mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-23 12:35:11 +00:00
Refactored packet code out of network.c/h
This commit is contained in:
parent
eaaab8850f
commit
2a10cca29a
4 changed files with 153 additions and 130 deletions
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@ -111,28 +111,7 @@ void network_receive(u8* data, u16 dataLength) {
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}
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// execute packet
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switch ((u8)p.buffer[0]) {
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case PACKET_ACK: network_receive_ack(&p); break;
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case PACKET_PLAYER: network_receive_player(&p); break;
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case PACKET_OBJECT: network_receive_object(&p); break;
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case PACKET_SPAWN_OBJECTS: network_receive_spawn_objects(&p); break;
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case PACKET_SPAWN_STAR: network_receive_spawn_star(&p); break;
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case PACKET_LEVEL_WARP: network_receive_level_warp(&p); break;
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case PACKET_INSIDE_PAINTING: network_receive_inside_painting(&p); break;
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case PACKET_COLLECT_STAR: network_receive_collect_star(&p); break;
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case PACKET_COLLECT_COIN: network_receive_collect_coin(&p); break;
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case PACKET_COLLECT_ITEM: network_receive_collect_item(&p); break;
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case PACKET_RESERVATION_REQUEST: network_receive_reservation_request(&p); break;
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case PACKET_RESERVATION: network_receive_reservation(&p); break;
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case PACKET_SAVE_FILE_REQUEST: network_receive_save_file_request(&p); break;
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case PACKET_SAVE_FILE: network_receive_save_file(&p); break;
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case PACKET_CHAT: network_receive_chat(&p); break;
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case PACKET_CUSTOM: network_receive_custom(&p); break;
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default: LOG_ERROR("received unknown packet: %d", p.buffer[0]);
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}
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// send an ACK if requested
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network_send_ack(&p);
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packet_receive(&p);
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}
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void network_update(void) {
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@ -5,6 +5,7 @@
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#include <time.h>
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#include <types.h>
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#include <assert.h>
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#include "packets/packet.h"
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#include "../cliopts.h"
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// Mario 64 specific externs
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@ -32,35 +33,6 @@ struct NetworkSystem {
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void (*shutdown)(void);
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};
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enum PacketType {
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PACKET_ACK,
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PACKET_PLAYER,
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PACKET_OBJECT,
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PACKET_SPAWN_OBJECTS,
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PACKET_SPAWN_STAR,
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PACKET_LEVEL_WARP,
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PACKET_INSIDE_PAINTING,
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PACKET_COLLECT_STAR,
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PACKET_COLLECT_COIN,
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PACKET_COLLECT_ITEM,
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PACKET_RESERVATION_REQUEST,
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PACKET_RESERVATION,
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PACKET_SAVE_FILE_REQUEST,
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PACKET_SAVE_FILE,
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PACKET_CHAT,
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PACKET_CUSTOM = 255,
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};
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struct Packet {
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u16 dataLength;
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u16 cursor;
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bool error;
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bool reliable;
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u16 seqId;
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bool sent;
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u8 buffer[PACKET_LENGTH];
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};
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struct SyncObject {
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struct Object* o;
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u16 reserved;
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@ -110,83 +82,4 @@ void network_on_joined(void);
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void network_update(void);
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void network_shutdown(void);
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// packet_read_write.c
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void packet_init(struct Packet* packet, enum PacketType packetType, bool reliable);
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void packet_write(struct Packet* packet, void* data, u16 length);
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void packet_read(struct Packet* packet, void* data, u16 length);
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u32 packet_hash(struct Packet* packet);
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bool packet_check_hash(struct Packet* packet);
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// packet_reliable.c
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void network_send_ack(struct Packet* p);
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void network_receive_ack(struct Packet* p);
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void network_remember_reliable(struct Packet* p);
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void network_update_reliable(void);
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// packet_player.c
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void network_update_player(void);
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void network_receive_player(struct Packet* p);
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// packet_object.c
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struct SyncObject* network_init_object(struct Object* object, float maxSyncDistance);
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void network_init_object_field(struct Object* o, void* field);
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bool network_owns_object(struct Object* o);
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bool network_sync_object_initialized(struct Object* o);
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void network_clear_sync_objects(void);
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void network_set_sync_id(struct Object* o);
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void network_send_object(struct Object* o);
