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bettercam: add adjustable camera deceleration
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1d557e4c4d
commit
93cfab086a
5 changed files with 12 additions and 6 deletions
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@ -9,6 +9,7 @@
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#define TEXT_OPT_INVERTY _("Invert Y Axis")
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#define TEXT_OPT_CAMC _("Camera Centre Aggression")
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#define TEXT_OPT_CAMP _("Camera Pan Level")
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#define TEXT_OPT_CAMD _("Camera Deceleration")
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#define TEXT_OPT_ENABLED _("Enabled")
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#define TEXT_OPT_DISABLED _("Disabled")
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#define TEXT_OPT_BUTTON1 _("[R]: Options")
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@ -28,8 +28,6 @@ NC_MODE_NOTURN: Disables horizontal and vertical control of the camera.
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//#define NEWCAM_DEBUG //Some print values for puppycam. Not useful anymore, but never hurts to keep em around.
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//#define nosound //If for some reason you hate the concept of audio, you can disable it.
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//#define noaccel //Disables smooth movement of the camera with the C buttons.
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#define DEGRADE 0.1f //What percent of the remaining camera movement is degraded. Default is 10%
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//!Hardcoded camera angle stuff. They're essentially area boxes that when Mario is inside, will trigger some view changes.
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///Don't touch this btw, unless you know what you're doing, this has to be above for religious reasons.
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@ -88,6 +86,7 @@ s16 newcam_yaw_target; // The yaw value the camera tries to set itself to when t
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f32 newcam_turnwait; // The amount of time to wait after landing before allowing the camera to turn again
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f32 newcam_pan_x;
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f32 newcam_pan_z;
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f32 newcam_degrade = 0.1f; //What percent of the remaining camera movement is degraded. Default is 10%
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u8 newcam_cstick_down = 0; //Just a value that triggers true when the player 2 stick is moved in 8 direction move to prevent holding it down.
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u8 newcam_target;
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@ -155,6 +154,7 @@ void newcam_init_settings(void)
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newcam_invertY = (u8)configCameraInvertY;
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newcam_mouse = (u8)configCameraMouse;
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newcam_analogue = (u8)configEnableCamera;
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newcam_degrade = (f32)configCameraDegrade / 100.0f;
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}
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/** Mathematic calculations. This stuffs so basic even *I* understand it lol
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@ -268,7 +268,7 @@ static void newcam_rotate_button(void)
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#ifdef noaccel
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newcam_yaw_acc = 0;
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#else
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newcam_yaw_acc -= (newcam_yaw_acc*(DEGRADE));
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newcam_yaw_acc -= (newcam_yaw_acc*newcam_degrade);
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#endif
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}
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@ -280,7 +280,7 @@ static void newcam_rotate_button(void)
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#ifdef noaccel
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newcam_tilt_acc = 0;
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#else
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newcam_tilt_acc -= (newcam_tilt_acc*(DEGRADE));
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newcam_tilt_acc -= (newcam_tilt_acc*newcam_degrade);
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#endif
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newcam_framessincec[0] += 1;
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@ -346,13 +346,13 @@ static void newcam_rotate_button(void)
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else
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{
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newcam_cstick_down = 0;
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newcam_yaw_acc -= (newcam_yaw_acc*(DEGRADE));
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newcam_yaw_acc -= (newcam_yaw_acc*newcam_degrade);
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}
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if (ABS(gPlayer2Controller->stickY) > 20 && newcam_modeflags & NC_FLAG_YTURN)
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newcam_tilt_acc = newcam_adjust_value(newcam_tilt_acc,(-gPlayer2Controller->stickY/4));
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else
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newcam_tilt_acc -= (newcam_tilt_acc*(DEGRADE));
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newcam_tilt_acc -= (newcam_tilt_acc*newcam_degrade);
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}
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if (newcam_mouse == 1)
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@ -59,6 +59,7 @@ static const u8 optsCameraStr[][32] = {
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{ TEXT_OPT_CAMP },
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{ TEXT_OPT_ANALOGUE },
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{ TEXT_OPT_MOUSE },
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{ TEXT_OPT_CAMD },
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};
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static const u8 optsVideoStr[][32] = {
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@ -174,6 +175,7 @@ static struct Option optsCamera[] = {
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DEF_OPT_SCROLL( optsCameraStr[1], &configCameraYSens, 10, 250, 1 ),
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DEF_OPT_SCROLL( optsCameraStr[4], &configCameraAggr, 0, 100, 1 ),
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DEF_OPT_SCROLL( optsCameraStr[5], &configCameraPan, 0, 100, 1 ),
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DEF_OPT_SCROLL( optsCameraStr[8], &configCameraDegrade, 0, 100, 1 ),
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};
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#endif
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@ -59,6 +59,7 @@ unsigned int configCameraXSens = 50;
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unsigned int configCameraYSens = 50;
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unsigned int configCameraAggr = 0;
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unsigned int configCameraPan = 0;
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unsigned int configCameraDegrade = 10; // 0 - 100%
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bool configCameraInvertX = false;
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bool configCameraInvertY = false;
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bool configEnableCamera = false;
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@ -93,6 +94,7 @@ static const struct ConfigOption options[] = {
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{.name = "bettercam_ysens", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraYSens},
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{.name = "bettercam_aggression", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraAggr},
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{.name = "bettercam_pan_level", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraPan},
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{.name = "bettercam_degrade", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraDegrade},
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#endif
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{.name = "skip_intro", .type = CONFIG_TYPE_UINT, .uintValue = &configSkipIntro}, // Add this back!
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};
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@ -31,6 +31,7 @@ extern unsigned int configCameraXSens;
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extern unsigned int configCameraYSens;
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extern unsigned int configCameraAggr;
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extern unsigned int configCameraPan;
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extern unsigned int configCameraDegrade;
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extern bool configCameraInvertX;
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extern bool configCameraInvertY;
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extern bool configEnableCamera;
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