Adds credit to Emil.

For implementing n64-fast32-engine
This commit is contained in:
Vinícius R. Miguel 2020-05-10 17:47:10 -03:00
parent 1245f3c75e
commit ff2ec85f8c
3 changed files with 28 additions and 10 deletions

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/*
* This file originates from the standard Nintendo 64 SDK libultra src
* directory, and it used exclusively when building with the Fast3DEX2
* microcode. Not not using it breaks environment mapping.
*
* Apart from the modifications listed below, this file is unmodified.
*/
/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *

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# About n64-fast32-engine
sm64pc supports OpenGL through [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/), by [Emill](https://github.com/Emill/).
We recommend that you visit the repo if you wish for a better understanding on how this port was possible.
n64-fast32-engine is licensed under
```
Copyright (c) 2020, Emill
Redistribution and use in source forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form are not allowed.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```

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# sdk-tools
Decompilation of the Nintendo 64 SDK developer tools