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void network_send_object_reliability(struct Object* o, bool reliable);
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void network_receive_object(struct Packet* p);
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void network_forget_sync_object(struct SyncObject* so);
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void network_update_objects(void);
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// packet_spawn_object.c
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void network_send_spawn_objects(struct Object* objects[], u32 models[], u8 objectCount);
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void network_receive_spawn_objects(struct Packet* p);
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// packet_spawn_star.c
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void network_send_spawn_star(struct Object* o, u8 starType, f32 x, f32 y, f32 z, u32 behParams);
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void network_receive_spawn_star(struct Packet* p);
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// packet_level_warp.c
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void network_send_level_warp_begin(void);
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void network_receive_level_warp(struct Packet* p);
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// packet_inside_painting.c
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void network_send_inside_painting(void);
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void network_receive_inside_painting(struct Packet* p);
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// packet_collect_star.c
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void network_send_collect_star(struct Object* o, s16 coinScore, s16 starIndex);
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void network_receive_collect_star(struct Packet* p);
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// packet_collect_coin.c
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void network_send_collect_coin(struct Object* o);
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void network_receive_collect_coin(struct Packet* p);
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// packet_collect_item.c
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void network_send_collect_item(struct Object* o);
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void network_receive_collect_item(struct Packet* p);
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// packet_reservation.c
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void network_send_reservation_request(void);
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void network_receive_reservation_request(UNUSED struct Packet* p);
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void network_send_reservation(void);
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void network_receive_reservation(struct Packet* p);
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// packet_save_file.c
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void network_send_save_file_request(void);
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void network_receive_save_file_request(UNUSED struct Packet* p);
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void network_send_save_file(void);
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void network_receive_save_file(struct Packet* p);
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// packet_custom.c
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u8 network_register_custom_packet(void (*send_callback)(struct Packet* p, void* params), void (*receive_callback)(struct Packet* p));
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void network_send_custom(u8 customId, bool reliable, void* params);
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void network_receive_custom(struct Packet* p);
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// packet_chat.c
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void network_send_chat(char* message);
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void network_receive_chat(struct Packet* p);
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#endif
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28
src/pc/network/packets/packet.c
Normal file
28
src/pc/network/packets/packet.c
Normal file
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@ -0,0 +1,28 @@
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#include <stdio.h>
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#include "../network.h"
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#include "pc/debuglog.h"
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void packet_receive(struct Packet* p) {
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switch ((u8)p->buffer[0]) {
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case PACKET_ACK: network_receive_ack(p); break;
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case PACKET_PLAYER: network_receive_player(p); break;
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case PACKET_OBJECT: network_receive_object(p); break;
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case PACKET_SPAWN_OBJECTS: network_receive_spawn_objects(p); break;
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case PACKET_SPAWN_STAR: network_receive_spawn_star(p); break;
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case PACKET_LEVEL_WARP: network_receive_level_warp(p); break;
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case PACKET_INSIDE_PAINTING: network_receive_inside_painting(p); break;
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case PACKET_COLLECT_STAR: network_receive_collect_star(p); break;
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case PACKET_COLLECT_COIN: network_receive_collect_coin(p); break;
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case PACKET_COLLECT_ITEM: network_receive_collect_item(p); break;
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case PACKET_RESERVATION_REQUEST: network_receive_reservation_request(p); break;
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case PACKET_RESERVATION: network_receive_reservation(p); break;
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case PACKET_SAVE_FILE_REQUEST: network_receive_save_file_request(p); break;
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case PACKET_SAVE_FILE: network_receive_save_file(p); break;
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case PACKET_CHAT: network_receive_chat(p); break;
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case PACKET_CUSTOM: network_receive_custom(p); break;
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default: LOG_ERROR("received unknown packet: %d", p->buffer[0]);
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}
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// send an ACK if requested
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network_send_ack(p);
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}
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123
src/pc/network/packets/packet.h
Normal file
123
src/pc/network/packets/packet.h
Normal file
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@ -0,0 +1,123 @@
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#ifndef PACKET_H
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#define PACKET_H
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#include "PR/ultratypes.h"
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#include <time.h>
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#include <types.h>
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#include <assert.h>
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#include <stdbool.h>
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#define PACKET_LENGTH 1024
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enum PacketType {
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PACKET_ACK,
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PACKET_PLAYER,
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PACKET_OBJECT,
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PACKET_SPAWN_OBJECTS,
