mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Served time for crimes against C
Due to my compile & launch scripts, I was silently ignoring warnings this whole time. I've fixed my process, and gone back to fixed all of the warnings I could (even outside of my code).
This commit is contained in:
parent
621533fae8
commit
d5005c9f37
59 changed files with 297 additions and 249 deletions
8
Makefile
8
Makefile
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@ -558,7 +558,11 @@ endif
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CC_CHECK += -DCOOP
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CFLAGS += -DCOOP
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# Check for enhancement options
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# Enforce -Werror in debug mode
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ifeq ($(DEBUG),1)
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CC_CHECK += -Werror -Wno-error=unused-variable -Wno-error=unused-parameter
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CFLAGS += -Werror -Wno-error=unused-variable -Wno-error=unused-parameter
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endif
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# Check for debug option
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ifeq ($(DEBUG),1)
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@ -566,6 +570,8 @@ ifeq ($(DEBUG),1)
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CFLAGS += -DDEBUG
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endif
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# Check for enhancement options
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# Check for immediate load option
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ifeq ($(IMMEDIATELOAD),1)
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CC_CHECK += -DIMMEDIATELOAD
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@ -15,6 +15,7 @@
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#include "game/object_list_processor.h"
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#include "surface_load.h"
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#include "game/game_init.h"
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#include "engine/math_util.h"
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s32 unused8038BE90;
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@ -21,8 +21,8 @@
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#include "engine/geo_layout.h"
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#include "save_file.h"
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#include "level_table.h"
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#include "gfx_dimensions.h"
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#include "game/ingame_menu.h"
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struct SpawnInfo gPlayerSpawnInfos[MAX_PLAYERS];
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struct GraphNode *D_8033A160[0x100];
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@ -1,5 +1,6 @@
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#include <PR/ultratypes.h>
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#include "src/pc/network/network.h"
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#include "types.h"
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#include "actors/common1.h"
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#include "actors/group12.h"
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@ -43,7 +44,6 @@
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#include "spawn_object.h"
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#include "spawn_sound.h"
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#include "thread6.h"
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#include "src/pc/network/network.h"
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#define o gCurrentObject
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@ -36,7 +36,7 @@ void bhv_bbh_tilting_trap_platform_loop(void) {
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y /= (f32)playersTouched;
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z /= (f32)playersTouched;
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distanceToPlayer = dist_between_object_and_point(o, x, y, z);
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angleToPlayer = obj_angle_to_point(o, x, y, z);
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angleToPlayer = obj_angle_to_point(o, x, z);
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}
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// US (and probably later) versions use oAction for the
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@ -730,8 +730,12 @@ static void (*sBooGivingStarActions[])(void) = {
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big_boo_act_4
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};
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u8 big_boo_ignore_update(void) {
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return cur_obj_has_behavior(bhvGhostHuntBigBoo) && !bigBooActivated;
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u8 big_boo_ignore_update(struct Object* obj) {
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struct Object* tmp = gCurrentObject;
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gCurrentObject = obj;
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u8 rc = cur_obj_has_behavior(bhvGhostHuntBigBoo) && !bigBooActivated;
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gCurrentObject = tmp;
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return rc;
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}
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void bhv_big_boo_loop(void) {
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@ -740,7 +744,7 @@ void bhv_big_boo_loop(void) {
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bigBooActivated = FALSE;
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struct SyncObject* so = boo_network_init_object();
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so->syncDeathEvent = FALSE;
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so->ignore_if_true = big_boo_ignore_update;
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so->ignore_if_true = &big_boo_ignore_update;
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}
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} else if (o->oHealth <= 0) {
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if (network_sync_object_initialized(o)) {
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@ -1,6 +1,6 @@
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// bowser_bomb.c.inc
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static s32 networkBowserBombHit = 0;
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static u32 networkBowserBombHit = 0;
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static void bhv_bowser_bomb_hit_player(void) {
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if (networkBowserBombHit == 0) {
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@ -30,7 +30,7 @@ static struct ObjectHitbox sChainChompHitbox = {
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void bhv_chain_chomp_chain_part_update(void) {
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struct ChainSegment *segment;
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if (o->parentObj->behavior != &bhvChainChomp || o->parentObj->oAction == CHAIN_CHOMP_ACT_UNLOAD_CHAIN) {
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if (o->parentObj->behavior != (BehaviorScript*)&bhvChainChomp || o->parentObj->oAction == CHAIN_CHOMP_ACT_UNLOAD_CHAIN) {
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obj_mark_for_deletion(o);
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} else if (o->oBehParams2ndByte != CHAIN_CHOMP_CHAIN_PART_BP_PIVOT) {
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segment = &o->parentObj->oChainChompSegments[o->oBehParams2ndByte];
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@ -480,7 +480,7 @@ static void chain_chomp_act_unload_chain(void) {
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if (o->oChainChompReleaseStatus != CHAIN_CHOMP_NOT_RELEASED) {
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for (u8 i = 0; i < 5; i++) {
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obj_mark_for_deletion(&o->oChainChompSegments[i]);
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obj_mark_for_deletion((struct Object*)&o->oChainChompSegments[i]);
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}
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obj_mark_for_deletion(o);
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obj_mark_for_deletion(o->parentObj);
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@ -91,7 +91,6 @@ void elevator_act_2(void) { // Pretty similar code to action 1
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void elevator_act_4(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState->marioObj;
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o->oVelY = 0;
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if (o->oTimer == 0) {
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@ -108,7 +107,6 @@ void elevator_act_4(void) {
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void elevator_act_3(void) // nearly identical to action 2
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{
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState->marioObj;
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o->oVelY = 0;
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if (o->oTimer == 0) {
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@ -136,7 +134,7 @@ void bhv_elevator_init(void) {
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o->oElevatorUnk100 = 2;
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}
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oPosY);
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network_init_object_field(o, &o->oVelY);
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@ -61,7 +61,6 @@ s16 bhv_falling_pillar_calculate_angle_in_front_of_mario(void) {
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*/
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void bhv_falling_pillar_loop(void) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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s16 angleInFrontOfMario;
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@ -46,6 +46,9 @@ void fish_act_spawn(void) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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if (distanceToPlayer < minDistToMario || gCurrLevelNum == LEVEL_SA) {
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#else
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// get rid of warning
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minDistToMario = minDistToMario;
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#endif
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for (i = 0; i < schoolQuantity; i++) {
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fishObject = spawn_object(o, model, bhvFish);
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@ -163,7 +163,7 @@ void bookshelf_manager_act_0(void) {
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//if (!(o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM)) {
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for (val04 = 0; val04 < 3; val04++) {
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struct Object* book = spawn_object_relative(val04, D_80331B30[val04].unk00, D_80331B30[val04].unk02, 0, o, MODEL_BOOKEND, bhvBookSwitch);
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spawn_object_relative(val04, D_80331B30[val04].unk00, D_80331B30[val04].unk02, 0, o, MODEL_BOOKEND, bhvBookSwitch);
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}
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o->oAction = 1;
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@ -185,7 +185,6 @@ void bookshelf_manager_act_1(void) {
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}
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void bookshelf_manager_act_2(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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if (!(o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM)) {
