add rudimentary SDL1 controller backend

it's more to deal with the mouse not working I suppose
This commit is contained in:
fgsfds 2020-08-30 16:06:22 +03:00
parent 8419991c02
commit 8a23a8a5c5
3 changed files with 288 additions and 4 deletions

View file

@ -62,7 +62,7 @@ RENDER_API ?= GL
WINDOW_API ?= SDL2
# Audio backends: SDL1, SDL2
AUDIO_API ?= SDL2
# Controller backends (can have multiple, space separated): SDL2
# Controller backends (can have multiple, space separated): SDL2, SDL1
CONTROLLER_API ?= SDL2
# Misc settings for EXTERNAL_DATA

View file

@ -13,16 +13,15 @@
static struct ControllerAPI *controller_implementations[] = {
&controller_recorded_tas,
#ifdef CAPI_SDL2
#if defined(CAPI_SDL2) || defined(CAPI_SDL1)
&controller_sdl,
#endif
&controller_keyboard,
};
s32 osContInit(UNUSED OSMesgQueue *mq, u8 *controllerBits, UNUSED OSContStatus *status) {
for (size_t i = 0; i < sizeof(controller_implementations) / sizeof(struct ControllerAPI *); i++) {
for (size_t i = 0; i < sizeof(controller_implementations) / sizeof(struct ControllerAPI *); i++)
controller_implementations[i]->init();
}
*controllerBits = 1;
return 0;
}

