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Adds credit to Emil.
For implementing n64-fast32-engine
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/*
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* This file originates from the standard Nintendo 64 SDK libultra src
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* directory, and it used exclusively when building with the Fast3DEX2
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* microcode. Not not using it breaks environment mapping.
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*
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* Apart from the modifications listed below, this file is unmodified.
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*/
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/**************************************************************************
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* *
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* Copyright (C) 1994, Silicon Graphics, Inc. *
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src/pc/README-n64-fast32-engine.md
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src/pc/README-n64-fast32-engine.md
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# About n64-fast32-engine
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sm64pc supports OpenGL through [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/), by [Emill](https://github.com/Emill/).
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We recommend that you visit the repo if you wish for a better understanding on how this port was possible.
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n64-fast32-engine is licensed under
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```
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Copyright (c) 2020, Emill
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Redistribution and use in source forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form are not allowed.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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```
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# sdk-tools
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Decompilation of the Nintendo 64 SDK developer tools
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