2020-08-10 15:09:09 -07:00
MysterD
8c7348f10d Synchronized baby and mother Tuxie
Added missing star parameter
2020-08-10 14:27:56 -07:00
MysterD
c26bf586e1 Synchronized Mr Blizzard 2020-08-10 13:29:07 -07:00
MysterD
b2b7c6b9ba Synchronized spindrift 2020-08-10 12:08:53 -07:00
MysterD
1bef126df8 Synchronize area changes 2020-08-10 12:08:40 -07:00
MysterD
6701b6096d Rewrote level synchronization
Synchronized exit course from pause menu
2020-08-10 09:33:40 -07:00
MysterD
2e768869e3 Misc fixing to entering paintings 2020-08-09 18:58:58 -07:00
MysterD
d307fc3f30 Refactor packet_object + misc cleanup 2020-08-09 17:40:37 -07:00
MysterD
9036336f42 Gave each BehaviorScript an ID
Created functions to trivially translate an ID to a Behavior and vice
versa. Sent ID over packets instead of Behavior pointer. This should
allow Linux and Windows to play together.
2020-08-09 16:21:12 -07:00
MysterD
a896713510 Made sockets platform-independent, supporting Linux 2020-08-09 13:23:27 -07:00
MysterD
d7a5a151d0 Added checksums to packets 2020-08-09 10:44:21 -07:00
MysterD
66c1c4f206 Synchronized 1up spawning 2020-08-09 09:04:30 -07:00
MysterD
6c189cebe7 Synchronize course complete screen 2020-08-09 08:23:53 -07:00
MysterD
05ba304050 Synchronized exclamation boxes 2020-08-09 08:07:32 -07:00
MysterD
41647d95c4 Synchronize Bobomb buddies and cannons 2020-08-09 07:42:44 -07:00
MysterD
a49b8f3b1e Synchronized Koopa The Quick 2020-08-09 00:37:36 -07:00
MysterD
eeec6aae49 L is real 2020
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.

Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
b07aa565d4 Synchronized 3 types of star spawning, adjusted star interactions 2020-08-08 18:57:04 -07:00
MysterD
7f5dec337e Synchronized King Bobomb
Tried to synchronize dialog stuff, it's way too much of a mess to do
2020-08-08 17:13:11 -07:00
MysterD
4b61f7212b Fixed receiving of health, made recovery heart 2-player aware 2020-08-07 22:27:15 -07:00
MysterD
2a0a3df34f Synchronized bowling balls
Added flag to keep randomization for sync objects
2020-08-07 21:13:07 -07:00
MysterD
199bd07bb3 Synchronized water bombs
Added packet system to spawn objects on remote
2020-08-07 20:34:12 -07:00
MysterD
8b24d364bb Synchronized purple switch
Started working toward synchronizing star spawning, not quite there yet
2020-08-07 19:37:19 -07:00
MysterD
444c1fdd3b Synchronized coin collection
Reimplemented how randomness is synchronized
2020-08-07 18:01:58 -07:00
MysterD
5ec9ab9ec0 Synchronized seesaw, started moving toward a MAX_PLAYERS define 2020-08-06 22:52:32 -07:00
MysterD
e86efb9e85 Synchronized checkerboard platforms
Created a max update rate
Created 'full object syncing'
Switched to using clock() instead of ticks for packet_object
2020-08-06 21:47:03 -07:00
MysterD
e0b86b7d59 Synchronized teleports (e.g. flowerbed) and star collection
Fixed infinite packet_level_warp sending
2020-08-06 20:28:21 -07:00
MysterD
6bc4bfea62 Improve chain chomp syncing 2020-08-06 19:04:59 -07:00
MysterD
fac4c20a36 Synchronized player health/death
Now we will never kill remote players locally, they will have to let us
know that they died.
Synchronized more of the small breakable box
Fixed desync where an object wouldn't be dropped sometimes
Fixed infinite loop when remote player was squished
2020-08-06 18:45:39 -07:00
MysterD
0a3b0623a5 Synchronized chain chomp, adjustments to Koopa
Added entity event syncing system. Made sure old events don't override
new events.
2020-08-05 23:44:43 -07:00
MysterD
0a2c76c76e Fixed max sync distance issue, synced Koopas 2020-08-05 20:25:52 -07:00
MysterD
e61b137160 Refactored entity death sync + reliable packets
Embedded an immediate packet send whenever a synced entity is unloaded
from the game.

Added reliable packet sending.
2020-08-05 01:01:50 -07:00
MysterD
6d3a90031c Synchronized breakable boxes
Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.

Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD
4452b38848 Synchronized inside-painting state 2020-08-04 20:49:53 -07:00
MysterD
f32d3a2ba7 Added Luigi to courtyard and BoB, fixed some crashing issues 2020-08-03 17:59:44 -07:00
MysterD
6d0d7ffbaa Dialog to toad/signs/doors no longer soft-locks or stops time 2020-08-03 23:23:09 -07:00
MysterD
ec2199892f Force synchronizing of level changes 2020-08-02 23:02:29 -07:00
MysterD
9b5b5acf19 Synchronized goombas, synced randomness, added extra fields to object packets 2020-08-02 18:29:46 -07:00
MysterD
de9eab364f Added update rates for objects based on distance 2020-08-02 16:38:02 -07:00
MysterD
3d055255bc Added ability to sync multiple objects 2020-08-02 16:09:32 -07:00
MysterD
716a924803 Synchronized held objects, made respawners keep their sync ID 2020-08-02 14:18:34 -07:00
MysterD
579415dca9 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
MysterD
42a52ad936 Fixed synced crawling/climbing animation speed 2020-08-01 21:35:38 -07:00
MysterD
34b1ec76f6 Started adding networking 2020-08-01 20:22:24 -07:00
MysterD
0ad65c87da Made collision particles Luigi-aware 2020-08-01 20:21:44 -07:00
MysterD
b525b9d43a Made one-ups Luigi-aware 2020-08-01 19:08:08 -07:00
MysterD
01e02affad Saved player index in held objects 2020-08-01 19:03:26 -07:00
MysterD
fa2470327f Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
MysterD
7accb94398 Made fish Luigi-aware 2020-07-31 22:35:14 -07:00
MysterD
4351a6345a Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
MysterD
c437e075ff Separated held objects, made Bobombs Luigi-aware 2020-07-31 18:03:57 -07:00
MysterD
e99ca8cfce Made bird Luigi-aware 2020-07-30 23:17:18 -07:00
MysterD
6597d30095 Butterflies are now Luigi-aware 2020-07-30 21:58:33 -07:00
MysterD
79fdb73e63 Fixed Mario going invisible when both are sliding 2020-07-30 21:43:50 -07:00
MysterD
2d2dff6647 Added IMMEDIATELOAD debug flag to skip all intro stuff 2020-07-30 20:42:39 -07:00
MysterD
4486e8000c Began fixing up Luigi collisions 2020-07-30 18:44:09 -07:00
MysterD
0737d2e03f Separated animations between players 2020-07-30 18:09:47 -07:00
MysterD
6b3ab5f115 Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
MysterD
131fc7ea11 60 fps patch 2020-07-28 18:28:12 -07:00
fgsfds
d8ddf20dbb fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds
bd873a7947 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds
597546125e don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds
5aaa4e399a don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds
4b15a8f7b6 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
74fb549516 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
572a4b698b do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
a4b4d6d5e5 do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
2982fcdb8e time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds
d7187b219c time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds
92e869d263 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00
fgsfds
c832bd19b5 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00
fgsfds
fde15809b7 add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds
7b8a7e4047 add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds
b3ddd3a9fc remove garbage from game_loop_one_iteration 2020-07-07 20:43:46 +03:00
fgsfds
442ef7665f remove garbage from game_loop_one_iteration 2020-07-07 20:43:46 +03:00
fgsfds
bc3e94b11e bump gfx pool size 2020-07-07 15:21:14 +03:00
fgsfds
b1d7124110 bump gfx pool size 2020-07-07 15:21:14 +03:00
fgsfds
1486bee60a replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds
2993a7bed6 replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds
765a08c846 merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds
bf174e36a6 nuke TARGET_N64 remnants 2020-07-05 14:42:26 +03:00
n64
c33936e862 Enhance Z-fighting issues for shadows 2020-07-05 14:39:34 +03:00
n64
744b6bf5d6 Don't render low-polygon variants on pc-port 2020-07-05 14:37:11 +03:00
n64
469ad637ed Make sure the first star is initially selected, if all stars are obtained 2020-07-05 14:37:03 +03:00
fgsfds
df1340c37c 'Better skybox position precision' from sm64-port 2020-07-05 14:33:57 +03:00
n64
6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds
fccaead53d allow to bind controller triggers 2020-06-25 02:10:03 +03:00
fgsfds
9c2b5f08b6 actually bind L to LSHIFT and LSHOULDER by default 2020-06-25 01:19:38 +03:00
fgsfds
9e4c0f26c9 bettercam: camera centering is bound to L again 2020-06-25 01:18:50 +03:00
fgsfds
026361ad61 force disable free camera during demo playback 2020-06-24 16:25:44 +03:00
fgsfds
89974e786d eu: check if language value is correct 2020-06-23 04:10:38 +03:00
fgsfds
613a23e5e3 I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
2020-06-23 03:38:04 +03:00
fgsfds
1ba31e1266 fix discordrpc in EU 2020-06-23 02:58:39 +03:00
fgsfds
cb9bd73866 reenable puppycam after level change 2020-06-21 20:42:02 +03:00
fgsfds
7eb65238f6 rename save folder to sm64ex; copy saves from old folder 2020-06-21 20:18:46 +03:00
fgsfds
52e32ba763 properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
fgsfds
d48db1d9c6 add missing texture indicator 2020-06-20 18:13:10 +03:00
fgsfds
59cbe0ab70 update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
fgsfds
fe44da4794 fix GRUCODE defines 2020-06-20 04:32:12 +03:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
Pouar
44f9b92124 Bugfix
The bullets snufit shoots immediately got deleted shortly after
shooting when NODRAWDISTANCE was enabled. This fixes it
2020-06-18 19:34:57 -05:00
fgsfds
34af21bad4 premultiply volume scales by master volume
instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds
29e915e4df fix JP build 2020-06-17 05:18:05 +03:00
fgsfds
7526a998cb 'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
5abf1baf6a controller_sdl: init haptics separately in case it's not available 2020-06-17 03:11:50 +03:00
fgsfds
2e989e4831 properly scale sound volumes instead of abusing fadeVolume 2020-06-15 00:20:23 +03:00
fgsfds
91f50a4089 remove stray spaces 2020-06-14 23:29:34 +03:00
fgsfds
b1b3fef112
Merge pull request #329 from KiritoDv/nightly
Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds
fd05cd3adb don't use small resource alignment for large textures
thanks to Emil for this one

