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https://github.com/coop-deluxe/sm64coopdx.git
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Restructuring some of the cheat code
This commit is contained in:
parent
2287fcce9f
commit
262963bf88
7 changed files with 41 additions and 38 deletions
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@ -32,6 +32,7 @@
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#include "level_table.h"
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#include "thread6.h"
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#include "pc/configfile.h"
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#include "pc/cheats.h"
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#ifdef BETTERCAMERA
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#include "bettercamera.h"
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#endif
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@ -1397,12 +1398,14 @@ void update_mario_inputs(struct MarioState *m) {
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update_mario_geometry_inputs(m);
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debug_print_speed_action_normal(m);
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/* Moonjump cheat */
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while (cheatMoonjump == true && cheatEnablecheats == true && m->controller->buttonDown & L_TRIG ){
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while (Cheats.MoonJump == true && Cheats.EnableCheats == true && m->controller->buttonDown & L_TRIG ){
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m->vel[1] = 25;
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break;
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break; // TODO: Unneeded break?
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}
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/*End of moonjump cheat */
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if (gCameraMovementFlags & CAM_MOVE_C_UP_MODE) {
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if (m->action & ACT_FLAG_ALLOW_FIRST_PERSON) {
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m->input |= INPUT_FIRST_PERSON;
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@ -1726,17 +1729,17 @@ s32 execute_mario_action(UNUSED struct Object *o) {
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/**
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* Cheat stuff
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*/
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while (cheatGodmode == true && cheatEnablecheats == true){
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gMarioState->health = 0x880;
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break;
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}
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while (cheatInfinitelives == true && cheatEnablecheats == true && gMarioState->numLives < 99){
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gMarioState->numLives += 1;
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break;
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}
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while (cheatSuperspeed == true && cheatEnablecheats == true && gMarioState->forwardVel > 0 ){
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gMarioState->forwardVel += 100;
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break;
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if (Cheats.EnableCheats)
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{
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if (Cheats.GodMode)
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gMarioState->health = 0x880;
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if (Cheats.InfiniteLives && gMarioState->numLives < 99)
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gMarioState->numLives += 1;
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if (Cheats.SuperSpeed && gMarioState->forwardVel > 0)
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gMarioState->forwardVel += 100;
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}
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/**
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* End of cheat stuff
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@ -13,6 +13,7 @@
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#include "behavior_data.h"
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#include "thread6.h"
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#include "pc/configfile.h"
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#include "pc/cheats.h"
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struct LandingAction {
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s16 numFrames;
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@ -464,13 +465,12 @@ void update_walking_speed(struct MarioState *m) {
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/* Handles the "Super responsive controls" cheat. The content of the "else" is Mario's original code for turning around.*/
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if (cheatResponsive == true && cheatEnablecheats == true ) {
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if (Cheats.Responsive == true && Cheats.EnableCheats == true ) {
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m->faceAngle[1] = m->intendedYaw;
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}
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else {
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m->faceAngle[1] =
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m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
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}
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m->faceAngle[1] = m->intendedYaw - approach_s32((s16)(m->intendedYaw - m->faceAngle[1]), 0, 0x800, 0x800);
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}
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apply_slope_accel(m);
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}
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@ -18,6 +18,7 @@
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#include "game/options_menu.h"
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#include "pc/pc_main.h"
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#include "pc/cliopts.h"
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#include "pc/cheats.h"
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#include "pc/configfile.h"
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#include "pc/controller/controller_api.h"
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@ -219,12 +220,12 @@ static struct Option optsAudio[] = {
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};
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static struct Option optsCheats[] = {
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DEF_OPT_TOGGLE( optsCheatsStr[0], &cheatEnablecheats ),
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DEF_OPT_TOGGLE( optsCheatsStr[1], &cheatMoonjump ),
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DEF_OPT_TOGGLE( optsCheatsStr[2], &cheatGodmode ),
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DEF_OPT_TOGGLE( optsCheatsStr[3], &cheatInfinitelives ),
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DEF_OPT_TOGGLE( optsCheatsStr[4], &cheatSuperspeed),
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DEF_OPT_TOGGLE( optsCheatsStr[5], &cheatResponsive),
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DEF_OPT_TOGGLE( optsCheatsStr[0], &Cheats.EnableCheats ),
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DEF_OPT_TOGGLE( optsCheatsStr[1], &Cheats.MoonJump ),
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DEF_OPT_TOGGLE( optsCheatsStr[2], &Cheats.GodMode ),
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DEF_OPT_TOGGLE( optsCheatsStr[3], &Cheats.InfiniteLives ),
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DEF_OPT_TOGGLE( optsCheatsStr[4], &Cheats.SuperSpeed),
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DEF_OPT_TOGGLE( optsCheatsStr[5], &Cheats.Responsive),
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};
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1
src/pc/cheats.c
Normal file
1
src/pc/cheats.c
Normal file
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@ -0,0 +1 @@
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struct CheatList Cheats;
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13
src/pc/cheats.h
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13
src/pc/cheats.h
Normal file
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@ -0,0 +1,13 @@
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#include <stdbool.h>
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struct CheatList
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{
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bool EnableCheats;
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bool MoonJump;
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bool GodMode;
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bool InfiniteLives;
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bool SuperSpeed;
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bool Responsive;
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};
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extern struct CheatList Cheats;
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@ -37,15 +37,6 @@ bool configFullscreen = false;
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unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
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unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME
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// Cheat stuff
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bool cheatEnablecheats = false;
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bool cheatMoonjump = false;
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bool cheatGodmode = false;
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bool cheatInfinitelives = false;
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bool cheatSuperspeed = false;
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bool cheatResponsive = false;
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// Keyboard mappings (VK_ values, by default keyboard/gamepad/mouse)
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unsigned int configKeyA[MAX_BINDS] = { 0x0026, 0x1000, 0x1103 };
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unsigned int configKeyB[MAX_BINDS] = { 0x0033, 0x1002, 0x1101 };
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@ -24,12 +24,6 @@ extern unsigned int configKeyStickUp[];
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extern unsigned int configKeyStickDown[];
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extern unsigned int configKeyStickLeft[];
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extern unsigned int configKeyStickRight[];
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extern bool cheatMoonjump;
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extern bool cheatGodmode;
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extern bool cheatEnablecheats;
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extern bool cheatInfinitelives;
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extern bool cheatSuperspeed;
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extern bool cheatResponsive;
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#ifdef BETTERCAMERA
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extern unsigned int configCameraXSens;
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extern unsigned int configCameraYSens;
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