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if (o->oBookSwitchManagerUnkF4 < 0) {
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if (o->oTimer > 30) {
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@ -224,7 +223,6 @@ void bookshelf_manager_act_2(void) {
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}
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void bookshelf_manager_act_3(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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if (o->oTimer > 85) {
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if (networkType == NT_SERVER) {
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o->oAction = 4;
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}
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void bookshelf_manager_act_4(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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if (o->oBookSwitchManagerUnkF4 >= 3) {
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obj_mark_for_deletion(o);
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} else if (networkType == NT_SERVER) {
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@ -296,7 +293,6 @@ void bhv_book_switch_loop(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState->marioObj;
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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o->header.gfx.scale[0] = 2.0f;
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o->header.gfx.scale[1] = 0.9f;
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@ -74,7 +74,6 @@ void bhv_goomba_triplet_spawner_update(void) {
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s32 dAngle;
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s16 dx;
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s16 dz;
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struct Object* player = nearest_player_to_object(o);
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// If mario is close enough and the goombas aren't currently loaded, then
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// spawn them
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@ -445,7 +445,6 @@ static void koopa_unshelled_act_dive(void) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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// If we got the shell and mario didn't, put on the shell
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//! The shell comes after koopa in processing order, and the shell is
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@ -234,7 +234,6 @@ static void mr_blizzard_act_rotate(void) {
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static void mr_blizzard_act_death(void) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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cur_obj_become_intangible();
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struct Object *cap;
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z /= (f32)playersTouched;
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int distanceToPlayer = dist_between_object_and_point(o, x, y, z);
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int angleToPlayer = obj_angle_to_point(o, x, y, z);
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int angleToPlayer = obj_angle_to_point(o, x, z);
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// Rotate toward mario
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f32 rotation = distanceToPlayer * coss(angleToPlayer - o->oMoveAngleYaw);
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@ -226,7 +226,6 @@ void small_penguin_act_4(void) {
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void small_penguin_act_0(void) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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s32 sp1C;
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@ -10,6 +10,7 @@
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#include "engine/behavior_script.h"
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#include "audio/external.h"
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#include "textures.h"
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#include "game/rendering_graph_node.h"
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/**
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* This file implements environment effects that are not snow:
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@ -1,4 +1,5 @@
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#include <ultra64.h>
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#include <string.h>
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#include "actors/common1.h"
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#include "area.h"
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@ -411,7 +412,7 @@ void render_multi_text_string(s16 *xPos, s16 *yPos, s8 multiTextID)
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}
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#endif
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void str_ascii_to_dialog(char* string, char* dialog, int length) {
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void str_ascii_to_dialog(const char* string, u8* dialog, u16 length) {
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for (int i = 0; i < length; i++) {
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switch (string[i]) {
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case '\'': dialog[i] = 0x3E; break;
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@ -435,7 +436,7 @@ void str_ascii_to_dialog(char* string, char* dialog, int length) {
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dialog[length] = DIALOG_CHAR_TERMINATOR;
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}
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void print_generic_ascii_string(s16 x, s16 y, const u8* ascii) {
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void print_generic_ascii_string(s16 x, s16 y, const char* ascii) {
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u8 dialog[256] = { DIALOG_CHAR_TERMINATOR };
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str_ascii_to_dialog(ascii, dialog, strlen(ascii));
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print_generic_string(x, y, dialog);
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@ -116,8 +116,8 @@ extern s8 gRedCoinsCollected;
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void create_dl_identity_matrix(void);
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void create_dl_translation_matrix(s8 pushOp, f32 x, f32 y, f32 z);
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void create_dl_ortho_matrix(void);
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void str_ascii_to_dialog(char* string, char* dialog, int length);
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void print_generic_ascii_string(s16 x, s16 y, const u8* ascii);
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void str_ascii_to_dialog(const char* string, u8* dialog, u16 length);
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void print_generic_ascii_string(s16 x, s16 y, const char* ascii);
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void print_generic_string(s16 x, s16 y, const u8 *str);
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void print_hud_lut_string(s8 hudLUT, s16 x, s16 y, const u8 *str);
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void print_menu_generic_string(s16 x, s16 y, const u8 *str);
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@ -149,5 +149,6 @@ void do_cutscene_handler(void);
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void render_hud_cannon_reticle(void);
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void reset_red_coins_collected(void);
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s16 render_menus_and_dialogs(void);
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s16 render_sync_level_screen(void);
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#endif // INGAME_MENU_H
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@ -25,6 +25,8 @@
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#include "sound_init.h"
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#include "thread6.h"
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#include "pc/network/network.h"
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#define INT_GROUND_POUND_OR_TWIRL (1 << 0) // 0x01
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#define INT_PUNCH (1 << 1) // 0x02
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#define INT_KICK (1 << 2) // 0x04
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@ -786,7 +788,7 @@ u32 interact_water_ring(struct MarioState *m, UNUSED u32 interactType, struct Ob
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u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct Object *o) {
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// only allow for local player
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if (m != &gMarioStates[0]) { return; }
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if (m != &gMarioStates[0]) { return FALSE; }
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u32 starIndex;
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u32 starGrabAction = ACT_STAR_DANCE_EXIT;
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@ -1098,7 +1100,7 @@ u32 interact_door(struct MarioState *m, UNUSED u32 interactType, struct Object *
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}
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u32 interact_cannon_base(struct MarioState *m, UNUSED u32 interactType, struct Object *o) {
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if (o->oAction != 0) { return; }
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if (o->oAction != 0) { return FALSE; }
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if (m->action != ACT_IN_CANNON) {
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mario_stop_riding_and_holding(m);
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@ -1121,7 +1123,7 @@ static void resolve_player_collision(struct MarioState* m, struct MarioState* m2
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f32 marioRelY = localTorso[1] - remoteTorso[1];
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if (marioRelY < 0) { marioRelY = -marioRelY; }
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if (marioRelY >= extentY) { return FALSE; }
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if (marioRelY >= extentY) { return; }
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f32 marioRelX = localTorso[0] - remoteTorso[0];
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@ -1643,7 +1645,7 @@ u32 interact_pole(struct MarioState *m, UNUSED u32 interactType, struct Object *
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u32 interact_hoot(struct MarioState *m, UNUSED u32 interactType, struct Object *o) {
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s32 actionId = m->action & ACT_ID_MASK;
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if (m != &gMarioStates[0]) { return; }
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if (m != &gMarioStates[0]) { return FALSE; }
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//! Can pause to advance the global timer without falling too far, allowing
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// you to regrab after letting go.
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@ -1665,7 +1667,7 @@ u32 interact_hoot(struct MarioState *m, UNUSED u32 interactType, struct Object *
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u32 interact_cap(struct MarioState *m, UNUSED u32 interactType, struct Object *o) {
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// only allow for local
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if (m != &gMarioStates[0]) { return; }
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if (m != &gMarioStates[0]) { return FALSE; }
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u32 capFlag = get_mario_cap_flag(o);
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u16 capMusic = 0;
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@ -13,7 +13,7 @@
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* Geo function that generates a displaylist for environment effects such as
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* snow or jet stream bubbles.