see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi
b15bd727c2 Added sfx and env volume settings 2020-06-13 02:16:00 -05:00
fgsfds
208bfdcbf3 move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12

also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds
eed923e442 sdl2: fix window position saving and alt-enter 2020-06-13 00:51:37 +03:00
NoHomoBoi
7c341334f0 Code cleanup & changed max volume to 127 2020-06-12 03:22:08 -05:00
NoHomoBoi
56c6590bf3 Fixed config indentation 2020-06-12 00:56:51 -05:00
NoHomoBoi
66923e05af Changed configfile variable value
*Changed from configMasterVolume to configMusicVolume
2020-06-12 00:55:21 -05:00
NoHomoBoi
a632ee21ff Changed configfile variable name
*Changed from music_enabled to music_volume
2020-06-12 00:53:40 -05:00
NoHomoBoi
2fa7e4f4ba Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly 2020-06-11 22:40:55 -05:00
NoHomoBoi
49dc1e3495 Added music volume config 2020-06-11 22:39:13 -05:00
fgsfds
aa5dfaa7c2 'properly' disable noise effect scaling 2020-06-12 00:23:47 +03:00
fgsfds
36bdb54d5e remove precision specifiers from the three-point shader
gives better compatibility on desktop GL

probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds
8788cfa3ad d3d11 renderer now uses the configWindow values
d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds
3557e895fe add apply button to display settings 2020-06-11 22:24:46 +03:00
fgsfds
3dff608c7b add D3D12 headers because they're missing in mingw 2020-06-11 22:24:46 +03:00
fgsfds
383983ef9d form window title in pc_main; show correct RAPI in it 2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
ca4986e82d fix GLEW include on OSX 2020-06-10 04:16:46 +03:00
fgsfds
457189bb13 use SDL_opengles2.h only when USE_GLES is defined 2020-06-10 01:01:34 +03:00
fgsfds
fca5ed8846 don't scale the noise to 240 height 2020-06-10 01:00:20 +03:00
fgsfds
33b4bd7f8d don't use the noise shader on GLES 2020-06-10 00:58:44 +03:00
fgsfds
735d032bdd use #version 120 on desktop GL 2020-06-10 00:56:10 +03:00
MaikelChan
fbbb3cba5c Implemented noise effects in OpenGL. (#6) 2020-06-10 00:30:59 +03:00
fgsfds
8d05d2b7e2 check GL version in the GL2.1 backend; check GLEW errors 2020-06-09 23:28:26 +03:00
fgsfds
01e6061276 clean up discord rpc a bit 2020-06-09 20:46:26 +03:00
fgsfds
dc17d19cd1 use snprintf() instead of itoa() 2020-06-09 20:26:00 +03:00
fgsfds
c04c315410 move the discord-rpc libs to lib/ 2020-06-09 20:19:22 +03:00
Jan200101
80e674cc21
remove explicit dereference 2020-06-09 19:02:00 +02:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds
326f8ed071 properly check for basepacks 2020-06-08 08:49:06 +03:00
fgsfds
ef5eab2263 fix sys_file_extension for folders that start with dot 2020-06-08 07:45:22 +03:00
fgsfds
585c24a282 updated usage text 2020-06-08 06:38:41 +03:00
fgsfds
51651d52d0 restore --savepath and replace --datapath with --gamedir 2020-06-07 23:54:39 +03:00
fgsfds
0bf5a192f4 fix sys_fatal() warnings in gfx 2020-06-07 22:00:49 +03:00
fgsfds
b9c94ad57d fix text saves 2020-06-07 22:00:23 +03:00
fgsfds
4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
f6ab82d144 Fix a couple of warnings 2020-06-07 22:19:47 +09:00
Zerocker
6733bdb3ae Fix parsing for bonus and cap data 2020-06-07 21:44:00 +09:00
Zerocker
808bd99592 Remove some braindead comments 2020-06-07 21:38:14 +09:00
fgsfds
5d2f4e1ba5 32 chars is too small for this shit 2020-06-05 20:26:43 +03:00
fgsfds
e9f0519bc4 text saves now utilize the save path 2020-06-05 20:23:18 +03:00
Zerocker
ad92b93b39
Fix missed collected stars after gameover 2020-06-05 15:15:40 +09:00
fgsfds
aff081080b unfuck keyboard API; actually use seconds for rumble time 2020-06-04 23:58:18 +03:00
fgsfds
bd68d6cb67 move rumble functions to controller API 2020-06-04 23:39:57 +03:00
Zerocker
77217baf13 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-06-04 19:13:41 +09:00
fgsfds
88b044bd76 load external gamecontrollerdb file if it's present 2020-06-03 00:10:42 +03:00
fgsfds
5b14bf3b5e precache is now turned on by default 2020-06-03 00:10:20 +03:00
fgsfds
f00c553f75
Merge pull request #287 from GateGuy/NoDrawFishFix
Fixed fish constantly respawning with NODRAWINGDISTANCE=1
2020-06-02 02:41:14 +03:00
GateGuy
269cd8f60f Fixed constant fish respawning 2020-06-01 17:33:22 -04:00
fgsfds
6cee636382 change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
8b386a2175 allow binding stick directions to controller buttons 2020-06-01 00:03:53 +03:00
Zerocker
b7b255317f Added backup for slot 0 to slot 1 2020-06-01 00:02:47 +09:00
Zerocker
4a24cb9d16 Removed "Disable BLJ" from branch 2020-05-31 14:23:28 +09:00
Zerocker
9917188ec8 Revert "Secret Cheat was added"
This reverts commit 19990cde38.
2020-05-31 14:18:17 +09:00
Zerocker
82163b706a Merge remote-tracking branch 'upstream/nightly' into textsaves_fix 2020-05-30 21:00:11 +09:00
Zerocker
709a049ab6 Added rumble strength option 2020-05-30 20:50:12 +09:00
Zerocker
2bc577bc3c Added haptic implementation 2020-05-30 20:37:37 +09:00
Zerocker
cf122ee6e8 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-05-30 17:34:56 +09:00
fgsfds
f6c54e95b2 read in all config line tokens (fixes the binds not saving) 2020-05-29 20:10:38 +03:00
fgsfds
93030b02a3 don't die after encountering a NULL texture 2020-05-29 19:35:35 +03:00
fgsfds
540a0387c9 fix build 2020-05-29 18:08:00 +03:00
Zerocker
b5cdf7e7f6 Returned back OS functions in the commented state 2020-05-29 23:23:45 +09:00
Zerocker
3f1fd3aba8 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-05-29 23:19:09 +09:00
fgsfds
aaa2c71d43
Merge pull request #278 from GateGuy/DeadzoneOption
Added joystick deadzone setting to Controls
2020-05-29 08:22:00 +03:00
GateGuy
2e332c9316 Fixed typo in comment 2020-05-28 18:42:45 -04:00
GateGuy
875d7a9b3c Added deadzone option 2020-05-28 18:40:36 -04:00
fgsfds
a0a256499b
Merge pull request #269 from coltongit/patch-31
Fix a minor error with bettercamera
2020-05-27 03:18:02 +03:00
fgsfds
62e78a74c0 fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
related to two huge textures and fonts
2020-05-27 02:51:21 +03:00
Colton G. Rushton
b5b5aab076
Fix a minor error with bettercamera
The bettercamera code set when the player goes to THI is actually supposed to be set when the player goes to TTM. This small PR fixes this minor bug.
2020-05-26 15:28:36 -03:00
fgsfds
655c381d6f add texture preloading
when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys

all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
2020-05-26 00:54:51 +03:00
Zerocker
6166402626 Removed ifndefs from main 2020-05-25 17:06:50 +09:00
fgsfds
1873f7aba5 game now uses non-working directory paths by default
saves by default go into XDG_DATA_HOME/sm64pc

external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc

both save data and readonly data fall back to other options in case of a problem

behavior can be overridden by specifying --datapath and --savepath on the CLI

both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
9825b02f50 add option to load textures from external files
this stores the null terminated texture name instead of the texture data

activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
Zerocker
ce864043c1 Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
Zerocker
19990cde38 Secret Cheat was added 2020-05-24 23:50:55 +09:00
Zerocker
37ff33b0a2 Added blank SDL functions for rumble support. 2020-05-24 23:49:49 +09:00
fgsfds
4bbde37464 this ain't const anymore 2020-05-22 01:42:07 +03:00
fgsfds
686ea5be7b separate options menu strings and add JP strings 2020-05-22 01:36:49 +03:00
fgsfds
a9d16ea76a unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio 2020-05-22 01:36:49 +03:00
fgsfds
aaf6eab582 fix text rendering on JP and (maybe) EU
also cache converted IA1 characters so it wouldn't reconvert them every goddamn time they're rendered
2020-05-22 01:36:49 +03:00
IvanDSM
1298cd6017 Add commit hash to window title for nightly builds.
This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
Colton G. Rushton
d139e23177
Unrevert the bettercamera update but this time actually fix it 2020-05-21 13:40:02 -03:00
Colton G. Rushton
4cc5ffff32
Undo the bettercamera update
This screwed up the bettercamera for whatever reason. Urgent hotfix. Please test
2020-05-21 12:52:40 -03:00
Zerocker
84b970cfe1 Merge remote-tracking branch 'upstream/nightly' into textsaves_fix 2020-05-21 16:54:06 +09:00
V. R. Miguel
4e7ce3ffba
Merge pull request #226 from coltongit/puppycam-fixes
Updating Bettercamera (also fixes cannons)
Thanks for the contribution, @coltongit, @porcino  :)
2020-05-20 23:18:43 -03:00
IvanDSM
5071b82150 Merge branch 'nightly' of github.com:sm64pc/sm64pc into nightly 2020-05-20 22:39:27 -03:00
IvanDSM
a6f7cefe96 Quick fix for NODRAWINGDISTANCE=1 hanging fix 2020-05-20 22:39:07 -03:00
IvanDSM
66c9755258
Merge pull request #236 from coltongit/sparkle-texture-fix
Add minor sparkle texture fixes
2020-05-20 21:34:06 -03:00
fgsfds
0724f0ed09 add fog to GL1.3 renderer
uses two different methods, with the first one taking priority if it's available:

a) use the fog factor supplied in the fog colors as a GL_FOG_COORD; GL_FOG_COORD is only available in GL1.4+ or when GL_EXT_fog_coord is present

