Add a --configfile CLI option

Usage: `--configfile yahoo.ini` will load up a file named yahoo.ini as the configuration file.
This commit is contained in:
Vinícius R. Miguel 2020-05-16 18:07:14 -03:00
parent 69ff11e459
commit 7bf7b34c57
4 changed files with 20 additions and 5 deletions

View file

@ -16,6 +16,7 @@
#include "game/game_init.h"
#include "game/ingame_menu.h"
#include "game/options_menu.h"
#include "pc/cliopts.h"
#include "pc/configfile.h"
#include "pc/controller/controller_api.h"
@ -424,7 +425,7 @@ void optmenu_toggle(void) {
newcam_init_settings(); // load bettercam settings from config vars
#endif
controller_reconfigure(); // rebind using new config values
configfile_save(CONFIG_FILE);
configfile_save(gCLIOpts.ConfigFile);
}
}

View file

@ -1,5 +1,6 @@
#include "cliopts.h"
#include <strings.h>
#include <stdlib.h>
struct PCCLIOptions gCLIOpts;
@ -8,6 +9,8 @@ void parse_cli_opts(int argc, char* argv[])
// Initialize options with false values.
gCLIOpts.SkipIntro = 0;
gCLIOpts.FullScreen = 0;
gCLIOpts.ConfigFile = malloc(31);
strncpy(gCLIOpts.ConfigFile, "sm64config.txt", strlen("sm64config.txt"));
// Scan arguments for options
if (argc > 1)
@ -20,6 +23,19 @@ void parse_cli_opts(int argc, char* argv[])
if (strcmp(argv[i], "--fullscreen") == 0) // Open game in fullscreen
gCLIOpts.FullScreen = 1;
if (strncmp(argv[i], "--configfile", strlen("--configfile")) == 0)
{
if (i+1 < argc)
{
if (strlen(argv[i]) > 30) {
fprintf(stderr, "Configuration file supplied has a name too long.\n");
} else {
memset(gCLIOpts.ConfigFile, 0, 30);
strncpy(gCLIOpts.ConfigFile, argv[i+1], strlen(argv[i+1]));
}
}
}
}
}
}

View file

@ -3,8 +3,6 @@
#include <stdbool.h>
#define CONFIG_FILE "sm64config.txt"
#define MAX_BINDS 3
#define MAX_VOLUME 127
#define VOLUME_SHIFT 7

View file

@ -92,7 +92,7 @@ void audio_shutdown(void) {
}
void game_shutdown(void) {
configfile_save(CONFIG_FILE);
configfile_save(gCLIOpts.ConfigFile);;
controller_shutdown();
audio_shutdown();
gfx_shutdown();
@ -136,7 +136,7 @@ void main_func(void) {
main_pool_init(pool, pool + sizeof(pool) / sizeof(pool[0]));
gEffectsMemoryPool = mem_pool_init(0x4000, MEMORY_POOL_LEFT);
configfile_load(CONFIG_FILE);
configfile_load(gCLIOpts.ConfigFile);
atexit(game_shutdown);
#ifdef TARGET_WEB