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*/
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Gfx *geo_envfx_main(s32 callContext, struct GraphNode *node, Mat4 mtxf) {
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Gfx *geo_envfx_main(s32 callContext, struct GraphNode *node, UNUSED Mat4 mtxf) {
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Vec3s marioPos;
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Vec3s camFrom;
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Vec3s camTo;
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@ -40,6 +40,7 @@
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#include "pc/configfile.h"
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#include "pc/cheats.h"
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#include "pc/network/network.h"
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#include "pc/logfile.h"
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#ifdef BETTERCAMERA
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#include "bettercamera.h"
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#endif
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@ -18,6 +18,7 @@
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#include "bettercamera.h"
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#endif
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#include "behavior_table.h"
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#include "object_helpers.h"
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void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3) {
|
||||
s32 animFrame = m->marioObj->header.gfx.unk38.animFrame;
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "camera.h"
|
||||
#include "level_table.h"
|
||||
#include "thread6.h"
|
||||
#include "object_helpers.h"
|
||||
|
||||
#define POLE_NONE 0
|
||||
#define POLE_TOUCHED_FLOOR 1
|
||||
|
@ -769,7 +770,7 @@ s32 act_in_cannon(struct MarioState *m) {
|
|||
}
|
||||
|
||||
s32 act_tornado_twirling(struct MarioState *m) {
|
||||
if (m->usedObj = NULL) { return; }
|
||||
if (m->usedObj == NULL) { return FALSE; }
|
||||
|
||||
struct Surface *floor;
|
||||
Vec3f nextPos;
|
||||
|
|
|
@ -377,7 +377,7 @@ s32 set_mario_npc_dialog(struct MarioState* m, s32 actionArg) {
|
|||
} else if (actionArg != 0 && mario_ready_to_speak(m)) {
|
||||
m->usedObj = gCurrentObject;
|
||||
set_mario_action(m, ACT_READING_NPC_DIALOG, actionArg);
|
||||
if (m->playerIndex == 0) { localDialogNPCBehavior = m->usedObj->behavior; }
|
||||
if (m->playerIndex == 0) { localDialogNPCBehavior = (BehaviorScript*)m->usedObj->behavior; }
|
||||
dialogState = 1; // starting dialog
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "thread6.h"
|
||||
#include "behavior_data.h"
|
||||
#include "pc/network/network.h"
|
||||
#include "object_helpers.h"
|
||||
|
||||
/**
|
||||
* Used by act_punching() to determine Mario's forward velocity during each
|
||||
|
|
|
@ -14,6 +14,7 @@ static s16 sMovingSandSpeeds[] = { 12, 8, 4, 0 };
|
|||
struct Surface gWaterSurfacePseudoFloor = {
|
||||
SURFACE_VERY_SLIPPERY, 0, 0, 0, 0, 0, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
|
||||
{ 0.0f, 1.0f, 0.0f }, 0.0f, NULL,
|
||||
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, 0
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -556,12 +556,12 @@ s32 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist)
|
|||
/**
|
||||
* Sets an object as visible if within a certain distance of Mario's graphical position.
|
||||
*/
|
||||
void set_object_visibility(struct Object *obj, s32 dist) {
|
||||
void set_object_visibility(struct Object *obj, UNUSED s32 dist) {
|
||||
#ifndef NODRAWINGDISTANCE
|
||||
f32 objX = obj->oPosX;
|
||||
f32 objY = obj->oPosY;
|
||||
f32 objZ = obj->oPosZ;
|
||||
|
||||
#ifndef NODRAWINGDISTANCE
|
||||
if (is_point_within_radius_of_mario(objX, objY, objZ, dist) == TRUE) {
|
||||
#endif
|
||||
obj->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
|
||||
|
|
|
@ -161,5 +161,6 @@ void bhv_free_bowling_ball_loop(void); /* likely unused */
|
|||
void bhv_rr_cruiser_wing_init(void);
|
||||
void bhv_rr_cruiser_wing_loop(void);
|
||||
struct Object* spawn_default_star(f32 sp20, f32 sp24, f32 sp28);
|
||||
|
||||
struct MarioState* nearest_mario_state_to_object(struct Object* obj);
|
||||
struct Object* nearest_player_to_object(struct Object* obj);
|
||||
#endif // OBJ_BEHAVIORS_H
|
||||
|
|
|
@ -23,8 +23,8 @@ struct Object *debug_print_obj_collision(struct Object *a) {
|
|||
}
|
||||
|
||||
int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* remote) {
|
||||
if (local->marioObj == NULL || local->marioObj->oIntangibleTimer != 0) { return; }
|
||||
if (remote->marioObj == NULL || remote->marioObj->oIntangibleTimer != 0) { return; }
|
||||
if (local->marioObj == NULL || local->marioObj->oIntangibleTimer != 0) { return FALSE; }
|
||||
if (remote->marioObj == NULL || remote->marioObj->oIntangibleTimer != 0) { return FALSE; }
|
||||
|
||||
struct Object* a = local->marioObj;
|
||||
f32* aTorso = local->marioBodyState->torsoPos;
|
||||
|
@ -45,16 +45,16 @@ int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* re
|
|||
f32 sp1C = b->hitboxHeight + sp38;
|
||||
|
||||
if (sp3C > sp1C) {
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
if (sp20 < sp38) {
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
if (a->numCollidedObjs >= 4) {
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
if (b->numCollidedObjs >= 4) {
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
a->collidedObjs[a->numCollidedObjs] = b;
|
||||
b->collidedObjs[b->numCollidedObjs] = a;
|
||||
|
@ -62,10 +62,11 @@ int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* re
|
|||
b->collidedObjInteractTypes |= a->oInteractType;
|
||||
a->numCollidedObjs++;
|
||||
b->numCollidedObjs++;
|
||||
return 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//! no return value
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int detect_object_hitbox_overlap(struct Object *a, struct Object *b) {
|
||||
|
|
|
@ -408,7 +408,7 @@ s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2) {
|
|||
return angle;
|
||||
}
|
||||
|
||||
s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ) {
|
||||
s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ) {
|
||||
f32 z1, x1, z2, x2;
|
||||
s16 angle;
|
||||
|
||||
|
@ -1166,7 +1166,7 @@ void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction) {
|
|||
cur_obj_move_after_thrown_or_dropped(forwardVel, velY);
|
||||
}
|
||||
|
||||
if (o->oSyncID != NULL && syncObjects[o->oSyncID].owned) {
|
||||
if (o->oSyncID != 0 && syncObjects[o->oSyncID].owned) {
|
||||
network_send_object(o);
|
||||
}
|
||||
}
|
||||
|
@ -1178,7 +1178,7 @@ void cur_obj_get_dropped(void) {
|
|||
o->oHeldState = HELD_FREE;
|
||||
cur_obj_move_after_thrown_or_dropped(0.0f, 0.0f);
|
||||
|
||||
if (o->oSyncID != NULL && syncObjects[o->oSyncID].owned) {
|
||||
if (o->oSyncID != 0 && syncObjects[o->oSyncID].owned) {
|
||||
network_send_object(o);
|
||||
}
|
||||
}
|
||||
|
@ -2674,7 +2674,7 @@ s32 cur_obj_can_mario_activate_textbox_2(struct MarioState* m, f32 radius, f32 h
|
|||
}
|
||||
|
||||
static void cur_obj_end_dialog(struct MarioState* m, s32 dialogFlags, s32 dialogResult) {
|
||||
if (m->playerIndex != 0) { return 0; }
|
||||
if (m->playerIndex != 0) { return; }
|
||||
|
||||
o->oDialogResponse = dialogResult;
|
||||
o->oDialogState++;
|
||||
|
|
|
@ -92,7 +92,7 @@ f32 approach_f32_symmetric(f32 value, f32 target, f32 increment);
|
|||
s16 approach_s16_symmetric(s16 value, s16 target, s16 increment);
|
||||
s32 cur_obj_rotate_yaw_toward(s16 target, s16 increment);
|
||||
s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2);
|
||||
s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ);
|
||||
s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ);
|
||||
s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount);
|
||||
void obj_set_parent_relative_pos(struct Object *obj, s16 relX, s16 relY, s16 relZ);
|
||||
void obj_set_pos(struct Object *obj, s16 x, s16 y, s16 z);
|
||||
|
@ -299,6 +299,8 @@ void enable_time_stop_including_mario(void);
|
|||
void disable_time_stop_including_mario(void);
|
||||
s32 cur_obj_check_interacted(void);
|
||||
void cur_obj_spawn_loot_blue_coin(void);
|
||||
s32 cur_obj_is_any_player_on_platform(void);
|
||||
f32 cur_obj_lateral_dist_from_obj_to_home(struct Object* obj);
|
||||
|
||||
#ifndef VERSION_JP
|
||||
void cur_obj_spawn_star_at_y_offset(f32 targetX, f32 targetY, f32 targetZ, f32 offsetY);
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "profiler.h"
|
||||
#include "spawn_object.h"
|
||||
#include "engine/math_util.h"
|
||||
#include "pc/network/network.h"
|
||||
|
||||
/**
|
||||
* Flags controlling what debug info is displayed.
