Prevent mother tuxie softlock

Fixes #6
This commit is contained in:
MysterD 2020-09-19 16:43:37 -07:00
parent 04738fedd9
commit 9f8fe804ca

View file

@ -12,7 +12,7 @@ void play_penguin_walking_sound(s32 walk) {
}
void tuxies_mother_act_2(void) {
struct Object* player = nearest_player_to_object(o);
struct Object* player = gMarioStates[0].marioObj;
int angleToPlayer = obj_angle_to_object(o, player);
f32 sp24;
@ -62,7 +62,7 @@ void tuxies_mother_act_1(void) {
dialogID = DIALOG_058;
else
dialogID = DIALOG_059;
if (nearest_mario_state_to_object(o) == &gMarioStates[0] && cur_obj_update_dialog_with_cutscene(marioState, 2, 1, CUTSCENE_DIALOG, dialogID, tuxies_mother_act_1_continue_dialog)) {
if (cur_obj_update_dialog_with_cutscene(marioState, 2, 1, CUTSCENE_DIALOG, dialogID, tuxies_mother_act_1_continue_dialog)) {
if (dialogID == DIALOG_058)
o->oSubAction = 1;
else
@ -132,7 +132,7 @@ void tuxies_mother_act_0(void) {
o->oSubAction++;
break;
case 1:
if (nearest_mario_state_to_object(o) == &gMarioStates[0] && cur_obj_update_dialog_with_cutscene(marioState, 2, 1, CUTSCENE_DIALOG, DIALOG_057, tuxies_mother_act_0_continue_dialog))
if (cur_obj_update_dialog_with_cutscene(marioState, 2, 1, CUTSCENE_DIALOG, DIALOG_057, tuxies_mother_act_0_continue_dialog))
o->oSubAction++;
break;
case 2: