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https://github.com/coop-deluxe/sm64coopdx.git
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8c650a5b7d
This allows clients to spawn a new sync object after the level loads and synchronize it. Changed how un-initialized sync objects are detected Koopa shells are the first thing to use this new system Removed network_object_settings() command, instead explicitly setting the sync object parameters |
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audio | ||
buffers | ||
engine | ||
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goddard | ||
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pc |