|
||||
|
|
|
@ -29,5 +29,7 @@ extern u16 gAreaUpdateCounter;
|
|||
|
||||
void geo_process_node_and_siblings(struct GraphNode *firstNode);
|
||||
void geo_process_root(struct GraphNodeRoot *node, Vp *b, Vp *c, s32 clearColor);
|
||||
void interpolate_vectors(Vec3f res, Vec3f a, Vec3f b);
|
||||
void interpolate_vectors_s16(Vec3s res, Vec3s a, Vec3s b);
|
||||
|
||||
#endif // RENDERING_GRAPH_NODE_H
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "buffers/buffers.h"
|
||||
#include "main.h"
|
||||
#include "thread6.h"
|
||||
#include "object_helpers.h"
|
||||
|
||||
static s8 D_SH_8030CCB4;
|
||||
static s32 sUnusedDisableRumble;
|
||||
|
|
|
@ -411,7 +411,7 @@ void fatal_printf(const char *fmt, ...) {
|
|||
gd_printf("%s", va_arg(vl, char *));
|
||||
break;
|
||||
case 'c':
|
||||
gd_printf("%c", va_arg(vl, char));
|
||||
gd_printf("%c", va_arg(vl, int));
|
||||
break;
|
||||
case 'x':
|
||||
gd_printf("%x", va_arg(vl, s32));
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "sm64.h"
|
||||
#include "text_strings.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
#include "pc/controller/controller_keyboard.h"
|
||||
#include "pc/network/network.h"
|
||||
|
||||
|
@ -371,6 +372,169 @@ static void bhv_menu_button_growing_from_main_menu(struct Object *button) {
|
|||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------- //
|
||||
// ------- custom network menu code ------- //
|
||||
// ---------------------------------------- //
|
||||
|
||||
void exit_join_to_network_menu(void) {
|
||||
// Begin exit
|
||||
if (sMainMenuButtons[MENU_BUTTON_JOIN]->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN
|
||||
&& sCursorClickingTimer == 2) {
|
||||
play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gDefaultSoundArgs);
|
||||
sMainMenuButtons[MENU_BUTTON_JOIN]->oMenuButtonState = MENU_BUTTON_STATE_SHRINKING;
|
||||
keyboard_stop_text_input();
|
||||
}
|
||||
// End exit
|
||||
if (sMainMenuButtons[MENU_BUTTON_JOIN]->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT) {
|
||||
sSelectedButtonID = MENU_BUTTON_NETWORK_MODE;
|
||||
if (sCurrentMenuLevel == MENU_LAYER_SUBMENU) {
|
||||
sCurrentMenuLevel = MENU_LAYER_MAIN;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void keyboard_exit_join_to_network_menu(void) {
|
||||
sCursorClickingTimer = 2;
|
||||
exit_join_to_network_menu();
|
||||
}
|
||||
|
||||
void join_server_as_client(void) {
|
||||
sCursorClickingTimer = 2;
|
||||
char delims[] = { ' ' };
|
||||
|
||||
// trim whitespace
|
||||
char* text = textInput;
|
||||
while (*text == ' ') { text++; }
|
||||
|
||||
// grab IP
|
||||
char* ip = strtok(text, delims);
|
||||
if (ip == NULL) {
|
||||
exit_join_to_network_menu();
|
||||
return;
|
||||
}
|
||||
|
||||
// grab port
|
||||
char* port = strtok(NULL, delims);
|
||||
if (port != NULL && atoi(port) == 0) {
|
||||
exit_join_to_network_menu();
|
||||
return;
|
||||
}
|
||||
|
||||
network_init(NT_CLIENT, textInput, port);
|
||||
sSelectedFileNum = 1;
|
||||
}
|
||||
|
||||
void render_network_mode_menu_buttons(struct Object* soundModeButton) {
|
||||
#define NETWORK_BUTTON_Y 0
|
||||
// Host option button
|
||||
sMainMenuButtons[MENU_BUTTON_HOST] = spawn_object_rel_with_rot(
|
||||
soundModeButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, 266, NETWORK_BUTTON_Y, -100, 0, -0x8000, 0);
|
||||
sMainMenuButtons[MENU_BUTTON_HOST]->oMenuButtonScale = 0.11111111f;
|
||||
sMainMenuButtons[MENU_BUTTON_HOST]->oFaceAngleRoll = 0;
|
||||
|
||||
// Join option button
|
||||
sMainMenuButtons[MENU_BUTTON_JOIN] = spawn_object_rel_with_rot(
|
||||
soundModeButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, -266, NETWORK_BUTTON_Y, -100, 0, -0x8000, 0);
|
||||
sMainMenuButtons[MENU_BUTTON_JOIN]->oMenuButtonScale = 0.11111111f;
|
||||
sMainMenuButtons[MENU_BUTTON_JOIN]->oFaceAngleRoll = 0;
|
||||
}
|
||||
|
||||
void check_network_mode_menu_clicked_buttons(struct Object* networkModeButton) {
|
||||
if (networkModeButton->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
|
||||
s32 buttonID;
|
||||
// Configure sound mode menu button group
|
||||
for (buttonID = MENU_BUTTON_NETWORK_MIN; buttonID < MENU_BUTTON_NETWORK_MAX; buttonID++) {
|
||||
s16 buttonX = sMainMenuButtons[buttonID]->oPosX;
|
||||
s16 buttonY = sMainMenuButtons[buttonID]->oPosY;
|
||||
|
||||
if (check_clicked_button(buttonX, buttonY, 22.0f) == TRUE) {
|
||||
if (buttonID == MENU_BUTTON_HOST) {
|
||||
if (networkModeButton->oMenuButtonActionPhase == SOUND_MODE_PHASE_MAIN) {
|
||||
play_sound(SOUND_MENU_CLICK_FILE_SELECT, gDefaultSoundArgs);
|
||||
sMainMenuButtons[buttonID]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN_OUT;
|
||||
sSelectedButtonID = buttonID;
|
||||
//sSoundMode = buttonID - MENU_BUTTON_OPTION_MIN;
|
||||
}
|
||||
}
|
||||
else if (buttonID == MENU_BUTTON_JOIN) {
|
||||
play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gDefaultSoundArgs);
|
||||
sMainMenuButtons[buttonID]->oMenuButtonState = MENU_BUTTON_STATE_GROWING;
|
||||
sSelectedButtonID = buttonID;
|
||||
keyboard_start_text_input(TIM_IP, keyboard_exit_join_to_network_menu, join_server_as_client);
|
||||
}
|
||||
sCurrentMenuLevel = MENU_LAYER_SUBMENU;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void print_network_mode_menu_strings(void) {
|
||||
s32 mode;
|
||||
s16 textX;
|
||||
#define HEADER_HUD_X 106
|
||||
unsigned char textHeader[10];
|
||||
str_ascii_to_dialog("SM64 COOP", textHeader, 9);
|
||||
|
||||
// Print header text
|
||||
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
|
||||
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
|
||||
|
||||
print_hud_lut_string(HUD_LUT_DIFF, HEADER_HUD_X, 35, textHeader);
|
||||
|
||||
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
|
||||
|
||||
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
|
||||
|
||||
#define TEXT_HOST 0x11,0x18,0x1C,0x1D,0xFF
|
||||
#define TEXT_JOIN 0x13,0x18,0x12,0x17,0xFF
|
||||
static unsigned char textNetworkModes[][5] = { { TEXT_HOST }, { TEXT_JOIN } };
|
||||
|
||||
// Print network mode names
|
||||
for (mode = 0; mode < 2; mode++) {
|
||||
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
|
||||
|
||||
textX = get_str_x_pos_from_center(mode * 72 + 124, textNetworkModes[mode], 10.0f);
|
||||
print_generic_string(textX, 87, textNetworkModes[mode]);
|
||||
}
|
||||
|
||||
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
|
||||
}
|
||||
|
||||
void print_join_mode_menu_strings(void) {
|
||||
#define JOIN_MARIO_X 25
|
||||
#define JOIN_FILE_LETTER_X 95
|
||||
#define JOIN_LEVEL_NAME_X 25
|
||||
#define JOIN_SECRET_STARS_X 171
|
||||
#define JOIN_MYSCORE_X 238
|
||||
#define JOIN_HISCORE_X 231
|
||||
|
||||
unsigned char textMario[8];
|
||||
str_ascii_to_dialog("CONNECT", textMario, 7);
|
||||
|
||||
// Print file name at top
|
||||
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
|
||||
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
|
||||
print_hud_lut_string(HUD_LUT_DIFF, JOIN_MARIO_X, 15, textMario);
|
||||
|
||||
// Print course scores
|
||||
gSPDisplayList(gDisplayListHead++, dl_menu_ia8_text_begin);
|
||||
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
|
||||
|
||||
// Print level name
|
||||
print_generic_ascii_string(JOIN_LEVEL_NAME_X, 191 - (12 * 0), "Type or paste the host's IP.");
|
||||
print_generic_ascii_string(JOIN_LEVEL_NAME_X, 191 - (12 * 2), textInput);
|
||||
|
||||
if (strlen(textInput) > 0) {
|
||||
print_generic_ascii_string(JOIN_LEVEL_NAME_X, 191 - (12 * 14), "Press (ENTER) to join.");
|
||||
}
|
||||
|
||||
gSPDisplayList(gDisplayListHead++, dl_menu_ia8_text_end);
|
||||
}
|
||||
|
||||
// ---------------------------------------- //
|
||||
|
||||
/**
|
||||
* Shrink back to main menu, used to return back while inside menus.
