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Fix join issue when compiling without DEBUG
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2 changed files with 4 additions and 4 deletions
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@ -405,7 +405,7 @@ void keyboard_exit_join_to_network_menu(void) {
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void join_server_as_client(void) {
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if (gNetworkType != NT_NONE) { return; }
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char delims[] = { ' ' };
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char delims[2] = " ";
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// copy input
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char buffer[MAX_TEXT_INPUT] = { 0 };
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@ -9,9 +9,9 @@
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extern u8 gInsidePainting;
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extern s16 sCurrPlayMode;
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enum NetworkType gNetworkType;
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static SOCKET gSocket;
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struct sockaddr_in txAddr;
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enum NetworkType gNetworkType = NT_NONE;
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static SOCKET gSocket = NULL;
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struct sockaddr_in txAddr = { 0 };
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#define LOADING_LEVEL_THRESHOLD 10
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u8 networkLoadingLevel = 0;
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