View file

@ -0,0 +1,285 @@
#ifdef CAPI_SDL1
#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <math.h>
#include <SDL/SDL.h>
// Analog camera movement by Pathétique (github.com/vrmiguel), y0shin and Mors
// Contribute or communicate bugs at github.com/vrmiguel/sm64-analog-camera
#include <ultra64.h>
#include "controller_api.h"
#include "controller_sdl.h"
#include "../configfile.h"
#include "../platform.h"
#include "../fs/fs.h"
#include "game/level_update.h"
// mouse buttons are also in the controller namespace (why), just offset 0x100
#define VK_OFS_SDL_MOUSE 0x0100
#define VK_BASE_SDL_MOUSE (VK_BASE_SDL_GAMEPAD + VK_OFS_SDL_MOUSE)
#define MAX_JOYBINDS 32
#define MAX_MOUSEBUTTONS 8 // arbitrary
#define MAX_JOYBUTTONS 32 // arbitrary; includes virtual keys for triggers
#define AXIS_THRESHOLD (30 * 256)
enum {
JOY_AXIS_LEFTX,
JOY_AXIS_LEFTY,
JOY_AXIS_RIGHTX,
JOY_AXIS_RIGHTY,
JOY_AXIS_LTRIG,
JOY_AXIS_RTRIG,
MAX_AXES,
};
int mouse_x;
int mouse_y;
#ifdef BETTERCAMERA
extern u8 newcam_mouse;
#endif
static bool init_ok;
static SDL_Joystick *sdl_joy;
static u32 num_joy_binds = 0;
static u32 num_mouse_binds = 0;
static u32 joy_binds[MAX_JOYBINDS][2];
static u32 mouse_binds[MAX_JOYBINDS][2];
static int joy_axis_binds[MAX_AXES] = { 0, 1, 2, 3, 4, 5 };
static bool joy_buttons[MAX_JOYBUTTONS] = { false };
static u32 mouse_buttons = 0;
static u32 last_mouse = VK_INVALID;
static u32 last_joybutton = VK_INVALID;
static int num_joy_axes = 0;
static int num_joy_buttons = 0;
static int num_joy_hats = 0;
static inline void controller_add_binds(const u32 mask, const u32 *btns) {
for (u32 i = 0; i < MAX_BINDS; ++i) {
if (btns[i] >= VK_BASE_SDL_GAMEPAD && btns[i] <= VK_BASE_SDL_GAMEPAD + VK_SIZE) {
if (btns[i] >= VK_BASE_SDL_MOUSE && num_joy_binds < MAX_JOYBINDS) {
mouse_binds[num_mouse_binds][0] = btns[i] - VK_BASE_SDL_MOUSE;
mouse_binds[num_mouse_binds][1] = mask;
++num_mouse_binds;
} else if (num_mouse_binds < MAX_JOYBINDS) {
joy_binds[num_joy_binds][0] = btns[i] - VK_BASE_SDL_GAMEPAD;
joy_binds[num_joy_binds][1] = mask;
++num_joy_binds;
}
}
}
}
static void controller_sdl_bind(void) {
bzero(joy_binds, sizeof(joy_binds));
bzero(mouse_binds, sizeof(mouse_binds));
num_joy_binds = 0;
num_mouse_binds = 0;
controller_add_binds(A_BUTTON, configKeyA);
controller_add_binds(B_BUTTON, configKeyB);
controller_add_binds(Z_TRIG, configKeyZ);
controller_add_binds(STICK_UP, configKeyStickUp);
controller_add_binds(STICK_LEFT, configKeyStickLeft);
controller_add_binds(STICK_DOWN, configKeyStickDown);
controller_add_binds(STICK_RIGHT, configKeyStickRight);
controller_add_binds(U_CBUTTONS, configKeyCUp);
controller_add_binds(L_CBUTTONS, configKeyCLeft);
controller_add_binds(D_CBUTTONS, configKeyCDown);
controller_add_binds(R_CBUTTONS, configKeyCRight);
controller_add_binds(L_TRIG, configKeyL);
controller_add_binds(R_TRIG, configKeyR);
controller_add_binds(START_BUTTON, configKeyStart);
}
static void controller_sdl_init(void) {
if (SDL_Init(SDL_INIT_JOYSTICK) != 0) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return;
}
if (SDL_NumJoysticks() > 0)
sdl_joy = SDL_JoystickOpen(0);
if (sdl_joy) {
num_joy_axes = SDL_JoystickNumAxes(sdl_joy);
num_joy_buttons = SDL_JoystickNumButtons(sdl_joy);
num_joy_hats = SDL_JoystickNumHats(sdl_joy);
for (int i = 0; i < MAX_AXES; ++i)
if (i >= num_joy_axes)
joy_axis_binds[i] = -1;
}
#ifdef BETTERCAMERA
if (newcam_mouse == 1)
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
#endif
controller_sdl_bind();
init_ok = true;
}
static inline void update_button(const int i, const bool new) {
const bool pressed = !joy_buttons[i] && new;
joy_buttons[i] = new;
if (pressed) last_joybutton = i;
}
static inline int16_t get_axis(const int i) {
if (joy_axis_binds[i] >= 0)
return SDL_JoystickGetAxis(sdl_joy, i);
else
return 0;
}