just blend the same triangles a second time, but replace the color with fog color and multiply the alpha by fog alpha
2020-05-21 03:12:51 +03:00
Colton Rushton
9805dcab32 Minor fix to updated bettercamera 2020-05-20 21:10:00 -03:00
Colton G. Rushton
ba8345377e
Added info that sparkle texture 5 was fixed 2020-05-20 20:59:16 -03:00
Colton G. Rushton
f7355b91ab
Add minor sparkle texture fixes
Controlled by TEXTURE_FIX as mandated by the Koopa shorts issues/PRs
2020-05-20 20:54:25 -03:00
Colton Rushton
6e936174b0 Resolve a few errors with the new additions. 2020-05-20 16:52:52 -03:00
fgsfds
2714708ca9 avoid redefining CLOCK_MONOTONIC and shit 2020-05-20 17:56:35 +03:00
Mario Reder
f99298943c fix non mingw builds
resolves #230
2020-05-20 16:50:05 +02:00
Zerocker
89bab59fbf Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
fgsfds
c540712154 add GL1.3 (or 1.2 with some extensions) rendering backend
there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
Colton Rushton
560800e97a Formatting fixes. 2020-05-19 22:10:47 -03:00
Colton Rushton
f9d798c321 Another minor fix 2020-05-19 22:08:45 -03:00
Colton Rushton
68374ca330 Minor fix 2020-05-19 22:05:35 -03:00
Colton Rushton
26095da73c Updating Bettercamera 2020-05-19 21:58:15 -03:00
IvanDSM
fb706c42f6 CLI improvements 2020-05-19 21:22:05 -03:00
fgsfds
c57bacdfd7 clean up some toolchain compatibility fixes
also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
fgsfds
06f02dc210 separate text saves; fix build without TEXTSAVE 2020-05-19 21:56:23 +03:00
Leon422
c0a79af79c
Fixed spacing, added brackets. Ready to merge 2020-05-19 19:15:20 +01:00
Leon422
1590976046
Cheats can be enabled by pressing the L trigger 3 times while in the options menu.
Also plays a sound to confirm the user that it worked.
2020-05-19 18:31:01 +01:00
Zerocker
6a628322ba Merge remote-tracking branch 'upstream/nightly' into nightly 2020-05-20 00:02:29 +09:00
zerocloude
f1698b9081
Merge pull request #205 from porcino/nightly
Option to hide the hud
2020-05-19 23:46:19 +09:00
zerocloude
0c03280516
Merge pull request #93 from yksoft1/mingw.org-compatible
Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
zerocloude
d604711468
Merge pull request #153 from coltongit/patch-23
TARGET_N64 removal
2020-05-19 23:37:51 +09:00
zerocloude
2b2572db4b
Merge pull request #150 from coltongit/patch-21
Fix unused code
2020-05-19 23:26:40 +09:00
zerocloude
1d4d92fe6d
Merge pull request #210 from coltongit/controller-axis-fix
Fix to controller axis invert issue
2020-05-19 23:25:33 +09:00
Colton Rushton
08ad740b1c Refactor PR #176 2020-05-19 10:51:49 -03:00
Colton Rushton
b0081e8d60 Refactor PR #151 2020-05-19 10:14:44 -03:00
yksoft1
ee795fa7af My hacks to cliopts.h is not necessary anymore. 2020-05-19 20:15:25 +08:00
U-ALTTP-PC\ALTTP
e97d25c2c6 option to hide the hud 2020-05-19 03:24:51 -03:00
V. R. Miguel
29bfb1b9b8
Merge branch 'nightly' into master 2020-05-18 23:00:42 -03:00
fgsfds
c18e70f44e Revert "Merge branch 'nightly' into master"
This reverts commit 2e8a821fa3, reversing
changes made to d499f55402.
2020-05-19 02:38:59 +03:00
fgsfds
2e8a821fa3
Merge branch 'nightly' into master 2020-05-19 02:33:30 +03:00
fgsfds
26705aed7a disable cheats by default; use --cheats CLI option to enable for now 2020-05-19 01:59:29 +03:00
fgsfds
6a79a9af99 bring back the old frame timing method (if vsync != 2) 2020-05-19 01:32:49 +03:00
fgsfds
59913a9beb Revert "Revert "(hopefully) fix the timing crap; add vsync option""
This reverts commit c6961b8606.
2020-05-19 01:25:59 +03:00
fgsfds
c6961b8606 Revert "(hopefully) fix the timing crap; add vsync option"
This reverts commit 2bd840a299.
2020-05-18 18:48:11 -03:00
fgsfds
c3c2451c6a Revert "(hopefully) fix the timing crap; add vsync option"
This reverts commit 2bd840a299.
2020-05-18 18:44:35 -03:00
fgsfds
952495ae08 clean up cliopts 2020-05-18 23:31:19 +03:00
fgsfds
2bd840a299 (hopefully) fix the timing crap; add vsync option 2020-05-18 23:03:04 +03:00
Daniel
8586c7657a Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats
The exit course at any time cheat clears up one of the TODO items while keeping purists happy since it's optional :)
2020-05-18 17:51:53 +01:00
Zerocker
e24473ee17 Support for text-based savefiles 2020-05-18 17:44:21 +09:00
Vinícius R. Miguel
bd186569de Fixes --fullscreen and --windowed problems 2020-05-18 00:28:05 -03:00
V. R. Miguel
cd2e6c0774
Merge pull request #165 from HeavenVolkoff/save_win_dimensions
Implement save/restore of window dimensions/position

