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Fix some overflow issues
As found out by @fgsfdsfgs, increase the GFX pool size as to eliminate current overflow-related crashes.
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2e2e616821
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2 changed files with 2 additions and 2 deletions
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@ -3,7 +3,7 @@
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#include "types.h"
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#define GFX_POOL_SIZE 6400
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#define GFX_POOL_SIZE 64000
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extern u16 frameBufferIndex;
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extern u32 gGlobalTimer;
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@ -51,7 +51,7 @@ extern struct MarioAnimation gDemo;
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extern u8 gMarioAnims[];
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extern u8 gDemoInputs[];
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#define GFX_POOL_SIZE 6400
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#define GFX_POOL_SIZE 64000
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struct GfxPool {
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Gfx buffer[GFX_POOL_SIZE];
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