|
||||
*/
|
||||
|
@ -2935,164 +3099,3 @@ s32 lvl_update_obj_and_load_file_selected(UNUSED s32 arg, UNUSED s32 unused) {
|
|||
area_update_objects();
|
||||
return sSelectedFileNum;
|
||||
}
|
||||
|
||||
// --- custom network menu code --- //
|
||||
|
||||
void exit_join_to_network_menu(void) {
|
||||
// Begin exit
|
||||
if (sMainMenuButtons[MENU_BUTTON_JOIN]->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN
|
||||
&& sCursorClickingTimer == 2) {
|
||||
play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gDefaultSoundArgs);
|
||||
sMainMenuButtons[MENU_BUTTON_JOIN]->oMenuButtonState = MENU_BUTTON_STATE_SHRINKING;
|
||||
keyboard_stop_text_input();
|
||||
}
|
||||
// End exit
|
||||
if (sMainMenuButtons[MENU_BUTTON_JOIN]->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT) {
|
||||
sSelectedButtonID = MENU_BUTTON_NETWORK_MODE;
|
||||
if (sCurrentMenuLevel == MENU_LAYER_SUBMENU) {
|
||||
sCurrentMenuLevel = MENU_LAYER_MAIN;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void keyboard_exit_join_to_network_menu(void) {
|
||||
sCursorClickingTimer = 2;
|
||||
exit_join_to_network_menu();
|
||||
}
|
||||
|
||||
void join_server_as_client(void) {
|
||||
sCursorClickingTimer = 2;
|
||||
char delims[] = { ' ' };
|
||||
|
||||
// trim whitespace
|
||||
char* text = textInput;
|
||||
while (*text == ' ') { text++; }
|
||||
|
||||
// grab IP
|
||||
char* ip = strtok(text, delims);
|
||||
if (ip == NULL) {
|
||||
exit_join_to_network_menu();
|
||||
return;
|
||||
}
|
||||
|
||||
// grab port
|
||||
char* port = strtok(NULL, delims);
|
||||
if (port != NULL && atoi(port) == 0) {
|
||||
exit_join_to_network_menu();
|
||||
return;
|
||||
}
|
||||
|
||||
network_init(NT_CLIENT, textInput, port);
|
||||
sSelectedFileNum = 1;
|
||||
}
|
||||
|
||||
void render_network_mode_menu_buttons(struct Object* soundModeButton) {
|
||||
#define NETWORK_BUTTON_Y 0
|
||||
// Host option button
|
||||
sMainMenuButtons[MENU_BUTTON_HOST] = spawn_object_rel_with_rot(
|
||||
soundModeButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, 266, NETWORK_BUTTON_Y, -100, 0, -0x8000, 0);
|
||||
sMainMenuButtons[MENU_BUTTON_HOST]->oMenuButtonScale = 0.11111111f;
|
||||
sMainMenuButtons[MENU_BUTTON_HOST]->oFaceAngleRoll = 0;
|
||||
|
||||
// Join option button
|
||||
sMainMenuButtons[MENU_BUTTON_JOIN] = spawn_object_rel_with_rot(
|
||||
soundModeButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, -266, NETWORK_BUTTON_Y, -100, 0, -0x8000, 0);
|
||||
sMainMenuButtons[MENU_BUTTON_JOIN]->oMenuButtonScale = 0.11111111f;
|
||||
sMainMenuButtons[MENU_BUTTON_JOIN]->oFaceAngleRoll = 0;
|
||||
}
|
||||
|
||||
void check_network_mode_menu_clicked_buttons(struct Object* networkModeButton) {
|
||||
if (networkModeButton->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
|
||||
s32 buttonID;
|
||||
// Configure sound mode menu button group
|
||||
for (buttonID = MENU_BUTTON_NETWORK_MIN; buttonID < MENU_BUTTON_NETWORK_MAX; buttonID++) {
|
||||
s16 buttonX = sMainMenuButtons[buttonID]->oPosX;
|
||||
s16 buttonY = sMainMenuButtons[buttonID]->oPosY;
|
||||
|
||||
if (check_clicked_button(buttonX, buttonY, 22.0f) == TRUE) {
|
||||
if (buttonID == MENU_BUTTON_HOST) {
|
||||
if (networkModeButton->oMenuButtonActionPhase == SOUND_MODE_PHASE_MAIN) {
|
||||
play_sound(SOUND_MENU_CLICK_FILE_SELECT, gDefaultSoundArgs);
|
||||
sMainMenuButtons[buttonID]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN_OUT;
|
||||
sSelectedButtonID = buttonID;
|
||||
//sSoundMode = buttonID - MENU_BUTTON_OPTION_MIN;
|
||||
}
|
||||
}
|
||||
else if (buttonID == MENU_BUTTON_JOIN) {
|
||||
play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gDefaultSoundArgs);
|
||||
sMainMenuButtons[buttonID]->oMenuButtonState = MENU_BUTTON_STATE_GROWING;
|
||||
sSelectedButtonID = buttonID;
|
||||
keyboard_start_text_input(TIM_IP, keyboard_exit_join_to_network_menu, join_server_as_client);
|
||||
}
|
||||
sCurrentMenuLevel = MENU_LAYER_SUBMENU;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void print_network_mode_menu_strings(void) {
|
||||
s32 mode;
|
||||
s16 textX;
|
||||
#define HEADER_HUD_X 106
|
||||
unsigned char textHeader[10];
|
||||
str_ascii_to_dialog("SM64 COOP", textHeader, 9);
|
||||
|
||||
// Print header text
|
||||
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
|
||||
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
|
||||
|
||||
print_hud_lut_string(HUD_LUT_DIFF, HEADER_HUD_X, 35, textHeader);
|
||||
|
||||
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
|
||||
|
||||
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
|
||||
|
||||
#define TEXT_HOST 0x11,0x18,0x1C,0x1D,0xFF
|
||||
#define TEXT_JOIN 0x13,0x18,0x12,0x17,0xFF
|
||||
static unsigned char textNetworkModes[][5] = { { TEXT_HOST }, { TEXT_JOIN } };
|
||||
|
||||
// Print network mode names
|
||||
for (mode = 0; mode < 2; mode++) {
|
||||
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
|
||||
|
||||
textX = get_str_x_pos_from_center(mode * 72 + 124, textNetworkModes[mode], 10.0f);
|
||||
print_generic_string(textX, 87, textNetworkModes[mode]);
|
||||
}
|
||||
|
||||
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
|
||||
}
|
||||
|
||||
void print_join_mode_menu_strings(void) {
|
||||
#define JOIN_MARIO_X 25
|
||||
#define JOIN_FILE_LETTER_X 95
|
||||
#define JOIN_LEVEL_NAME_X 25
|
||||
#define JOIN_SECRET_STARS_X 171
|
||||
#define JOIN_MYSCORE_X 238
|
||||
#define JOIN_HISCORE_X 231
|
||||
|
||||
unsigned char textMario[8];
|
||||
str_ascii_to_dialog("CONNECT", textMario, 7);
|
||||
|
||||
void** levelNameTable = segmented_to_virtual(seg2_course_name_table);
|
||||
|
||||
// Print file name at top
|
||||
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
|
||||
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
|
||||
print_hud_lut_string(HUD_LUT_DIFF, JOIN_MARIO_X, 15, textMario);
|
||||
|
||||
// Print course scores
|
||||
