do vsync exactly like sm64-port does it

maybe this will finally work better
This commit is contained in:
fgsfds 2020-07-09 17:02:43 +03:00
parent 685efc81c6
commit 572a4b698b
4 changed files with 13 additions and 14 deletions

View file

@ -255,7 +255,7 @@ static struct Option optsControls[] = {
static struct Option optsVideo[] = {
DEF_OPT_TOGGLE( optsVideoStr[0], &configWindow.fullscreen ),
DEF_OPT_CHOICE( optsVideoStr[5], &configWindow.vsync, vsyncChoices ),
DEF_OPT_TOGGLE( optsVideoStr[5], &configWindow.vsync ),
DEF_OPT_CHOICE( optsVideoStr[1], &configFiltering, filterChoices ),
DEF_OPT_TOGGLE( optsVideoStr[7], &configHUD ),
DEF_OPT_BUTTON( optsVideoStr[4], optvideo_reset_window ),

View file

@ -100,7 +100,7 @@ static const struct ConfigOption options[] = {
{.name = "window_y", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.y},
{.name = "window_w", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.w},
{.name = "window_h", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.h},
{.name = "vsync", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.vsync},
{.name = "vsync", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.vsync},
{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
{.name = "music_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMusicVolume},
@ -268,7 +268,7 @@ void configfile_load(const char *filename) {
case CONFIG_TYPE_BOOL:
if (strcmp(tokens[1], "true") == 0)
*option->boolValue = true;
else if (strcmp(tokens[1], "false") == 0)
else
*option->boolValue = false;
break;
case CONFIG_TYPE_UINT:

View file

@ -10,7 +10,7 @@
typedef struct {
unsigned int x, y, w, h;
unsigned int vsync;
bool vsync;
bool reset;
bool fullscreen;
bool exiting_fullscreen;

View file

@ -53,8 +53,7 @@ static void (*kb_all_keys_up)(void) = NULL;
// whether to use timer for frame control
static bool use_timer = true;
// time between consequtive game frames
static const Uint32 frame_time = 1000 / FRAMERATE;
static Uint32 frame_start = 0;
static const int frame_time = 1000 / FRAMERATE;
const SDL_Scancode windows_scancode_table[] = {
/* 0 1 2 3 4 5 6 7 */
@ -138,8 +137,8 @@ int test_vsync(void) {
return 0;
}
static inline void gfx_sdl_set_vsync(int mode) {
if (mode > 1) {
static inline void gfx_sdl_set_vsync(const bool enabled) {
if (enabled) {
// try to detect refresh rate
SDL_GL_SetSwapInterval(1);
const int vblanks = test_vsync();
@ -149,13 +148,12 @@ static inline void gfx_sdl_set_vsync(int mode) {
use_timer = false;
return;
} else {
printf("could not determine swap interval, falling back to one vblank + timer sync\n");
mode = 1;
printf("could not determine swap interval, falling back to timer sync\n");
}
}
SDL_GL_SetSwapInterval(mode);
use_timer = (mode <= 1);
use_timer = true;
SDL_GL_SetSwapInterval(0);
}
static void gfx_sdl_set_fullscreen(void) {
@ -324,14 +322,15 @@ static void gfx_sdl_set_keyboard_callbacks(kb_callback_t on_key_down, kb_callbac
}
static bool gfx_sdl_start_frame(void) {
frame_start = SDL_GetTicks();
return true;
}
static inline void sync_framerate_with_timer(void) {
const Uint32 elapsed = SDL_GetTicks() - frame_start;
static Uint32 last_time = 0;
const int elapsed = SDL_GetTicks() - last_time;
if (elapsed < frame_time)
SDL_Delay(frame_time - elapsed);
last_time += frame_time;
}
static void gfx_sdl_swap_buffers_begin(void) {