mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
allow to bind controller triggers
This commit is contained in:
parent
9c2b5f08b6
commit
fccaead53d
3 changed files with 42 additions and 32 deletions
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@ -60,8 +60,8 @@ unsigned int configKeyA[MAX_BINDS] = { 0x0026, 0x1000, 0x1103
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unsigned int configKeyB[MAX_BINDS] = { 0x0033, 0x1002, 0x1101 };
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unsigned int configKeyStart[MAX_BINDS] = { 0x0039, 0x1006, VK_INVALID };
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unsigned int configKeyL[MAX_BINDS] = { 0x002A, 0x1009, 0x1104 };
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unsigned int configKeyR[MAX_BINDS] = { 0x0036, 0x100A, 0x1105 };
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unsigned int configKeyZ[MAX_BINDS] = { 0x0025, 0x1007, 0x1102 };
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unsigned int configKeyR[MAX_BINDS] = { 0x0036, 0x100A, 0x101B };
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unsigned int configKeyZ[MAX_BINDS] = { 0x0025, 0x1007, 0x101A };
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unsigned int configKeyCUp[MAX_BINDS] = { 0x0148, VK_INVALID, VK_INVALID };
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unsigned int configKeyCDown[MAX_BINDS] = { 0x0150, VK_INVALID, VK_INVALID };
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unsigned int configKeyCLeft[MAX_BINDS] = { 0x014B, VK_INVALID, VK_INVALID };
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@ -137,7 +137,7 @@ static const struct ConfigOption options[] = {
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{.name = "bettercam_pan_level", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraPan},
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{.name = "bettercam_degrade", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraDegrade},
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#endif
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{.name = "skip_intro", .type = CONFIG_TYPE_BOOL, .uintValue = &configSkipIntro},
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{.name = "skip_intro", .type = CONFIG_TYPE_BOOL, .boolValue = &configSkipIntro},
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#ifdef DISCORDRPC
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{.name = "discordrpc_enable", .type = CONFIG_TYPE_BOOL, .boolValue = &configDiscordRPC},
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#endif
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@ -5,6 +5,10 @@
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#define VK_INVALID 0xFFFF
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#define VK_SIZE 0x1000
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// virtual buttons for left and right analog triggers
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#define VK_LTRIGGER 0x101A
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#define VK_RTRIGGER 0x101B
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// fake buttons for binding the stick directions
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#define STICK_UP 0x80000
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#define STICK_DOWN 0x40000
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@ -25,6 +25,8 @@
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#define VK_BASE_SDL_MOUSE (VK_BASE_SDL_GAMEPAD + VK_OFS_SDL_MOUSE)
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#define MAX_JOYBINDS 32
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#define MAX_MOUSEBUTTONS 8 // arbitrary
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#define MAX_JOYBUTTONS 32 // arbitrary; includes virtual keys for triggers
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#define AXIS_THRESHOLD (30 * 256)
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int mouse_x;
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int mouse_y;
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@ -43,7 +45,7 @@ static u32 num_mouse_binds = 0;
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static u32 joy_binds[MAX_JOYBINDS][2];
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static u32 mouse_binds[MAX_JOYBINDS][2];
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static bool joy_buttons[SDL_CONTROLLER_BUTTON_MAX ] = { false };
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static bool joy_buttons[MAX_JOYBUTTONS] = { false };
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static u32 mouse_buttons = 0;
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static u32 last_mouse = VK_INVALID;
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static u32 last_joybutton = VK_INVALID;
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@ -138,6 +140,12 @@ static SDL_Haptic *controller_sdl_init_haptics(const int joy) {
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return hap;
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}
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static inline void update_button(const int i, const bool new) {
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const bool pressed = !joy_buttons[i] && new;
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joy_buttons[i] = new;
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if (pressed) last_joybutton = i;
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}
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static void controller_sdl_read(OSContPad *pad) {
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if (!init_ok) {
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return;
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@ -184,31 +192,6 @@ static void controller_sdl_read(OSContPad *pad) {
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}
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}
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for (u32 i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
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const bool new = SDL_GameControllerGetButton(sdl_cntrl, i);
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const bool pressed = !joy_buttons[i] && new;
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joy_buttons[i] = new;
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if (pressed) last_joybutton = i;
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}
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u32 buttons_down = 0;
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for (u32 i = 0; i < num_joy_binds; ++i)
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if (joy_buttons[joy_binds[i][0]])
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buttons_down |= joy_binds[i][1];
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pad->button |= buttons_down;
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const u32 xstick = buttons_down & STICK_XMASK;
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const u32 ystick = buttons_down & STICK_YMASK;
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if (xstick == STICK_LEFT)
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pad->stick_x = -128;
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else if (xstick == STICK_RIGHT)
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pad->stick_x = 127;
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if (ystick == STICK_DOWN)
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pad->stick_y = -128;
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else if (ystick == STICK_UP)
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pad->stick_y = 127;
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int16_t leftx = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTX);
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int16_t lefty = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTY);
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int16_t rightx = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_RIGHTX);
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@ -231,14 +214,37 @@ static void controller_sdl_read(OSContPad *pad) {
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}
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#endif
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for (u32 i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
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const bool new = SDL_GameControllerGetButton(sdl_cntrl, i);
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update_button(i, new);
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}
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update_button(VK_LTRIGGER - VK_BASE_SDL_GAMEPAD, ltrig > AXIS_THRESHOLD);
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update_button(VK_RTRIGGER - VK_BASE_SDL_GAMEPAD, rtrig > AXIS_THRESHOLD);
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u32 buttons_down = 0;
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for (u32 i = 0; i < num_joy_binds; ++i)
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if (joy_buttons[joy_binds[i][0]])
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buttons_down |= joy_binds[i][1];
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pad->button |= buttons_down;
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const u32 xstick = buttons_down & STICK_XMASK;
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const u32 ystick = buttons_down & STICK_YMASK;
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if (xstick == STICK_LEFT)
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pad->stick_x = -128;
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else if (xstick == STICK_RIGHT)
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pad->stick_x = 127;
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if (ystick == STICK_DOWN)
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pad->stick_y = -128;
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else if (ystick == STICK_UP)
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pad->stick_y = 127;
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if (rightx < -0x4000) pad->button |= L_CBUTTONS;
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if (rightx > 0x4000) pad->button |= R_CBUTTONS;
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if (righty < -0x4000) pad->button |= U_CBUTTONS;
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if (righty > 0x4000) pad->button |= D_CBUTTONS;
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if (ltrig > 30 * 256) pad->button |= Z_TRIG;
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if (rtrig > 30 * 256) pad->button |= R_TRIG;
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uint32_t magnitude_sq = (uint32_t)(leftx * leftx) + (uint32_t)(lefty * lefty);
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uint32_t stickDeadzoneActual = configStickDeadzone * DEADZONE_STEP;
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if (magnitude_sq > (uint32_t)(stickDeadzoneActual * stickDeadzoneActual)) {
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