Thanks for the contribution, @HeavenVolkoff!
2020-05-18 00:10:42 -03:00
Vinícius R. Miguel
4246242138 Still about #172 2020-05-17 23:58:22 -03:00
Vinícius R. Miguel
ba04643b61 Potential fix for #172
Adds a null-terminator to gCLIOpts.ConfigFile
2020-05-17 23:55:17 -03:00
Heaven Volkoff
98efed7c51 Reset Window now exit fullscreen
Change configFullscreen to configWindow.fullscreen
2020-05-17 23:31:31 -03:00
Heaven Volkoff
9927b3555d Fix fullscreen exit resulting in a slightly lower Y position 2020-05-17 23:31:31 -03:00
Heaven Volkoff
0fa331d961 Implement save/restore window dimensions/position
- Add an entry in options menu to reset window
2020-05-17 23:31:31 -03:00
IvanDSM
d6495550f5 Release mouse when paused 2020-05-17 22:37:52 -03:00
IvanDSM
f29ce2d8f0 Merge branch 'nightly' of github.com:sm64pc/sm64pc into nightly 2020-05-17 21:24:01 -03:00
IvanDSM
5e637bd121 Fix crashing when OOB in BETTERCAMERA builds
Previously, an attempt to read gMarioState->floor->type was being made even when gMarioState->floor was a null pointer.
This commit makes bettercamera check if gMarioState->floor is not null before accessing it.
2020-05-17 21:23:30 -03:00
V. R. Miguel
6811d9e01c
Fixed a dumb thing 2020-05-17 21:17:27 -03:00
Vinícius R. Miguel
15c7670ce8 Merge remote-tracking branch 'origin/nightly' into nightly 2020-05-17 21:06:59 -03:00
Vinícius R. Miguel
262963bf88 Restructuring some of the cheat code 2020-05-17 21:06:38 -03:00
fgsfds
eaba9656d6
Merge pull request #169 from kurethedead/nightly
Implemented LoadTile f3d command, I4/I8/RGBA32 texture formats.
2020-05-18 02:45:11 +03:00
V. R. Miguel
2287fcce9f
Merge pull request #170 from Leon422/nightly
Added a "responsive controls" cheat
2020-05-17 20:08:13 -03:00
Daniel
17c6e56907 Added a "super responsive controls" cheat
Added a "super responsive controls" cheat. When enabled, Mario will look straight into the direction the user inputs when changing directions, with no interpolation at all. (you can still slide / side jump / etc )

The change is especially noticeable when playing with keyboard.
2020-05-18 00:05:26 +01:00
kurethedead
181e18dfea Implemented LoadTile f3d command, I4/I8/RGBA32 texture formats. 2020-05-17 15:48:06 -07:00
V. R. Miguel
15dabb7c22
Merge pull request #166 from Leon422/nightly
Enabled a Cheat menu

