sm64coopdx/src
MysterD 8c650a5b7d Created system to reserve sections of SyncIDs per client
This allows clients to spawn a new sync object after the level loads and synchronize it.
Changed how un-initialized sync objects are detected
Koopa shells are the first thing to use this new system

Removed network_object_settings() command, instead explicitly setting the sync object parameters
2020-08-24 18:33:53 -07:00
..
audio Refresh 11 2020-07-05 14:15:43 +03:00
buffers merge refresh 10 2020-06-20 02:49:59 +03:00
engine Kept more randomness, fixing tree leaves, fix pole segfault 2020-08-12 19:39:31 -07:00
game Created system to reserve sections of SyncIDs per client 2020-08-24 18:33:53 -07:00
goddard merge refresh 10 2020-06-20 02:49:59 +03:00
menu Removed vestigial painting warp code, made painting selection instant 2020-08-12 22:17:12 -07:00
pc Created system to reserve sections of SyncIDs per client 2020-08-24 18:33:53 -07:00