mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
Remove some braindead comments
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parent
55692aebf8
commit
808bd99592
1 changed files with 25 additions and 50 deletions
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@ -11,37 +11,32 @@
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#define NUM_FLAGS 21
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#define NUM_CAP_ON 4
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/* Flag keys */
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const char *sav_flags[NUM_FLAGS] = {
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"file_exists", "wing_cap", "metal_cap", "vanish_cap", "key_1", "key_2",
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"basement_door", "upstairs_door", "ddd_moved_back", "moat_drained",
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"pps_door", "wf_door", "ccm_door", "jrb_door", "bitdw_door",
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"bitfs_door", "", "", "", "", "50star_door"
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"bitfs_door", "", "", "", "", "50star_door" // 4 Cap flags are processed in their own section
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};
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/* Main course keys */
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const char *sav_courses[NUM_COURSES] = {
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"bob", "wf", "jrb", "ccm", "bbh", "hmc", "lll",
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"ssl", "ddd", "sl", "wdw", "ttm", "thi", "ttc", "rr"
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};
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/* Bonus courses keys (including Castle Course) */
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const char *sav_bonus_courses[NUM_BONUS_COURSES] = {
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"hub", "bitdw", "bitfs", "bits", "pss", "cotmc",
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"totwc", "vcutm", "wmotr", "sa",
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"bitdw", "bitfs", "bits", "pss", "cotmc",
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"totwc", "vcutm", "wmotr", "sa", "hub" // hub is Castle Grounds
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};
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/* Mario's cap type keys */
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const char *cap_on_types[NUM_CAP_ON] = {
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"ground", "klepto", "ukiki", "mrblizzard"
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};
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/* Sound modes */
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const char *sound_modes[3] = {
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"stereo", "mono", "headset"
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};
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/* Get current timestamp */
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/* Get current timestamp string */
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static void get_timestamp(char* buffer) {
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time_t timer;
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struct tm* tm_info;
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@ -77,7 +72,7 @@ static u32 int_to_bin(u32 n) {
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}
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/**
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* Write SaveFile and MainMenuSaveData structs to a text-based savefile.
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* Write SaveFile and MainMenuSaveData structs to a text-based savefile
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*/
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static s32 write_text_save(s32 fileIndex) {
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FILE* file;
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@ -87,7 +82,6 @@ static s32 write_text_save(s32 fileIndex) {
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char value[SYS_MAX_PATH] = { 0 };
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u32 i, bit, flags, coins, stars, starFlags;
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/* Define savefile's name */
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if (snprintf(filename, sizeof(filename), FILENAME_FORMAT, sys_save_path(), fileIndex) < 0)
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return -1;
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@ -95,60 +89,53 @@ static s32 write_text_save(s32 fileIndex) {
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if (file == NULL)
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return -1;
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else
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printf("Updating savefile in '%s'\n", filename);
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printf("Saving updated progress to '%s'\n", filename);
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/* Write header */
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fprintf(file, "# Super Mario 64 save file\n");
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fprintf(file, "# Comment starts with #\n");
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fprintf(file, "# True = 1, False = 0\n");
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/* Write current timestamp */
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get_timestamp(value);
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fprintf(file, "# %s\n", value);
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/* Write MainMenuSaveData info */
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menudata = &gSaveBuffer.menuData[0];
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fprintf(file, "\n[menu]\n");
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fprintf(file, "coin_score_age = %d\n", menudata->coinScoreAges[fileIndex]);
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/* Sound mode */
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if (menudata->soundMode == 0) {
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fprintf(file, "sound_mode = %s\n", sound_modes[0]); // stereo
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fprintf(file, "sound_mode = %s\n", sound_modes[0]); // stereo
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}
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else if (menudata->soundMode == 3) {
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fprintf(file, "sound_mode = %s\n", sound_modes[1]); // mono
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fprintf(file, "sound_mode = %s\n", sound_modes[1]); // mono
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}
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else if (menudata->soundMode == 1) {
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fprintf(file, "sound_mode = %s\n", sound_modes[2]); // headset
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fprintf(file, "sound_mode = %s\n", sound_modes[2]); // headset
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}
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else {
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printf("Undefined sound mode!");
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return -1;
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}
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/* Write all flags */
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fprintf(file, "\n[flags]\n");
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for (i = 1; i < NUM_FLAGS; i++) {
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if (strcmp(sav_flags[i], "")) {
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flags = save_file_get_flags();
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flags = (flags & (1 << i)); /* Get a specific bit */
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flags = (flags) ? 1 : 0; /* Determine if bit is set or not */
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flags = (flags & (1 << i)); // Get 'star' flag bit
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flags = (flags) ? 1 : 0;
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fprintf(file, "%s = %d\n", sav_flags[i], flags);
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}
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}
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/* Write coin count and star flags from each course (except Castle Grounds) */
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fprintf(file, "\n[courses]\n");
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for (i = 0; i < NUM_COURSES; i++) {
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stars = save_file_get_star_flags(fileIndex, i);
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coins = save_file_get_course_coin_score(fileIndex, i);
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starFlags = int_to_bin(stars); /* 63 -> 111111 */
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starFlags = int_to_bin(stars); // 63 -> 111111
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fprintf(file, "%s = \"%d, %07d\"\n", sav_courses[i], coins, starFlags);
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}
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/* Write star flags from each bonus cource (including Castle Grounds) */
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fprintf(file, "\n[bonus]\n");
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for (i = 0; i < NUM_BONUS_COURSES; i++) {
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if (i == 0) {
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@ -161,20 +148,18 @@ static s32 write_text_save(s32 fileIndex) {
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fprintf(file, "%s = %d\n", sav_bonus_courses[i], starFlags);
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}
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/* Write who steal Mario's cap */
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fprintf(file, "\n[cap]\n");
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for (i = 0; i < NUM_CAP_ON; i++) {
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flags = save_file_get_flags(); // Read all flags
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bit = (1 << (i+16)); // Determine current flag
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flags = (flags & bit); // Get `cap` flag
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flags = (flags) ? 1 : 0; // Determine if bit is set or not
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flags = save_file_get_flags();
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bit = (1 << (i+16)); // Determine current flag
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flags = (flags & bit); // Get 'cap' flag bit
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flags = (flags) ? 1 : 0;
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if (flags) {
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fprintf(file, "type = %s\n", cap_on_types[i]);
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break;
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}
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}
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/* Write in what course and area Mario losted its cap, and cap's position */
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savedata = &gSaveBuffer.files[fileIndex][0];
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switch(savedata->capLevel) {
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case COURSE_SSL:
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@ -192,7 +177,7 @@ static s32 write_text_save(s32 fileIndex) {
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}
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fprintf(file, "area = %d\n", savedata->capArea);
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/* Update a backup */
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// Backup is nessecary for saving recent progress after gameover
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bcopy(&gSaveBuffer.files[fileIndex][0], &gSaveBuffer.files[fileIndex][1],
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sizeof(gSaveBuffer.files[fileIndex][1]));
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@ -201,7 +186,7 @@ static s32 write_text_save(s32 fileIndex) {
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}
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/**
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* Read gSaveBuffer data from a text-based savefile.