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PACKET_SPAWN_STAR,
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PACKET_LEVEL_WARP,
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PACKET_INSIDE_PAINTING,
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PACKET_COLLECT_STAR,
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PACKET_COLLECT_COIN,
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PACKET_COLLECT_ITEM,
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PACKET_RESERVATION_REQUEST,
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PACKET_RESERVATION,
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PACKET_SAVE_FILE_REQUEST,
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PACKET_SAVE_FILE,
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PACKET_CHAT,
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PACKET_CUSTOM = 255,
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};
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struct Packet {
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u16 dataLength;
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u16 cursor;
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bool error;
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bool reliable;
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u16 seqId;
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bool sent;
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u8 buffer[PACKET_LENGTH];
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};
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// packet.c
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void packet_receive(struct Packet* packet);
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// packet_read_write.c
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void packet_init(struct Packet* packet, enum PacketType packetType, bool reliable);
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void packet_write(struct Packet* packet, void* data, u16 length);
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void packet_read(struct Packet* packet, void* data, u16 length);
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u32 packet_hash(struct Packet* packet);
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bool packet_check_hash(struct Packet* packet);
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// packet_reliable.c
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void network_send_ack(struct Packet* p);
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void network_receive_ack(struct Packet* p);
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void network_remember_reliable(struct Packet* p);
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void network_update_reliable(void);
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// packet_player.c
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void network_update_player(void);
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void network_receive_player(struct Packet* p);
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// packet_object.c
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struct SyncObject* network_init_object(struct Object* object, float maxSyncDistance);
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void network_init_object_field(struct Object* o, void* field);
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bool network_owns_object(struct Object* o);
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bool network_sync_object_initialized(struct Object* o);
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void network_clear_sync_objects(void);
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void network_set_sync_id(struct Object* o);
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void network_send_object(struct Object* o);
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void network_send_object_reliability(struct Object* o, bool reliable);
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void network_receive_object(struct Packet* p);
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void network_forget_sync_object(struct SyncObject* so);
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void network_update_objects(void);
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// packet_spawn_object.c
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void network_send_spawn_objects(struct Object* objects[], u32 models[], u8 objectCount);
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void network_receive_spawn_objects(struct Packet* p);
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// packet_spawn_star.c
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void network_send_spawn_star(struct Object* o, u8 starType, f32 x, f32 y, f32 z, u32 behParams);
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void network_receive_spawn_star(struct Packet* p);
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// packet_level_warp.c
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void network_send_level_warp_begin(void);
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void network_receive_level_warp(struct Packet* p);
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// packet_inside_painting.c
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void network_send_inside_painting(void);
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void network_receive_inside_painting(struct Packet* p);
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// packet_collect_star.c
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void network_send_collect_star(struct Object* o, s16 coinScore, s16 starIndex);
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void network_receive_collect_star(struct Packet* p);
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// packet_collect_coin.c
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void network_send_collect_coin(struct Object* o);
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void network_receive_collect_coin(struct Packet* p);
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// packet_collect_item.c
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void network_send_collect_item(struct Object* o);
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void network_receive_collect_item(struct Packet* p);
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// packet_reservation.c
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void network_send_reservation_request(void);
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void network_receive_reservation_request(UNUSED struct Packet* p);
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void network_send_reservation(void);
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void network_receive_reservation(struct Packet* p);
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// packet_save_file.c
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void network_send_save_file_request(void);
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void network_receive_save_file_request(UNUSED struct Packet* p);
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void network_send_save_file(void);
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void network_receive_save_file(struct Packet* p);
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// packet_custom.c
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u8 network_register_custom_packet(void (*send_callback)(struct Packet* p, void* params), void (*receive_callback)(struct Packet* p));
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void network_send_custom(u8 customId, bool reliable, void* params);
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void network_receive_custom(struct Packet* p);
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// packet_chat.c
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void network_send_chat(char* message);
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void network_receive_chat(struct Packet* p);
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#endif
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