static void controller_sdl_read(OSContPad *pad) {
if (!init_ok) return;
#ifdef BETTERCAMERA
if (newcam_mouse == 1 && sCurrPlayMode != 2)
SDL_WM_GrabInput(SDL_GRAB_ON);
else
SDL_WM_GrabInput(SDL_GRAB_OFF);
u32 mouse = SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
for (u32 i = 0; i < num_mouse_binds; ++i)
if (mouse & SDL_BUTTON(mouse_binds[i][0]))
pad->button |= mouse_binds[i][1];
// remember buttons that changed from 0 to 1
last_mouse = (mouse_buttons ^ mouse) & mouse;
mouse_buttons = mouse;
#endif
if (!sdl_joy) return;
SDL_JoystickUpdate();
int16_t leftx = get_axis(JOY_AXIS_LEFTX);
int16_t lefty = get_axis(JOY_AXIS_LEFTY);
int16_t rightx = get_axis(JOY_AXIS_RIGHTX);
int16_t righty = get_axis(JOY_AXIS_RIGHTY);
int16_t ltrig = get_axis(JOY_AXIS_LTRIG);
int16_t rtrig = get_axis(JOY_AXIS_RTRIG);
#ifdef TARGET_WEB
// Firefox has a bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1606562
// It sets down y to 32768.0f / 32767.0f, which is greater than the allowed 1.0f,
// which SDL then converts to a int16_t by multiplying by 32767.0f, which overflows into -32768.
// Maximum up will hence never become -32768 with the current version of SDL2,
// so this workaround should be safe in compliant browsers.
if (lefty == -32768) {
lefty = 32767;
}
if (righty == -32768) {
righty = 32767;
}
#endif
for (int i = 0; i < num_joy_buttons; ++i) {
const bool new = SDL_JoystickGetButton(sdl_joy, i);
update_button(i, new);
}
update_button(VK_LTRIGGER - VK_BASE_SDL_GAMEPAD, ltrig > AXIS_THRESHOLD);
update_button(VK_RTRIGGER - VK_BASE_SDL_GAMEPAD, rtrig > AXIS_THRESHOLD);
u32 buttons_down = 0;
for (u32 i = 0; i < num_joy_binds; ++i)
if (joy_buttons[joy_binds[i][0]])
buttons_down |= joy_binds[i][1];
pad->button |= buttons_down;
const u32 xstick = buttons_down & STICK_XMASK;
const u32 ystick = buttons_down & STICK_YMASK;
if (xstick == STICK_LEFT)
pad->stick_x = -128;
else if (xstick == STICK_RIGHT)
pad->stick_x = 127;
if (ystick == STICK_DOWN)
pad->stick_y = -128;
else if (ystick == STICK_UP)
pad->stick_y = 127;
if (rightx < -0x4000) pad->button |= L_CBUTTONS;
if (rightx > 0x4000) pad->button |= R_CBUTTONS;
if (righty < -0x4000) pad->button |= U_CBUTTONS;
if (righty > 0x4000) pad->button |= D_CBUTTONS;
uint32_t magnitude_sq = (uint32_t)(leftx * leftx) + (uint32_t)(lefty * lefty);
uint32_t stickDeadzoneActual = configStickDeadzone * DEADZONE_STEP;
if (magnitude_sq > (uint32_t)(stickDeadzoneActual * stickDeadzoneActual)) {
pad->stick_x = leftx / 0x100;
int stick_y = -lefty / 0x100;
pad->stick_y = stick_y == 128 ? 127 : stick_y;
}
magnitude_sq = (uint32_t)(rightx * rightx) + (uint32_t)(righty * righty);
stickDeadzoneActual = configStickDeadzone * DEADZONE_STEP;
if (magnitude_sq > (uint32_t)(stickDeadzoneActual * stickDeadzoneActual)) {
pad->ext_stick_x = rightx / 0x100;
int stick_y = -righty / 0x100;
pad->ext_stick_y = stick_y == 128 ? 127 : stick_y;
}
}
static void controller_sdl_rumble_play(f32 strength, f32 length) { }
static void controller_sdl_rumble_stop(void) { }
static u32 controller_sdl_rawkey(void) {
if (last_joybutton != VK_INVALID) {
const u32 ret = last_joybutton;
last_joybutton = VK_INVALID;
return ret;
}
for (int i = 0; i < MAX_MOUSEBUTTONS; ++i) {
if (last_mouse & SDL_BUTTON(i)) {
const u32 ret = VK_OFS_SDL_MOUSE + i;
last_mouse = 0;
return ret;
}
}
return VK_INVALID;
}
static void controller_sdl_shutdown(void) {
if (SDL_WasInit(SDL_INIT_JOYSTICK)) {
if (sdl_joy) {
SDL_JoystickClose(sdl_joy);
sdl_joy = NULL;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
init_ok = false;
}
struct ControllerAPI controller_sdl = {
VK_BASE_SDL_GAMEPAD,
controller_sdl_init,
controller_sdl_read,
controller_sdl_rawkey,
controller_sdl_rumble_play,
controller_sdl_rumble_stop,
controller_sdl_bind,
controller_sdl_shutdown
};
#endif // CAPI_SDL1