Thanks for the contribution, @Leon422!
2020-05-17 19:32:44 -03:00
Leon422
1a9c8dbe47
Fixed tabs/spaces 2020-05-17 23:27:40 +01:00
Daniel
28fc53c207 Enabled a Cheat menu
Enabled a cheat menu. It includes 4 cheats, and all of them rely on the global "Enable cheats" option so the user can quickly turn all the selected cheats off and back on.
2020-05-17 22:56:06 +01:00
Andrew Bobulsky
fcc4cbb51d
Fix TARGET_WEB builds 2020-05-17 15:22:50 -04:00
fgsfds
094f3ebb33
Merge branch 'nightly' into master 2020-05-17 20:19:42 +03:00
fgsfds
ece7649b4b use a wrapper for exiting instead of just calling exit()
this might also fix the webgl build issue
2020-05-17 19:56:56 +03:00
fgsfds
62cc4620ec no need for that, window resize events happen when fullscreen state changes 2020-05-17 19:56:33 +03:00
fgsfds
58dbb04f97 update gfx_sdl2.c with the latest stuff from Emill/n64-fast3d-engine 2020-05-17 19:49:36 +03:00
uncletrunks
6b468f44f6 fix for issue #149 2020-05-17 11:03:02 -05:00
Colton G. Rushton
b52560869c
The last of TARGET_N64 finally gets thanos'd 2020-05-17 08:17:37 -03:00
yksoft1
072025d243 Fix cliopts on MinGW.org. 2020-05-17 19:01:13 +08:00
yksoft1
753be9e1b7 Merge remote-tracking branch 'upstream/master' into mingw.org-compatible 2020-05-17 18:33:17 +08:00
Colton G. Rushton
c8a5d2ec68
Fix unused code 2020-05-17 05:49:34 -03:00
V. R. Miguel
bc5942d189
A better fix to the cylboard problem
So we've reverted the previous 'fix' and add this one, by @HeavenVolkoff.
2020-05-17 03:34:05 -03:00
Vinícius R. Miguel
d543bd0b3d Revert "Fixes billboarding-related problems"
This reverts commit 5558ecbd4e.
2020-05-17 03:29:19 -03:00
Vinícius R. Miguel
5558ecbd4e Fixes billboarding-related problems 2020-05-17 02:15:11 -03:00
Vinícius R. Miguel
bdc06d1709
Merge pull request #139 from sm64pc/master
Add MXE/OSX stuff to nightly
2020-05-16 22:08:24 -03:00
IvanDSM
5145f2a897 Fix --fullscreen/--windowed CLI option altering config file.
Previously, when the --fullscreen or --windowed CLI options were set, configFullscreen was overwritten.
This caused the config file to be changed according to the CLI options given when running the executable.
A helper variable that copies configFullscreen stops the game from overwritting the config file.
2020-05-16 21:53:00 -03:00
IvanDSM
2c8382e60e Add --help and --windowed CLI options. 2020-05-16 21:39:48 -03:00
fgsfds
54f986a528
Merge branch 'master' into osx_build_clean 2020-05-17 01:27:51 +03:00
Vinícius R. Miguel
e67a5443b7 Fixed some stuff 2020-05-16 18:14:43 -03:00
Vinícius R. Miguel
7bf7b34c57 Add a --configfile CLI option
Usage: `--configfile yahoo.ini` will load up a file named yahoo.ini as the configuration file.
2020-05-16 18:07:14 -03:00
Vinícius R. Miguel
69ff11e459 Add support for saves of both endiannesses.
Porting from testing. Originally by @fgsfdsfgs.
2020-05-16 17:57:40 -03:00
fgsfds
ff844643d2
Merge branch 'master' into master 2020-05-16 22:47:39 +03:00
fgsfds
f6642e9a9d tabs begone 2020-05-16 22:39:37 +03:00
fgsfds
f5e73a099b
Merge pull request #126 from HeavenVolkoff/gfx_use_second_light_color
Consider second color column of Light_t when calculating vertex colors
2020-05-16 22:38:36 +03:00
Hyenadae
5dd43ad674 OSX_BUILD cleaned commit 2020-05-16 15:30:27 -04:00
Vinícius R. Miguel
9e8290773b Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
wabberz
6c4bf44d93
Merge pull request #123 from HeavenVolkoff/wf_no_drawing_distance
Fix Whomp, PiranhaPlant and Walking Penguin not appearing from a distance
2020-05-16 20:34:50 +02:00
wabberz
a5d4b22606
Update whomp.inc.c 2020-05-16 20:33:41 +02:00
fgsfds
93cfab086a bettercam: add adjustable camera deceleration 2020-05-16 20:30:06 +03:00
fgsfds
1d557e4c4d only include camera options if BETTERCAM==1 2020-05-16 20:00:51 +03:00
Colton G. Rushton
6736bd7e9c
Fix SL walking penguin for nodrawdistance 2020-05-16 10:23:32 -03:00
Colton G. Rushton
fd9909269d
Remove newline in nodrawdistance define 2020-05-16 10:19:58 -03:00
fgsfds
9ae444d2b5 move filtering check to gfx_pc.c for those sweet realtime updates 2020-05-16 16:15:45 +03:00
fgsfds
a259cd15a1 add dumb master volume control 2020-05-16 16:15:40 +03:00
fgsfds
92c75fb21b simplify options menu definitions 2020-05-16 16:15:35 +03:00
fgsfds
dbca0c413d add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Heaven Volkoff
1a3034898c Consider second color column of Light_t when calculating vertex colors 2020-05-16 04:48:11 -03:00
Heaven Volkoff
aba9a57e14 Fix Whomp and PiranhaPlant not appearing from a distance in WF 2020-05-16 03:03:54 -03:00
fgsfds
de49bf1ac2 fix build on all toolchains except mine 2020-05-16 08:11:48 +03:00
fgsfds
ed59481560 add OPT_BUTTON option type; move Exit Game button from pause to options menu 2020-05-16 08:03:50 +03:00
uncletrunks
59a33aa604
Rebind camera centering to left trigger. 2020-05-15 19:26:44 -05:00
IvanDSM
2b098781b8 skip_intro now skips Lakitu and Bowser intros 2020-05-15 17:09:02 -03:00
IvanDSM
e96bbef650 Fix configfile skip_intro option 2020-05-15 16:47:04 -03:00
Vinícius R. Miguel
4a13fd3380 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00
Vinícius R. Miguel
fd74e20373 Add a --fullscreen CLI option 2020-05-15 12:51:06 -03:00
Vinícius R. Miguel
f39d9ad096
Merge pull request #102 from sm64pc/skipintro
Add command line parsing and --skip-intro option
2020-05-15 12:36:15 -03:00
Heaven Volkoff
339735392f Fix incorrect cursor position calculation on Mario head screen (related to #28) 2020-05-15 01:09:28 -03:00
uncletrunks
ab23b8907b putting out fires 2020-05-14 21:50:10 -05:00
IvanDSM
86a3f84010
Merge branch 'master' into skipintro 2020-05-14 23:05:21 -03:00
IvanDSM
59d0cc16c1 Add <strings.h> include
Oops!
2020-05-14 23:02:04 -03:00
uncletrunks
8e1412a2ac more cylindrical billboarding stuff 2020-05-14 20:47:55 -05:00
uncletrunks
70ca0af987 adds cylindrical billboarding, enables it for trees. 2020-05-14 20:31:52 -05:00
fgsfds
8017d1dfa4 fix cursor on Mario head screen (fixes #28)
gDPSetScissor fix originally by Emil
2020-05-15 01:28:21 +03:00
uwabami
a26c36b6b4 fix Fire Spitter 2020-05-14 19:08:30 +02:00
uwabami
2bdb1ab551 several fixes and improvements 2020-05-14 18:47:12 +02:00
yksoft1
1b03e251bb Better way to detect mingw-w64; fix bettercamera for mingw.org; close
.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
yksoft1
fa9af3227e Make the code buildable on MinGW.org (not mingw-w64) and MSYS1. 2020-05-14 23:47:00 +08:00
uwabami
8d2e0f5ffd fix Fwoosh in Tall, Tall Mountain 2020-05-14 17:07:14 +02:00
uwabami
a773e68c15 fix Lakitu's cloud not appearing from a distance 2020-05-14 16:24:00 +02:00
uwabami
87dac5d916 fix bugged Heave-Ho in Wet-Dry World 2020-05-14 16:11:59 +02:00
Hyenadae
829c1f29a8 Fixed more border-related code and fixes to N64 build removal 2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
d5d151f322 Fix some overflow issues
As found out by @fgsfdsfgs, increase the GFX pool size as to eliminate current overflow-related crashes.
2020-05-13 11:25:22 -03:00
Hyenadae
31f0d68ca2 Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
uwabami
bea82c00bc Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds 2020-05-13 09:25:45 +02:00
uwabami
c98a263cf4 adding option to disable draw distance 2020-05-12 09:26:16 +02:00
Vinícius R. Miguel
0ec63e46ac
Merge pull request #59 from Hyenadae/master
Add Pi Script + WIP Addition of in-game menu quit -- Good job! Superb contribution :- )
2020-05-12 01:42:15 -03:00
vanfanel
d59c081905 Hide mouse cursor when in fullscreen mode. 2020-05-11 13:37:48 +02:00
Hyenadae
691d6f382b WIP In-Game Exit via pause+save menus w/ Localizations 2020-05-11 06:58:33 -04:00
IvanDSM
bd93878c56 Add option in the configfile for skipping the intro
Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
BlankPixel
5957be7bf6 Fix incorrect arguments for newcam_clamp(), min and max were swapped; Simplified newcam_change_setting() with clamp function.
Also added a nice sound effect when closing the camera menu.
2020-05-10 23:42:29 -07:00
IvanDSM
4cbe3af070 Added CLI functionality with --skip-intro option. 2020-05-11 02:42:22 -03:00
IvanDSM
ef3b0ba52d Fix hardcoded sensitivity (again?) 2020-05-11 01:53:52 -03:00
IvanDSM
595be623a0 Fix analogue camera axis inversion, mouse now obeys inversion. 2020-05-11 01:51:17 -03:00
Vinícius R. Miguel
ff2ec85f8c Adds credit to Emil.
For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
fgsfds
a0ba46eaf6 move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
aa046c76d9
Merge pull request #42 from vanfanel/master
Thanks!
2020-05-10 14:02:27 -03:00
vanfanel
f24d44c9c7 Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode. 2020-05-10 18:23:34 +02:00
fgsfds
d0b85785fe might as well check for L while we're at it 2020-05-10 19:15:13 +03:00
fgsfds
2234e28625 rebind Z trigger back to L 2020-05-10 19:14:59 +03:00
fgsfds
d6820f6073 whoops, this is supposed to be the Z button 2020-05-10 19:09:43 +03:00
vanfanel
16a4495bf2 Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly. 2020-05-10 18:07:26 +02:00
fgsfds
690283da13 allow rebinding of joystick and mouse buttons 2020-05-10 19:05:54 +03:00
vanfanel
fd02d88b59 Fix for GLES on windowed rendering contexts (X11) 2020-05-10 17:52:01 +02:00
fgsfds
e427aaa894 make use of mouse buttons 2020-05-10 18:41:46 +03:00
vanfanel
f70ebeb2b3 Use the system video mode in GLES platforms instead of setting a new one. 2020-05-10 15:41:46 +02:00
IvanDSM
e3a2613328 Fix build without new camera, add example to README
This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM
6ed071e49e
Merge branch 'master' into camera-rebase 2020-05-10 05:13:38 -03:00
IvanDSM
88b063d7a1 New Makefile and fgsfdsfgs fixes
New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton
ad89f663f3
More fixes ported from fdsfgsfds' fork 2020-05-10 00:05:33 -03:00
Colton G. Rushton
1c86dca581
Fix save corruption in some 64-bit builds 2020-05-09 21:13:57 -03:00
y0shin
879958617f
Merge pull request #22 from Hyenadae/master
L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae
0413703a60 L (Trigger) is real. Keyboard only for now. 2020-05-09 09:31:15 +01:00
Hyenadae
f43c06303f L (Trigger) is real. Keyboard only for now. 2020-05-09 09:28:19 +01:00
IvanDSM
75aeb9d686 Fix goddard/sfx.h header 2020-05-09 02:32:57 -03:00
IvanDSM
89cd99608e Fix goddard/sfx.h header 2020-05-09 02:30:14 -03:00
IvanDSM
3ebfc225ca Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.

