Synchronized Mr Blizzard

This commit is contained in:
MysterD 2020-08-10 13:29:07 -07:00
parent b2b7c6b9ba
commit c26bf586e1

View file

@ -47,6 +47,16 @@ void bhv_mr_blizzard_init(void) {
o->oAction = MR_BLIZZARD_ACT_JUMP;
o->oMrBlizzardGraphYOffset = 24.0f;
o->oMrBlizzardTargetMoveYaw = o->oMoveAngleYaw;
network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
network_init_object_field(o, &o->oMrBlizzardTargetMoveYaw);
network_init_object_field(o, &o->oMrBlizzardTimer);
network_init_object_field(o, &o->oMrBlizzardDistFromHome);
network_init_object_field(o, &o->oForwardVel);
network_init_object_field(o, &o->oVelY);
network_init_object_field(o, &o->oPosX);
network_init_object_field(o, &o->oPosY);
network_init_object_field(o, &o->oPosZ);
} else {
if (o->oBehParams2ndByte != MR_BLIZZARD_STYPE_NO_CAP) {
// Cap wearing Mr. Blizzard from SL.
@ -58,6 +68,12 @@ void bhv_mr_blizzard_init(void) {
// Mr. Blizzard starts under the floor holding nothing.
o->oMrBlizzardGraphYOffset = -200.0f;
o->oMrBlizzardHeldObj = NULL;
network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
network_init_object_field(o, &o->oMrBlizzardTargetMoveYaw);
network_init_object_field(o, &o->oAction);
network_init_object_field(o, &o->oMrBlizzardGraphYOffset);
network_init_object_field(o, &o->oMoveAngleYaw);
}
}
@ -91,13 +107,16 @@ static void mr_blizzard_act_spawn_snowball(void) {
*/
static void mr_blizzard_act_hide_unhide(void) {
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
int angleToPlayer = obj_angle_to_object(o, player);
if (o->oDistanceToMario < 1000.0f) {
if (distanceToPlayer < 1000.0f) {
// If Mario is in range, move to rising action, make Mr. Blizzard visible,
// make Mr. Blizzard tangible, and initialize GraphYVel.
cur_obj_play_sound_2(SOUND_OBJ_SNOW_SAND2);
o->oAction = MR_BLIZZARD_ACT_RISE_FROM_GROUND;
o->oMoveAngleYaw = o->oAngleToMario;
o->oMoveAngleYaw = angleToPlayer;
o->oMrBlizzardGraphYVel = 42.0f;
mr_blizzard_spawn_white_particles(8, -10, 15, 20, 10);
@ -144,16 +163,19 @@ static void mr_blizzard_act_rise_from_ground(void) {
*/
static void mr_blizzard_act_rotate(void) {
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
int angleToPlayer = obj_angle_to_object(o, player);
s16 angleDiff;
f32 prevDizziness;
// While Mr. Blizzard is on the ground, rotate toward Mario at
// 8.4375 degrees/frame.
if (o->oMoveFlags & OBJ_MOVE_MASK_ON_GROUND) {
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x600);
cur_obj_rotate_yaw_toward(angleToPlayer, 0x600);
// Modify the ChangeInDizziness based on Mario's angle to Mr. Blizzard.
angleDiff = o->oAngleToMario - o->oMoveAngleYaw;
angleDiff = angleToPlayer - o->oMoveAngleYaw;
if (angleDiff != 0) {
if (angleDiff < 0) {
o->oMrBlizzardChangeInDizziness -= 8.0f;
@ -186,16 +208,21 @@ static void mr_blizzard_act_rotate(void) {
if (absi(o->oFaceAngleRoll) > 0x3000) {
o->oAction = MR_BLIZZARD_ACT_DEATH;
o->prevObj = o->oMrBlizzardHeldObj = NULL;
cur_obj_become_intangible();
network_send_object(o);
}
// If Mario gets too far away, move to burrow action and delete the snowball.
} else if (o->oDistanceToMario > 1500.0f) {
} else if (distanceToPlayer > 1500.0f) {
o->oAction = MR_BLIZZARD_ACT_BURROW;
o->oMrBlizzardChangeInDizziness = 300.0f;
o->prevObj = o->oMrBlizzardHeldObj = NULL;
// After 60 frames, if Mario is within 11.25 degrees of Mr. Blizzard, throw snowball action.
} else if (o->oTimer > 60 && abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw) < 0x800) {
o->oAction = MR_BLIZZARD_ACT_THROW_SNOWBALL;
} else if (o->oTimer > 60 && abs_angle_diff(angleToPlayer, o->oMoveAngleYaw) < 0x800) {
if (network_owns_object(o)) {
o->oAction = MR_BLIZZARD_ACT_THROW_SNOWBALL;
network_send_object(o);
} else {
o->oTimer = 61;
}
}
}
}
@ -205,7 +232,11 @@ static void mr_blizzard_act_rotate(void) {
*/
static void mr_blizzard_act_death(void) {
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
int angleToPlayer = obj_angle_to_object(o, player);
cur_obj_become_intangible();
struct Object *cap;
if (clamp_f32(&o->oMrBlizzardDizziness, -0x4000, 0x4000)) {
@ -254,7 +285,7 @@ static void mr_blizzard_act_death(void) {
}
}
// Reset Mr. Blizzard if Mario leaves its radius.
} else if (o->oDistanceToMario > 1000.0f) {
} else if (distanceToPlayer > 1000.0f) {
cur_obj_init_animation_with_sound(1);
o->oAction = MR_BLIZZARD_ACT_SPAWN_SNOWBALL;
@ -309,6 +340,8 @@ static void mr_blizzard_act_burrow(void) {
*/
static void mr_blizzard_act_jump(void) {
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
if (o->oMrBlizzardTimer != 0) {
cur_obj_rotate_yaw_toward(o->oMrBlizzardTargetMoveYaw, 3400);
@ -323,11 +356,13 @@ static void mr_blizzard_act_jump(void) {
o->oVelY = 25.0f;
o->oMrBlizzardTimer = 30;
o->oMrBlizzardDistFromHome = 0;
if (network_owns_object(o) && distanceToPlayer < 2000) { network_send_object(o); }
// Jump forward.
} else {
o->oForwardVel = 10.0f;
o->oVelY = 50.0f;
o->oMoveFlags = 0;
if (network_owns_object(o) && distanceToPlayer < 2000) { network_send_object(o); }
}
}
} else if (o->oMoveFlags & OBJ_MOVE_MASK_ON_GROUND) {
@ -344,6 +379,7 @@ static void mr_blizzard_act_jump(void) {
o->oForwardVel = 0.0f;
o->oMrBlizzardTimer = 15;
if (network_owns_object(o) && distanceToPlayer < 2000) { network_send_object(o); }
}
}
@ -412,11 +448,14 @@ static void mr_blizzard_snowball_act_0(void) {
*/
static void mr_blizzard_snowball_act_1(void) {
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
f32 marioDist;
if (o->parentObj->prevObj == NULL) {
if (o->parentObj->oAction == MR_BLIZZARD_ACT_THROW_SNOWBALL) {
marioDist = o->oDistanceToMario;
marioDist = distanceToPlayer;
if (marioDist > 800.0f) {
marioDist = 800.0f;
}