gSPDisplayList(gDisplayListHead++, dl_menu_ia8_text_begin);
|
||||
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
|
||||
|
||||
// Print level name
|
||||
print_generic_ascii_string(JOIN_LEVEL_NAME_X, 191 - (12 * 0), "Type or paste the host's IP.");
|
||||
print_generic_ascii_string(JOIN_LEVEL_NAME_X, 191 - (12 * 2), textInput);
|
||||
|
||||
if (strlen(textInput) > 0) {
|
||||
print_generic_ascii_string(JOIN_LEVEL_NAME_X, 191 - (12 * 14), "Press (ENTER) to join.");
|
||||
}
|
||||
|
||||
gSPDisplayList(gDisplayListHead++, dl_menu_ia8_text_end);
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "prevent_bss_reordering.h"
|
||||
|
||||
#include "gfx_dimensions.h"
|
||||
#include "game/rendering_graph_node.h"
|
||||
|
||||
// frame counts for the zoom in, hold, and zoom out of title model
|
||||
#define INTRO_STEPS_ZOOM_IN 20
|
||||
|
|
|
@ -82,7 +82,7 @@ int start_demo(int timer)
|
|||
// if the next demo sequence ID is the count limit, reset it back to
|
||||
// the first sequence.
|
||||
|
||||
if((++gDemoInputListID_2) == gDemo.animDmaTable->count)
|
||||
if((++gDemoInputListID_2) == (int)gDemo.animDmaTable->count)
|
||||
gDemoInputListID_2 = 0;
|
||||
|
||||
gCurrDemoInput = ((struct DemoInput *) gDemo.targetAnim) + 1; // add 1 (+4) to the pointer to skip the demoID.
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "star_select.h"
|
||||
#include "text_strings.h"
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "pc/network/network.h"
|
||||
|
||||
/**
|
||||
* @file star_select.c
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "cheats.h"
|
||||
#include "pc_main.h"
|
||||
#include "platform.h"
|
||||
#include "macros.h"
|
||||
|
||||
#include <strings.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -25,7 +26,7 @@ static void print_help(void) {
|
|||
|
||||
static inline int arg_string(const char *name, const char *value, char *target, int maxLength) {
|
||||
const unsigned int arglen = strlen(value);
|
||||
if (arglen >= maxLength) {
|
||||
if (arglen >= (unsigned int) maxLength) {
|
||||
fprintf(stderr, "Supplied value for `%s` is too long.\n", name);
|
||||
return 0;
|
||||
}
|
||||
|
@ -34,7 +35,7 @@ static inline int arg_string(const char *name, const char *value, char *target,
|
|||
return 1;
|
||||
}
|
||||
|
||||
static inline int arg_uint(const char *name, const char *value, unsigned int *target) {
|
||||
static inline int arg_uint(UNUSED const char *name, const char *value, unsigned int *target) {
|
||||
const unsigned long int v = strtoul(value, NULL, 0);
|
||||
*target = v;
|
||||
return 1;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include <stdbool.h>
|
||||
#include <ultra64.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "controller_api.h"
|
||||
|
||||
|
@ -11,7 +12,7 @@
|
|||
#include "controller_keyboard.h"
|
||||
|
||||
#include "pc/gfx/gfx_window_manager_api.h"
|
||||
#include "pc/pc_main.h""
|
||||
#include "pc/pc_main.h"
|
||||
#include "engine/math_util.h"
|
||||
|
||||
#define SCANCODE_BACKSPACE 0x0E
|
||||
|
@ -182,7 +183,7 @@ void keyboard_on_text_input(char* text) {
|
|||
if (text == NULL) { return; }
|
||||
|
||||
int i = strlen(textInput);
|
||||
while (*text != NULL) {
|
||||
while (*text != '\0') {
|
||||
// make sure we don't overrun the buffer
|
||||
if (i >= MAX_TEXT_INPUT) { break; }
|
||||
|
||||
|
|
|
@ -529,7 +529,7 @@ static void gfx_opengl_select_texture(int tile, GLuint texture_id) {
|
|||
gfx_opengl_set_texture_uniforms(opengl_prg, tile);
|
||||
}
|
||||
|
||||
static void gfx_opengl_upload_texture(uint8_t *rgba32_buf, int width, int height) {
|
||||
static void gfx_opengl_upload_texture(const uint8_t *rgba32_buf, int width, int height) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf);
|
||||
opengl_tex[opengl_curtex]->size[0] = width;
|
||||
opengl_tex[opengl_curtex]->size[1] = height;
|
||||
|
|
|
@ -369,7 +369,7 @@ static void gfx_sdl_shutdown(void) {
|
|||
|
||||
static void gfx_sdl_start_text_input(void) { SDL_StartTextInput(); }
|
||||
static void gfx_sdl_stop_text_input(void) { SDL_StopTextInput(); }
|
||||
static char* gfx_sdl_get_clipboard_text(void) { SDL_GetClipboardText(); }
|
||||
static char* gfx_sdl_get_clipboard_text(void) { return SDL_GetClipboardText(); }
|
||||
|
||||
struct GfxWindowManagerAPI gfx_sdl = {
|
||||
gfx_sdl_init,
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdbool.h>
|
||||
#include "pc/fs/fs.h"
|
||||
|
||||
#define LOGFILE_NAME "errorlog.txt"
|
||||
|
||||
|
|
|
@ -72,6 +72,7 @@ void network_on_loaded_level(void);
|
|||
|
||||
void network_clear_sync_objects(void);
|
||||
struct SyncObject* network_init_object(struct Object *object, float maxSyncDistance);
|
||||
void network_init_object_field(struct Object* o, void* field);
|
||||
void network_send(struct Packet* p);
|
||||
void network_update(void);
|
||||
void network_shutdown(void);
|
||||
|
@ -111,6 +112,7 @@ void network_send_level_warp(void);
|
|||
void network_receive_level_warp(struct Packet* p);
|
||||
|
||||
void network_update_inside_painting(void);
|
||||
void network_send_inside_painting(void);
|
||||
void network_receive_inside_painting(struct Packet* p);
|
||||
|
||||
void network_send_collect_star(struct Object* o, s16 coinScore, s16 starIndex);
|
||||
|
|
|
@ -6,6 +6,11 @@
|
|||
#include "course_table.h"
|
||||
#include "src/game/interaction.h"
|
||||
#include "src/engine/math_util.h"
|
||||
#include "src/game/memory.h"
|
||||
#include "src/game/object_helpers.h"
|
||||
|
||||
// defined in sparkle_spawn_star.inc.c
|
||||
void bhv_spawn_star_no_level_exit(struct Object* object, u32 sp20);
|
||||
|
||||
static u8 localCoinId = 1;
|
||||
|
||||
|
@ -64,7 +69,6 @@ void network_send_collect_coin(struct Object* o) {
|
|||
void network_receive_collect_coin(struct Packet* p) {
|
||||
u8 remoteCoinId = 0;
|
||||
enum BehaviorId behaviorId;
|
||||
void* behavior = NULL;
|
||||
f32 pos[3] = { 0 };
|
||||
s16 numCoins = 0;
|
