fix GLEW include on OSX

This commit is contained in:
fgsfds 2020-06-10 04:16:46 +03:00
parent 457189bb13
commit ca4986e82d
2 changed files with 15 additions and 20 deletions

View file

@ -4,33 +4,28 @@
#include <stdbool.h>
#ifndef _LANGUAGE_C
#define _LANGUAGE_C
# define _LANGUAGE_C
#endif
#include <PR/gbi.h>
#ifdef __MINGW32__
#define FOR_WINDOWS 1
# define FOR_WINDOWS 1
#else
#define FOR_WINDOWS 0
# define FOR_WINDOWS 0
#endif
#if FOR_WINDOWS
#define GLEW_STATIC
#include <GL/glew.h>
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengl.h>
#if FOR_WINDOWS || defined(OSX_BUILD)
# define GLEW_STATIC
# include <GL/glew.h>
#endif
#else
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#define GL_GLEXT_PROTOTYPES 1
#ifdef USE_GLES
#include <SDL2/SDL_opengles2.h>
# include <SDL2/SDL_opengles2.h>
#else
#include <SDL2/SDL_opengl.h>
#endif
# include <SDL2/SDL_opengl.h>
#endif
#include "../platform.h"

View file

@ -5,21 +5,21 @@
#include <assert.h>
#ifndef _LANGUAGE_C
#define _LANGUAGE_C
# define _LANGUAGE_C
#endif
#include <PR/gbi.h>
#ifdef __MINGW32__
#define FOR_WINDOWS 1
# define FOR_WINDOWS 1
#else
#define FOR_WINDOWS 0
# define FOR_WINDOWS 0
#endif
#include <SDL2/SDL.h>
#if FOR_WINDOWS || defined(OSX_BUILD)
#define GLEW_STATIC
#include <GL/glew.h>
# define GLEW_STATIC
# include <GL/glew.h>
#endif
#define GL_GLEXT_PROTOTYPES 1