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* Read gSaveBuffer data from a text-based savefile
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*/
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static s32 read_text_save(s32 fileIndex) {
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char filename[SYS_MAX_PATH] = { 0 };
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@ -212,11 +197,9 @@ static s32 read_text_save(s32 fileIndex) {
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u32 i, flag, coins, stars, starFlags;
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u32 capArea;
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/* Define savefile's name */
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if (snprintf(filename, sizeof(filename), FILENAME_FORMAT, sys_save_path(), fileIndex) < 0)
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return -1;
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/* Try to open the file */
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savedata = ini_load(filename);
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if (savedata == NULL) {
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return -1;
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@ -224,7 +207,6 @@ static s32 read_text_save(s32 fileIndex) {
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printf("Loading savefile from '%s'\n", filename);
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}
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/* Read coin score age for selected file and sound mode */
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ini_sget(savedata, "menu", "coin_score_age", "%d",
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&gSaveBuffer.menuData[0].coinScoreAges[fileIndex]);
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@ -245,32 +227,29 @@ static s32 read_text_save(s32 fileIndex) {
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return -1;
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}
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/* Parse main flags */
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for (i = 1; i < NUM_FLAGS; i++) {
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value = ini_get(savedata, "flags", sav_flags[i]);
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if (value) {
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flag = strtol(value, &temp, 10);
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if (flag) {
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flag = 1 << i; /* Look #define in header.. */
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flag = 1 << i; // Flags defined in 'save_file' header
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gSaveBuffer.files[fileIndex][0].flags |= flag;
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}
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}
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}
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/* Parse coin and star values for each main course */
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for (i = 0; i < NUM_COURSES; i++) {
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value = ini_get(savedata, "courses", sav_courses[i]);
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if (value) {
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sscanf(value, "%d, %d", &coins, &stars);
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starFlags = bin_to_int(stars); /* 111111 -> 63 */
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starFlags = bin_to_int(stars); // 111111 -> 63
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save_file_set_star_flags(fileIndex, i, starFlags);
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gSaveBuffer.files[fileIndex][0].courseCoinScores[i] = coins;
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}
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}
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/* Parse star values for each bonus course */
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for (i = 0; i < NUM_BONUS_COURSES; i++) {
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value = ini_get(savedata, "bonus", sav_bonus_courses[i]);
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if (value) {
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@ -278,19 +257,18 @@ static s32 read_text_save(s32 fileIndex) {
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starFlags = bin_to_int(stars);
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if (strlen(value) == 5) {
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/* Process Castle Grounds */
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// Process Castle Grounds
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save_file_set_star_flags(fileIndex, -1, starFlags);
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} else if (strlen(value) == 2) {
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/* Process Princess's Secret Slide */
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// Process Princess's Secret Slide
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save_file_set_star_flags(fileIndex, COURSE_PSS, starFlags);
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} else {
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/* Process another shitty bonus course */
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// Process bonus courses
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save_file_set_star_flags(fileIndex, i+15, starFlags);
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}
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}
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}
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/* Find, who steal Mario's cap ... */
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for (i = 0; i < NUM_CAP_ON; i++) {
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value = ini_get(savedata, "cap", "type");
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if (value) {
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@ -302,7 +280,6 @@ static s32 read_text_save(s32 fileIndex) {
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}
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}
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/* ... it's level ... */
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value = ini_get(savedata, "cap", "level");
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if (value) {
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if (strcmp(value, "ssl") == 0) {
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@ -323,7 +300,6 @@ static s32 read_text_save(s32 fileIndex) {
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}
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}
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/* ... and it's area */
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value = ini_get(savedata, "cap", "area");
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if (value) {
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sscanf(value, "%d", &capArea);
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@ -336,14 +312,13 @@ static s32 read_text_save(s32 fileIndex) {
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}
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}
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/* Good, file exists for gSaveBuffer */
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// Good, file exists for gSaveBuffer
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gSaveBuffer.files[fileIndex][0].flags |= SAVE_FLAG_FILE_EXISTS;
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/* Make a backup */
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// Backup is nessecary for saving recent progress after gameover
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bcopy(&gSaveBuffer.files[fileIndex][0], &gSaveBuffer.files[fileIndex][1],
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sizeof(gSaveBuffer.files[fileIndex][1]));
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/* Cleaning up after ourselves */
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ini_free(savedata);
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return 0;
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}
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