We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Vinícius R. Miguel
ef2cd47343 True analog camera control has been added. 2020-05-09 01:19:13 -03:00
vanfanel
ab52a3cbf5 Pass -DUSE_GLES to sdl2 GL init context instead of -DTARGET_RPI, since there are more GLES platforms out there that this engine will run on. 2020-05-08 17:06:23 +02:00
HengiFettlich
c4707eb36f refactor fullscreen into own static function 2020-05-08 14:35:38 +02:00
Jan200101
be340547c4
port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
Jan200101
c540898c71
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
HengiFettlich
848f7c352b Update gfx_sdl2.c
if fullscreened, escape to exit fullscreen
2020-05-08 12:24:40 +02:00
Vinícius R. Miguel
1e246386bc
Merge branch 'master' into master 2020-05-08 04:53:41 -03:00
Hyenadae
dba8760aad Makefile additions and part of SDL2.C Pi-GLES define 2020-05-08 08:38:50 +01:00
Vinícius R. Miguel
0c10f9eacc
Removes the cursor from view when on the game's window. 2020-05-08 04:36:17 -03:00
Vinícius R. Miguel
7e97699076
Add RPi-related optimizations. 2020-05-08 04:14:56 -03:00
HengiFettlich
1cca3ef4ea add Hotkeys for Fullscreen (ALT+Enter) 2020-05-07 20:46:35 +02:00
Jan200101
e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64
9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00