||||
s32 coinValue = 0;
|
||||
|
@ -75,7 +79,7 @@ void network_receive_collect_coin(struct Packet* p) {
|
|||
packet_read(p, &numCoins, sizeof(s16));
|
||||
packet_read(p, &coinValue, sizeof(s32));
|
||||
|
||||
behavior = get_behavior_from_id(behaviorId);
|
||||
const void* behavior = get_behavior_from_id(behaviorId);
|
||||
|
||||
// check if remote coin id has already been seen
|
||||
for (int i = 0; i < MAX_REMOTE_COIN_IDS; i++) {
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include "course_table.h"
|
||||
#include "src/game/interaction.h"
|
||||
#include "src/engine/math_util.h"
|
||||
#include "src/game/memory.h"
|
||||
#include "src/game/object_helpers.h"
|
||||
|
||||
static u8 localItemId = 1;
|
||||
|
||||
|
@ -62,14 +64,13 @@ void network_send_collect_item(struct Object* o) {
|
|||
void network_receive_collect_item(struct Packet* p) {
|
||||
u8 remoteItemId = 0;
|
||||
enum BehaviorId behaviorId;
|
||||
void* behavior = NULL;
|
||||
f32 pos[3] = { 0 };
|
||||
|
||||
packet_read(p, &remoteItemId, sizeof(u8));
|
||||
packet_read(p, &behaviorId, sizeof(enum BehaviorId));
|
||||
packet_read(p, &pos, sizeof(f32) * 3);
|
||||
|
||||
behavior = get_behavior_from_id(behaviorId);
|
||||
const void* behavior = get_behavior_from_id(behaviorId);
|
||||
|
||||
// check if remote item id has already been seen
|
||||
for (int i = 0; i < MAX_REMOTE_ITEM_IDS; i++) {
|
||||
|
|
|
@ -5,18 +5,21 @@
|
|||
#include "object_fields.h"
|
||||
#include "object_constants.h"
|
||||
#include "game/interaction.h"
|
||||
#include "src/game/memory.h"
|
||||
#include "src/game/object_helpers.h"
|
||||
#include "src/game/save_file.h"
|
||||
|
||||
extern s16 gCurrSaveFileNum;
|
||||
extern s16 gCurrCourseNum;
|
||||
|
||||
static f32 dist_to_pos(struct Object* o, f32* pos) {
|
||||
static f32 dist_to_pos(struct Object* o, u32* pos) {
|
||||
f32 x = (f32)o->oPosX - pos[0]; x *= x;
|
||||
f32 y = (f32)o->oPosY - pos[1]; y *= y;
|
||||
f32 z = (f32)o->oPosZ - pos[2]; z *= z;
|
||||
return (f32)sqrt(x + y + z);
|
||||
}
|
||||
|
||||
static struct Object* find_nearest_star(const BehaviorScript* behavior, f32* pos, float minDist) {
|
||||
static struct Object* find_nearest_star(const BehaviorScript* behavior, u32* pos, float minDist) {
|
||||
uintptr_t* behaviorAddr = segmented_to_virtual(behavior);
|
||||
struct Object* closestObj = NULL;
|
||||
struct Object* obj;
|
||||
|
@ -59,7 +62,6 @@ void network_send_collect_star(struct Object* o, s16 coinScore, s16 starIndex) {
|
|||
void network_receive_collect_star(struct Packet* p) {
|
||||
u32 pos[3] = { 0 };
|
||||
enum BehaviorId behaviorId;
|
||||
void* behavior = NULL;
|
||||
s16 coinScore, starIndex;
|
||||
s16 lastSaveFileNum = gCurrSaveFileNum;
|
||||
s16 lastCourseNum = gCurrCourseNum;
|
||||
|
@ -71,7 +73,7 @@ void network_receive_collect_star(struct Packet* p) {
|
|||
packet_read(p, &coinScore, sizeof(s16));
|
||||
packet_read(p, &starIndex, sizeof(s16));
|
||||
|
||||
behavior = get_behavior_from_id(behaviorId);
|
||||
const void* behavior = get_behavior_from_id(behaviorId);
|
||||
|
||||
save_file_collect_star_or_key(coinScore, starIndex);
|
||||
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
#include "object_constants.h"
|
||||
#include "behavior_data.h"
|
||||
#include "behavior_table.h"
|
||||
#include "src/game/memory.h"
|
||||
#include "src/game/object_helpers.h"
|
||||
|
||||
static u8 nextSyncID = 1;
|
||||
struct SyncObject syncObjects[MAX_SYNC_OBJECTS] = { 0 };
|
||||
|
@ -58,7 +60,7 @@ struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance)
|
|||
so->owned = false;
|
||||
so->clockSinceUpdate = clock();
|
||||
so->extraFieldCount = 0;
|
||||
so->behavior = o->behavior;
|
||||
so->behavior = (BehaviorScript*)o->behavior;
|
||||
so->rxEventId = 0;
|
||||
so->txEventId = 0;
|
||||
so->fullObjectSync = false;
|
||||
|
@ -103,12 +105,13 @@ static void packet_write_object_header(struct Packet* p, struct Object* o) {
|
|||
packet_write(p, &behaviorId, sizeof(enum BehaviorId));
|
||||
}
|
||||
|
||||
static bool allowable_behavior_change(struct SyncObject* so, struct BehaviorScript* behavior) {
|
||||
static bool allowable_behavior_change(struct SyncObject* so, BehaviorScript* behavior) {
|
||||
struct Object* o = so->o;
|
||||
bool allow = false;
|
||||
|
||||
// bhvPenguinBaby can be set to bhvSmallPenguin
|
||||
allow = allow || ((o->behavior == bhvPenguinBaby || o->behavior == bhvSmallPenguin) && (behavior == bhvPenguinBaby || behavior == bhvSmallPenguin));
|
||||
bool oBehaviorPenguin = (o->behavior == segmented_to_virtual(bhvPenguinBaby) || o->behavior == segmented_to_virtual(bhvSmallPenguin));
|
||||
bool inBehaviorPenguin = (behavior == segmented_to_virtual(bhvPenguinBaby) || behavior == segmented_to_virtual(bhvSmallPenguin));
|
||||
bool allow = (oBehaviorPenguin && inBehaviorPenguin);
|
||||
|
||||
if (!allow) { return false; }
|
||||
|
||||
|
@ -122,7 +125,7 @@ static struct SyncObject* packet_read_object_header(struct Packet* p) {
|
|||
u32 syncId = 0;
|
||||
packet_read(p, &syncId, sizeof(u32));
|
||||
if (syncId == 0 || syncId >= MAX_SYNC_OBJECTS) {
|
||||
printf("%s invalid SyncID!\n", NETWORKTYPESTR, syncId);
|
||||
printf("%s invalid SyncID %d!\n", NETWORKTYPESTR, syncId);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -151,7 +154,7 @@ static struct SyncObject* packet_read_object_header(struct Packet* p) {
|
|||
// make sure the behaviors match
|
||||
enum BehaviorId behaviorId;
|
||||
packet_read(p, &behaviorId, sizeof(enum BehaviorId));
|
||||
struct BehaviorScript* behavior = get_behavior_from_id(behaviorId);
|
||||
BehaviorScript* behavior = (BehaviorScript*)get_behavior_from_id(behaviorId);
|
||||
if (o->behavior != behavior && !allowable_behavior_change(so, behavior)) {
|
||||
printf("network_receive_object() behavior mismatch!\n");
|
||||
network_forget_sync_object(so);
|
||||
|
@ -379,7 +382,7 @@ void network_forget_sync_object(struct SyncObject* so) {
