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https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-01-06 23:51:17 +00:00
Re-added King Bobomb dialog
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parent
efa1600ad0
commit
3495a9e4a4
1 changed files with 8 additions and 12 deletions
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@ -37,15 +37,7 @@ void bhv_bobomb_anchor_mario_loop(void) {
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common_anchor_mario_behavior(50.0f, 50.0f, 64);
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}
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u8 cur_obj_update_dialog_with_cutscene_hack(s32 actionArg, s32 dialogFlags, s32 cutsceneTable, s32 dialogID) {
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// disable dialogs, too weird to sync
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return TRUE;
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/*if (nearest_mario_state_to_object(o) == &gMarioStates[0]) {
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cur_obj_update_dialog_with_cutscene(&gMarioStates[0], actionArg, dialogFlags, cutsceneTable, dialogID);
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} else {
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return FALSE;
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}*/
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}
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u8 king_bobomb_act_0_continue_dialog(void) { return o->oAction == 0 && o->oSubAction != 0; }
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void king_bobomb_act_0(void) {
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#ifndef VERSION_JP
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@ -62,7 +54,7 @@ void king_bobomb_act_0(void) {
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o->oSubAction++;
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func_8031FFB4(SEQ_PLAYER_LEVEL, 60, 40);
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}
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} else if (cur_obj_update_dialog_with_cutscene_hack(2, 1, CUTSCENE_DIALOG, DIALOG_017)) {
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} else if (nearest_mario_state_to_object(o) == &gMarioStates[0] && cur_obj_update_dialog_with_cutscene(&gMarioStates[0], 2, 1, CUTSCENE_DIALOG, DIALOG_017, king_bobomb_act_0_continue_dialog)) {
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o->oAction = 2;
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o->oFlags |= OBJ_FLAG_HOLDABLE;
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}
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@ -212,9 +204,11 @@ void king_bobomb_act_6(void) {
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}
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}
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u8 king_bobomb_act_7_continue_dialog(void) { return o->oAction == 7; }
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void king_bobomb_act_7(void) {
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cur_obj_init_animation_with_sound(2);
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if (cur_obj_update_dialog_with_cutscene_hack(2, 2, CUTSCENE_DIALOG, DIALOG_116)) {
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if (nearest_mario_state_to_object(o) == &gMarioStates[0] && cur_obj_update_dialog_with_cutscene(&gMarioStates[0], 2, 2, CUTSCENE_DIALOG, DIALOG_116, king_bobomb_act_7_continue_dialog)) {
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create_sound_spawner(SOUND_OBJ_KING_WHOMP_DEATH);
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cur_obj_hide();
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cur_obj_become_intangible();
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@ -264,6 +258,8 @@ void king_bobomb_act_4(void) { // bobomb been thrown
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}
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}
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u8 king_bobomb_act_5_continue_dialog(void) { return o->oAction == 5 && o->oSubAction == 4; }
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void king_bobomb_act_5(void) { // bobomb returns home
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switch (o->oSubAction) {
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case 0:
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@ -306,7 +302,7 @@ void king_bobomb_act_5(void) { // bobomb returns home
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o->oSubAction++;
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break;
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case 4:
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if (cur_obj_update_dialog_with_cutscene_hack(2, 1, CUTSCENE_DIALOG, DIALOG_128))
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if (nearest_mario_state_to_object(o) == &gMarioStates[0] && cur_obj_update_dialog_with_cutscene(&gMarioStates[0], 2, 1, CUTSCENE_DIALOG, DIALOG_128, king_bobomb_act_5_continue_dialog))
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o->oAction = 2;
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break;
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}
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