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A better fix to the cylboard problem
So we've reverted the previous 'fix' and add this one, by @HeavenVolkoff.
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@ -196,6 +196,7 @@ void unload_object(struct Object *obj) {
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geo_add_child(&gObjParentGraphNode, &obj->header.gfx.node);
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obj->header.gfx.node.flags &= ~GRAPH_RENDER_BILLBOARD;
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obj->header.gfx.node.flags &= ~GRAPH_RENDER_CYLBOARD;
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obj->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
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deallocate_object(&gFreeObjectList, &obj->header);
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