|
|||
}
|
||||
|
||||
void network_update_objects(void) {
|
||||
for (int i = 1; i < nextSyncID; i++) {
|
||||
for (u32 i = 1; i < nextSyncID; i++) {
|
||||
struct SyncObject* so = &syncObjects[i];
|
||||
if (so->o == NULL) { continue; }
|
||||
|
||||
|
|
|
@ -3,15 +3,16 @@
|
|||
#include "object_fields.h"
|
||||
#include "object_constants.h"
|
||||
#include "sm64.h"
|
||||
#include "src/audio/external.h"
|
||||
|
||||
void network_send_player(void) {
|
||||
if (gMarioStates[0].marioObj == NULL) { return; }
|
||||
u32 heldSyncID = (gMarioStates[0].heldObj != NULL)
|
||||
? gMarioStates[0].heldObj->oSyncID
|
||||
: NULL;
|
||||
: 0;
|
||||
u32 heldBySyncID = (gMarioStates[0].heldByObj != NULL)
|
||||
? gMarioStates[0].heldByObj->oSyncID
|
||||
: NULL;
|
||||
: 0;
|
||||
|
||||
struct Packet p;
|
||||
packet_init(&p, PACKET_PLAYER, false);
|
||||
|
@ -35,8 +36,8 @@ void network_receive_player(struct Packet* p) {
|
|||
if (gMarioStates[1].marioObj == NULL) { return; }
|
||||
|
||||
// save previous state
|
||||
u32 heldSyncID = NULL;
|
||||
u32 heldBySyncID = NULL;
|
||||
u32 heldSyncID = 0;
|
||||
u32 heldBySyncID = 0;
|
||||
u32 oldAction = gMarioStates[1].action;
|
||||
u16 oldActionState = gMarioStates[1].actionState;
|
||||
u16 oldActionArg = gMarioStates[1].actionArg;
|
||||
|
@ -65,7 +66,7 @@ void network_receive_player(struct Packet* p) {
|
|||
}
|
||||
|
||||
// find and set their held object
|
||||
if (heldSyncID != NULL && syncObjects[heldSyncID].o != NULL) {
|
||||
if (heldSyncID != 0 && syncObjects[heldSyncID].o != NULL) {
|
||||
// TODO: do we have to move graphics nodes around to make this visible?
|
||||
struct Object* heldObj = syncObjects[heldSyncID].o;
|
||||
gMarioStates[1].heldObj = heldObj;
|
||||
|
@ -76,7 +77,7 @@ void network_receive_player(struct Packet* p) {
|
|||
}
|
||||
|
||||
// find and set their held-by object
|
||||
if (heldBySyncID != NULL && syncObjects[heldBySyncID].o != NULL) {
|
||||
if (heldBySyncID != 0 && syncObjects[heldBySyncID].o != NULL) {
|
||||
// TODO: do we have to move graphics nodes around to make this visible?
|
||||
gMarioStates[1].heldByObj = syncObjects[heldBySyncID].o;
|
||||
} else {
|
||||
|
|
|
@ -17,7 +17,7 @@ void network_send_reservation_request(void) {
|
|||
network_send(&p);
|
||||
}
|
||||
|
||||
void network_receive_reservation_request(struct Packet* p) {
|
||||
void network_receive_reservation_request(UNUSED struct Packet* p) {
|
||||
assert(networkType == NT_SERVER);
|
||||
network_send_reservation();
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include "../network.h"
|
||||
#include "object_fields.h"
|
||||
#include "object_constants.h"
|
||||
#include "src/game/object_helpers.h"
|
||||
#include "behavior_data.h"
|
||||
#include "behavior_table.h"
|
||||
|
||||
|
@ -34,7 +35,7 @@ static u8 generate_parent_id(struct Object* objects[], u8 onIndex) {
|
|||
return (u8)o->parentObj->oSyncID;
|
||||
}
|
||||
|
||||
for (u8 i = onIndex; i >= 0; i--) {
|
||||
for (u8 i = onIndex; i < onIndex; i--) {
|
||||
if (o->parentObj == objects[i]) { return i; }
|
||||
}
|
||||
|
||||
|
@ -110,7 +111,7 @@ void network_receive_spawn_objects(struct Packet* p) {
|
|||
if (parentObj == NULL) { continue; }
|
||||
}
|
||||
|
||||
void* behavior = get_behavior_from_id(data.behaviorId);
|
||||
void* behavior = (void*)get_behavior_from_id(data.behaviorId);
|
||||
struct Object* o = spawn_object(parentObj, data.model, behavior);
|
||||
memcpy(o->rawData.asU32, data.rawData, sizeof(u32) * 80);
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include <stdio.h>
|
||||
#include "../network.h"
|
||||
#include "object_fields.h"
|
||||
#include "src/game/behavior_actions.h"
|
||||
|
||||
extern struct Object* gCurrentObject;
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
#include <stdio.h>
|
||||
#include "socket.h"
|
||||
#include "../network.h"
|
||||
|
||||
|
@ -17,7 +18,7 @@ int socket_bind(SOCKET sock, unsigned int port) {
|
|||
|
||||
int socket_send(SOCKET sock, struct sockaddr_in* txAddr, char* buffer, int bufferLength) {
|
||||
int txAddrSize = sizeof(struct sockaddr_in);
|
||||
int rc = sendto(sock, buffer, bufferLength, 0, txAddr, txAddrSize);
|
||||
int rc = sendto(sock, buffer, bufferLength, 0, (struct sockaddr*)txAddr, txAddrSize);
|
||||
if (rc == SOCKET_ERROR) {
|
||||
printf("%s sendto failed with error: %d\n", NETWORKTYPESTR, SOCKET_LAST_ERROR);
|
||||
}
|
||||
|
@ -29,10 +30,10 @@ int socket_receive(SOCKET sock, struct sockaddr_in* rxAddr, char* buffer, int bu
|
|||
*receiveLength = 0;
|
||||
|
||||
int rxAddrSize = sizeof(struct sockaddr_in);
|
||||
int rc = recvfrom(sock, buffer, bufferLength, 0, rxAddr, &rxAddrSize);
|
||||
int rc = recvfrom(sock, buffer, bufferLength, 0, (struct sockaddr*)rxAddr, &rxAddrSize);
|
||||
if (rc == SOCKET_ERROR) {
|
||||
int error = SOCKET_LAST_ERROR;
|
||||
if (error != EWOULDBLOCK && error != ECONNRESET) {
|
||||
if (error != SOCKET_EWOULDBLOCK && error != SOCKET_ECONNRESET) {
|
||||
printf("%s recvfrom failed with error %d\n", NETWORKTYPESTR, SOCKET_LAST_ERROR);
|
||||
}
|
||||
return rc;
|
||||
|
|
|
@ -14,5 +14,7 @@
|
|||
#define SOCKADDR struct sockaddr
|
||||
#define SOCKET_ERROR (-1)
|
||||
#define closesocket(fd) close(fd)
|
||||
#define SOCKET_EWOULDBLOCK EWOULDBLOCK
|
||||
#define SOCKET_ECONNRESET ECONNRESET
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#ifdef WINSOCK
|
||||
#include <stdio.h>
|
||||
#include "socket_windows.h"
|
||||
#include "../network.h"
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <Ws2tcpip.h>
|
||||
|
||||
#define SOCKET_LAST_ERROR WSAGetLastError()
|
||||
#define EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#define ECONNRESET WSAECONNRESET
|
||||
#define SOCKET_EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#define SOCKET_ECONNRESET WSAECONNRESET
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue